/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef SP_STATE_H #define SP_STATE_H #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" #define SP_NEW_VIEWPORT 0x1 #define SP_NEW_RASTERIZER 0x2 #define SP_NEW_FS 0x4 #define SP_NEW_BLEND 0x8 #define SP_NEW_CLIP 0x10 #define SP_NEW_SCISSOR 0x20 #define SP_NEW_STIPPLE 0x40 #define SP_NEW_FRAMEBUFFER 0x80 #define SP_NEW_DEPTH_STENCIL_ALPHA 0x100 #define SP_NEW_CONSTANTS 0x200 #define SP_NEW_SAMPLER 0x400 #define SP_NEW_TEXTURE 0x800 #define SP_NEW_VERTEX 0x1000 #define SP_NEW_VS 0x2000 #define SP_NEW_QUERY 0x4000 #define SP_NEW_GS 0x8000 #define SP_NEW_SO 0x10000 #define SP_NEW_SO_BUFFERS 0x20000 struct tgsi_sampler; struct tgsi_exec_machine; struct vertex_info; /** * Subclass of pipe_shader_state (though it doesn't really need to be). * * This is starting to look an awful lot like a quad pipeline stage... */ struct sp_fragment_shader { struct pipe_shader_state shader; struct tgsi_shader_info info; struct draw_fragment_shader *draw_shader; boolean origin_lower_left; /**< fragment shader uses lower left position origin? */ boolean pixel_center_integer; /**< fragment shader uses integer pixel center? */ void (*prepare)( const struct sp_fragment_shader *shader, struct tgsi_exec_machine *machine, struct tgsi_sampler **samplers); /* Run the shader - this interface will get cleaned up in the * future: */ unsigned (*run)( const struct sp_fragment_shader *shader, struct tgsi_exec_machine *machine, struct quad_header *quad ); void (*delete)( struct sp_fragment_shader * ); }; /** Subclass of pipe_shader_state */ struct sp_vertex_shader { struct pipe_shader_state shader; struct draw_vertex_shader *draw_data; int max_sampler; /* -1 if no samplers */ }; /** Subclass of pipe_shader_state */ struct sp_geometry_shader { struct pipe_shader_state shader; struct draw_geometry_shader *draw_data; int max_sampler; }; struct sp_velems_state { unsigned count; struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; }; struct sp_so_state { struct pipe_stream_output_state base; }; void * softpipe_create_blend_state(struct pipe_context *, const struct pipe_blend_state *); void softpipe_bind_blend_state(struct pipe_context *, void *); void softpipe_delete_blend_state(struct pipe_context *, void *); void * softpipe_create_sampler_state(struct pipe_context *, const struct pipe_sampler_state *); void softpipe_bind_sampler_states(struct pipe_context *, unsigned, void **); void softpipe_bind_vertex_sampler_states(struct pipe_context *, unsigned num_samplers, void **samplers); void softpipe_bind_geometry_sampler_states(struct pipe_context *, unsigned num_samplers, void **samplers); void softpipe_delete_sampler_state(struct pipe_context *, void *); void * softpipe_create_depth_stencil_state(struct pipe_context *, const struct pipe_depth_stencil_alpha_state *); void softpipe_bind_depth_stencil_state(struct pipe_context *, void *); void softpipe_delete_depth_stencil_state(struct pipe_context *, void *); void * softpipe_create_rasterizer_state(struct pipe_context *, const struct pipe_rasterizer_state *); void softpipe_bind_rasterizer_state(struct pipe_context *, void *); void softpipe_delete_rasterizer_state(struct pipe_context *, void *); void softpipe_set_framebuffer_state( struct pipe_context *, const struct pipe_framebuffer_state * ); void softpipe_set_blend_color( struct pipe_context *pipe, const struct pipe_blend_color *blend_color ); void softpipe_set_stencil_ref( struct pipe_context *pipe, const struct pipe_stencil_ref *stencil_ref ); void softpipe_set_clip_state( struct pipe_context *, const struct pipe_clip_state * ); void softpipe_set_sample_mask( struct pipe_context *, unsigned sample_mask ); void softpipe_init_shader_funcs(struct pipe_context *pipe); void *softpipe_create_vertex_elements_state(struct pipe_context *, unsigned count, const struct pipe_vertex_element *); void softpipe_bind_vertex_elements_state(struct pipe_context *, void *); void softpipe_delete_vertex_elements_state(struct pipe_context *, void *); void softpipe_set_polygon_stipple( struct pipe_context *, const struct pipe_poly_stipple * ); void softpipe_set_scissor_state( struct pipe_context *, const struct pipe_scissor_state * ); void softpipe_set_sampler_views( struct pipe_context *, unsigned num, struct pipe_sampler_view ** ); void softpipe_set_vertex_sampler_views(struct pipe_context *, unsigned num, struct pipe_sampler_view **); void softpipe_set_geometry_sampler_views(struct pipe_context *, unsigned num, struct pipe_sampler_view **); struct pipe_sampler_view * softpipe_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_sampler_view *templ); void softpipe_sampler_view_destroy(struct pipe_context *pipe, struct pipe_sampler_view *view); void softpipe_set_viewport_state( struct pipe_context *, const struct pipe_viewport_state * ); void softpipe_set_vertex_buffers(struct pipe_context *, unsigned count, const struct pipe_vertex_buffer *); void softpipe_set_index_buffer(struct pipe_context *, const struct pipe_index_buffer *); void softpipe_update_derived( struct softpipe_context *softpipe ); void softpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info); void softpipe_draw_stream_output(struct pipe_context *pipe, unsigned mode); void softpipe_map_transfers(struct softpipe_context *sp); void softpipe_unmap_transfers(struct softpipe_context *sp); void softpipe_map_texture_surfaces(struct softpipe_context *sp); void softpipe_unmap_texture_surfaces(struct softpipe_context *sp); struct vertex_info * softpipe_get_vertex_info(struct softpipe_context *softpipe); struct vertex_info * softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe); void * softpipe_create_stream_output_state( struct pipe_context *pipe, const struct pipe_stream_output_state *templ); void softpipe_bind_stream_output_state(struct pipe_context *pipe, void *so); void softpipe_delete_stream_output_state(struct pipe_context *pipe, void *so); void softpipe_set_stream_output_buffers(struct pipe_context *pipe, struct pipe_resource **buffers, int *offsets, int num_buffers); #endif