/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_format.h" #include "util/u_surface.h" #include "sp_context.h" #include "sp_surface.h" static void sp_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) { struct softpipe_context *sp = softpipe_context(pipe); if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info->src.resource->format) && !util_format_is_pure_integer(info->src.resource->format)) { debug_printf("softpipe: color resolve unimplemented\n"); return; } if (util_try_blit_via_copy_region(pipe, info)) { return; /* done */ } if (!util_blitter_is_blit_supported(sp->blitter, info)) { debug_printf("softpipe: blit unsupported %s -> %s\n", util_format_short_name(info->src.resource->format), util_format_short_name(info->dst.resource->format)); return; } /* XXX turn off occlusion and streamout queries */ util_blitter_save_vertex_buffers(sp->blitter, sp->num_vertex_buffers, sp->vertex_buffer); util_blitter_save_vertex_elements(sp->blitter, sp->velems); util_blitter_save_vertex_shader(sp->blitter, sp->vs); util_blitter_save_geometry_shader(sp->blitter, sp->gs); util_blitter_save_so_targets(sp->blitter, sp->num_so_targets, (struct pipe_stream_output_target**)sp->so_targets); util_blitter_save_rasterizer(sp->blitter, sp->rasterizer); util_blitter_save_viewport(sp->blitter, &sp->viewport); util_blitter_save_scissor(sp->blitter, &sp->scissor); util_blitter_save_fragment_shader(sp->blitter, sp->fs); util_blitter_save_blend(sp->blitter, sp->blend); util_blitter_save_depth_stencil_alpha(sp->blitter, sp->depth_stencil); util_blitter_save_stencil_ref(sp->blitter, &sp->stencil_ref); /*util_blitter_save_sample_mask(sp->blitter, sp->sample_mask);*/ util_blitter_save_framebuffer(sp->blitter, &sp->framebuffer); util_blitter_save_fragment_sampler_states(sp->blitter, sp->num_samplers[PIPE_SHADER_FRAGMENT], (void**)sp->samplers[PIPE_SHADER_FRAGMENT]); util_blitter_save_fragment_sampler_views(sp->blitter, sp->num_sampler_views[PIPE_SHADER_FRAGMENT], sp->sampler_views[PIPE_SHADER_FRAGMENT]); util_blitter_save_render_condition(sp->blitter, sp->render_cond_query, sp->render_cond_mode); util_blitter_blit(sp->blitter, info); } void sp_init_surface_functions(struct softpipe_context *sp) { sp->pipe.resource_copy_region = util_resource_copy_region; sp->pipe.clear_render_target = util_clear_render_target; sp->pipe.clear_depth_stencil = util_clear_depth_stencil; sp->pipe.blit = sp_blit; }