/************************************************************************** * * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "util/u_memory.h" #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "util/u_video.h" #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "draw/draw_context.h" #include "vl/vl_decoder.h" #include "vl/vl_video_buffer.h" #include "state_tracker/sw_winsys.h" #include "tgsi/tgsi_exec.h" #include "sp_texture.h" #include "sp_screen.h" #include "sp_context.h" #include "sp_fence.h" #include "sp_public.h" static const char * softpipe_get_vendor(struct pipe_screen *screen) { return "VMware, Inc."; } static const char * softpipe_get_name(struct pipe_screen *screen) { return "softpipe"; } static int softpipe_get_param(struct pipe_screen *screen, enum pipe_cap param) { switch (param) { case PIPE_CAP_MAX_COMBINED_SAMPLERS: return PIPE_MAX_SAMPLERS + PIPE_MAX_VERTEX_SAMPLERS; case PIPE_CAP_NPOT_TEXTURES: return 1; case PIPE_CAP_TWO_SIDED_STENCIL: return 1; case PIPE_CAP_SM3: return 1; case PIPE_CAP_ANISOTROPIC_FILTER: return 1; case PIPE_CAP_POINT_SPRITE: return 1; case PIPE_CAP_MAX_RENDER_TARGETS: return PIPE_MAX_COLOR_BUFS; case PIPE_CAP_OCCLUSION_QUERY: return 1; case PIPE_CAP_TIMER_QUERY: return 1; case PIPE_CAP_TEXTURE_MIRROR_CLAMP: return 1; case PIPE_CAP_TEXTURE_SHADOW_MAP: return 1; case PIPE_CAP_TEXTURE_SWIZZLE: return 1; case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: return SP_MAX_TEXTURE_2D_LEVELS; case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: return SP_MAX_TEXTURE_3D_LEVELS; case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return SP_MAX_TEXTURE_2D_LEVELS; case PIPE_CAP_BLEND_EQUATION_SEPARATE: return 1; case PIPE_CAP_INDEP_BLEND_ENABLE: return 1; case PIPE_CAP_INDEP_BLEND_FUNC: return 1; case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: return 1; case PIPE_CAP_STREAM_OUTPUT: return 1; case PIPE_CAP_PRIMITIVE_RESTART: return 1; case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: return 0; case PIPE_CAP_SHADER_STENCIL_EXPORT: return 1; case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: return 1; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: return 64; /* matches core Mesa defaults */ case PIPE_CAP_MIN_TEXEL_OFFSET: return -8; case PIPE_CAP_MAX_TEXEL_OFFSET: return 7; case PIPE_CAP_CONDITIONAL_RENDER: return 1; default: return 0; } } static int softpipe_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param) { switch(shader) { case PIPE_SHADER_FRAGMENT: return tgsi_exec_get_shader_param(param); case PIPE_SHADER_VERTEX: case PIPE_SHADER_GEOMETRY: switch (param) { case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: #ifdef HAVE_LLVM /* Softpipe doesn't yet know how to tell draw/llvm about textures */ return 0; #else return PIPE_MAX_VERTEX_SAMPLERS; #endif default: return draw_get_shader_param(shader, param); } default: return 0; } } static float softpipe_get_paramf(struct pipe_screen *screen, enum pipe_cap param) { switch (param) { case PIPE_CAP_MAX_LINE_WIDTH: /* fall-through */ case PIPE_CAP_MAX_LINE_WIDTH_AA: return 255.0; /* arbitrary */ case PIPE_CAP_MAX_POINT_WIDTH: /* fall-through */ case PIPE_CAP_MAX_POINT_WIDTH_AA: return 255.0; /* arbitrary */ case PIPE_CAP_MAX_TEXTURE_ANISOTROPY: return 16.0; case PIPE_CAP_MAX_TEXTURE_LOD_BIAS: return 16.0; /* arbitrary */ default: return 0; } } static int softpipe_get_video_param(struct pipe_screen *screen, enum pipe_video_profile profile, enum pipe_video_cap param) { switch (param) { case PIPE_VIDEO_CAP_SUPPORTED: return vl_profile_supported(screen, profile); case PIPE_VIDEO_CAP_NPOT_TEXTURES: return 0; case PIPE_VIDEO_CAP_MAX_WIDTH: case PIPE_VIDEO_CAP_MAX_HEIGHT: return vl_video_buffer_max_size(screen); case PIPE_VIDEO_CAP_NUM_BUFFERS_DESIRED: return vl_num_buffers_desired(screen, profile); default: return 0; } } /** * Query format support for creating a texture, drawing surface, etc. * \param format the format to test * \param type one of PIPE_TEXTURE, PIPE_SURFACE */ static boolean softpipe_is_format_supported( struct pipe_screen *screen, enum pipe_format format, enum pipe_texture_target target, unsigned sample_count, unsigned bind) { struct sw_winsys *winsys = softpipe_screen(screen)->winsys; const struct util_format_description *format_desc; assert(target == PIPE_BUFFER || target == PIPE_TEXTURE_1D || target == PIPE_TEXTURE_1D_ARRAY || target == PIPE_TEXTURE_2D || target == PIPE_TEXTURE_2D_ARRAY || target == PIPE_TEXTURE_RECT || target == PIPE_TEXTURE_3D || target == PIPE_TEXTURE_CUBE); format_desc = util_format_description(format); if (!format_desc) return FALSE; if (sample_count > 1) return FALSE; if (bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) { if(!winsys->is_displaytarget_format_supported(winsys, bind, format)) return FALSE; } if (bind & PIPE_BIND_RENDER_TARGET) { if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) return FALSE; /* * Although possible, it is unnatural to render into compressed or YUV * surfaces. So disable these here to avoid going into weird paths * inside the state trackers. */ if (format_desc->block.width != 1 || format_desc->block.height != 1) return FALSE; } if (bind & PIPE_BIND_DEPTH_STENCIL) { if (format_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS) return FALSE; /* * TODO: Unfortunately we cannot render into anything more than 32 bits * because we encode depth and stencil clear values into a 32bit word. */ if (format_desc->block.bits > 32) return FALSE; /* * TODO: eliminate this restriction */ if (format == PIPE_FORMAT_Z32_FLOAT) return FALSE; } /* * All other operations (sampling, transfer, etc). */ if (format_desc->layout == UTIL_FORMAT_LAYOUT_S3TC) { return util_format_s3tc_enabled; } /* * Everything else should be supported by u_format. */ return TRUE; } static void softpipe_destroy_screen( struct pipe_screen *screen ) { struct softpipe_screen *sp_screen = softpipe_screen(screen); struct sw_winsys *winsys = sp_screen->winsys; if(winsys->destroy) winsys->destroy(winsys); FREE(screen); } /* This is often overriden by the co-state tracker. */ static void softpipe_flush_frontbuffer(struct pipe_screen *_screen, struct pipe_resource *resource, unsigned level, unsigned layer, void *context_private) { struct softpipe_screen *screen = softpipe_screen(_screen); struct sw_winsys *winsys = screen->winsys; struct softpipe_resource *texture = softpipe_resource(resource); assert(texture->dt); if (texture->dt) winsys->displaytarget_display(winsys, texture->dt, context_private); } /** * Create a new pipe_screen object * Note: we're not presently subclassing pipe_screen (no softpipe_screen). */ struct pipe_screen * softpipe_create_screen(struct sw_winsys *winsys) { struct softpipe_screen *screen = CALLOC_STRUCT(softpipe_screen); if (!screen) return NULL; screen->winsys = winsys; screen->base.winsys = NULL; screen->base.destroy = softpipe_destroy_screen; screen->base.get_name = softpipe_get_name; screen->base.get_vendor = softpipe_get_vendor; screen->base.get_param = softpipe_get_param; screen->base.get_shader_param = softpipe_get_shader_param; screen->base.get_paramf = softpipe_get_paramf; screen->base.get_video_param = softpipe_get_video_param; screen->base.is_format_supported = softpipe_is_format_supported; screen->base.is_video_format_supported = vl_video_buffer_is_format_supported; screen->base.context_create = softpipe_create_context; screen->base.flush_frontbuffer = softpipe_flush_frontbuffer; util_format_s3tc_init(); softpipe_init_screen_texture_funcs(&screen->base); softpipe_init_screen_fence_funcs(&screen->base); return &screen->base; }