/************************************************************************** * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * Copyright 2008 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ /* Author: * Keith Whitwell */ #include "draw/draw_context.h" #include "draw/draw_vbuf.h" #include "pipe/p_defines.h" #include "util/u_math.h" #include "util/u_memory.h" #include "util/u_inlines.h" #include "tgsi/tgsi_exec.h" #include "sp_clear.h" #include "sp_context.h" #include "sp_flush.h" #include "sp_prim_vbuf.h" #include "sp_state.h" #include "sp_surface.h" #include "sp_tile_cache.h" #include "sp_tex_tile_cache.h" #include "sp_texture.h" #include "sp_query.h" /** * Map any drawing surfaces which aren't already mapped */ void softpipe_map_transfers(struct softpipe_context *sp) { unsigned i; for (i = 0; i < sp->framebuffer.nr_cbufs; i++) { sp_tile_cache_map_transfers(sp->cbuf_cache[i]); } sp_tile_cache_map_transfers(sp->zsbuf_cache); } /** * Unmap any mapped drawing surfaces */ void softpipe_unmap_transfers(struct softpipe_context *sp) { uint i; for (i = 0; i < sp->framebuffer.nr_cbufs; i++) { sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]); } sp_tile_cache_unmap_transfers(sp->zsbuf_cache); } static void softpipe_destroy( struct pipe_context *pipe ) { struct softpipe_context *softpipe = softpipe_context( pipe ); uint i; if (softpipe->draw) draw_destroy( softpipe->draw ); softpipe->quad.shade->destroy( softpipe->quad.shade ); softpipe->quad.depth_test->destroy( softpipe->quad.depth_test ); softpipe->quad.blend->destroy( softpipe->quad.blend ); softpipe->quad.pstipple->destroy( softpipe->quad.pstipple ); for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { sp_destroy_tile_cache(softpipe->cbuf_cache[i]); pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL); } sp_destroy_tile_cache(softpipe->zsbuf_cache); pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { sp_destroy_tex_tile_cache(softpipe->tex_cache[i]); pipe_sampler_view_reference(&softpipe->sampler_views[i], NULL); } for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]); pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL); } for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) { sp_destroy_tex_tile_cache(softpipe->geometry_tex_cache[i]); pipe_sampler_view_reference(&softpipe->geometry_sampler_views[i], NULL); } for (i = 0; i < PIPE_SHADER_TYPES; i++) { uint j; for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) { if (softpipe->constants[i][j]) { pipe_resource_reference(&softpipe->constants[i][j], NULL); } } } tgsi_exec_machine_destroy(softpipe->fs_machine); FREE( softpipe ); } /** * if (the texture is being used as a framebuffer surface) * return PIPE_REFERENCED_FOR_WRITE * else if (the texture is a bound texture source) * return PIPE_REFERENCED_FOR_READ * else * return PIPE_UNREFERENCED */ static unsigned int softpipe_is_resource_referenced( struct pipe_context *pipe, struct pipe_resource *texture, unsigned face, unsigned level) { struct softpipe_context *softpipe = softpipe_context( pipe ); unsigned i; if (texture->target == PIPE_BUFFER) return PIPE_UNREFERENCED; /* check if any of the bound drawing surfaces are this texture */ if (softpipe->dirty_render_cache) { for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) { if (softpipe->framebuffer.cbufs[i] && softpipe->framebuffer.cbufs[i]->texture == texture) { return PIPE_REFERENCED_FOR_WRITE; } } if (softpipe->framebuffer.zsbuf && softpipe->framebuffer.zsbuf->texture == texture) { return PIPE_REFERENCED_FOR_WRITE; } } /* check if any of the tex_cache textures are this texture */ for (i = 0; i < PIPE_MAX_SAMPLERS; i++) { if (softpipe->tex_cache[i] && softpipe->tex_cache[i]->texture == texture) return PIPE_REFERENCED_FOR_READ; } for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { if (softpipe->vertex_tex_cache[i] && softpipe->vertex_tex_cache[i]->texture == texture) return PIPE_REFERENCED_FOR_READ; } for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) { if (softpipe->geometry_tex_cache[i] && softpipe->geometry_tex_cache[i]->texture == texture) return PIPE_REFERENCED_FOR_READ; } return PIPE_UNREFERENCED; } static void softpipe_render_condition( struct pipe_context *pipe, struct pipe_query *query, uint mode ) { struct softpipe_context *softpipe = softpipe_context( pipe ); softpipe->render_cond_query = query; softpipe->render_cond_mode = mode; } struct pipe_context * softpipe_create_context( struct pipe_screen *screen, void *priv ) { struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context); uint i; util_init_math(); #ifdef PIPE_ARCH_X86 softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE ); #else softpipe->use_sse = FALSE; #endif softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE ); softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE ); softpipe->pipe.winsys = NULL; softpipe->pipe.screen = screen; softpipe->pipe.destroy = softpipe_destroy; softpipe->pipe.priv = priv; /* state setters */ softpipe->pipe.create_blend_state = softpipe_create_blend_state; softpipe->pipe.bind_blend_state = softpipe_bind_blend_state; softpipe->pipe.delete_blend_state = softpipe_delete_blend_state; softpipe->pipe.create_sampler_state = softpipe_create_sampler_state; softpipe->pipe.bind_fragment_sampler_states = softpipe_bind_sampler_states; softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states; softpipe->pipe.bind_geometry_sampler_states = softpipe_bind_geometry_sampler_states; softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state; softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state; softpipe->pipe.bind_depth_stencil_alpha_state = softpipe_bind_depth_stencil_state; softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state; softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state; softpipe->pipe.bind_rasterizer_state = softpipe_bind_rasterizer_state; softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state; softpipe_init_shader_funcs(&softpipe->pipe); softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state; softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state; softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state; softpipe->pipe.create_stream_output_state = softpipe_create_stream_output_state; softpipe->pipe.bind_stream_output_state = softpipe_bind_stream_output_state; softpipe->pipe.delete_stream_output_state = softpipe_delete_stream_output_state; softpipe->pipe.set_blend_color = softpipe_set_blend_color; softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref; softpipe->pipe.set_clip_state = softpipe_set_clip_state; softpipe->pipe.set_sample_mask = softpipe_set_sample_mask; softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state; softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple; softpipe->pipe.set_scissor_state = softpipe_set_scissor_state; softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views; softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views; softpipe->pipe.set_geometry_sampler_views = softpipe_set_geometry_sampler_views; softpipe->pipe.create_sampler_view = softpipe_create_sampler_view; softpipe->pipe.sampler_view_destroy = softpipe_sampler_view_destroy; softpipe->pipe.set_viewport_state = softpipe_set_viewport_state; softpipe->pipe.set_stream_output_buffers = softpipe_set_stream_output_buffers; softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers; softpipe->pipe.set_index_buffer = softpipe_set_index_buffer; softpipe->pipe.draw_vbo = softpipe_draw_vbo; softpipe->pipe.draw_stream_output = softpipe_draw_stream_output; softpipe->pipe.clear = softpipe_clear; softpipe->pipe.flush = softpipe_flush; softpipe->pipe.is_resource_referenced = softpipe_is_resource_referenced; softpipe_init_query_funcs( softpipe ); softpipe_init_texture_funcs( &softpipe->pipe ); softpipe->pipe.render_condition = softpipe_render_condition; /* * Alloc caches for accessing drawing surfaces and textures. * Must be before quad stage setup! */ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe ); softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe ); for (i = 0; i < PIPE_MAX_SAMPLERS; i++) softpipe->tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe ); for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) { softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe ); } for (i = 0; i < PIPE_MAX_GEOMETRY_SAMPLERS; i++) { softpipe->geometry_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe ); } softpipe->fs_machine = tgsi_exec_machine_create(); /* setup quad rendering stages */ softpipe->quad.shade = sp_quad_shade_stage(softpipe); softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe); softpipe->quad.blend = sp_quad_blend_stage(softpipe); softpipe->quad.pstipple = sp_quad_polygon_stipple_stage(softpipe); /* * Create drawing context and plug our rendering stage into it. */ softpipe->draw = draw_create(&softpipe->pipe); if (!softpipe->draw) goto fail; draw_texture_samplers(softpipe->draw, PIPE_SHADER_VERTEX, PIPE_MAX_VERTEX_SAMPLERS, (struct tgsi_sampler **) softpipe->tgsi.vert_samplers_list); draw_texture_samplers(softpipe->draw, PIPE_SHADER_GEOMETRY, PIPE_MAX_GEOMETRY_SAMPLERS, (struct tgsi_sampler **) softpipe->tgsi.geom_samplers_list); if (debug_get_bool_option( "SP_NO_RAST", FALSE )) softpipe->no_rast = TRUE; softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe); if (!softpipe->vbuf_backend) goto fail; softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend); if (!softpipe->vbuf) goto fail; draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf); draw_set_render(softpipe->draw, softpipe->vbuf_backend); /* plug in AA line/point stages */ draw_install_aaline_stage(softpipe->draw, &softpipe->pipe); draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe); /* Do polygon stipple w/ texture map + frag prog? */ #if DO_PSTIPPLE_IN_DRAW_MODULE draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe); #endif draw_wide_point_sprites(softpipe->draw, TRUE); sp_init_surface_functions(softpipe); return &softpipe->pipe; fail: softpipe_destroy(&softpipe->pipe); return NULL; }