/* * Copyright 2017 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "si_shader_internal.h" #include "si_pipe.h" #include "sid.h" #include "tgsi/tgsi_build.h" #include "tgsi/tgsi_util.h" #include "ac_llvm_util.h" static void tex_fetch_ptrs(struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data, LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr); /** * Given a v8i32 resource descriptor for a buffer, extract the size of the * buffer in number of elements and return it as an i32. */ static LLVMValueRef get_buffer_size( struct lp_build_tgsi_context *bld_base, LLVMValueRef descriptor) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMBuilderRef builder = ctx->ac.builder; LLVMValueRef size = LLVMBuildExtractElement(builder, descriptor, LLVMConstInt(ctx->i32, 2, 0), ""); if (ctx->screen->info.chip_class == VI) { /* On VI, the descriptor contains the size in bytes, * but TXQ must return the size in elements. * The stride is always non-zero for resources using TXQ. */ LLVMValueRef stride = LLVMBuildExtractElement(builder, descriptor, ctx->i32_1, ""); stride = LLVMBuildLShr(builder, stride, LLVMConstInt(ctx->i32, 16, 0), ""); stride = LLVMBuildAnd(builder, stride, LLVMConstInt(ctx->i32, 0x3FFF, 0), ""); size = LLVMBuildUDiv(builder, size, stride, ""); } return size; } static LLVMValueRef shader_buffer_fetch_rsrc(struct si_shader_context *ctx, const struct tgsi_full_src_register *reg, bool ubo) { LLVMValueRef index; if (!reg->Register.Indirect) { index = LLVMConstInt(ctx->i32, reg->Register.Index, false); } else { index = si_get_indirect_index(ctx, ®->Indirect, 1, reg->Register.Index); } if (ubo) return ctx->abi.load_ubo(&ctx->abi, index); else return ctx->abi.load_ssbo(&ctx->abi, index, false); } static enum ac_image_dim ac_texture_dim_from_tgsi_target(struct si_screen *screen, enum tgsi_texture_type target) { switch (target) { case TGSI_TEXTURE_1D: case TGSI_TEXTURE_SHADOW1D: if (screen->info.chip_class >= GFX9) return ac_image_2d; return ac_image_1d; case TGSI_TEXTURE_2D: case TGSI_TEXTURE_SHADOW2D: case TGSI_TEXTURE_RECT: case TGSI_TEXTURE_SHADOWRECT: return ac_image_2d; case TGSI_TEXTURE_3D: return ac_image_3d; case TGSI_TEXTURE_CUBE: case TGSI_TEXTURE_SHADOWCUBE: case TGSI_TEXTURE_CUBE_ARRAY: case TGSI_TEXTURE_SHADOWCUBE_ARRAY: return ac_image_cube; case TGSI_TEXTURE_1D_ARRAY: case TGSI_TEXTURE_SHADOW1D_ARRAY: if (screen->info.chip_class >= GFX9) return ac_image_2darray; return ac_image_1darray; case TGSI_TEXTURE_2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY: return ac_image_2darray; case TGSI_TEXTURE_2D_MSAA: return ac_image_2dmsaa; case TGSI_TEXTURE_2D_ARRAY_MSAA: return ac_image_2darraymsaa; default: unreachable("unhandled texture type"); } } static enum ac_image_dim ac_image_dim_from_tgsi_target(struct si_screen *screen, enum tgsi_texture_type target) { enum ac_image_dim dim = ac_texture_dim_from_tgsi_target(screen, target); /* Match the resource type set in the descriptor. */ if (dim == ac_image_cube || (screen->info.chip_class <= VI && dim == ac_image_3d)) dim = ac_image_2darray; else if (target == TGSI_TEXTURE_2D && screen->info.chip_class >= GFX9) { /* When a single layer of a 3D texture is bound, the shader * will refer to a 2D target, but the descriptor has a 3D type. * Since the HW ignores BASE_ARRAY in this case, we need to * send 3 coordinates. This doesn't hurt when the underlying * texture is non-3D. */ dim = ac_image_3d; } return dim; } /** * Given a 256-bit resource descriptor, force the DCC enable bit to off. * * At least on Tonga, executing image stores on images with DCC enabled and * non-trivial can eventually lead to lockups. This can occur when an * application binds an image as read-only but then uses a shader that writes * to it. The OpenGL spec allows almost arbitrarily bad behavior (including * program termination) in this case, but it doesn't cost much to be a bit * nicer: disabling DCC in the shader still leads to undefined results but * avoids the lockup. */ static LLVMValueRef force_dcc_off(struct si_shader_context *ctx, LLVMValueRef rsrc) { if (ctx->screen->info.chip_class <= CIK) { return rsrc; } else { LLVMValueRef i32_6 = LLVMConstInt(ctx->i32, 6, 0); LLVMValueRef i32_C = LLVMConstInt(ctx->i32, C_008F28_COMPRESSION_EN, 0); LLVMValueRef tmp; tmp = LLVMBuildExtractElement(ctx->ac.builder, rsrc, i32_6, ""); tmp = LLVMBuildAnd(ctx->ac.builder, tmp, i32_C, ""); return LLVMBuildInsertElement(ctx->ac.builder, rsrc, tmp, i32_6, ""); } } LLVMValueRef si_load_image_desc(struct si_shader_context *ctx, LLVMValueRef list, LLVMValueRef index, enum ac_descriptor_type desc_type, bool dcc_off, bool bindless) { LLVMBuilderRef builder = ctx->ac.builder; LLVMValueRef rsrc; if (desc_type == AC_DESC_BUFFER) { index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 2, 0), ctx->i32_1); list = LLVMBuildPointerCast(builder, list, ac_array_in_const32_addr_space(ctx->v4i32), ""); } else { assert(desc_type == AC_DESC_IMAGE); } if (bindless) rsrc = ac_build_load_to_sgpr_uint_wraparound(&ctx->ac, list, index); else rsrc = ac_build_load_to_sgpr(&ctx->ac, list, index); if (desc_type == AC_DESC_IMAGE && dcc_off) rsrc = force_dcc_off(ctx, rsrc); return rsrc; } /** * Load the resource descriptor for \p image. */ static void image_fetch_rsrc( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_src_register *image, bool is_store, unsigned target, LLVMValueRef *rsrc) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMValueRef rsrc_ptr = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images); LLVMValueRef index; bool dcc_off = is_store; if (!image->Register.Indirect) { const struct tgsi_shader_info *info = bld_base->info; unsigned images_writemask = info->images_store | info->images_atomic; index = LLVMConstInt(ctx->i32, si_get_image_slot(image->Register.Index), 0); if (images_writemask & (1 << image->Register.Index)) dcc_off = true; } else { /* From the GL_ARB_shader_image_load_store extension spec: * * If a shader performs an image load, store, or atomic * operation using an image variable declared as an array, * and if the index used to select an individual element is * negative or greater than or equal to the size of the * array, the results of the operation are undefined but may * not lead to termination. */ index = si_get_bounded_indirect_index(ctx, &image->Indirect, image->Register.Index, ctx->num_images); index = LLVMBuildSub(ctx->ac.builder, LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0), index, ""); } bool bindless = false; if (image->Register.File != TGSI_FILE_IMAGE) { /* Bindless descriptors are accessible from a different pair of * user SGPR indices. */ rsrc_ptr = LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images); index = lp_build_emit_fetch_src(bld_base, image, TGSI_TYPE_UNSIGNED, 0); /* For simplicity, bindless image descriptors use fixed * 16-dword slots for now. */ index = LLVMBuildMul(ctx->ac.builder, index, LLVMConstInt(ctx->i32, 2, 0), ""); bindless = true; } *rsrc = si_load_image_desc(ctx, rsrc_ptr, index, target == TGSI_TEXTURE_BUFFER ? AC_DESC_BUFFER : AC_DESC_IMAGE, dcc_off, bindless); } static void image_fetch_coords( struct lp_build_tgsi_context *bld_base, const struct tgsi_full_instruction *inst, unsigned src, LLVMValueRef desc, LLVMValueRef *coords) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMBuilderRef builder = ctx->ac.builder; unsigned target = inst->Memory.Texture; unsigned num_coords = tgsi_util_get_texture_coord_dim(target); LLVMValueRef tmp; int chan; if (target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA) { /* Need the sample index as well. */ num_coords++; } for (chan = 0; chan < num_coords; ++chan) { tmp = lp_build_emit_fetch(bld_base, inst, src, chan); tmp = ac_to_integer(&ctx->ac, tmp); coords[chan] = tmp; } if (ctx->screen->info.chip_class >= GFX9) { /* 1D textures are allocated and used as 2D on GFX9. */ if (target == TGSI_TEXTURE_1D) { coords[1] = ctx->i32_0; } else if (target == TGSI_TEXTURE_1D_ARRAY) { coords[2] = coords[1]; coords[1] = ctx->i32_0; } else if (target == TGSI_TEXTURE_2D) { /* The hw can't bind a slice of a 3D image as a 2D * image, because it ignores BASE_ARRAY if the target * is 3D. The workaround is to read BASE_ARRAY and set * it as the 3rd address operand for all 2D images. */ LLVMValueRef first_layer, const5, mask; const5 = LLVMConstInt(ctx->i32, 5, 0); mask = LLVMConstInt(ctx->i32, S_008F24_BASE_ARRAY(~0), 0); first_layer = LLVMBuildExtractElement(builder, desc, const5, ""); first_layer = LLVMBuildAnd(builder, first_layer, mask, ""); coords[2] = first_layer; } } } static unsigned get_cache_policy(struct si_shader_context *ctx, const struct tgsi_full_instruction *inst, bool atomic, bool may_store_unaligned, bool writeonly_memory) { unsigned cache_policy = 0; if (!atomic && /* SI has a TC L1 bug causing corruption of 8bit/16bit stores. * All store opcodes not aligned to a dword are affected. * The only way to get unaligned stores in radeonsi is through * shader images. */ ((may_store_unaligned && ctx->screen->info.chip_class == SI) || /* If this is write-only, don't keep data in L1 to prevent * evicting L1 cache lines that may be needed by other * instructions. */ writeonly_memory || inst->Memory.Qualifier & (TGSI_MEMORY_COHERENT | TGSI_MEMORY_VOLATILE))) cache_policy |= ac_glc; if (inst->Memory.Qualifier & TGSI_MEMORY_STREAM_CACHE_POLICY) cache_policy |= ac_slc; return cache_policy; } static LLVMValueRef get_memory_ptr(struct si_shader_context *ctx, const struct tgsi_full_instruction *inst, LLVMTypeRef type, int arg) { LLVMBuilderRef builder = ctx->ac.builder; LLVMValueRef offset, ptr; int addr_space; offset = lp_build_emit_fetch(&ctx->bld_base, inst, arg, 0); offset = ac_to_integer(&ctx->ac, offset); ptr = ctx->ac.lds; ptr = LLVMBuildGEP(builder, ptr, &offset, 1, ""); addr_space = LLVMGetPointerAddressSpace(LLVMTypeOf(ptr)); ptr = LLVMBuildBitCast(builder, ptr, LLVMPointerType(type, addr_space), ""); return ptr; } static void load_emit_memory( struct si_shader_context *ctx, struct lp_build_emit_data *emit_data) { const struct tgsi_full_instruction *inst = emit_data->inst; unsigned writemask = inst->Dst[0].Register.WriteMask; LLVMValueRef channels[4], ptr, derived_ptr, index; int chan; ptr = get_memory_ptr(ctx, inst, ctx->f32, 1); for (chan = 0; chan < 4; ++chan) { if (!(writemask & (1 << chan))) { channels[chan] = LLVMGetUndef(ctx->f32); continue; } index = LLVMConstInt(ctx->i32, chan, 0); derived_ptr = LLVMBuildGEP(ctx->ac.builder, ptr, &index, 1, ""); channels[chan] = LLVMBuildLoad(ctx->ac.builder, derived_ptr, ""); } emit_data->output[emit_data->chan] = ac_build_gather_values(&ctx->ac, channels, 4); } /** * Return true if the memory accessed by a LOAD or STORE instruction is * read-only or write-only, respectively. * * \param shader_buffers_reverse_access_mask * For LOAD, set this to (store | atomic) slot usage in the shader. * For STORE, set this to (load | atomic) slot usage in the shader. * \param images_reverse_access_mask Same as above, but for images. * \param bindless_buffer_reverse_access_mask Same as above, but for bindless image buffers. * \param bindless_image_reverse_access_mask Same as above, but for bindless images. */ static bool is_oneway_access_only(const struct tgsi_full_instruction *inst, const struct tgsi_shader_info *info, unsigned shader_buffers_reverse_access_mask, unsigned images_reverse_access_mask, bool bindless_buffer_reverse_access_mask, bool bindless_image_reverse_access_mask) { enum tgsi_file_type resource_file; unsigned resource_index; bool resource_indirect; if (inst->Instruction.Opcode == TGSI_OPCODE_STORE) { resource_file = inst->Dst[0].Register.File; resource_index = inst->Dst[0].Register.Index; resource_indirect = inst->Dst[0].Register.Indirect; } else { resource_file = inst->Src[0].Register.File; resource_index = inst->Src[0].Register.Index; resource_indirect = inst->Src[0].Register.Indirect; } assert(resource_file == TGSI_FILE_BUFFER || resource_file == TGSI_FILE_IMAGE || /* bindless image */ resource_file == TGSI_FILE_INPUT || resource_file == TGSI_FILE_OUTPUT || resource_file == TGSI_FILE_CONSTANT || resource_file == TGSI_FILE_TEMPORARY || resource_file == TGSI_FILE_IMMEDIATE); assert(resource_file != TGSI_FILE_BUFFER || inst->Memory.Texture == TGSI_TEXTURE_BUFFER); bool bindless = resource_file != TGSI_FILE_BUFFER && resource_file != TGSI_FILE_IMAGE; /* RESTRICT means NOALIAS. * If there are no writes, we can assume the accessed memory is read-only. * If there are no reads, we can assume the accessed memory is write-only. */ if (inst->Memory.Qualifier & TGSI_MEMORY_RESTRICT && !bindless) { unsigned reverse_access_mask; if (resource_file == TGSI_FILE_BUFFER) { reverse_access_mask = shader_buffers_reverse_access_mask; } else if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { reverse_access_mask = info->images_buffers & images_reverse_access_mask; } else { reverse_access_mask = ~info->images_buffers & images_reverse_access_mask; } if (resource_indirect) { if (!reverse_access_mask) return true; } else { if (!(reverse_access_mask & (1u << resource_index))) return true; } } /* If there are no buffer writes (for both shader buffers & image * buffers), it implies that buffer memory is read-only. * If there are no buffer reads (for both shader buffers & image * buffers), it implies that buffer memory is write-only. * * Same for the case when there are no writes/reads for non-buffer * images. */ if (resource_file == TGSI_FILE_BUFFER || inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { if (!shader_buffers_reverse_access_mask && !(info->images_buffers & images_reverse_access_mask) && !bindless_buffer_reverse_access_mask) return true; } else { if (!(~info->images_buffers & images_reverse_access_mask) && !bindless_image_reverse_access_mask) return true; } return false; } static void load_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); const struct tgsi_full_instruction * inst = emit_data->inst; const struct tgsi_shader_info *info = &ctx->shader->selector->info; bool can_speculate = false; LLVMValueRef vindex = ctx->i32_0; LLVMValueRef voffset = ctx->i32_0; struct ac_image_args args = {}; if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) { load_emit_memory(ctx, emit_data); return; } if (inst->Src[0].Register.File == TGSI_FILE_BUFFER || inst->Src[0].Register.File == TGSI_FILE_CONSTBUF) { bool ubo = inst->Src[0].Register.File == TGSI_FILE_CONSTBUF; args.resource = shader_buffer_fetch_rsrc(ctx, &inst->Src[0], ubo); voffset = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 1, 0)); } else { unsigned target = inst->Memory.Texture; image_fetch_rsrc(bld_base, &inst->Src[0], false, target, &args.resource); image_fetch_coords(bld_base, inst, 1, args.resource, args.coords); vindex = args.coords[0]; /* for buffers only */ } if (inst->Src[0].Register.File == TGSI_FILE_CONSTBUF) { emit_data->output[emit_data->chan] = ac_build_buffer_load(&ctx->ac, args.resource, util_last_bit(inst->Dst[0].Register.WriteMask), NULL, voffset, NULL, 0, 0, 0, true, true); return; } if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) ac_build_waitcnt(&ctx->ac, VM_CNT); can_speculate = !(inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) && is_oneway_access_only(inst, info, info->shader_buffers_store | info->shader_buffers_atomic, info->images_store | info->images_atomic, info->uses_bindless_buffer_store | info->uses_bindless_buffer_atomic, info->uses_bindless_image_store | info->uses_bindless_image_atomic); args.cache_policy = get_cache_policy(ctx, inst, false, false, false); if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { /* Don't use SMEM for shader buffer loads, because LLVM doesn't * select SMEM for SI.load.const with a non-constant offset, and * constant offsets practically don't exist with shader buffers. * * Also, SI.load.const doesn't use inst_offset when it's lowered * to VMEM, so we just end up with more VALU instructions in the end * and no benefit. * * TODO: Remove this line once LLVM can select SMEM with a non-constant * offset, and can derive inst_offset when VMEM is selected. * After that, si_memory_barrier should invalidate sL1 for shader * buffers. */ emit_data->output[emit_data->chan] = ac_build_buffer_load(&ctx->ac, args.resource, util_last_bit(inst->Dst[0].Register.WriteMask), NULL, voffset, NULL, 0, !!(args.cache_policy & ac_glc), !!(args.cache_policy & ac_slc), can_speculate, false); return; } if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { unsigned num_channels = util_last_bit(inst->Dst[0].Register.WriteMask); LLVMValueRef result = ac_build_buffer_load_format(&ctx->ac, args.resource, vindex, ctx->i32_0, num_channels, !!(args.cache_policy & ac_glc), can_speculate); emit_data->output[emit_data->chan] = ac_build_expand_to_vec4(&ctx->ac, result, num_channels); } else { args.opcode = ac_image_load; args.dim = ac_image_dim_from_tgsi_target(ctx->screen, inst->Memory.Texture); args.attributes = ac_get_load_intr_attribs(can_speculate); args.dmask = 0xf; emit_data->output[emit_data->chan] = ac_build_image_opcode(&ctx->ac, &args); } } static void store_emit_buffer(struct si_shader_context *ctx, LLVMValueRef resource, unsigned writemask, LLVMValueRef value, LLVMValueRef voffset, unsigned cache_policy, bool writeonly_memory) { LLVMBuilderRef builder = ctx->ac.builder; LLVMValueRef base_data = value; LLVMValueRef base_offset = voffset; while (writemask) { int start, count; const char *intrinsic_name; LLVMValueRef data, voff; u_bit_scan_consecutive_range(&writemask, &start, &count); /* Due to an LLVM limitation, split 3-element writes * into a 2-element and a 1-element write. */ if (count == 3) { writemask |= 1 << (start + 2); count = 2; } if (count == 4) { data = base_data; intrinsic_name = "llvm.amdgcn.buffer.store.v4f32"; } else if (count == 2) { LLVMValueRef values[2] = { LLVMBuildExtractElement(builder, base_data, LLVMConstInt(ctx->i32, start, 0), ""), LLVMBuildExtractElement(builder, base_data, LLVMConstInt(ctx->i32, start + 1, 0), ""), }; data = ac_build_gather_values(&ctx->ac, values, 2); intrinsic_name = "llvm.amdgcn.buffer.store.v2f32"; } else { assert(count == 1); data = LLVMBuildExtractElement( builder, base_data, LLVMConstInt(ctx->i32, start, 0), ""); intrinsic_name = "llvm.amdgcn.buffer.store.f32"; } voff = base_offset; if (start != 0) { voff = LLVMBuildAdd( builder, voff, LLVMConstInt(ctx->i32, start * 4, 0), ""); } LLVMValueRef args[] = { data, resource, ctx->i32_0, /* vindex */ voff, LLVMConstInt(ctx->i1, !!(cache_policy & ac_glc), 0), LLVMConstInt(ctx->i1, !!(cache_policy & ac_slc), 0), }; ac_build_intrinsic(&ctx->ac, intrinsic_name, ctx->voidt, args, 6, ac_get_store_intr_attribs(writeonly_memory)); } } static void store_emit_memory( struct si_shader_context *ctx, struct lp_build_emit_data *emit_data) { const struct tgsi_full_instruction *inst = emit_data->inst; LLVMBuilderRef builder = ctx->ac.builder; unsigned writemask = inst->Dst[0].Register.WriteMask; LLVMValueRef ptr, derived_ptr, data, index; int chan; ptr = get_memory_ptr(ctx, inst, ctx->f32, 0); for (chan = 0; chan < 4; ++chan) { if (!(writemask & (1 << chan))) { continue; } data = lp_build_emit_fetch(&ctx->bld_base, inst, 1, chan); index = LLVMConstInt(ctx->i32, chan, 0); derived_ptr = LLVMBuildGEP(builder, ptr, &index, 1, ""); LLVMBuildStore(builder, data, derived_ptr); } } static void store_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); const struct tgsi_full_instruction * inst = emit_data->inst; const struct tgsi_shader_info *info = &ctx->shader->selector->info; struct tgsi_full_src_register resource_reg = tgsi_full_src_register_from_dst(&inst->Dst[0]); unsigned target = inst->Memory.Texture; if (inst->Dst[0].Register.File == TGSI_FILE_MEMORY) { store_emit_memory(ctx, emit_data); return; } bool writeonly_memory = is_oneway_access_only(inst, info, info->shader_buffers_load | info->shader_buffers_atomic, info->images_load | info->images_atomic, info->uses_bindless_buffer_load | info->uses_bindless_buffer_atomic, info->uses_bindless_image_load | info->uses_bindless_image_atomic); LLVMValueRef chans[4]; LLVMValueRef vindex = ctx->i32_0; LLVMValueRef voffset = ctx->i32_0; struct ac_image_args args = {}; for (unsigned chan = 0; chan < 4; ++chan) chans[chan] = lp_build_emit_fetch(bld_base, inst, 1, chan); if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) { args.resource = shader_buffer_fetch_rsrc(ctx, &resource_reg, false); voffset = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 0, 0)); } else { image_fetch_rsrc(bld_base, &resource_reg, true, target, &args.resource); image_fetch_coords(bld_base, inst, 0, args.resource, args.coords); vindex = args.coords[0]; /* for buffers only */ } if (inst->Memory.Qualifier & TGSI_MEMORY_VOLATILE) ac_build_waitcnt(&ctx->ac, VM_CNT); bool is_image = inst->Dst[0].Register.File != TGSI_FILE_BUFFER; args.cache_policy = get_cache_policy(ctx, inst, false, /* atomic */ is_image, /* may_store_unaligned */ writeonly_memory); if (inst->Dst[0].Register.File == TGSI_FILE_BUFFER) { store_emit_buffer(ctx, args.resource, inst->Dst[0].Register.WriteMask, ac_build_gather_values(&ctx->ac, chans, 4), voffset, args.cache_policy, writeonly_memory); return; } if (target == TGSI_TEXTURE_BUFFER) { unsigned num_channels = util_last_bit(inst->Dst[0].Register.WriteMask); num_channels = util_next_power_of_two(num_channels); LLVMValueRef buf_args[6] = { ac_build_gather_values(&ctx->ac, chans, 4), args.resource, vindex, ctx->i32_0, /* voffset */ }; if (HAVE_LLVM >= 0x0800) { buf_args[4] = ctx->i32_0; /* soffset */ buf_args[5] = LLVMConstInt(ctx->i1, args.cache_policy, 0); } else { buf_args[4] = LLVMConstInt(ctx->i1, !!(args.cache_policy & ac_glc), 0); buf_args[5] = LLVMConstInt(ctx->i1, !!(args.cache_policy & ac_slc), 0); } const char *types[] = { "f32", "v2f32", "v4f32" }; char name[128]; snprintf(name, sizeof(name), "%s.%s", HAVE_LLVM >= 0x0800 ? "llvm.amdgcn.struct.buffer.store.format" : "llvm.amdgcn.buffer.store.format", types[CLAMP(num_channels, 1, 3) - 1]); emit_data->output[emit_data->chan] = ac_build_intrinsic( &ctx->ac, name, ctx->voidt, buf_args, 6, ac_get_store_intr_attribs(writeonly_memory)); } else { args.opcode = ac_image_store; args.data[0] = ac_build_gather_values(&ctx->ac, chans, 4); args.dim = ac_image_dim_from_tgsi_target(ctx->screen, inst->Memory.Texture); args.attributes = ac_get_store_intr_attribs(writeonly_memory); args.dmask = 0xf; emit_data->output[emit_data->chan] = ac_build_image_opcode(&ctx->ac, &args); } } static void atomic_emit_memory(struct si_shader_context *ctx, struct lp_build_emit_data *emit_data) { LLVMBuilderRef builder = ctx->ac.builder; const struct tgsi_full_instruction * inst = emit_data->inst; LLVMValueRef ptr, result, arg; ptr = get_memory_ptr(ctx, inst, ctx->i32, 1); arg = lp_build_emit_fetch(&ctx->bld_base, inst, 2, 0); arg = ac_to_integer(&ctx->ac, arg); if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) { LLVMValueRef new_data; new_data = lp_build_emit_fetch(&ctx->bld_base, inst, 3, 0); new_data = ac_to_integer(&ctx->ac, new_data); result = LLVMBuildAtomicCmpXchg(builder, ptr, arg, new_data, LLVMAtomicOrderingSequentiallyConsistent, LLVMAtomicOrderingSequentiallyConsistent, false); result = LLVMBuildExtractValue(builder, result, 0, ""); } else { LLVMAtomicRMWBinOp op; switch(inst->Instruction.Opcode) { case TGSI_OPCODE_ATOMUADD: op = LLVMAtomicRMWBinOpAdd; break; case TGSI_OPCODE_ATOMXCHG: op = LLVMAtomicRMWBinOpXchg; break; case TGSI_OPCODE_ATOMAND: op = LLVMAtomicRMWBinOpAnd; break; case TGSI_OPCODE_ATOMOR: op = LLVMAtomicRMWBinOpOr; break; case TGSI_OPCODE_ATOMXOR: op = LLVMAtomicRMWBinOpXor; break; case TGSI_OPCODE_ATOMUMIN: op = LLVMAtomicRMWBinOpUMin; break; case TGSI_OPCODE_ATOMUMAX: op = LLVMAtomicRMWBinOpUMax; break; case TGSI_OPCODE_ATOMIMIN: op = LLVMAtomicRMWBinOpMin; break; case TGSI_OPCODE_ATOMIMAX: op = LLVMAtomicRMWBinOpMax; break; default: unreachable("unknown atomic opcode"); } result = LLVMBuildAtomicRMW(builder, op, ptr, arg, LLVMAtomicOrderingSequentiallyConsistent, false); } emit_data->output[emit_data->chan] = LLVMBuildBitCast(builder, result, ctx->f32, ""); } static void atomic_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); const struct tgsi_full_instruction * inst = emit_data->inst; struct ac_image_args args = {}; unsigned num_data = 0; LLVMValueRef vindex = ctx->i32_0; LLVMValueRef voffset = ctx->i32_0; if (inst->Src[0].Register.File == TGSI_FILE_MEMORY) { atomic_emit_memory(ctx, emit_data); return; } if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) { /* llvm.amdgcn.image/buffer.atomic.cmpswap reflect the hardware order * of arguments, which is reversed relative to TGSI (and GLSL) */ args.data[num_data++] = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 3, 0)); } args.data[num_data++] = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 2, 0)); args.cache_policy = get_cache_policy(ctx, inst, true, false, false); if (inst->Src[0].Register.File == TGSI_FILE_BUFFER) { args.resource = shader_buffer_fetch_rsrc(ctx, &inst->Src[0], false); voffset = ac_to_integer(&ctx->ac, lp_build_emit_fetch(bld_base, inst, 1, 0)); } else { image_fetch_rsrc(bld_base, &inst->Src[0], true, inst->Memory.Texture, &args.resource); image_fetch_coords(bld_base, inst, 1, args.resource, args.coords); vindex = args.coords[0]; /* for buffers only */ } if (HAVE_LLVM >= 0x0800 && inst->Src[0].Register.File != TGSI_FILE_BUFFER && inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { LLVMValueRef buf_args[7]; unsigned num_args = 0; buf_args[num_args++] = args.data[0]; if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) buf_args[num_args++] = args.data[1]; buf_args[num_args++] = args.resource; buf_args[num_args++] = vindex; buf_args[num_args++] = voffset; buf_args[num_args++] = ctx->i32_0; /* soffset */ buf_args[num_args++] = LLVMConstInt(ctx->i32, args.cache_policy & ac_slc, 0); char intrinsic_name[64]; snprintf(intrinsic_name, sizeof(intrinsic_name), "llvm.amdgcn.struct.buffer.atomic.%s", action->intr_name); emit_data->output[emit_data->chan] = ac_to_float(&ctx->ac, ac_build_intrinsic(&ctx->ac, intrinsic_name, ctx->i32, buf_args, num_args, 0)); return; } if (inst->Src[0].Register.File == TGSI_FILE_BUFFER || (HAVE_LLVM < 0x0800 && inst->Memory.Texture == TGSI_TEXTURE_BUFFER)) { LLVMValueRef buf_args[7]; unsigned num_args = 0; buf_args[num_args++] = args.data[0]; if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) buf_args[num_args++] = args.data[1]; buf_args[num_args++] = args.resource; buf_args[num_args++] = vindex; buf_args[num_args++] = voffset; buf_args[num_args++] = args.cache_policy & ac_slc ? ctx->i1true : ctx->i1false; char intrinsic_name[40]; snprintf(intrinsic_name, sizeof(intrinsic_name), "llvm.amdgcn.buffer.atomic.%s", action->intr_name); emit_data->output[emit_data->chan] = ac_to_float(&ctx->ac, ac_build_intrinsic(&ctx->ac, intrinsic_name, ctx->i32, buf_args, num_args, 0)); } else { if (inst->Instruction.Opcode == TGSI_OPCODE_ATOMCAS) { args.opcode = ac_image_atomic_cmpswap; } else { args.opcode = ac_image_atomic; switch (inst->Instruction.Opcode) { case TGSI_OPCODE_ATOMXCHG: args.atomic = ac_atomic_swap; break; case TGSI_OPCODE_ATOMUADD: args.atomic = ac_atomic_add; break; case TGSI_OPCODE_ATOMAND: args.atomic = ac_atomic_and; break; case TGSI_OPCODE_ATOMOR: args.atomic = ac_atomic_or; break; case TGSI_OPCODE_ATOMXOR: args.atomic = ac_atomic_xor; break; case TGSI_OPCODE_ATOMUMIN: args.atomic = ac_atomic_umin; break; case TGSI_OPCODE_ATOMUMAX: args.atomic = ac_atomic_umax; break; case TGSI_OPCODE_ATOMIMIN: args.atomic = ac_atomic_smin; break; case TGSI_OPCODE_ATOMIMAX: args.atomic = ac_atomic_smax; break; default: unreachable("unhandled image atomic"); } } args.dim = ac_image_dim_from_tgsi_target(ctx->screen, inst->Memory.Texture); emit_data->output[emit_data->chan] = ac_to_float(&ctx->ac, ac_build_image_opcode(&ctx->ac, &args)); } } static LLVMValueRef fix_resinfo(struct si_shader_context *ctx, unsigned target, LLVMValueRef out) { LLVMBuilderRef builder = ctx->ac.builder; /* 1D textures are allocated and used as 2D on GFX9. */ if (ctx->screen->info.chip_class >= GFX9 && (target == TGSI_TEXTURE_1D_ARRAY || target == TGSI_TEXTURE_SHADOW1D_ARRAY)) { LLVMValueRef layers = LLVMBuildExtractElement(builder, out, LLVMConstInt(ctx->i32, 2, 0), ""); out = LLVMBuildInsertElement(builder, out, layers, ctx->i32_1, ""); } /* Divide the number of layers by 6 to get the number of cubes. */ if (target == TGSI_TEXTURE_CUBE_ARRAY || target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { LLVMValueRef imm2 = LLVMConstInt(ctx->i32, 2, 0); LLVMValueRef z = LLVMBuildExtractElement(builder, out, imm2, ""); z = LLVMBuildSDiv(builder, z, LLVMConstInt(ctx->i32, 6, 0), ""); out = LLVMBuildInsertElement(builder, out, z, imm2, ""); } return out; } static void resq_emit( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMBuilderRef builder = ctx->ac.builder; const struct tgsi_full_instruction *inst = emit_data->inst; const struct tgsi_full_src_register *reg = &inst->Src[inst->Instruction.Opcode == TGSI_OPCODE_TXQ ? 1 : 0]; if (reg->Register.File == TGSI_FILE_BUFFER) { LLVMValueRef rsrc = shader_buffer_fetch_rsrc(ctx, reg, false); emit_data->output[emit_data->chan] = LLVMBuildExtractElement(builder, rsrc, LLVMConstInt(ctx->i32, 2, 0), ""); return; } if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ && inst->Texture.Texture == TGSI_TEXTURE_BUFFER) { LLVMValueRef rsrc; tex_fetch_ptrs(bld_base, emit_data, &rsrc, NULL, NULL); /* Read the size from the buffer descriptor directly. */ emit_data->output[emit_data->chan] = get_buffer_size(bld_base, rsrc); return; } if (inst->Instruction.Opcode == TGSI_OPCODE_RESQ && inst->Memory.Texture == TGSI_TEXTURE_BUFFER) { LLVMValueRef rsrc; image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture, &rsrc); emit_data->output[emit_data->chan] = get_buffer_size(bld_base, rsrc); return; } unsigned target; if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) { target = inst->Texture.Texture; } else { if (inst->Memory.Texture == TGSI_TEXTURE_3D) target = TGSI_TEXTURE_2D_ARRAY; else target = inst->Memory.Texture; } struct ac_image_args args = {}; args.opcode = ac_image_get_resinfo; args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target); args.dmask = 0xf; args.attributes = AC_FUNC_ATTR_READNONE; if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) { tex_fetch_ptrs(bld_base, emit_data, &args.resource, NULL, NULL); args.lod = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X); } else { image_fetch_rsrc(bld_base, reg, false, target, &args.resource); args.lod = ctx->i32_0; } emit_data->output[emit_data->chan] = fix_resinfo(ctx, target, ac_build_image_opcode(&ctx->ac, &args)); } /** * Load an image view, fmask view. or sampler state descriptor. */ LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx, LLVMValueRef list, LLVMValueRef index, enum ac_descriptor_type type) { LLVMBuilderRef builder = ctx->ac.builder; switch (type) { case AC_DESC_IMAGE: /* The image is at [0:7]. */ index = LLVMBuildMul(builder, index, LLVMConstInt(ctx->i32, 2, 0), ""); break; case AC_DESC_BUFFER: /* The buffer is in [4:7]. */ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 4, 0), ctx->i32_1); list = LLVMBuildPointerCast(builder, list, ac_array_in_const32_addr_space(ctx->v4i32), ""); break; case AC_DESC_FMASK: /* The FMASK is at [8:15]. */ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 2, 0), ctx->i32_1); break; case AC_DESC_SAMPLER: /* The sampler state is at [12:15]. */ index = ac_build_imad(&ctx->ac, index, LLVMConstInt(ctx->i32, 4, 0), LLVMConstInt(ctx->i32, 3, 0)); list = LLVMBuildPointerCast(builder, list, ac_array_in_const32_addr_space(ctx->v4i32), ""); break; } return ac_build_load_to_sgpr(&ctx->ac, list, index); } /* Disable anisotropic filtering if BASE_LEVEL == LAST_LEVEL. * * SI-CI: * If BASE_LEVEL == LAST_LEVEL, the shader must disable anisotropic * filtering manually. The driver sets img7 to a mask clearing * MAX_ANISO_RATIO if BASE_LEVEL == LAST_LEVEL. The shader must do: * s_and_b32 samp0, samp0, img7 * * VI: * The ANISO_OVERRIDE sampler field enables this fix in TA. */ static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx, LLVMValueRef res, LLVMValueRef samp) { LLVMValueRef img7, samp0; if (ctx->screen->info.chip_class >= VI) return samp; img7 = LLVMBuildExtractElement(ctx->ac.builder, res, LLVMConstInt(ctx->i32, 7, 0), ""); samp0 = LLVMBuildExtractElement(ctx->ac.builder, samp, ctx->i32_0, ""); samp0 = LLVMBuildAnd(ctx->ac.builder, samp0, img7, ""); return LLVMBuildInsertElement(ctx->ac.builder, samp, samp0, ctx->i32_0, ""); } static void tex_fetch_ptrs(struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data, LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images); const struct tgsi_full_instruction *inst = emit_data->inst; const struct tgsi_full_src_register *reg; unsigned target = inst->Texture.Texture; unsigned sampler_src; LLVMValueRef index; sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1; reg = &emit_data->inst->Src[sampler_src]; if (reg->Register.Indirect) { index = si_get_bounded_indirect_index(ctx, ®->Indirect, reg->Register.Index, ctx->num_samplers); index = LLVMBuildAdd(ctx->ac.builder, index, LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), ""); } else { index = LLVMConstInt(ctx->i32, si_get_sampler_slot(reg->Register.Index), 0); } if (reg->Register.File != TGSI_FILE_SAMPLER) { /* Bindless descriptors are accessible from a different pair of * user SGPR indices. */ list = LLVMGetParam(ctx->main_fn, ctx->param_bindless_samplers_and_images); index = lp_build_emit_fetch_src(bld_base, reg, TGSI_TYPE_UNSIGNED, 0); /* Since bindless handle arithmetic can contain an unsigned integer * wraparound and si_load_sampler_desc assumes there isn't any, * use GEP without "inbounds" (inside ac_build_pointer_add) * to prevent incorrect code generation and hangs. */ index = LLVMBuildMul(ctx->ac.builder, index, LLVMConstInt(ctx->i32, 2, 0), ""); list = ac_build_pointer_add(&ctx->ac, list, index); index = ctx->i32_0; } if (target == TGSI_TEXTURE_BUFFER) *res_ptr = si_load_sampler_desc(ctx, list, index, AC_DESC_BUFFER); else *res_ptr = si_load_sampler_desc(ctx, list, index, AC_DESC_IMAGE); if (samp_ptr) *samp_ptr = NULL; if (fmask_ptr) *fmask_ptr = NULL; if (target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA) { if (fmask_ptr) *fmask_ptr = si_load_sampler_desc(ctx, list, index, AC_DESC_FMASK); } else if (target != TGSI_TEXTURE_BUFFER) { if (samp_ptr) { *samp_ptr = si_load_sampler_desc(ctx, list, index, AC_DESC_SAMPLER); *samp_ptr = sici_fix_sampler_aniso(ctx, *res_ptr, *samp_ptr); } } } /* Gather4 should follow the same rules as bilinear filtering, but the hardware * incorrectly forces nearest filtering if the texture format is integer. * The only effect it has on Gather4, which always returns 4 texels for * bilinear filtering, is that the final coordinates are off by 0.5 of * the texel size. * * The workaround is to subtract 0.5 from the unnormalized coordinates, * or (0.5 / size) from the normalized coordinates. * * However, cube textures with 8_8_8_8 data formats require a different * workaround of overriding the num format to USCALED/SSCALED. This would lose * precision in 32-bit data formats, so it needs to be applied dynamically at * runtime. In this case, return an i1 value that indicates whether the * descriptor was overridden (and hence a fixup of the sampler result is needed). */ static LLVMValueRef si_lower_gather4_integer(struct si_shader_context *ctx, struct ac_image_args *args, unsigned target, enum tgsi_return_type return_type) { LLVMBuilderRef builder = ctx->ac.builder; LLVMValueRef wa_8888 = NULL; LLVMValueRef half_texel[2]; assert(return_type == TGSI_RETURN_TYPE_SINT || return_type == TGSI_RETURN_TYPE_UINT); if (target == TGSI_TEXTURE_CUBE || target == TGSI_TEXTURE_CUBE_ARRAY) { LLVMValueRef formats; LLVMValueRef data_format; LLVMValueRef wa_formats; formats = LLVMBuildExtractElement(builder, args->resource, ctx->i32_1, ""); data_format = LLVMBuildLShr(builder, formats, LLVMConstInt(ctx->i32, 20, false), ""); data_format = LLVMBuildAnd(builder, data_format, LLVMConstInt(ctx->i32, (1u << 6) - 1, false), ""); wa_8888 = LLVMBuildICmp( builder, LLVMIntEQ, data_format, LLVMConstInt(ctx->i32, V_008F14_IMG_DATA_FORMAT_8_8_8_8, false), ""); uint32_t wa_num_format = return_type == TGSI_RETURN_TYPE_UINT ? S_008F14_NUM_FORMAT_GFX6(V_008F14_IMG_NUM_FORMAT_USCALED) : S_008F14_NUM_FORMAT_GFX6(V_008F14_IMG_NUM_FORMAT_SSCALED); wa_formats = LLVMBuildAnd(builder, formats, LLVMConstInt(ctx->i32, C_008F14_NUM_FORMAT_GFX6, false), ""); wa_formats = LLVMBuildOr(builder, wa_formats, LLVMConstInt(ctx->i32, wa_num_format, false), ""); formats = LLVMBuildSelect(builder, wa_8888, wa_formats, formats, ""); args->resource = LLVMBuildInsertElement( builder, args->resource, formats, ctx->i32_1, ""); } if (target == TGSI_TEXTURE_RECT || target == TGSI_TEXTURE_SHADOWRECT) { assert(!wa_8888); half_texel[0] = half_texel[1] = LLVMConstReal(ctx->f32, -0.5); } else { struct ac_image_args resinfo = {}; struct lp_build_if_state if_ctx; if (wa_8888) { /* Skip the texture size query entirely if we don't need it. */ lp_build_if(&if_ctx, &ctx->gallivm, LLVMBuildNot(builder, wa_8888, "")); } /* Query the texture size. */ resinfo.opcode = ac_image_get_resinfo; resinfo.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target); resinfo.resource = args->resource; resinfo.sampler = args->sampler; resinfo.lod = ctx->ac.i32_0; resinfo.dmask = 0xf; resinfo.attributes = AC_FUNC_ATTR_READNONE; LLVMValueRef texsize = fix_resinfo(ctx, target, ac_build_image_opcode(&ctx->ac, &resinfo)); /* Compute -0.5 / size. */ for (unsigned c = 0; c < 2; c++) { half_texel[c] = LLVMBuildExtractElement(builder, texsize, LLVMConstInt(ctx->i32, c, 0), ""); half_texel[c] = LLVMBuildUIToFP(builder, half_texel[c], ctx->f32, ""); half_texel[c] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1, half_texel[c]); half_texel[c] = LLVMBuildFMul(builder, half_texel[c], LLVMConstReal(ctx->f32, -0.5), ""); } if (wa_8888) { lp_build_endif(&if_ctx); LLVMBasicBlockRef bb[2] = { if_ctx.true_block, if_ctx.entry_block }; for (unsigned c = 0; c < 2; c++) { LLVMValueRef values[2] = { half_texel[c], ctx->ac.f32_0 }; half_texel[c] = ac_build_phi(&ctx->ac, ctx->f32, 2, values, bb); } } } for (unsigned c = 0; c < 2; c++) { LLVMValueRef tmp; tmp = ac_to_float(&ctx->ac, args->coords[c]); tmp = LLVMBuildFAdd(builder, tmp, half_texel[c], ""); args->coords[c] = ac_to_integer(&ctx->ac, tmp); } return wa_8888; } /* The second half of the cube texture 8_8_8_8 integer workaround: adjust the * result after the gather operation. */ static LLVMValueRef si_fix_gather4_integer_result(struct si_shader_context *ctx, LLVMValueRef result, enum tgsi_return_type return_type, LLVMValueRef wa) { LLVMBuilderRef builder = ctx->ac.builder; assert(return_type == TGSI_RETURN_TYPE_SINT || return_type == TGSI_RETURN_TYPE_UINT); for (unsigned chan = 0; chan < 4; ++chan) { LLVMValueRef chanv = LLVMConstInt(ctx->i32, chan, false); LLVMValueRef value; LLVMValueRef wa_value; value = LLVMBuildExtractElement(builder, result, chanv, ""); if (return_type == TGSI_RETURN_TYPE_UINT) wa_value = LLVMBuildFPToUI(builder, value, ctx->i32, ""); else wa_value = LLVMBuildFPToSI(builder, value, ctx->i32, ""); wa_value = ac_to_float(&ctx->ac, wa_value); value = LLVMBuildSelect(builder, wa, wa_value, value, ""); result = LLVMBuildInsertElement(builder, result, value, chanv, ""); } return result; } static void build_tex_intrinsic(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); const struct tgsi_full_instruction *inst = emit_data->inst; unsigned opcode = inst->Instruction.Opcode; unsigned target = inst->Texture.Texture; struct ac_image_args args = {}; int ref_pos = tgsi_util_get_shadow_ref_src_index(target); unsigned chan; bool has_offset = inst->Texture.NumOffsets > 0; LLVMValueRef fmask_ptr = NULL; tex_fetch_ptrs(bld_base, emit_data, &args.resource, &args.sampler, &fmask_ptr); if (target == TGSI_TEXTURE_BUFFER) { LLVMValueRef vindex = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X); unsigned num_channels = util_last_bit(inst->Dst[0].Register.WriteMask); LLVMValueRef result = ac_build_buffer_load_format(&ctx->ac, args.resource, vindex, ctx->i32_0, num_channels, false, true); emit_data->output[emit_data->chan] = ac_build_expand_to_vec4(&ctx->ac, result, num_channels); return; } /* Fetch and project texture coordinates */ args.coords[3] = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_W); for (chan = 0; chan < 3; chan++) { args.coords[chan] = lp_build_emit_fetch(bld_base, inst, 0, chan); if (opcode == TGSI_OPCODE_TXP) args.coords[chan] = ac_build_fdiv(&ctx->ac, args.coords[chan], args.coords[3]); } if (opcode == TGSI_OPCODE_TXP) args.coords[3] = ctx->ac.f32_1; /* Pack offsets. */ if (has_offset && opcode != TGSI_OPCODE_TXF && opcode != TGSI_OPCODE_TXF_LZ) { /* The offsets are six-bit signed integers packed like this: * X=[5:0], Y=[13:8], and Z=[21:16]. */ LLVMValueRef offset[3], pack; assert(inst->Texture.NumOffsets == 1); for (chan = 0; chan < 3; chan++) { offset[chan] = lp_build_emit_fetch_texoffset(bld_base, inst, 0, chan); offset[chan] = LLVMBuildAnd(ctx->ac.builder, offset[chan], LLVMConstInt(ctx->i32, 0x3f, 0), ""); if (chan) offset[chan] = LLVMBuildShl(ctx->ac.builder, offset[chan], LLVMConstInt(ctx->i32, chan*8, 0), ""); } pack = LLVMBuildOr(ctx->ac.builder, offset[0], offset[1], ""); pack = LLVMBuildOr(ctx->ac.builder, pack, offset[2], ""); args.offset = pack; } /* Pack LOD bias value */ if (opcode == TGSI_OPCODE_TXB) args.bias = args.coords[3]; if (opcode == TGSI_OPCODE_TXB2) args.bias = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); /* Pack depth comparison value */ if (tgsi_is_shadow_target(target) && opcode != TGSI_OPCODE_LODQ) { LLVMValueRef z; if (target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { z = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); } else { assert(ref_pos >= 0); z = args.coords[ref_pos]; } /* Section 8.23.1 (Depth Texture Comparison Mode) of the * OpenGL 4.5 spec says: * * "If the texture’s internal format indicates a fixed-point * depth texture, then D_t and D_ref are clamped to the * range [0, 1]; otherwise no clamping is performed." * * TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT, * so the depth comparison value isn't clamped for Z16 and * Z24 anymore. Do it manually here. */ if (ctx->screen->info.chip_class >= VI) { LLVMValueRef upgraded; LLVMValueRef clamped; upgraded = LLVMBuildExtractElement(ctx->ac.builder, args.sampler, LLVMConstInt(ctx->i32, 3, false), ""); upgraded = LLVMBuildLShr(ctx->ac.builder, upgraded, LLVMConstInt(ctx->i32, 29, false), ""); upgraded = LLVMBuildTrunc(ctx->ac.builder, upgraded, ctx->i1, ""); clamped = ac_build_clamp(&ctx->ac, z); z = LLVMBuildSelect(ctx->ac.builder, upgraded, clamped, z, ""); } args.compare = z; } /* Pack user derivatives */ if (opcode == TGSI_OPCODE_TXD) { int param, num_src_deriv_channels, num_dst_deriv_channels; switch (target) { case TGSI_TEXTURE_3D: num_src_deriv_channels = 3; num_dst_deriv_channels = 3; break; case TGSI_TEXTURE_2D: case TGSI_TEXTURE_SHADOW2D: case TGSI_TEXTURE_RECT: case TGSI_TEXTURE_SHADOWRECT: case TGSI_TEXTURE_2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY: num_src_deriv_channels = 2; num_dst_deriv_channels = 2; break; case TGSI_TEXTURE_CUBE: case TGSI_TEXTURE_SHADOWCUBE: case TGSI_TEXTURE_CUBE_ARRAY: case TGSI_TEXTURE_SHADOWCUBE_ARRAY: /* Cube derivatives will be converted to 2D. */ num_src_deriv_channels = 3; num_dst_deriv_channels = 3; break; case TGSI_TEXTURE_1D: case TGSI_TEXTURE_SHADOW1D: case TGSI_TEXTURE_1D_ARRAY: case TGSI_TEXTURE_SHADOW1D_ARRAY: num_src_deriv_channels = 1; /* 1D textures are allocated and used as 2D on GFX9. */ if (ctx->screen->info.chip_class >= GFX9) { num_dst_deriv_channels = 2; } else { num_dst_deriv_channels = 1; } break; default: unreachable("invalid target"); } for (param = 0; param < 2; param++) { for (chan = 0; chan < num_src_deriv_channels; chan++) args.derivs[param * num_dst_deriv_channels + chan] = lp_build_emit_fetch(bld_base, inst, param+1, chan); /* Fill in the rest with zeros. */ for (chan = num_src_deriv_channels; chan < num_dst_deriv_channels; chan++) args.derivs[param * num_dst_deriv_channels + chan] = ctx->ac.f32_0; } } if (target == TGSI_TEXTURE_CUBE || target == TGSI_TEXTURE_CUBE_ARRAY || target == TGSI_TEXTURE_SHADOWCUBE || target == TGSI_TEXTURE_SHADOWCUBE_ARRAY) { ac_prepare_cube_coords(&ctx->ac, opcode == TGSI_OPCODE_TXD, target == TGSI_TEXTURE_CUBE_ARRAY || target == TGSI_TEXTURE_SHADOWCUBE_ARRAY, opcode == TGSI_OPCODE_LODQ, args.coords, args.derivs); } else if (tgsi_is_array_sampler(target) && opcode != TGSI_OPCODE_TXF && opcode != TGSI_OPCODE_TXF_LZ && ctx->screen->info.chip_class <= VI) { unsigned array_coord = target == TGSI_TEXTURE_1D_ARRAY ? 1 : 2; args.coords[array_coord] = ac_build_round(&ctx->ac, args.coords[array_coord]); } /* 1D textures are allocated and used as 2D on GFX9. */ if (ctx->screen->info.chip_class >= GFX9) { LLVMValueRef filler; /* Use 0.5, so that we don't sample the border color. */ if (opcode == TGSI_OPCODE_TXF || opcode == TGSI_OPCODE_TXF_LZ) filler = ctx->i32_0; else filler = LLVMConstReal(ctx->f32, 0.5); if (target == TGSI_TEXTURE_1D || target == TGSI_TEXTURE_SHADOW1D) { args.coords[1] = filler; } else if (target == TGSI_TEXTURE_1D_ARRAY || target == TGSI_TEXTURE_SHADOW1D_ARRAY) { args.coords[2] = args.coords[1]; args.coords[1] = filler; } } /* Pack LOD or sample index */ if (opcode == TGSI_OPCODE_TXL) args.lod = args.coords[3]; else if (opcode == TGSI_OPCODE_TXL2) args.lod = lp_build_emit_fetch(bld_base, inst, 1, TGSI_CHAN_X); else if (opcode == TGSI_OPCODE_TXF) { if (target == TGSI_TEXTURE_2D_MSAA) { /* No LOD, but move sample index into the right place. */ args.coords[2] = args.coords[3]; } else if (target != TGSI_TEXTURE_2D_ARRAY_MSAA) { args.lod = args.coords[3]; } } if (target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA) { ac_apply_fmask_to_sample(&ctx->ac, fmask_ptr, args.coords, target == TGSI_TEXTURE_2D_ARRAY_MSAA); } if (opcode == TGSI_OPCODE_TXF || opcode == TGSI_OPCODE_TXF_LZ) { /* add tex offsets */ if (inst->Texture.NumOffsets) { const struct tgsi_texture_offset *off = inst->TexOffsets; assert(inst->Texture.NumOffsets == 1); switch (target) { case TGSI_TEXTURE_3D: args.coords[2] = LLVMBuildAdd(ctx->ac.builder, args.coords[2], ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleZ], ""); /* fall through */ case TGSI_TEXTURE_2D: case TGSI_TEXTURE_SHADOW2D: case TGSI_TEXTURE_RECT: case TGSI_TEXTURE_SHADOWRECT: case TGSI_TEXTURE_2D_ARRAY: case TGSI_TEXTURE_SHADOW2D_ARRAY: args.coords[1] = LLVMBuildAdd(ctx->ac.builder, args.coords[1], ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleY], ""); /* fall through */ case TGSI_TEXTURE_1D: case TGSI_TEXTURE_SHADOW1D: case TGSI_TEXTURE_1D_ARRAY: case TGSI_TEXTURE_SHADOW1D_ARRAY: args.coords[0] = LLVMBuildAdd(ctx->ac.builder, args.coords[0], ctx->imms[off->Index * TGSI_NUM_CHANNELS + off->SwizzleX], ""); break; /* texture offsets do not apply to other texture targets */ } } } if (opcode == TGSI_OPCODE_TG4) { unsigned gather_comp = 0; /* DMASK was repurposed for GATHER4. 4 components are always * returned and DMASK works like a swizzle - it selects * the component to fetch. The only valid DMASK values are * 1=red, 2=green, 4=blue, 8=alpha. (e.g. 1 returns * (red,red,red,red) etc.) The ISA document doesn't mention * this. */ /* Get the component index from src1.x for Gather4. */ if (!tgsi_is_shadow_target(target)) { LLVMValueRef comp_imm; struct tgsi_src_register src1 = inst->Src[1].Register; assert(src1.File == TGSI_FILE_IMMEDIATE); comp_imm = ctx->imms[src1.Index * TGSI_NUM_CHANNELS + src1.SwizzleX]; gather_comp = LLVMConstIntGetZExtValue(comp_imm); gather_comp = CLAMP(gather_comp, 0, 3); } args.dmask = 1 << gather_comp; } else { args.dmask = 0xf; } args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target); args.unorm = target == TGSI_TEXTURE_RECT || target == TGSI_TEXTURE_SHADOWRECT; args.opcode = ac_image_sample; switch (opcode) { case TGSI_OPCODE_TXF: case TGSI_OPCODE_TXF_LZ: args.opcode = opcode == TGSI_OPCODE_TXF_LZ || target == TGSI_TEXTURE_2D_MSAA || target == TGSI_TEXTURE_2D_ARRAY_MSAA ? ac_image_load : ac_image_load_mip; break; case TGSI_OPCODE_LODQ: args.opcode = ac_image_get_lod; break; case TGSI_OPCODE_TEX: case TGSI_OPCODE_TEX2: case TGSI_OPCODE_TXP: if (ctx->type != PIPE_SHADER_FRAGMENT) args.level_zero = true; break; case TGSI_OPCODE_TEX_LZ: args.level_zero = true; break; case TGSI_OPCODE_TXB: case TGSI_OPCODE_TXB2: assert(ctx->type == PIPE_SHADER_FRAGMENT); break; case TGSI_OPCODE_TXL: case TGSI_OPCODE_TXL2: break; case TGSI_OPCODE_TXD: break; case TGSI_OPCODE_TG4: args.opcode = ac_image_gather4; args.level_zero = true; break; default: assert(0); return; } /* The hardware needs special lowering for Gather4 with integer formats. */ LLVMValueRef gather4_int_result_workaround = NULL; if (ctx->screen->info.chip_class <= VI && opcode == TGSI_OPCODE_TG4) { assert(inst->Texture.ReturnType != TGSI_RETURN_TYPE_UNKNOWN); if (inst->Texture.ReturnType == TGSI_RETURN_TYPE_SINT || inst->Texture.ReturnType == TGSI_RETURN_TYPE_UINT) { gather4_int_result_workaround = si_lower_gather4_integer(ctx, &args, target, inst->Texture.ReturnType); } } args.attributes = AC_FUNC_ATTR_READNONE; LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args); if (gather4_int_result_workaround) { result = si_fix_gather4_integer_result(ctx, result, inst->Texture.ReturnType, gather4_int_result_workaround); } emit_data->output[emit_data->chan] = result; } static void si_llvm_emit_txqs( const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); LLVMValueRef res, samples; LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL; tex_fetch_ptrs(bld_base, emit_data, &res_ptr, &samp_ptr, &fmask_ptr); /* Read the samples from the descriptor directly. */ res = LLVMBuildBitCast(ctx->ac.builder, res_ptr, ctx->v8i32, ""); samples = LLVMBuildExtractElement(ctx->ac.builder, res, LLVMConstInt(ctx->i32, 3, 0), ""); samples = LLVMBuildLShr(ctx->ac.builder, samples, LLVMConstInt(ctx->i32, 16, 0), ""); samples = LLVMBuildAnd(ctx->ac.builder, samples, LLVMConstInt(ctx->i32, 0xf, 0), ""); samples = LLVMBuildShl(ctx->ac.builder, ctx->i32_1, samples, ""); emit_data->output[emit_data->chan] = samples; } static void si_llvm_emit_fbfetch(const struct lp_build_tgsi_action *action, struct lp_build_tgsi_context *bld_base, struct lp_build_emit_data *emit_data) { struct si_shader_context *ctx = si_shader_context(bld_base); struct ac_image_args args = {}; LLVMValueRef ptr, image, fmask; /* Ignore src0, because KHR_blend_func_extended disallows multiple render * targets. */ /* Load the image descriptor. */ STATIC_ASSERT(SI_PS_IMAGE_COLORBUF0 % 2 == 0); ptr = LLVMGetParam(ctx->main_fn, ctx->param_rw_buffers); ptr = LLVMBuildPointerCast(ctx->ac.builder, ptr, ac_array_in_const32_addr_space(ctx->v8i32), ""); image = ac_build_load_to_sgpr(&ctx->ac, ptr, LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0 / 2, 0)); unsigned chan = 0; args.coords[chan++] = si_unpack_param(ctx, SI_PARAM_POS_FIXED_PT, 0, 16); if (!ctx->shader->key.mono.u.ps.fbfetch_is_1D) args.coords[chan++] = si_unpack_param(ctx, SI_PARAM_POS_FIXED_PT, 16, 16); /* Get the current render target layer index. */ if (ctx->shader->key.mono.u.ps.fbfetch_layered) args.coords[chan++] = si_unpack_param(ctx, SI_PARAM_ANCILLARY, 16, 11); if (ctx->shader->key.mono.u.ps.fbfetch_msaa) args.coords[chan++] = si_get_sample_id(ctx); if (ctx->shader->key.mono.u.ps.fbfetch_msaa) { fmask = ac_build_load_to_sgpr(&ctx->ac, ptr, LLVMConstInt(ctx->i32, SI_PS_IMAGE_COLORBUF0_FMASK / 2, 0)); ac_apply_fmask_to_sample(&ctx->ac, fmask, args.coords, ctx->shader->key.mono.u.ps.fbfetch_layered); } args.opcode = ac_image_load; args.resource = image; args.dmask = 0xf; args.attributes = AC_FUNC_ATTR_READNONE; if (ctx->shader->key.mono.u.ps.fbfetch_msaa) args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ? ac_image_2darraymsaa : ac_image_2dmsaa; else if (ctx->shader->key.mono.u.ps.fbfetch_is_1D) args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ? ac_image_1darray : ac_image_1d; else args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ? ac_image_2darray : ac_image_2d; emit_data->output[emit_data->chan] = ac_build_image_opcode(&ctx->ac, &args); } /** * Setup actions for TGSI memory opcode, including texture opcodes. */ void si_shader_context_init_mem(struct si_shader_context *ctx) { struct lp_build_tgsi_context *bld_base = &ctx->bld_base; bld_base->op_actions[TGSI_OPCODE_TEX].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TEX_LZ].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TEX2].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXB].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXB2].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXD].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXF].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXF_LZ].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXL].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXL2].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXP].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXQ].emit = resq_emit; bld_base->op_actions[TGSI_OPCODE_TG4].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_LODQ].emit = build_tex_intrinsic; bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs; bld_base->op_actions[TGSI_OPCODE_FBFETCH].emit = si_llvm_emit_fbfetch; bld_base->op_actions[TGSI_OPCODE_LOAD].emit = load_emit; bld_base->op_actions[TGSI_OPCODE_STORE].emit = store_emit; bld_base->op_actions[TGSI_OPCODE_RESQ].emit = resq_emit; bld_base->op_actions[TGSI_OPCODE_ATOMUADD].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMUADD].intr_name = "add"; bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMXCHG].intr_name = "swap"; bld_base->op_actions[TGSI_OPCODE_ATOMCAS].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMCAS].intr_name = "cmpswap"; bld_base->op_actions[TGSI_OPCODE_ATOMAND].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMAND].intr_name = "and"; bld_base->op_actions[TGSI_OPCODE_ATOMOR].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMOR].intr_name = "or"; bld_base->op_actions[TGSI_OPCODE_ATOMXOR].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMXOR].intr_name = "xor"; bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMUMIN].intr_name = "umin"; bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMUMAX].intr_name = "umax"; bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMIMIN].intr_name = "smin"; bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].emit = atomic_emit; bld_base->op_actions[TGSI_OPCODE_ATOMIMAX].intr_name = "smax"; }