/************************************************************************** * * Copyright 2007 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: * Brian Paul */ #include "util/u_memory.h" #include "util/u_inlines.h" #include "util/format/u_format.h" #include "draw/draw_context.h" #include "sp_context.h" #include "sp_state.h" #include "sp_texture.h" #include "sp_tex_sample.h" #include "sp_tex_tile_cache.h" #include "sp_screen.h" #include "frontend/sw_winsys.h" /** * Bind a range [start, start+num-1] of samplers for a shader stage. */ static void softpipe_bind_sampler_states(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, void **samplers) { struct softpipe_context *softpipe = softpipe_context(pipe); unsigned i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= ARRAY_SIZE(softpipe->samplers[shader])); draw_flush(softpipe->draw); /* set the new samplers */ for (i = 0; i < num; i++) { softpipe->samplers[shader][start + i] = samplers[i]; } /* find highest non-null samplers[] entry */ { unsigned j = MAX2(softpipe->num_samplers[shader], start + num); while (j > 0 && softpipe->samplers[shader][j - 1] == NULL) j--; softpipe->num_samplers[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_samplers(softpipe->draw, shader, softpipe->samplers[shader], softpipe->num_samplers[shader]); } softpipe->dirty |= SP_NEW_SAMPLER; } static void softpipe_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view) { pipe_resource_reference(&view->texture, NULL); FREE(view); } void softpipe_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader, unsigned start, unsigned num, struct pipe_sampler_view **views) { struct softpipe_context *softpipe = softpipe_context(pipe); uint i; assert(shader < PIPE_SHADER_TYPES); assert(start + num <= ARRAY_SIZE(softpipe->sampler_views[shader])); draw_flush(softpipe->draw); /* set the new sampler views */ for (i = 0; i < num; i++) { struct sp_sampler_view *sp_sviewsrc; struct sp_sampler_view *sp_sviewdst = &softpipe->tgsi.sampler[shader]->sp_sview[start + i]; struct pipe_sampler_view **pview = &softpipe->sampler_views[shader][start + i]; pipe_sampler_view_reference(pview, views[i]); sp_tex_tile_cache_set_sampler_view(softpipe->tex_cache[shader][start + i], views[i]); /* * We don't really have variants, however some bits are different per shader, * so just copy? */ sp_sviewsrc = (struct sp_sampler_view *)*pview; if (sp_sviewsrc) { memcpy(sp_sviewdst, sp_sviewsrc, sizeof(*sp_sviewsrc)); sp_sviewdst->compute_lambda = softpipe_get_lambda_func(&sp_sviewdst->base, shader); sp_sviewdst->compute_lambda_from_grad = softpipe_get_lambda_from_grad_func(&sp_sviewdst->base, shader); sp_sviewdst->cache = softpipe->tex_cache[shader][start + i]; } else { memset(sp_sviewdst, 0, sizeof(*sp_sviewsrc)); } } /* find highest non-null sampler_views[] entry */ { unsigned j = MAX2(softpipe->num_sampler_views[shader], start + num); while (j > 0 && softpipe->sampler_views[shader][j - 1] == NULL) j--; softpipe->num_sampler_views[shader] = j; } if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) { draw_set_sampler_views(softpipe->draw, shader, softpipe->sampler_views[shader], softpipe->num_sampler_views[shader]); } softpipe->dirty |= SP_NEW_TEXTURE; } static void softpipe_delete_sampler_state(struct pipe_context *pipe, void *sampler) { FREE( sampler ); } static void prepare_shader_sampling( struct softpipe_context *sp, unsigned num, struct pipe_sampler_view **views, enum pipe_shader_type shader_type, struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS]) { unsigned i; uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS]; uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS]; uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]; const void *addr; assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS); if (!num) return; for (i = 0; i < num; i++) { struct pipe_sampler_view *view = views[i]; if (view) { struct pipe_resource *tex = view->texture; struct softpipe_resource *sp_tex = softpipe_resource(tex); unsigned width0 = tex->width0; unsigned num_layers = tex->depth0; unsigned first_level = 0; unsigned last_level = 0; /* We're referencing the texture's internal data, so save a * reference to it. */ pipe_resource_reference(&mapped_tex[i], tex); if (!sp_tex->dt) { /* regular texture - setup array of mipmap level offsets */ ASSERTED struct pipe_resource *res = view->texture; int j; if (view->target != PIPE_BUFFER) { first_level = view->u.tex.first_level; last_level = view->u.tex.last_level; assert(first_level <= last_level); assert(last_level <= res->last_level); addr = sp_tex->data; for (j = first_level; j <= last_level; j++) { mip_offsets[j] = sp_tex->level_offset[j]; row_stride[j] = sp_tex->stride[j]; img_stride[j] = sp_tex->img_stride[j]; } if (tex->target == PIPE_TEXTURE_1D_ARRAY || tex->target == PIPE_TEXTURE_2D_ARRAY || tex->target == PIPE_TEXTURE_CUBE || tex->target == PIPE_TEXTURE_CUBE_ARRAY) { num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1; for (j = first_level; j <= last_level; j++) { mip_offsets[j] += view->u.tex.first_layer * sp_tex->img_stride[j]; } if (view->target == PIPE_TEXTURE_CUBE || view->target == PIPE_TEXTURE_CUBE_ARRAY) { assert(num_layers % 6 == 0); } assert(view->u.tex.first_layer <= view->u.tex.last_layer); assert(view->u.tex.last_layer < res->array_size); } } else { unsigned view_blocksize = util_format_get_blocksize(view->format); addr = sp_tex->data; /* probably don't really need to fill that out */ mip_offsets[0] = 0; row_stride[0] = 0; img_stride[0] = 0; /* everything specified in number of elements here. */ width0 = view->u.buf.size / view_blocksize; addr = (uint8_t *)addr + view->u.buf.offset; assert(view->u.buf.offset + view->u.buf.size <= res->width0); } } else { /* display target texture/surface */ /* * XXX: Where should this be unmapped? */ struct softpipe_screen *screen = softpipe_screen(tex->screen); struct sw_winsys *winsys = screen->winsys; addr = winsys->displaytarget_map(winsys, sp_tex->dt, PIPE_TRANSFER_READ); row_stride[0] = sp_tex->stride[0]; img_stride[0] = sp_tex->img_stride[0]; mip_offsets[0] = 0; assert(addr); } draw_set_mapped_texture(sp->draw, shader_type, i, width0, tex->height0, num_layers, first_level, last_level, 0, 0, addr, row_stride, img_stride, mip_offsets); } } } /** * Called during state validation when SP_NEW_TEXTURE is set. */ void softpipe_prepare_vertex_sampling(struct softpipe_context *sp, unsigned num, struct pipe_sampler_view **views) { prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX, sp->mapped_vs_tex); } void softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx) { unsigned i; for (i = 0; i < ARRAY_SIZE(ctx->mapped_vs_tex); i++) { pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL); } } /** * Called during state validation when SP_NEW_TEXTURE is set. */ void softpipe_prepare_geometry_sampling(struct softpipe_context *sp, unsigned num, struct pipe_sampler_view **views) { prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY, sp->mapped_gs_tex); } void softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx) { unsigned i; for (i = 0; i < ARRAY_SIZE(ctx->mapped_gs_tex); i++) { pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL); } } void softpipe_init_sampler_funcs(struct pipe_context *pipe) { pipe->create_sampler_state = softpipe_create_sampler_state; pipe->bind_sampler_states = softpipe_bind_sampler_states; pipe->delete_sampler_state = softpipe_delete_sampler_state; pipe->create_sampler_view = softpipe_create_sampler_view; pipe->set_sampler_views = softpipe_set_sampler_views; pipe->sampler_view_destroy = softpipe_sampler_view_destroy; }