/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Authors: Keith Whitwell */ #ifndef SP_STATE_H #define SP_STATE_H #include "pipe/p_state.h" #include "tgsi/tgsi_scan.h" #define SP_NEW_VIEWPORT 0x1 #define SP_NEW_RASTERIZER 0x2 #define SP_NEW_FS 0x4 #define SP_NEW_BLEND 0x8 #define SP_NEW_CLIP 0x10 #define SP_NEW_SCISSOR 0x20 #define SP_NEW_STIPPLE 0x40 #define SP_NEW_FRAMEBUFFER 0x80 #define SP_NEW_DEPTH_STENCIL_ALPHA 0x100 #define SP_NEW_CONSTANTS 0x200 #define SP_NEW_SAMPLER 0x400 #define SP_NEW_TEXTURE 0x800 #define SP_NEW_VERTEX 0x1000 #define SP_NEW_VS 0x2000 #define SP_NEW_QUERY 0x4000 #define SP_NEW_GS 0x8000 #define SP_NEW_SO 0x10000 #define SP_NEW_SO_BUFFERS 0x20000 struct tgsi_sampler; struct tgsi_exec_machine; struct vertex_info; struct sp_fragment_shader_variant_key { boolean polygon_stipple; }; struct sp_fragment_shader_variant { const struct tgsi_token *tokens; struct sp_fragment_shader_variant_key key; struct tgsi_shader_info info; unsigned stipple_sampler_unit; /* See comments about this elsewhere */ #if 0 struct draw_fragment_shader *draw_shader; #endif void (*prepare)(const struct sp_fragment_shader_variant *shader, struct tgsi_exec_machine *machine, struct tgsi_sampler **samplers); unsigned (*run)(const struct sp_fragment_shader_variant *shader, struct tgsi_exec_machine *machine, struct quad_header *quad); /* Deletes this instance of the object */ void (*delete)(struct sp_fragment_shader_variant *shader, struct tgsi_exec_machine *machine); struct sp_fragment_shader_variant *next; }; /** Subclass of pipe_shader_state */ struct sp_fragment_shader { struct pipe_shader_state shader; struct sp_fragment_shader_variant *variants; struct draw_fragment_shader *draw_shader; }; /** Subclass of pipe_shader_state */ struct sp_vertex_shader { struct pipe_shader_state shader; struct draw_vertex_shader *draw_data; int max_sampler; /* -1 if no samplers */ }; /** Subclass of pipe_shader_state */ struct sp_geometry_shader { struct pipe_shader_state shader; struct draw_geometry_shader *draw_data; int max_sampler; }; struct sp_velems_state { unsigned count; struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; }; struct sp_so_state { struct pipe_stream_output_info base; }; void softpipe_init_blend_funcs(struct pipe_context *pipe); void softpipe_init_clip_funcs(struct pipe_context *pipe); void softpipe_init_sampler_funcs(struct pipe_context *pipe); void softpipe_init_rasterizer_funcs(struct pipe_context *pipe); void softpipe_init_shader_funcs(struct pipe_context *pipe); void softpipe_init_streamout_funcs(struct pipe_context *pipe); void softpipe_init_vertex_funcs(struct pipe_context *pipe); void softpipe_set_framebuffer_state(struct pipe_context *, const struct pipe_framebuffer_state *); void softpipe_update_derived(struct softpipe_context *softpipe, unsigned prim); void softpipe_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info); void softpipe_map_texture_surfaces(struct softpipe_context *sp); void softpipe_unmap_texture_surfaces(struct softpipe_context *sp); struct vertex_info * softpipe_get_vertex_info(struct softpipe_context *softpipe); struct vertex_info * softpipe_get_vbuf_vertex_info(struct softpipe_context *softpipe); struct sp_fragment_shader_variant * softpipe_find_fs_variant(struct softpipe_context *softpipe, struct sp_fragment_shader *fs, const struct sp_fragment_shader_variant_key *key); struct sp_fragment_shader_variant * softpipe_find_fs_variant(struct softpipe_context *softpipe, struct sp_fragment_shader *fs, const struct sp_fragment_shader_variant_key *key); #endif