/* * Copyright 2020 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "si_shader_internal.h" #include "si_pipe.h" #include "sid.h" LLVMValueRef si_get_sample_id(struct si_shader_context *ctx) { return si_unpack_param(ctx, ctx->args.ancillary, 8, 4); } static LLVMValueRef load_sample_mask_in(struct ac_shader_abi *abi) { struct si_shader_context *ctx = si_shader_context_from_abi(abi); return ac_to_integer(&ctx->ac, ac_get_arg(&ctx->ac, ctx->args.sample_coverage)); } static LLVMValueRef load_sample_position(struct ac_shader_abi *abi, LLVMValueRef sample_id) { struct si_shader_context *ctx = si_shader_context_from_abi(abi); LLVMValueRef desc = ac_get_arg(&ctx->ac, ctx->rw_buffers); LLVMValueRef buf_index = LLVMConstInt(ctx->ac.i32, SI_PS_CONST_SAMPLE_POSITIONS, 0); LLVMValueRef resource = ac_build_load_to_sgpr(&ctx->ac, desc, buf_index); /* offset = sample_id * 8 (8 = 2 floats containing samplepos.xy) */ LLVMValueRef offset0 = LLVMBuildMul(ctx->ac.builder, sample_id, LLVMConstInt(ctx->ac.i32, 8, 0), ""); LLVMValueRef offset1 = LLVMBuildAdd(ctx->ac.builder, offset0, LLVMConstInt(ctx->ac.i32, 4, 0), ""); LLVMValueRef pos[4] = { si_buffer_load_const(ctx, resource, offset0), si_buffer_load_const(ctx, resource, offset1), LLVMConstReal(ctx->ac.f32, 0), LLVMConstReal(ctx->ac.f32, 0) }; return ac_build_gather_values(&ctx->ac, pos, 4); } static LLVMValueRef si_nir_emit_fbfetch(struct ac_shader_abi *abi) { struct si_shader_context *ctx = si_shader_context_from_abi(abi); struct ac_image_args args = {}; LLVMValueRef ptr, image, fmask; /* Ignore src0, because KHR_blend_func_extended disallows multiple render * targets. */ /* Load the image descriptor. */ STATIC_ASSERT(SI_PS_IMAGE_COLORBUF0 % 2 == 0); ptr = ac_get_arg(&ctx->ac, ctx->rw_buffers); ptr = LLVMBuildPointerCast(ctx->ac.builder, ptr, ac_array_in_const32_addr_space(ctx->ac.v8i32), ""); image = ac_build_load_to_sgpr(&ctx->ac, ptr, LLVMConstInt(ctx->ac.i32, SI_PS_IMAGE_COLORBUF0 / 2, 0)); unsigned chan = 0; args.coords[chan++] = si_unpack_param(ctx, ctx->pos_fixed_pt, 0, 16); if (!ctx->shader->key.mono.u.ps.fbfetch_is_1D) args.coords[chan++] = si_unpack_param(ctx, ctx->pos_fixed_pt, 16, 16); /* Get the current render target layer index. */ if (ctx->shader->key.mono.u.ps.fbfetch_layered) args.coords[chan++] = si_unpack_param(ctx, ctx->args.ancillary, 16, 11); if (ctx->shader->key.mono.u.ps.fbfetch_msaa) args.coords[chan++] = si_get_sample_id(ctx); if (ctx->shader->key.mono.u.ps.fbfetch_msaa && !(ctx->screen->debug_flags & DBG(NO_FMASK))) { fmask = ac_build_load_to_sgpr(&ctx->ac, ptr, LLVMConstInt(ctx->ac.i32, SI_PS_IMAGE_COLORBUF0_FMASK / 2, 0)); ac_apply_fmask_to_sample(&ctx->ac, fmask, args.coords, ctx->shader->key.mono.u.ps.fbfetch_layered); } args.opcode = ac_image_load; args.resource = image; args.dmask = 0xf; args.attributes = AC_FUNC_ATTR_READNONE; if (ctx->shader->key.mono.u.ps.fbfetch_msaa) args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ? ac_image_2darraymsaa : ac_image_2dmsaa; else if (ctx->shader->key.mono.u.ps.fbfetch_is_1D) args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ? ac_image_1darray : ac_image_1d; else args.dim = ctx->shader->key.mono.u.ps.fbfetch_layered ? ac_image_2darray : ac_image_2d; return ac_build_image_opcode(&ctx->ac, &args); } static LLVMValueRef si_build_fs_interp(struct si_shader_context *ctx, unsigned attr_index, unsigned chan, LLVMValueRef prim_mask, LLVMValueRef i, LLVMValueRef j) { if (i || j) { return ac_build_fs_interp(&ctx->ac, LLVMConstInt(ctx->ac.i32, chan, 0), LLVMConstInt(ctx->ac.i32, attr_index, 0), prim_mask, i, j); } return ac_build_fs_interp_mov(&ctx->ac, LLVMConstInt(ctx->ac.i32, 2, 0), /* P0 */ LLVMConstInt(ctx->ac.i32, chan, 0), LLVMConstInt(ctx->ac.i32, attr_index, 0), prim_mask); } /** * Interpolate a fragment shader input. * * @param ctx context * @param input_index index of the input in hardware * @param semantic_name TGSI_SEMANTIC_* * @param semantic_index semantic index * @param num_interp_inputs number of all interpolated inputs (= BCOLOR offset) * @param colors_read_mask color components read (4 bits for each color, 8 bits in total) * @param interp_param interpolation weights (i,j) * @param prim_mask SI_PARAM_PRIM_MASK * @param face SI_PARAM_FRONT_FACE * @param result the return value (4 components) */ static void interp_fs_color(struct si_shader_context *ctx, unsigned input_index, unsigned semantic_index, unsigned num_interp_inputs, unsigned colors_read_mask, LLVMValueRef interp_param, LLVMValueRef prim_mask, LLVMValueRef face, LLVMValueRef result[4]) { LLVMValueRef i = NULL, j = NULL; unsigned chan; /* fs.constant returns the param from the middle vertex, so it's not * really useful for flat shading. It's meant to be used for custom * interpolation (but the intrinsic can't fetch from the other two * vertices). * * Luckily, it doesn't matter, because we rely on the FLAT_SHADE state * to do the right thing. The only reason we use fs.constant is that * fs.interp cannot be used on integers, because they can be equal * to NaN. * * When interp is false we will use fs.constant or for newer llvm, * amdgcn.interp.mov. */ bool interp = interp_param != NULL; if (interp) { interp_param = LLVMBuildBitCast(ctx->ac.builder, interp_param, LLVMVectorType(ctx->ac.f32, 2), ""); i = LLVMBuildExtractElement(ctx->ac.builder, interp_param, ctx->ac.i32_0, ""); j = LLVMBuildExtractElement(ctx->ac.builder, interp_param, ctx->ac.i32_1, ""); } if (ctx->shader->key.part.ps.prolog.color_two_side) { LLVMValueRef is_face_positive; /* If BCOLOR0 is used, BCOLOR1 is at offset "num_inputs + 1", * otherwise it's at offset "num_inputs". */ unsigned back_attr_offset = num_interp_inputs; if (semantic_index == 1 && colors_read_mask & 0xf) back_attr_offset += 1; is_face_positive = LLVMBuildICmp(ctx->ac.builder, LLVMIntNE, face, ctx->ac.i32_0, ""); for (chan = 0; chan < 4; chan++) { LLVMValueRef front, back; front = si_build_fs_interp(ctx, input_index, chan, prim_mask, i, j); back = si_build_fs_interp(ctx, back_attr_offset, chan, prim_mask, i, j); result[chan] = LLVMBuildSelect(ctx->ac.builder, is_face_positive, front, back, ""); } } else { for (chan = 0; chan < 4; chan++) { result[chan] = si_build_fs_interp(ctx, input_index, chan, prim_mask, i, j); } } } static void si_alpha_test(struct si_shader_context *ctx, LLVMValueRef alpha) { if (ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_NEVER) { static LLVMRealPredicate cond_map[PIPE_FUNC_ALWAYS + 1] = { [PIPE_FUNC_LESS] = LLVMRealOLT, [PIPE_FUNC_EQUAL] = LLVMRealOEQ, [PIPE_FUNC_LEQUAL] = LLVMRealOLE, [PIPE_FUNC_GREATER] = LLVMRealOGT, [PIPE_FUNC_NOTEQUAL] = LLVMRealONE, [PIPE_FUNC_GEQUAL] = LLVMRealOGE, }; LLVMRealPredicate cond = cond_map[ctx->shader->key.part.ps.epilog.alpha_func]; assert(cond); LLVMValueRef alpha_ref = LLVMGetParam(ctx->main_fn, SI_PARAM_ALPHA_REF); LLVMValueRef alpha_pass = LLVMBuildFCmp(ctx->ac.builder, cond, alpha, alpha_ref, ""); ac_build_kill_if_false(&ctx->ac, alpha_pass); } else { ac_build_kill_if_false(&ctx->ac, ctx->ac.i1false); } } static LLVMValueRef si_scale_alpha_by_sample_mask(struct si_shader_context *ctx, LLVMValueRef alpha, unsigned samplemask_param) { LLVMValueRef coverage; /* alpha = alpha * popcount(coverage) / SI_NUM_SMOOTH_AA_SAMPLES */ coverage = LLVMGetParam(ctx->main_fn, samplemask_param); coverage = ac_to_integer(&ctx->ac, coverage); coverage = ac_build_intrinsic(&ctx->ac, "llvm.ctpop.i32", ctx->ac.i32, &coverage, 1, AC_FUNC_ATTR_READNONE); coverage = LLVMBuildUIToFP(ctx->ac.builder, coverage, ctx->ac.f32, ""); coverage = LLVMBuildFMul(ctx->ac.builder, coverage, LLVMConstReal(ctx->ac.f32, 1.0 / SI_NUM_SMOOTH_AA_SAMPLES), ""); return LLVMBuildFMul(ctx->ac.builder, alpha, coverage, ""); } struct si_ps_exports { unsigned num; struct ac_export_args args[10]; }; static void si_export_mrt_z(struct si_shader_context *ctx, LLVMValueRef depth, LLVMValueRef stencil, LLVMValueRef samplemask, struct si_ps_exports *exp) { struct ac_export_args args; ac_export_mrt_z(&ctx->ac, depth, stencil, samplemask, &args); memcpy(&exp->args[exp->num++], &args, sizeof(args)); } /* Initialize arguments for the shader export intrinsic */ static void si_llvm_init_ps_export_args(struct si_shader_context *ctx, LLVMValueRef *values, unsigned target, struct ac_export_args *args) { const struct si_shader_key *key = &ctx->shader->key; unsigned col_formats = key->part.ps.epilog.spi_shader_col_format; LLVMValueRef f32undef = LLVMGetUndef(ctx->ac.f32); unsigned spi_shader_col_format; unsigned chan; bool is_int8, is_int10; int cbuf = target - V_008DFC_SQ_EXP_MRT; assert(cbuf >= 0 && cbuf < 8); spi_shader_col_format = (col_formats >> (cbuf * 4)) & 0xf; is_int8 = (key->part.ps.epilog.color_is_int8 >> cbuf) & 0x1; is_int10 = (key->part.ps.epilog.color_is_int10 >> cbuf) & 0x1; /* Default is 0xf. Adjusted below depending on the format. */ args->enabled_channels = 0xf; /* writemask */ /* Specify whether the EXEC mask represents the valid mask */ args->valid_mask = 0; /* Specify whether this is the last export */ args->done = 0; /* Specify the target we are exporting */ args->target = target; args->compr = false; args->out[0] = f32undef; args->out[1] = f32undef; args->out[2] = f32undef; args->out[3] = f32undef; LLVMValueRef (*packf)(struct ac_llvm_context *ctx, LLVMValueRef args[2]) = NULL; LLVMValueRef (*packi)(struct ac_llvm_context *ctx, LLVMValueRef args[2], unsigned bits, bool hi) = NULL; switch (spi_shader_col_format) { case V_028714_SPI_SHADER_ZERO: args->enabled_channels = 0; /* writemask */ args->target = V_008DFC_SQ_EXP_NULL; break; case V_028714_SPI_SHADER_32_R: args->enabled_channels = 1; /* writemask */ args->out[0] = values[0]; break; case V_028714_SPI_SHADER_32_GR: args->enabled_channels = 0x3; /* writemask */ args->out[0] = values[0]; args->out[1] = values[1]; break; case V_028714_SPI_SHADER_32_AR: if (ctx->screen->info.chip_class >= GFX10) { args->enabled_channels = 0x3; /* writemask */ args->out[0] = values[0]; args->out[1] = values[3]; } else { args->enabled_channels = 0x9; /* writemask */ args->out[0] = values[0]; args->out[3] = values[3]; } break; case V_028714_SPI_SHADER_FP16_ABGR: packf = ac_build_cvt_pkrtz_f16; break; case V_028714_SPI_SHADER_UNORM16_ABGR: packf = ac_build_cvt_pknorm_u16; break; case V_028714_SPI_SHADER_SNORM16_ABGR: packf = ac_build_cvt_pknorm_i16; break; case V_028714_SPI_SHADER_UINT16_ABGR: packi = ac_build_cvt_pk_u16; break; case V_028714_SPI_SHADER_SINT16_ABGR: packi = ac_build_cvt_pk_i16; break; case V_028714_SPI_SHADER_32_ABGR: memcpy(&args->out[0], values, sizeof(values[0]) * 4); break; } /* Pack f16 or norm_i16/u16. */ if (packf) { for (chan = 0; chan < 2; chan++) { LLVMValueRef pack_args[2] = { values[2 * chan], values[2 * chan + 1] }; LLVMValueRef packed; packed = packf(&ctx->ac, pack_args); args->out[chan] = ac_to_float(&ctx->ac, packed); } args->compr = 1; /* COMPR flag */ } /* Pack i16/u16. */ if (packi) { for (chan = 0; chan < 2; chan++) { LLVMValueRef pack_args[2] = { ac_to_integer(&ctx->ac, values[2 * chan]), ac_to_integer(&ctx->ac, values[2 * chan + 1]) }; LLVMValueRef packed; packed = packi(&ctx->ac, pack_args, is_int8 ? 8 : is_int10 ? 10 : 16, chan == 1); args->out[chan] = ac_to_float(&ctx->ac, packed); } args->compr = 1; /* COMPR flag */ } } static void si_export_mrt_color(struct si_shader_context *ctx, LLVMValueRef *color, unsigned index, unsigned samplemask_param, bool is_last, struct si_ps_exports *exp) { int i; /* Clamp color */ if (ctx->shader->key.part.ps.epilog.clamp_color) for (i = 0; i < 4; i++) color[i] = ac_build_clamp(&ctx->ac, color[i]); /* Alpha to one */ if (ctx->shader->key.part.ps.epilog.alpha_to_one) color[3] = ctx->ac.f32_1; /* Alpha test */ if (index == 0 && ctx->shader->key.part.ps.epilog.alpha_func != PIPE_FUNC_ALWAYS) si_alpha_test(ctx, color[3]); /* Line & polygon smoothing */ if (ctx->shader->key.part.ps.epilog.poly_line_smoothing) color[3] = si_scale_alpha_by_sample_mask(ctx, color[3], samplemask_param); /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */ if (ctx->shader->key.part.ps.epilog.last_cbuf > 0) { struct ac_export_args args[8]; int c, last = -1; /* Get the export arguments, also find out what the last one is. */ for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) { si_llvm_init_ps_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + c, &args[c]); if (args[c].enabled_channels) last = c; } /* Emit all exports. */ for (c = 0; c <= ctx->shader->key.part.ps.epilog.last_cbuf; c++) { if (is_last && last == c) { args[c].valid_mask = 1; /* whether the EXEC mask is valid */ args[c].done = 1; /* DONE bit */ } else if (!args[c].enabled_channels) continue; /* unnecessary NULL export */ memcpy(&exp->args[exp->num++], &args[c], sizeof(args[c])); } } else { struct ac_export_args args; /* Export */ si_llvm_init_ps_export_args(ctx, color, V_008DFC_SQ_EXP_MRT + index, &args); if (is_last) { args.valid_mask = 1; /* whether the EXEC mask is valid */ args.done = 1; /* DONE bit */ } else if (!args.enabled_channels) return; /* unnecessary NULL export */ memcpy(&exp->args[exp->num++], &args, sizeof(args)); } } static void si_emit_ps_exports(struct si_shader_context *ctx, struct si_ps_exports *exp) { for (unsigned i = 0; i < exp->num; i++) ac_build_export(&ctx->ac, &exp->args[i]); } /** * Return PS outputs in this order: * * v[0:3] = color0.xyzw * v[4:7] = color1.xyzw * ... * vN+0 = Depth * vN+1 = Stencil * vN+2 = SampleMask * vN+3 = SampleMaskIn (used for OpenGL smoothing) * * The alpha-ref SGPR is returned via its original location. */ static void si_llvm_return_fs_outputs(struct ac_shader_abi *abi, unsigned max_outputs, LLVMValueRef *addrs) { struct si_shader_context *ctx = si_shader_context_from_abi(abi); struct si_shader *shader = ctx->shader; struct si_shader_info *info = &shader->selector->info; LLVMBuilderRef builder = ctx->ac.builder; unsigned i, j, first_vgpr, vgpr; LLVMValueRef color[8][4] = {}; LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL; LLVMValueRef ret; if (ctx->postponed_kill) ac_build_kill_if_false(&ctx->ac, LLVMBuildLoad(builder, ctx->postponed_kill, "")); /* Read the output values. */ for (i = 0; i < info->num_outputs; i++) { unsigned semantic_name = info->output_semantic_name[i]; unsigned semantic_index = info->output_semantic_index[i]; switch (semantic_name) { case TGSI_SEMANTIC_COLOR: assert(semantic_index < 8); for (j = 0; j < 4; j++) { LLVMValueRef ptr = addrs[4 * i + j]; LLVMValueRef result = LLVMBuildLoad(builder, ptr, ""); color[semantic_index][j] = result; } break; case TGSI_SEMANTIC_POSITION: depth = LLVMBuildLoad(builder, addrs[4 * i + 0], ""); break; case TGSI_SEMANTIC_STENCIL: stencil = LLVMBuildLoad(builder, addrs[4 * i + 0], ""); break; case TGSI_SEMANTIC_SAMPLEMASK: samplemask = LLVMBuildLoad(builder, addrs[4 * i + 0], ""); break; default: fprintf(stderr, "Warning: GFX6 unhandled fs output type:%d\n", semantic_name); } } /* Fill the return structure. */ ret = ctx->return_value; /* Set SGPRs. */ ret = LLVMBuildInsertValue(builder, ret, ac_to_integer(&ctx->ac, LLVMGetParam(ctx->main_fn, SI_PARAM_ALPHA_REF)), SI_SGPR_ALPHA_REF, ""); /* Set VGPRs */ first_vgpr = vgpr = SI_SGPR_ALPHA_REF + 1; for (i = 0; i < ARRAY_SIZE(color); i++) { if (!color[i][0]) continue; for (j = 0; j < 4; j++) ret = LLVMBuildInsertValue(builder, ret, color[i][j], vgpr++, ""); } if (depth) ret = LLVMBuildInsertValue(builder, ret, depth, vgpr++, ""); if (stencil) ret = LLVMBuildInsertValue(builder, ret, stencil, vgpr++, ""); if (samplemask) ret = LLVMBuildInsertValue(builder, ret, samplemask, vgpr++, ""); /* Add the input sample mask for smoothing at the end. */ if (vgpr < first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC) vgpr = first_vgpr + PS_EPILOG_SAMPLEMASK_MIN_LOC; ret = LLVMBuildInsertValue(builder, ret, LLVMGetParam(ctx->main_fn, SI_PARAM_SAMPLE_COVERAGE), vgpr++, ""); ctx->return_value = ret; } static void si_llvm_emit_polygon_stipple(struct si_shader_context *ctx, LLVMValueRef param_rw_buffers, struct ac_arg param_pos_fixed_pt) { LLVMBuilderRef builder = ctx->ac.builder; LLVMValueRef slot, desc, offset, row, bit, address[2]; /* Use the fixed-point gl_FragCoord input. * Since the stipple pattern is 32x32 and it repeats, just get 5 bits * per coordinate to get the repeating effect. */ address[0] = si_unpack_param(ctx, param_pos_fixed_pt, 0, 5); address[1] = si_unpack_param(ctx, param_pos_fixed_pt, 16, 5); /* Load the buffer descriptor. */ slot = LLVMConstInt(ctx->ac.i32, SI_PS_CONST_POLY_STIPPLE, 0); desc = ac_build_load_to_sgpr(&ctx->ac, param_rw_buffers, slot); /* The stipple pattern is 32x32, each row has 32 bits. */ offset = LLVMBuildMul(builder, address[1], LLVMConstInt(ctx->ac.i32, 4, 0), ""); row = si_buffer_load_const(ctx, desc, offset); row = ac_to_integer(&ctx->ac, row); bit = LLVMBuildLShr(builder, row, address[0], ""); bit = LLVMBuildTrunc(builder, bit, ctx->ac.i1, ""); ac_build_kill_if_false(&ctx->ac, bit); } /** * Build the pixel shader prolog function. This handles: * - two-side color selection and interpolation * - overriding interpolation parameters for the API PS * - polygon stippling * * All preloaded SGPRs and VGPRs are passed through unmodified unless they are * overriden by other states. (e.g. per-sample interpolation) * Interpolated colors are stored after the preloaded VGPRs. */ void si_llvm_build_ps_prolog(struct si_shader_context *ctx, union si_shader_part_key *key) { LLVMValueRef ret, func; int num_returns, i, num_color_channels; memset(&ctx->args, 0, sizeof(ctx->args)); /* Declare inputs. */ LLVMTypeRef return_types[AC_MAX_ARGS]; num_returns = 0; num_color_channels = util_bitcount(key->ps_prolog.colors_read); assert(key->ps_prolog.num_input_sgprs + key->ps_prolog.num_input_vgprs + num_color_channels <= AC_MAX_ARGS); for (i = 0; i < key->ps_prolog.num_input_sgprs; i++) { ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, NULL); return_types[num_returns++] = ctx->ac.i32; } struct ac_arg pos_fixed_pt; struct ac_arg ancillary; struct ac_arg param_sample_mask; for (i = 0; i < key->ps_prolog.num_input_vgprs; i++) { struct ac_arg *arg = NULL; if (i == key->ps_prolog.ancillary_vgpr_index) { arg = &ancillary; } else if (i == key->ps_prolog.ancillary_vgpr_index + 1) { arg = ¶m_sample_mask; } else if (i == key->ps_prolog.num_input_vgprs - 1) { /* POS_FIXED_PT is always last. */ arg = &pos_fixed_pt; } ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, arg); return_types[num_returns++] = ctx->ac.f32; } /* Declare outputs (same as inputs + add colors if needed) */ for (i = 0; i < num_color_channels; i++) return_types[num_returns++] = ctx->ac.f32; /* Create the function. */ si_llvm_create_func(ctx, "ps_prolog", return_types, num_returns, 0); func = ctx->main_fn; /* Copy inputs to outputs. This should be no-op, as the registers match, * but it will prevent the compiler from overwriting them unintentionally. */ ret = ctx->return_value; for (i = 0; i < ctx->args.arg_count; i++) { LLVMValueRef p = LLVMGetParam(func, i); ret = LLVMBuildInsertValue(ctx->ac.builder, ret, p, i, ""); } /* Polygon stippling. */ if (key->ps_prolog.states.poly_stipple) { LLVMValueRef list = si_prolog_get_rw_buffers(ctx); si_llvm_emit_polygon_stipple(ctx, list, pos_fixed_pt); } if (key->ps_prolog.states.bc_optimize_for_persp || key->ps_prolog.states.bc_optimize_for_linear) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef center[2], centroid[2], tmp, bc_optimize; /* The shader should do: if (PRIM_MASK[31]) CENTROID = CENTER; * The hw doesn't compute CENTROID if the whole wave only * contains fully-covered quads. * * PRIM_MASK is after user SGPRs. */ bc_optimize = LLVMGetParam(func, SI_PS_NUM_USER_SGPR); bc_optimize = LLVMBuildLShr(ctx->ac.builder, bc_optimize, LLVMConstInt(ctx->ac.i32, 31, 0), ""); bc_optimize = LLVMBuildTrunc(ctx->ac.builder, bc_optimize, ctx->ac.i1, ""); if (key->ps_prolog.states.bc_optimize_for_persp) { /* Read PERSP_CENTER. */ for (i = 0; i < 2; i++) center[i] = LLVMGetParam(func, base + 2 + i); /* Read PERSP_CENTROID. */ for (i = 0; i < 2; i++) centroid[i] = LLVMGetParam(func, base + 4 + i); /* Select PERSP_CENTROID. */ for (i = 0; i < 2; i++) { tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize, center[i], centroid[i], ""); ret = LLVMBuildInsertValue(ctx->ac.builder, ret, tmp, base + 4 + i, ""); } } if (key->ps_prolog.states.bc_optimize_for_linear) { /* Read LINEAR_CENTER. */ for (i = 0; i < 2; i++) center[i] = LLVMGetParam(func, base + 8 + i); /* Read LINEAR_CENTROID. */ for (i = 0; i < 2; i++) centroid[i] = LLVMGetParam(func, base + 10 + i); /* Select LINEAR_CENTROID. */ for (i = 0; i < 2; i++) { tmp = LLVMBuildSelect(ctx->ac.builder, bc_optimize, center[i], centroid[i], ""); ret = LLVMBuildInsertValue(ctx->ac.builder, ret, tmp, base + 10 + i, ""); } } } /* Force per-sample interpolation. */ if (key->ps_prolog.states.force_persp_sample_interp) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef persp_sample[2]; /* Read PERSP_SAMPLE. */ for (i = 0; i < 2; i++) persp_sample[i] = LLVMGetParam(func, base + i); /* Overwrite PERSP_CENTER. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(ctx->ac.builder, ret, persp_sample[i], base + 2 + i, ""); /* Overwrite PERSP_CENTROID. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(ctx->ac.builder, ret, persp_sample[i], base + 4 + i, ""); } if (key->ps_prolog.states.force_linear_sample_interp) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef linear_sample[2]; /* Read LINEAR_SAMPLE. */ for (i = 0; i < 2; i++) linear_sample[i] = LLVMGetParam(func, base + 6 + i); /* Overwrite LINEAR_CENTER. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(ctx->ac.builder, ret, linear_sample[i], base + 8 + i, ""); /* Overwrite LINEAR_CENTROID. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(ctx->ac.builder, ret, linear_sample[i], base + 10 + i, ""); } /* Force center interpolation. */ if (key->ps_prolog.states.force_persp_center_interp) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef persp_center[2]; /* Read PERSP_CENTER. */ for (i = 0; i < 2; i++) persp_center[i] = LLVMGetParam(func, base + 2 + i); /* Overwrite PERSP_SAMPLE. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(ctx->ac.builder, ret, persp_center[i], base + i, ""); /* Overwrite PERSP_CENTROID. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(ctx->ac.builder, ret, persp_center[i], base + 4 + i, ""); } if (key->ps_prolog.states.force_linear_center_interp) { unsigned i, base = key->ps_prolog.num_input_sgprs; LLVMValueRef linear_center[2]; /* Read LINEAR_CENTER. */ for (i = 0; i < 2; i++) linear_center[i] = LLVMGetParam(func, base + 8 + i); /* Overwrite LINEAR_SAMPLE. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(ctx->ac.builder, ret, linear_center[i], base + 6 + i, ""); /* Overwrite LINEAR_CENTROID. */ for (i = 0; i < 2; i++) ret = LLVMBuildInsertValue(ctx->ac.builder, ret, linear_center[i], base + 10 + i, ""); } /* Interpolate colors. */ unsigned color_out_idx = 0; for (i = 0; i < 2; i++) { unsigned writemask = (key->ps_prolog.colors_read >> (i * 4)) & 0xf; unsigned face_vgpr = key->ps_prolog.num_input_sgprs + key->ps_prolog.face_vgpr_index; LLVMValueRef interp[2], color[4]; LLVMValueRef interp_ij = NULL, prim_mask = NULL, face = NULL; if (!writemask) continue; /* If the interpolation qualifier is not CONSTANT (-1). */ if (key->ps_prolog.color_interp_vgpr_index[i] != -1) { unsigned interp_vgpr = key->ps_prolog.num_input_sgprs + key->ps_prolog.color_interp_vgpr_index[i]; /* Get the (i,j) updated by bc_optimize handling. */ interp[0] = LLVMBuildExtractValue(ctx->ac.builder, ret, interp_vgpr, ""); interp[1] = LLVMBuildExtractValue(ctx->ac.builder, ret, interp_vgpr + 1, ""); interp_ij = ac_build_gather_values(&ctx->ac, interp, 2); } /* Use the absolute location of the input. */ prim_mask = LLVMGetParam(func, SI_PS_NUM_USER_SGPR); if (key->ps_prolog.states.color_two_side) { face = LLVMGetParam(func, face_vgpr); face = ac_to_integer(&ctx->ac, face); } interp_fs_color(ctx, key->ps_prolog.color_attr_index[i], i, key->ps_prolog.num_interp_inputs, key->ps_prolog.colors_read, interp_ij, prim_mask, face, color); while (writemask) { unsigned chan = u_bit_scan(&writemask); ret = LLVMBuildInsertValue(ctx->ac.builder, ret, color[chan], ctx->args.arg_count + color_out_idx++, ""); } } /* Section 15.2.2 (Shader Inputs) of the OpenGL 4.5 (Core Profile) spec * says: * * "When per-sample shading is active due to the use of a fragment * input qualified by sample or due to the use of the gl_SampleID * or gl_SamplePosition variables, only the bit for the current * sample is set in gl_SampleMaskIn. When state specifies multiple * fragment shader invocations for a given fragment, the sample * mask for any single fragment shader invocation may specify a * subset of the covered samples for the fragment. In this case, * the bit corresponding to each covered sample will be set in * exactly one fragment shader invocation." * * The samplemask loaded by hardware is always the coverage of the * entire pixel/fragment, so mask bits out based on the sample ID. */ if (key->ps_prolog.states.samplemask_log_ps_iter) { /* The bit pattern matches that used by fixed function fragment * processing. */ static const uint16_t ps_iter_masks[] = { 0xffff, /* not used */ 0x5555, 0x1111, 0x0101, 0x0001, }; assert(key->ps_prolog.states.samplemask_log_ps_iter < ARRAY_SIZE(ps_iter_masks)); uint32_t ps_iter_mask = ps_iter_masks[key->ps_prolog.states.samplemask_log_ps_iter]; LLVMValueRef sampleid = si_unpack_param(ctx, ancillary, 8, 4); LLVMValueRef samplemask = ac_get_arg(&ctx->ac, param_sample_mask); samplemask = ac_to_integer(&ctx->ac, samplemask); samplemask = LLVMBuildAnd( ctx->ac.builder, samplemask, LLVMBuildShl(ctx->ac.builder, LLVMConstInt(ctx->ac.i32, ps_iter_mask, false), sampleid, ""), ""); samplemask = ac_to_float(&ctx->ac, samplemask); ret = LLVMBuildInsertValue(ctx->ac.builder, ret, samplemask, param_sample_mask.arg_index, ""); } /* Tell LLVM to insert WQM instruction sequence when needed. */ if (key->ps_prolog.wqm) { LLVMAddTargetDependentFunctionAttr(func, "amdgpu-ps-wqm-outputs", ""); } si_llvm_build_ret(ctx, ret); } /** * Build the pixel shader epilog function. This handles everything that must be * emulated for pixel shader exports. (alpha-test, format conversions, etc) */ void si_llvm_build_ps_epilog(struct si_shader_context *ctx, union si_shader_part_key *key) { LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL; int i; struct si_ps_exports exp = {}; memset(&ctx->args, 0, sizeof(ctx->args)); /* Declare input SGPRs. */ ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->rw_buffers); ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->bindless_samplers_and_images); ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->const_and_shader_buffers); ac_add_arg(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_INT, &ctx->samplers_and_images); si_add_arg_checked(&ctx->args, AC_ARG_SGPR, 1, AC_ARG_FLOAT, NULL, SI_PARAM_ALPHA_REF); /* Declare input VGPRs. */ unsigned required_num_params = ctx->args.num_sgprs_used + util_bitcount(key->ps_epilog.colors_written) * 4 + key->ps_epilog.writes_z + key->ps_epilog.writes_stencil + key->ps_epilog.writes_samplemask; required_num_params = MAX2(required_num_params, ctx->args.num_sgprs_used + PS_EPILOG_SAMPLEMASK_MIN_LOC + 1); while (ctx->args.arg_count < required_num_params) ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_FLOAT, NULL); /* Create the function. */ si_llvm_create_func(ctx, "ps_epilog", NULL, 0, 0); /* Disable elimination of unused inputs. */ ac_llvm_add_target_dep_function_attr(ctx->main_fn, "InitialPSInputAddr", 0xffffff); /* Process colors. */ unsigned vgpr = ctx->args.num_sgprs_used; unsigned colors_written = key->ps_epilog.colors_written; int last_color_export = -1; /* Find the last color export. */ if (!key->ps_epilog.writes_z && !key->ps_epilog.writes_stencil && !key->ps_epilog.writes_samplemask) { unsigned spi_format = key->ps_epilog.states.spi_shader_col_format; /* If last_cbuf > 0, FS_COLOR0_WRITES_ALL_CBUFS is true. */ if (colors_written == 0x1 && key->ps_epilog.states.last_cbuf > 0) { /* Just set this if any of the colorbuffers are enabled. */ if (spi_format & ((1ull << (4 * (key->ps_epilog.states.last_cbuf + 1))) - 1)) last_color_export = 0; } else { for (i = 0; i < 8; i++) if (colors_written & (1 << i) && (spi_format >> (i * 4)) & 0xf) last_color_export = i; } } while (colors_written) { LLVMValueRef color[4]; int mrt = u_bit_scan(&colors_written); for (i = 0; i < 4; i++) color[i] = LLVMGetParam(ctx->main_fn, vgpr++); si_export_mrt_color(ctx, color, mrt, ctx->args.arg_count - 1, mrt == last_color_export, &exp); } /* Process depth, stencil, samplemask. */ if (key->ps_epilog.writes_z) depth = LLVMGetParam(ctx->main_fn, vgpr++); if (key->ps_epilog.writes_stencil) stencil = LLVMGetParam(ctx->main_fn, vgpr++); if (key->ps_epilog.writes_samplemask) samplemask = LLVMGetParam(ctx->main_fn, vgpr++); if (depth || stencil || samplemask) si_export_mrt_z(ctx, depth, stencil, samplemask, &exp); else if (last_color_export == -1) ac_build_export_null(&ctx->ac); if (exp.num) si_emit_ps_exports(ctx, &exp); /* Compile. */ LLVMBuildRetVoid(ctx->ac.builder); } void si_llvm_build_monolithic_ps(struct si_shader_context *ctx, struct si_shader *shader) { LLVMValueRef parts[3]; unsigned num_parts = 0, main_index; union si_shader_part_key prolog_key; si_get_ps_prolog_key(shader, &prolog_key, false); if (si_need_ps_prolog(&prolog_key)) { si_llvm_build_ps_prolog(ctx, &prolog_key); parts[num_parts++] = ctx->main_fn; } main_index = num_parts; parts[num_parts++] = ctx->main_fn; union si_shader_part_key epilog_key; si_get_ps_epilog_key(shader, &epilog_key); si_llvm_build_ps_epilog(ctx, &epilog_key); parts[num_parts++] = ctx->main_fn; si_build_wrapper_function(ctx, parts, num_parts, main_index, 0); } void si_llvm_init_ps_callbacks(struct si_shader_context *ctx) { ctx->abi.emit_outputs = si_llvm_return_fs_outputs; ctx->abi.load_sample_position = load_sample_position; ctx->abi.load_sample_mask_in = load_sample_mask_in; ctx->abi.emit_fbfetch = si_nir_emit_fbfetch; }