/************************************************************************** * * Copyright 2010 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "os/os_thread.h" #include "util/u_format.h" #include "util/u_string.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "util/simple_list.h" #include "util/u_network.h" #include "os/os_time.h" #include "tgsi/tgsi_parse.h" #include "rbug_context.h" #include "rbug_objects.h" #include "rbug/rbug.h" #include #define U642VOID(x) ((void *)(unsigned long)(x)) #define VOID2U64(x) ((uint64_t)(unsigned long)(x)) #define container_of(ptr, type, field) \ (type*)((char*)ptr - offsetof(type, field)) struct rbug_rbug { struct rbug_screen *rb_screen; struct rbug_connection *con; pipe_thread thread; boolean running; }; PIPE_THREAD_ROUTINE(rbug_thread, void_rbug); /********************************************************** * Helper functions */ static struct rbug_context * rbug_get_context_locked(struct rbug_screen *rb_screen, rbug_context_t ctx) { struct rbug_context *rb_context = NULL; struct rbug_list *ptr; foreach(ptr, &rb_screen->contexts) { rb_context = container_of(ptr, struct rbug_context, list); if (ctx == VOID2U64(rb_context)) break; rb_context = NULL; } return rb_context; } static struct rbug_shader * rbug_get_shader_locked(struct rbug_context *rb_context, rbug_shader_t shdr) { struct rbug_shader *tr_shdr = NULL; struct rbug_list *ptr; foreach(ptr, &rb_context->shaders) { tr_shdr = container_of(ptr, struct rbug_shader, list); if (shdr == VOID2U64(tr_shdr)) break; tr_shdr = NULL; } return tr_shdr; } static void * rbug_shader_create_locked(struct pipe_context *pipe, struct rbug_shader *rb_shader, struct tgsi_token *tokens) { void *state = NULL; struct pipe_shader_state pss; memset(&pss, 0, sizeof(pss)); pss.tokens = tokens; switch(rb_shader->type) { case RBUG_SHADER_FRAGMENT: state = pipe->create_fs_state(pipe, &pss); break; case RBUG_SHADER_VERTEX: state = pipe->create_vs_state(pipe, &pss); break; case RBUG_SHADER_GEOM: state = pipe->create_gs_state(pipe, &pss); break; default: assert(0); break; } return state; } static void rbug_shader_bind_locked(struct pipe_context *pipe, struct rbug_shader *rb_shader, void *state) { switch(rb_shader->type) { case RBUG_SHADER_FRAGMENT: pipe->bind_fs_state(pipe, state); break; case RBUG_SHADER_VERTEX: pipe->bind_vs_state(pipe, state); break; case RBUG_SHADER_GEOM: pipe->bind_gs_state(pipe, state); break; default: assert(0); break; } } static void rbug_shader_delete_locked(struct pipe_context *pipe, struct rbug_shader *rb_shader, void *state) { switch(rb_shader->type) { case RBUG_SHADER_FRAGMENT: pipe->delete_fs_state(pipe, state); break; case RBUG_SHADER_VERTEX: pipe->delete_vs_state(pipe, state); break; case RBUG_SHADER_GEOM: pipe->delete_gs_state(pipe, state); break; default: assert(0); break; } } /************************************************ * Request handler functions */ static int rbug_texture_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_resource *tr_tex = NULL; struct rbug_list *ptr; rbug_texture_t *texs; int i = 0; pipe_mutex_lock(rb_screen->list_mutex); texs = MALLOC(rb_screen->num_resources * sizeof(rbug_texture_t)); foreach(ptr, &rb_screen->resources) { tr_tex = container_of(ptr, struct rbug_resource, list); texs[i++] = VOID2U64(tr_tex); } pipe_mutex_unlock(rb_screen->list_mutex); rbug_send_texture_list_reply(tr_rbug->con, serial, texs, i, NULL); FREE(texs); return 0; } static int rbug_texture_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_resource *tr_tex = NULL; struct rbug_proto_texture_info *gpti = (struct rbug_proto_texture_info *)header; struct rbug_list *ptr; struct pipe_resource *t; unsigned num_layers; pipe_mutex_lock(rb_screen->list_mutex); foreach(ptr, &rb_screen->resources) { tr_tex = container_of(ptr, struct rbug_resource, list); if (gpti->texture == VOID2U64(tr_tex)) break; tr_tex = NULL; } if (!tr_tex) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } t = tr_tex->resource; num_layers = util_max_layer(t, 0) + 1; rbug_send_texture_info_reply(tr_rbug->con, serial, t->target, t->format, &t->width0, 1, &t->height0, 1, &num_layers, 1, util_format_get_blockwidth(t->format), util_format_get_blockheight(t->format), util_format_get_blocksize(t->format), t->last_level, t->nr_samples, t->bind, NULL); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_texture_read(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_texture_read *gptr = (struct rbug_proto_texture_read *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_resource *tr_tex = NULL; struct rbug_list *ptr; struct pipe_context *context = rb_screen->private_context; struct pipe_resource *tex; struct pipe_transfer *t; void *map; pipe_mutex_lock(rb_screen->list_mutex); foreach(ptr, &rb_screen->resources) { tr_tex = container_of(ptr, struct rbug_resource, list); if (gptr->texture == VOID2U64(tr_tex)) break; tr_tex = NULL; } if (!tr_tex) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } tex = tr_tex->resource; map = pipe_transfer_map(context, tex, gptr->level, gptr->face + gptr->zslice, PIPE_TRANSFER_READ, gptr->x, gptr->y, gptr->w, gptr->h, &t); rbug_send_texture_read_reply(tr_rbug->con, serial, t->resource->format, util_format_get_blockwidth(t->resource->format), util_format_get_blockheight(t->resource->format), util_format_get_blocksize(t->resource->format), (uint8_t*)map, t->stride * util_format_get_nblocksy(t->resource->format, t->box.height), t->stride, NULL); context->transfer_unmap(context, t); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_context_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_list *ptr; struct rbug_context *rb_context = NULL; rbug_context_t *ctxs; int i = 0; pipe_mutex_lock(rb_screen->list_mutex); ctxs = MALLOC(rb_screen->num_contexts * sizeof(rbug_context_t)); foreach(ptr, &rb_screen->contexts) { rb_context = container_of(ptr, struct rbug_context, list); ctxs[i++] = VOID2U64(rb_context); } pipe_mutex_unlock(rb_screen->list_mutex); rbug_send_context_list_reply(tr_rbug->con, serial, ctxs, i, NULL); FREE(ctxs); return 0; } static int rbug_context_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_context_info *info = (struct rbug_proto_context_info *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; rbug_texture_t cbufs[PIPE_MAX_COLOR_BUFS]; rbug_texture_t texs[PIPE_MAX_SHADER_SAMPLER_VIEWS]; unsigned i; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, info->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } /* protect the pipe context */ pipe_mutex_lock(rb_context->draw_mutex); pipe_mutex_lock(rb_context->call_mutex); for (i = 0; i < rb_context->curr.nr_cbufs; i++) cbufs[i] = VOID2U64(rb_context->curr.cbufs[i]); /* XXX what about vertex/geometry shader texture views? */ for (i = 0; i < rb_context->curr.num_views[PIPE_SHADER_FRAGMENT]; i++) texs[i] = VOID2U64(rb_context->curr.texs[PIPE_SHADER_FRAGMENT][i]); rbug_send_context_info_reply(tr_rbug->con, serial, VOID2U64(rb_context->curr.shader[PIPE_SHADER_VERTEX]), VOID2U64(rb_context->curr.shader[PIPE_SHADER_FRAGMENT]), texs, rb_context->curr.num_views[PIPE_SHADER_FRAGMENT], cbufs, rb_context->curr.nr_cbufs, VOID2U64(rb_context->curr.zsbuf), rb_context->draw_blocker, rb_context->draw_blocked, NULL); pipe_mutex_unlock(rb_context->call_mutex); pipe_mutex_unlock(rb_context->draw_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_context_draw_block(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_context_draw_block *block = (struct rbug_proto_context_draw_block *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, block->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } pipe_mutex_lock(rb_context->draw_mutex); rb_context->draw_blocker |= block->block; pipe_mutex_unlock(rb_context->draw_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_context_draw_step(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_context_draw_step *step = (struct rbug_proto_context_draw_step *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, step->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } pipe_mutex_lock(rb_context->draw_mutex); if (rb_context->draw_blocked & RBUG_BLOCK_RULE) { if (step->step & RBUG_BLOCK_RULE) rb_context->draw_blocked &= ~RBUG_BLOCK_MASK; } else { rb_context->draw_blocked &= ~step->step; } pipe_mutex_unlock(rb_context->draw_mutex); pipe_condvar_broadcast(rb_context->draw_cond); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_context_draw_unblock(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_context_draw_unblock *unblock = (struct rbug_proto_context_draw_unblock *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, unblock->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } pipe_mutex_lock(rb_context->draw_mutex); if (rb_context->draw_blocked & RBUG_BLOCK_RULE) { if (unblock->unblock & RBUG_BLOCK_RULE) rb_context->draw_blocked &= ~RBUG_BLOCK_MASK; } else { rb_context->draw_blocked &= ~unblock->unblock; } rb_context->draw_blocker &= ~unblock->unblock; pipe_mutex_unlock(rb_context->draw_mutex); pipe_condvar_broadcast(rb_context->draw_cond); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_context_draw_rule(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_context_draw_rule *rule = (struct rbug_proto_context_draw_rule *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, rule->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } pipe_mutex_lock(rb_context->draw_mutex); rb_context->draw_rule.shader[PIPE_SHADER_VERTEX] = U642VOID(rule->vertex); rb_context->draw_rule.shader[PIPE_SHADER_FRAGMENT] = U642VOID(rule->fragment); rb_context->draw_rule.texture = U642VOID(rule->texture); rb_context->draw_rule.surf = U642VOID(rule->surface); rb_context->draw_rule.blocker = rule->block; rb_context->draw_blocker |= RBUG_BLOCK_RULE; pipe_mutex_unlock(rb_context->draw_mutex); pipe_condvar_broadcast(rb_context->draw_cond); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_context_flush(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_context_flush *flush = (struct rbug_proto_context_flush *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, flush->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } /* protect the pipe context */ pipe_mutex_lock(rb_context->call_mutex); rb_context->pipe->flush(rb_context->pipe, NULL, 0); pipe_mutex_unlock(rb_context->call_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_shader_list(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_shader_list *list = (struct rbug_proto_shader_list *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; struct rbug_shader *tr_shdr = NULL; struct rbug_list *ptr; rbug_shader_t *shdrs; int i = 0; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, list->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } pipe_mutex_lock(rb_context->list_mutex); shdrs = MALLOC(rb_context->num_shaders * sizeof(rbug_shader_t)); foreach(ptr, &rb_context->shaders) { tr_shdr = container_of(ptr, struct rbug_shader, list); shdrs[i++] = VOID2U64(tr_shdr); } pipe_mutex_unlock(rb_context->list_mutex); pipe_mutex_unlock(rb_screen->list_mutex); rbug_send_shader_list_reply(tr_rbug->con, serial, shdrs, i, NULL); FREE(shdrs); return 0; } static int rbug_shader_info(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { struct rbug_proto_shader_info *info = (struct rbug_proto_shader_info *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; struct rbug_shader *tr_shdr = NULL; unsigned original_len; unsigned replaced_len; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, info->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } pipe_mutex_lock(rb_context->list_mutex); tr_shdr = rbug_get_shader_locked(rb_context, info->shader); if (!tr_shdr) { pipe_mutex_unlock(rb_context->list_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } /* just in case */ assert(sizeof(struct tgsi_token) == 4); original_len = tgsi_num_tokens(tr_shdr->tokens); if (tr_shdr->replaced_tokens) replaced_len = tgsi_num_tokens(tr_shdr->replaced_tokens); else replaced_len = 0; rbug_send_shader_info_reply(tr_rbug->con, serial, (uint32_t*)tr_shdr->tokens, original_len, (uint32_t*)tr_shdr->replaced_tokens, replaced_len, tr_shdr->disabled, NULL); pipe_mutex_unlock(rb_context->list_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_shader_disable(struct rbug_rbug *tr_rbug, struct rbug_header *header) { struct rbug_proto_shader_disable *dis = (struct rbug_proto_shader_disable *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; struct rbug_shader *tr_shdr = NULL; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, dis->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } pipe_mutex_lock(rb_context->list_mutex); tr_shdr = rbug_get_shader_locked(rb_context, dis->shader); if (!tr_shdr) { pipe_mutex_unlock(rb_context->list_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } tr_shdr->disabled = dis->disable; pipe_mutex_unlock(rb_context->list_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return 0; } static int rbug_shader_replace(struct rbug_rbug *tr_rbug, struct rbug_header *header) { struct rbug_proto_shader_replace *rep = (struct rbug_proto_shader_replace *)header; struct rbug_screen *rb_screen = tr_rbug->rb_screen; struct rbug_context *rb_context = NULL; struct rbug_shader *tr_shdr = NULL; struct pipe_context *pipe = NULL; void *state; pipe_mutex_lock(rb_screen->list_mutex); rb_context = rbug_get_context_locked(rb_screen, rep->context); if (!rb_context) { pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } pipe_mutex_lock(rb_context->list_mutex); tr_shdr = rbug_get_shader_locked(rb_context, rep->shader); if (!tr_shdr) { pipe_mutex_unlock(rb_context->list_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return -ESRCH; } /* protect the pipe context */ pipe_mutex_lock(rb_context->call_mutex); pipe = rb_context->pipe; /* remove old replaced shader */ if (tr_shdr->replaced_shader) { /* if this shader is bound rebind the original shader */ if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) rbug_shader_bind_locked(pipe, tr_shdr, tr_shdr->shader); FREE(tr_shdr->replaced_tokens); rbug_shader_delete_locked(pipe, tr_shdr, tr_shdr->replaced_shader); tr_shdr->replaced_shader = NULL; tr_shdr->replaced_tokens = NULL; } /* empty inputs means restore old which we did above */ if (rep->tokens_len == 0) goto out; tr_shdr->replaced_tokens = tgsi_dup_tokens((struct tgsi_token *)rep->tokens); if (!tr_shdr->replaced_tokens) goto err; state = rbug_shader_create_locked(pipe, tr_shdr, tr_shdr->replaced_tokens); if (!state) goto err; /* bind new shader if the shader is currently a bound */ if (rb_context->curr.shader[PIPE_SHADER_FRAGMENT] == tr_shdr || rb_context->curr.shader[PIPE_SHADER_VERTEX] == tr_shdr) rbug_shader_bind_locked(pipe, tr_shdr, state); /* save state */ tr_shdr->replaced_shader = state; out: pipe_mutex_unlock(rb_context->call_mutex); pipe_mutex_unlock(rb_context->list_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return 0; err: FREE(tr_shdr->replaced_tokens); tr_shdr->replaced_shader = NULL; tr_shdr->replaced_tokens = NULL; pipe_mutex_unlock(rb_context->call_mutex); pipe_mutex_unlock(rb_context->list_mutex); pipe_mutex_unlock(rb_screen->list_mutex); return -EINVAL; } static boolean rbug_header(struct rbug_rbug *tr_rbug, struct rbug_header *header, uint32_t serial) { int ret = 0; switch(header->opcode) { case RBUG_OP_PING: rbug_send_ping_reply(tr_rbug->con, serial, NULL); break; case RBUG_OP_TEXTURE_LIST: ret = rbug_texture_list(tr_rbug, header, serial); break; case RBUG_OP_TEXTURE_INFO: ret = rbug_texture_info(tr_rbug, header, serial); break; case RBUG_OP_TEXTURE_READ: ret = rbug_texture_read(tr_rbug, header, serial); break; case RBUG_OP_CONTEXT_LIST: ret = rbug_context_list(tr_rbug, header, serial); break; case RBUG_OP_CONTEXT_INFO: ret = rbug_context_info(tr_rbug, header, serial); break; case RBUG_OP_CONTEXT_DRAW_BLOCK: ret = rbug_context_draw_block(tr_rbug, header, serial); break; case RBUG_OP_CONTEXT_DRAW_STEP: ret = rbug_context_draw_step(tr_rbug, header, serial); break; case RBUG_OP_CONTEXT_DRAW_UNBLOCK: ret = rbug_context_draw_unblock(tr_rbug, header, serial); break; case RBUG_OP_CONTEXT_DRAW_RULE: ret = rbug_context_draw_rule(tr_rbug, header, serial); break; case RBUG_OP_CONTEXT_FLUSH: ret = rbug_context_flush(tr_rbug, header, serial); break; case RBUG_OP_SHADER_LIST: ret = rbug_shader_list(tr_rbug, header, serial); break; case RBUG_OP_SHADER_INFO: ret = rbug_shader_info(tr_rbug, header, serial); break; case RBUG_OP_SHADER_DISABLE: ret = rbug_shader_disable(tr_rbug, header); break; case RBUG_OP_SHADER_REPLACE: ret = rbug_shader_replace(tr_rbug, header); break; default: debug_printf("%s - unsupported opcode %u\n", __FUNCTION__, header->opcode); ret = -ENOSYS; break; } rbug_free_header(header); if (ret) rbug_send_error_reply(tr_rbug->con, serial, ret, NULL); return TRUE; } static void rbug_con(struct rbug_rbug *tr_rbug) { struct rbug_header *header; uint32_t serial; debug_printf("%s - connection received\n", __FUNCTION__); while(tr_rbug->running) { header = rbug_get_message(tr_rbug->con, &serial); if (!header) break; if (!rbug_header(tr_rbug, header, serial)) break; } debug_printf("%s - connection closed\n", __FUNCTION__); rbug_disconnect(tr_rbug->con); tr_rbug->con = NULL; } PIPE_THREAD_ROUTINE(rbug_thread, void_tr_rbug) { struct rbug_rbug *tr_rbug = void_tr_rbug; uint16_t port = 13370; int s = -1; int c; u_socket_init(); for (;port <= 13379 && s < 0; port++) s = u_socket_listen_on_port(port); if (s < 0) { debug_printf("rbug_rbug - failed to listen\n"); return 0; } u_socket_block(s, false); debug_printf("rbug_rbug - remote debugging listening on port %u\n", --port); while(tr_rbug->running) { os_time_sleep(1); c = u_socket_accept(s); if (c < 0) continue; u_socket_block(c, true); tr_rbug->con = rbug_from_socket(c); rbug_con(tr_rbug); u_socket_close(c); } u_socket_close(s); u_socket_stop(); return 0; } /********************************************************** * */ struct rbug_rbug * rbug_start(struct rbug_screen *rb_screen) { struct rbug_rbug *tr_rbug = CALLOC_STRUCT(rbug_rbug); if (!tr_rbug) return NULL; tr_rbug->rb_screen = rb_screen; tr_rbug->running = TRUE; tr_rbug->thread = pipe_thread_create(rbug_thread, tr_rbug); return tr_rbug; } void rbug_stop(struct rbug_rbug *tr_rbug) { if (!tr_rbug) return; tr_rbug->running = false; pipe_thread_wait(tr_rbug->thread); FREE(tr_rbug); return; } void rbug_notify_draw_blocked(struct rbug_context *rb_context) { struct rbug_screen *rb_screen = rbug_screen(rb_context->base.screen); struct rbug_rbug *tr_rbug = rb_screen->rbug; if (tr_rbug && tr_rbug->con) rbug_send_context_draw_blocked(tr_rbug->con, VOID2U64(rb_context), rb_context->draw_blocked, NULL); }