/* * Copyright 2017 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* This file handles register programming of primitive binning. */ #include "si_build_pm4.h" #include "sid.h" struct uvec2 { unsigned x, y; }; struct si_bin_size_map { unsigned start; unsigned bin_size_x; unsigned bin_size_y; }; typedef struct si_bin_size_map si_bin_size_subtable[3][10]; /* Find the bin size where sum is >= table[i].start and < table[i + 1].start. */ static struct uvec2 si_find_bin_size(struct si_screen *sscreen, const si_bin_size_subtable table[], unsigned sum) { unsigned log_num_rb_per_se = util_logbase2_ceil(sscreen->info.num_render_backends / sscreen->info.max_se); unsigned log_num_se = util_logbase2_ceil(sscreen->info.max_se); unsigned i; /* Get the chip-specific subtable. */ const struct si_bin_size_map *subtable = &table[log_num_rb_per_se][log_num_se][0]; for (i = 0; subtable[i].bin_size_x != 0; i++) { if (sum >= subtable[i].start && sum < subtable[i + 1].start) break; } struct uvec2 size = {subtable[i].bin_size_x, subtable[i].bin_size_y}; return size; } static struct uvec2 si_get_color_bin_size(struct si_context *sctx, unsigned cb_target_enabled_4bit) { unsigned num_fragments = sctx->framebuffer.nr_color_samples; unsigned sum = 0; /* Compute the sum of all Bpp. */ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) { if (!(cb_target_enabled_4bit & (0xf << (i * 4)))) continue; struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture; sum += tex->surface.bpe; } /* Multiply the sum by some function of the number of samples. */ if (num_fragments >= 2) { if (si_get_ps_iter_samples(sctx) >= 2) sum *= num_fragments; else sum *= 2; } static const si_bin_size_subtable table[] = { { /* One RB / SE */ { /* One shader engine */ {0, 128, 128}, {1, 64, 128}, {2, 32, 128}, {3, 16, 128}, {17, 0, 0}, }, { /* Two shader engines */ {0, 128, 128}, {2, 64, 128}, {3, 32, 128}, {5, 16, 128}, {17, 0, 0}, }, { /* Four shader engines */ {0, 128, 128}, {3, 64, 128}, {5, 16, 128}, {17, 0, 0}, }, }, { /* Two RB / SE */ { /* One shader engine */ {0, 128, 128}, {2, 64, 128}, {3, 32, 128}, {9, 16, 128}, {33, 0, 0}, }, { /* Two shader engines */ {0, 128, 128}, {3, 64, 128}, {5, 32, 128}, {9, 16, 128}, {33, 0, 0}, }, { /* Four shader engines */ {0, 256, 256}, {2, 128, 256}, {3, 128, 128}, {5, 64, 128}, {9, 16, 128}, {33, 0, 0}, }, }, { /* Four RB / SE */ { /* One shader engine */ {0, 128, 256}, {2, 128, 128}, {3, 64, 128}, {5, 32, 128}, {9, 16, 128}, {17, 0, 0}, }, { /* Two shader engines */ {0, 256, 256}, {2, 128, 256}, {3, 128, 128}, {5, 64, 128}, {9, 32, 128}, {17, 16, 128}, {33, 0, 0}, }, { /* Four shader engines */ {0, 256, 512}, {2, 128, 512}, {3, 64, 512}, {5, 32, 512}, {9, 32, 256}, {17, 32, 128}, {33, 0, 0}, }, }, }; return si_find_bin_size(sctx->screen, table, sum); } static struct uvec2 si_get_depth_bin_size(struct si_context *sctx) { struct si_state_dsa *dsa = sctx->queued.named.dsa; if (!sctx->framebuffer.state.zsbuf || (!dsa->depth_enabled && !dsa->stencil_enabled)) { /* Return the max size. */ struct uvec2 size = {512, 512}; return size; } struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture; unsigned depth_coeff = dsa->depth_enabled ? 5 : 0; unsigned stencil_coeff = tex->surface.has_stencil && dsa->stencil_enabled ? 1 : 0; unsigned sum = 4 * (depth_coeff + stencil_coeff) * MAX2(tex->buffer.b.b.nr_samples, 1); static const si_bin_size_subtable table[] = { { // One RB / SE { // One shader engine {0, 64, 512}, {2, 64, 256}, {4, 64, 128}, {7, 32, 128}, {13, 16, 128}, {49, 0, 0}, }, { // Two shader engines {0, 128, 512}, {2, 64, 512}, {4, 64, 256}, {7, 64, 128}, {13, 32, 128}, {25, 16, 128}, {49, 0, 0}, }, { // Four shader engines {0, 256, 512}, {2, 128, 512}, {4, 64, 512}, {7, 64, 256}, {13, 64, 128}, {25, 16, 128}, {49, 0, 0}, }, }, { // Two RB / SE { // One shader engine {0, 128, 512}, {2, 64, 512}, {4, 64, 256}, {7, 64, 128}, {13, 32, 128}, {25, 16, 128}, {97, 0, 0}, }, { // Two shader engines {0, 256, 512}, {2, 128, 512}, {4, 64, 512}, {7, 64, 256}, {13, 64, 128}, {25, 32, 128}, {49, 16, 128}, {97, 0, 0}, }, { // Four shader engines {0, 512, 512}, {2, 256, 512}, {4, 128, 512}, {7, 64, 512}, {13, 64, 256}, {25, 64, 128}, {49, 16, 128}, {97, 0, 0}, }, }, { // Four RB / SE { // One shader engine {0, 256, 512}, {2, 128, 512}, {4, 64, 512}, {7, 64, 256}, {13, 64, 128}, {25, 32, 128}, {49, 16, 128}, {193, 0, 0}, }, { // Two shader engines {0, 512, 512}, {2, 256, 512}, {4, 128, 512}, {7, 64, 512}, {13, 64, 256}, {25, 64, 128}, {49, 32, 128}, {97, 16, 128}, {193, 0, 0}, }, { // Four shader engines {0, 512, 512}, {4, 256, 512}, {7, 128, 512}, {13, 64, 512}, {25, 32, 512}, {49, 32, 256}, {97, 16, 128}, {193, 0, 0}, }, }, }; return si_find_bin_size(sctx->screen, table, sum); } static void gfx10_get_bin_sizes(struct si_context *sctx, unsigned cb_target_enabled_4bit, struct uvec2 *color_bin_size, struct uvec2 *depth_bin_size) { const unsigned ZsTagSize = 64; const unsigned ZsNumTags = 312; const unsigned CcTagSize = 1024; const unsigned CcReadTags = 31; const unsigned FcTagSize = 256; const unsigned FcReadTags = 44; const unsigned num_rbs = sctx->screen->info.num_render_backends; const unsigned num_pipes = MAX2(num_rbs, sctx->screen->info.num_sdp_interfaces); const unsigned depthBinSizeTagPart = ((ZsNumTags * num_rbs / num_pipes) * (ZsTagSize * num_pipes)); const unsigned colorBinSizeTagPart = ((CcReadTags * num_rbs / num_pipes) * (CcTagSize * num_pipes)); const unsigned fmaskBinSizeTagPart = ((FcReadTags * num_rbs / num_pipes) * (FcTagSize * num_pipes)); const unsigned minBinSizeX = 128; const unsigned minBinSizeY = 64; const unsigned num_fragments = sctx->framebuffer.nr_color_samples; const unsigned num_samples = sctx->framebuffer.nr_samples; const bool ps_iter_sample = si_get_ps_iter_samples(sctx) >= 2; /* Calculate cColor and cFmask(if applicable) */ unsigned cColor = 0; unsigned cFmask = 0; bool has_fmask = false; for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) { if (!sctx->framebuffer.state.cbufs[i]) continue; struct si_texture *tex = (struct si_texture *)sctx->framebuffer.state.cbufs[i]->texture; const unsigned mmrt = num_fragments == 1 ? 1 : (ps_iter_sample ? num_fragments : 2); cColor += tex->surface.bpe * mmrt; if (num_samples >= 2 /* if FMASK is bound */) { const unsigned fragmentsLog2 = util_logbase2(num_fragments); const unsigned samplesLog2 = util_logbase2(num_samples); static const unsigned cFmaskMrt[4 /* fragments */][5 /* samples */] = { {0, 1, 1, 1, 2}, /* fragments = 1 */ {0, 1, 1, 2, 4}, /* fragments = 2 */ {0, 1, 1, 4, 8}, /* fragments = 4 */ {0, 1, 2, 4, 8} /* fragments = 8 */ }; cFmask += cFmaskMrt[fragmentsLog2][samplesLog2]; has_fmask = true; } } cColor = MAX2(cColor, 1u); const unsigned colorLog2Pixels = util_logbase2(colorBinSizeTagPart / cColor); const unsigned colorBinSizeX = 1 << ((colorLog2Pixels + 1) / 2); /* round up width */ const unsigned colorBinSizeY = 1 << (colorLog2Pixels / 2); /* round down height */ unsigned binSizeX = colorBinSizeX; unsigned binSizeY = colorBinSizeY; if (has_fmask) { cFmask = MAX2(cFmask, 1u); const unsigned fmaskLog2Pixels = util_logbase2(fmaskBinSizeTagPart / cFmask); const unsigned fmaskBinSizeX = 1 << ((fmaskLog2Pixels + 1) / 2); /* round up width */ const unsigned fmaskBinSizeY = 1 << (fmaskLog2Pixels / 2); /* round down height */ /* use the smaller of the Color vs. Fmask bin sizes */ if (fmaskLog2Pixels < colorLog2Pixels) { binSizeX = fmaskBinSizeX; binSizeY = fmaskBinSizeY; } } /* Return size adjusted for minimum bin size */ color_bin_size->x = MAX2(binSizeX, minBinSizeX); color_bin_size->y = MAX2(binSizeY, minBinSizeY); if (!sctx->framebuffer.state.zsbuf) { /* Set to max sizes when no depth buffer is bound. */ depth_bin_size->x = 512; depth_bin_size->y = 512; } else { struct si_texture *zstex = (struct si_texture *)sctx->framebuffer.state.zsbuf->texture; struct si_state_dsa *dsa = sctx->queued.named.dsa; const unsigned cPerDepthSample = dsa->depth_enabled ? 5 : 0; const unsigned cPerStencilSample = dsa->stencil_enabled ? 1 : 0; const unsigned cDepth = (cPerDepthSample + cPerStencilSample) * MAX2(zstex->buffer.b.b.nr_samples, 1); const unsigned depthLog2Pixels = util_logbase2(depthBinSizeTagPart / MAX2(cDepth, 1u)); unsigned depthBinSizeX = 1 << ((depthLog2Pixels + 1) / 2); unsigned depthBinSizeY = 1 << (depthLog2Pixels / 2); depth_bin_size->x = MAX2(depthBinSizeX, minBinSizeX); depth_bin_size->y = MAX2(depthBinSizeY, minBinSizeY); } } static void si_emit_dpbb_disable(struct si_context *sctx) { unsigned initial_cdw = sctx->gfx_cs->current.cdw; if (sctx->chip_class >= GFX10) { struct uvec2 bin_size = {}; struct uvec2 bin_size_extend = {}; bin_size.x = 128; bin_size.y = sctx->framebuffer.min_bytes_per_pixel <= 4 ? 128 : 64; if (bin_size.x >= 32) bin_size_extend.x = util_logbase2(bin_size.x) - 5; if (bin_size.y >= 32) bin_size_extend.y = util_logbase2(bin_size.y) - 5; radeon_opt_set_context_reg( sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0, S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_NEW_SC) | S_028C44_BIN_SIZE_X(bin_size.x == 16) | S_028C44_BIN_SIZE_Y(bin_size.y == 16) | S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) | S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) | S_028C44_DISABLE_START_OF_PRIM(1) | S_028C44_FLUSH_ON_BINNING_TRANSITION(sctx->last_binning_enabled != 0)); } else { radeon_opt_set_context_reg( sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0, S_028C44_BINNING_MODE(V_028C44_DISABLE_BINNING_USE_LEGACY_SC) | S_028C44_DISABLE_START_OF_PRIM(1) | S_028C44_FLUSH_ON_BINNING_TRANSITION((sctx->family == CHIP_VEGA12 || sctx->family == CHIP_VEGA20 || sctx->family >= CHIP_RAVEN2) && sctx->last_binning_enabled != 0)); } unsigned db_dfsm_control = sctx->chip_class >= GFX10 ? R_028038_DB_DFSM_CONTROL : R_028060_DB_DFSM_CONTROL; radeon_opt_set_context_reg( sctx, db_dfsm_control, SI_TRACKED_DB_DFSM_CONTROL, S_028060_PUNCHOUT_MODE(V_028060_FORCE_OFF) | S_028060_POPS_DRAIN_PS_ON_OVERLAP(1)); if (initial_cdw != sctx->gfx_cs->current.cdw) sctx->context_roll = true; sctx->last_binning_enabled = false; } void si_emit_dpbb_state(struct si_context *sctx) { struct si_screen *sscreen = sctx->screen; struct si_state_blend *blend = sctx->queued.named.blend; struct si_state_dsa *dsa = sctx->queued.named.dsa; unsigned db_shader_control = sctx->ps_db_shader_control; assert(sctx->chip_class >= GFX9); if (!sscreen->dpbb_allowed || sctx->dpbb_force_off) { si_emit_dpbb_disable(sctx); return; } bool ps_can_kill = G_02880C_KILL_ENABLE(db_shader_control) || G_02880C_MASK_EXPORT_ENABLE(db_shader_control) || G_02880C_COVERAGE_TO_MASK_ENABLE(db_shader_control) || blend->alpha_to_coverage; bool db_can_reject_z_trivially = !G_02880C_Z_EXPORT_ENABLE(db_shader_control) || G_02880C_CONSERVATIVE_Z_EXPORT(db_shader_control) || G_02880C_DEPTH_BEFORE_SHADER(db_shader_control); /* Disable DPBB when it's believed to be inefficient. */ if (sscreen->info.num_render_backends > 4 && ps_can_kill && db_can_reject_z_trivially && sctx->framebuffer.state.zsbuf && dsa->db_can_write) { si_emit_dpbb_disable(sctx); return; } /* Compute the bin size. */ /* TODO: We could also look at enabled pixel shader outputs. */ unsigned cb_target_enabled_4bit = sctx->framebuffer.colorbuf_enabled_4bit & blend->cb_target_enabled_4bit; struct uvec2 color_bin_size, depth_bin_size; if (sctx->chip_class >= GFX10) { gfx10_get_bin_sizes(sctx, cb_target_enabled_4bit, &color_bin_size, &depth_bin_size); } else { color_bin_size = si_get_color_bin_size(sctx, cb_target_enabled_4bit); depth_bin_size = si_get_depth_bin_size(sctx); } unsigned color_area = color_bin_size.x * color_bin_size.y; unsigned depth_area = depth_bin_size.x * depth_bin_size.y; struct uvec2 bin_size = color_area < depth_area ? color_bin_size : depth_bin_size; if (!bin_size.x || !bin_size.y) { si_emit_dpbb_disable(sctx); return; } /* Enable DFSM if it's preferred. */ unsigned punchout_mode = V_028060_FORCE_OFF; bool disable_start_of_prim = true; bool zs_eqaa_dfsm_bug = sctx->chip_class == GFX9 && sctx->framebuffer.state.zsbuf && sctx->framebuffer.nr_samples != MAX2(1, sctx->framebuffer.state.zsbuf->texture->nr_samples); if (sscreen->dfsm_allowed && !zs_eqaa_dfsm_bug && cb_target_enabled_4bit && !G_02880C_KILL_ENABLE(db_shader_control) && /* These two also imply that DFSM is disabled when PS writes to memory. */ !G_02880C_EXEC_ON_HIER_FAIL(db_shader_control) && !G_02880C_EXEC_ON_NOOP(db_shader_control) && G_02880C_Z_ORDER(db_shader_control) == V_02880C_EARLY_Z_THEN_LATE_Z) { punchout_mode = V_028060_AUTO; disable_start_of_prim = (cb_target_enabled_4bit & blend->blend_enable_4bit) != 0; } /* Tunable parameters. Also test with DFSM enabled/disabled. */ unsigned context_states_per_bin; /* allowed range: [1, 6] */ unsigned persistent_states_per_bin; /* allowed range: [1, 32] */ unsigned fpovs_per_batch; /* allowed range: [0, 255], 0 = unlimited */ /* Tuned for Raven. Vega might need different values. */ if (sscreen->info.has_dedicated_vram) { if (sscreen->info.num_render_backends > 4) { context_states_per_bin = 1; persistent_states_per_bin = 1; } else { context_states_per_bin = 3; persistent_states_per_bin = 8; } } else { /* This is a workaround for: * https://bugs.freedesktop.org/show_bug.cgi?id=110214 * (an alternative is to insert manual BATCH_BREAK event when * a context_roll is detected). */ context_states_per_bin = sctx->screen->info.has_gfx9_scissor_bug ? 1 : 6; /* Using 32 here can cause GPU hangs on RAVEN1 */ persistent_states_per_bin = 16; } fpovs_per_batch = 63; /* Emit registers. */ struct uvec2 bin_size_extend = {}; if (bin_size.x >= 32) bin_size_extend.x = util_logbase2(bin_size.x) - 5; if (bin_size.y >= 32) bin_size_extend.y = util_logbase2(bin_size.y) - 5; unsigned initial_cdw = sctx->gfx_cs->current.cdw; radeon_opt_set_context_reg( sctx, R_028C44_PA_SC_BINNER_CNTL_0, SI_TRACKED_PA_SC_BINNER_CNTL_0, S_028C44_BINNING_MODE(V_028C44_BINNING_ALLOWED) | S_028C44_BIN_SIZE_X(bin_size.x == 16) | S_028C44_BIN_SIZE_Y(bin_size.y == 16) | S_028C44_BIN_SIZE_X_EXTEND(bin_size_extend.x) | S_028C44_BIN_SIZE_Y_EXTEND(bin_size_extend.y) | S_028C44_CONTEXT_STATES_PER_BIN(context_states_per_bin - 1) | S_028C44_PERSISTENT_STATES_PER_BIN(persistent_states_per_bin - 1) | S_028C44_DISABLE_START_OF_PRIM(disable_start_of_prim) | S_028C44_FPOVS_PER_BATCH(fpovs_per_batch) | S_028C44_OPTIMAL_BIN_SELECTION(1) | S_028C44_FLUSH_ON_BINNING_TRANSITION((sctx->family == CHIP_VEGA12 || sctx->family == CHIP_VEGA20 || sctx->family >= CHIP_RAVEN2) && sctx->last_binning_enabled != 1)); unsigned db_dfsm_control = sctx->chip_class >= GFX10 ? R_028038_DB_DFSM_CONTROL : R_028060_DB_DFSM_CONTROL; radeon_opt_set_context_reg( sctx, db_dfsm_control, SI_TRACKED_DB_DFSM_CONTROL, S_028060_PUNCHOUT_MODE(punchout_mode) | S_028060_POPS_DRAIN_PS_ON_OVERLAP(1)); if (initial_cdw != sctx->gfx_cs->current.cdw) sctx->context_roll = true; sctx->last_binning_enabled = true; }