/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Keith Whitwell */ #include "pipe/p_defines.h" #include "pipe/p_screen.h" #include "draw/draw_context.h" #include "sp_flush.h" #include "sp_context.h" #include "sp_state.h" #include "sp_tile_cache.h" #include "sp_tex_tile_cache.h" #include "util/u_memory.h" void softpipe_flush( struct pipe_context *pipe, unsigned flags, struct pipe_fence_handle **fence ) { struct softpipe_context *softpipe = softpipe_context(pipe); uint i; draw_flush(softpipe->draw); if (flags & SP_FLUSH_TEXTURE_CACHE) { for (i = 0; i < softpipe->num_fragment_sampler_views; i++) { sp_flush_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_FRAGMENT][i]); } for (i = 0; i < softpipe->num_vertex_sampler_views; i++) { sp_flush_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_VERTEX][i]); } for (i = 0; i < softpipe->num_geometry_sampler_views; i++) { sp_flush_tex_tile_cache(softpipe->tex_cache[PIPE_SHADER_GEOMETRY][i]); } } /* If this is a swapbuffers, just flush color buffers. * * The zbuffer changes are not discarded, but held in the cache * in the hope that a later clear will wipe them out. */ for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) if (softpipe->cbuf_cache[i]) sp_flush_tile_cache(softpipe->cbuf_cache[i]); if (softpipe->zsbuf_cache) sp_flush_tile_cache(softpipe->zsbuf_cache); softpipe->dirty_render_cache = FALSE; /* Need this call for hardware buffers before swapbuffers. * * there should probably be another/different flush-type function * that's called before swapbuffers because we don't always want * to unmap surfaces when flushing. */ softpipe_unmap_transfers(softpipe); /* Enable to dump BMPs of the color/depth buffers each frame */ #if 0 if(flags & PIPE_FLUSH_FRAME) { static unsigned frame_no = 1; static char filename[256]; util_snprintf(filename, sizeof(filename), "cbuf_%u.bmp", frame_no); debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.cbufs[0]); util_snprintf(filename, sizeof(filename), "zsbuf_%u.bmp", frame_no); debug_dump_surface_bmp(softpipe, filename, softpipe->framebuffer.zsbuf); ++frame_no; } #endif if (fence) *fence = (void*)(intptr_t)1; } void softpipe_flush_wrapped( struct pipe_context *pipe, struct pipe_fence_handle **fence ) { softpipe_flush(pipe, SP_FLUSH_TEXTURE_CACHE, fence); } /** * Flush context if necessary. * * Returns FALSE if it would have block, but do_not_block was set, TRUE * otherwise. * * TODO: move this logic to an auxiliary library? */ boolean softpipe_flush_resource(struct pipe_context *pipe, struct pipe_resource *texture, unsigned level, int layer, unsigned flush_flags, boolean read_only, boolean cpu_access, boolean do_not_block) { unsigned referenced; referenced = softpipe_is_resource_referenced(pipe, texture, level, layer); if ((referenced & SP_REFERENCED_FOR_WRITE) || ((referenced & SP_REFERENCED_FOR_READ) && !read_only)) { /* * TODO: The semantics of these flush flags are too obtuse. They should * disappear and the pipe driver should just ensure that all visible * side-effects happen when they need to happen. */ if (referenced & SP_REFERENCED_FOR_READ) flush_flags |= SP_FLUSH_TEXTURE_CACHE; if (cpu_access) { /* * Flush and wait. */ struct pipe_fence_handle *fence = NULL; if (do_not_block) return FALSE; softpipe_flush(pipe, flush_flags, &fence); if (fence) { /* * This is for illustrative purposes only, as softpipe does not * have fences. */ pipe->screen->fence_finish(pipe->screen, fence, PIPE_TIMEOUT_INFINITE); pipe->screen->fence_reference(pipe->screen, &fence, NULL); } } else { /* * Just flush. */ softpipe_flush(pipe, flush_flags, NULL); } } return TRUE; }