/* * Copyright 2012 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Christian König */ #include "../radeon/r600_cs.h" #include "util/u_memory.h" #include "si_pipe.h" #include "sid.h" #define NUMBER_OF_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *)) void si_pm4_cmd_begin(struct si_pm4_state *state, unsigned opcode) { state->last_opcode = opcode; state->last_pm4 = state->ndw++; } void si_pm4_cmd_add(struct si_pm4_state *state, uint32_t dw) { state->pm4[state->ndw++] = dw; } void si_pm4_cmd_end(struct si_pm4_state *state, bool predicate) { unsigned count; count = state->ndw - state->last_pm4 - 2; state->pm4[state->last_pm4] = PKT3(state->last_opcode, count, predicate) | PKT3_SHADER_TYPE_S(state->compute_pkt); assert(state->ndw <= SI_PM4_MAX_DW); } void si_pm4_set_reg(struct si_pm4_state *state, unsigned reg, uint32_t val) { unsigned opcode; if (reg >= SI_CONFIG_REG_OFFSET && reg < SI_CONFIG_REG_END) { opcode = PKT3_SET_CONFIG_REG; reg -= SI_CONFIG_REG_OFFSET; } else if (reg >= SI_SH_REG_OFFSET && reg < SI_SH_REG_END) { opcode = PKT3_SET_SH_REG; reg -= SI_SH_REG_OFFSET; } else if (reg >= SI_CONTEXT_REG_OFFSET && reg < SI_CONTEXT_REG_END) { opcode = PKT3_SET_CONTEXT_REG; reg -= SI_CONTEXT_REG_OFFSET; } else if (reg >= CIK_UCONFIG_REG_OFFSET && reg < CIK_UCONFIG_REG_END) { opcode = PKT3_SET_UCONFIG_REG; reg -= CIK_UCONFIG_REG_OFFSET; } else { R600_ERR("Invalid register offset %08x!\n", reg); return; } reg >>= 2; if (opcode != state->last_opcode || reg != (state->last_reg + 1)) { si_pm4_cmd_begin(state, opcode); si_pm4_cmd_add(state, reg); } state->last_reg = reg; si_pm4_cmd_add(state, val); si_pm4_cmd_end(state, false); } void si_pm4_add_bo(struct si_pm4_state *state, struct r600_resource *bo, enum radeon_bo_usage usage) { unsigned idx = state->nbo++; assert(idx < SI_PM4_MAX_BO); r600_resource_reference(&state->bo[idx], bo); state->bo_usage[idx] = usage; } void si_pm4_sh_data_begin(struct si_pm4_state *state) { si_pm4_cmd_begin(state, PKT3_NOP); } void si_pm4_sh_data_add(struct si_pm4_state *state, uint32_t dw) { si_pm4_cmd_add(state, dw); } void si_pm4_sh_data_end(struct si_pm4_state *state, unsigned base, unsigned idx) { unsigned offs = state->last_pm4 + 1; unsigned reg = base + idx * 4; /* Bail if no data was added */ if (state->ndw == offs) { state->ndw--; return; } si_pm4_cmd_end(state, false); si_pm4_cmd_begin(state, PKT3_SET_SH_REG_OFFSET); si_pm4_cmd_add(state, (reg - SI_SH_REG_OFFSET) >> 2); state->relocs[state->nrelocs++] = state->ndw; si_pm4_cmd_add(state, offs << 2); si_pm4_cmd_add(state, 0); si_pm4_cmd_end(state, false); } void si_pm4_inval_shader_cache(struct si_pm4_state *state) { state->cp_coher_cntl |= S_0085F0_SH_ICACHE_ACTION_ENA(1); state->cp_coher_cntl |= S_0085F0_SH_KCACHE_ACTION_ENA(1); } void si_pm4_inval_texture_cache(struct si_pm4_state *state) { state->cp_coher_cntl |= S_0085F0_TC_ACTION_ENA(1); state->cp_coher_cntl |= S_0085F0_TCL1_ACTION_ENA(1); } void si_pm4_free_state(struct si_context *sctx, struct si_pm4_state *state, unsigned idx) { if (state == NULL) return; if (idx != ~0 && sctx->emitted.array[idx] == state) { sctx->emitted.array[idx] = NULL; } for (int i = 0; i < state->nbo; ++i) { r600_resource_reference(&state->bo[i], NULL); } FREE(state); } struct si_pm4_state * si_pm4_alloc_state(struct si_context *sctx) { struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state); if (pm4 == NULL) return NULL; pm4->chip_class = sctx->b.chip_class; return pm4; } uint32_t si_pm4_sync_flags(struct si_context *sctx) { uint32_t cp_coher_cntl = 0; for (int i = 0; i < NUMBER_OF_STATES; ++i) { struct si_pm4_state *state = sctx->queued.array[i]; if (!state || sctx->emitted.array[i] == state) continue; cp_coher_cntl |= state->cp_coher_cntl; } return cp_coher_cntl; } unsigned si_pm4_dirty_dw(struct si_context *sctx) { unsigned count = 0; for (int i = 0; i < NUMBER_OF_STATES; ++i) { struct si_pm4_state *state = sctx->queued.array[i]; if (!state || sctx->emitted.array[i] == state) continue; count += state->ndw; #if SI_TRACE_CS /* for tracing each states */ if (sctx->screen->b.trace_bo) { count += SI_TRACE_CS_DWORDS; } #endif } return count; } void si_pm4_emit(struct si_context *sctx, struct si_pm4_state *state) { struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs; for (int i = 0; i < state->nbo; ++i) { r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, state->bo[i], state->bo_usage[i]); } memcpy(&cs->buf[cs->cdw], state->pm4, state->ndw * 4); for (int i = 0; i < state->nrelocs; ++i) { cs->buf[cs->cdw + state->relocs[i]] += cs->cdw << 2; } cs->cdw += state->ndw; #if SI_TRACE_CS if (sctx->screen->b.trace_bo) { si_trace_emit(sctx); } #endif } void si_pm4_emit_dirty(struct si_context *sctx) { for (int i = 0; i < NUMBER_OF_STATES; ++i) { struct si_pm4_state *state = sctx->queued.array[i]; if (!state || sctx->emitted.array[i] == state) continue; assert(state != sctx->queued.named.init); si_pm4_emit(sctx, state); sctx->emitted.array[i] = state; } } void si_pm4_reset_emitted(struct si_context *sctx) { memset(&sctx->emitted, 0, sizeof(sctx->emitted)); } a id='n94' href='#n94'>94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 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/*
 * Copyright © 2017 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * on the rights to use, copy, modify, merge, publish, distribute, sub
 * license, and/or sell copies of the Software, and to permit persons to whom
 * the Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
 * USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#include <stdio.h>
#include <errno.h>

#ifdef HAVE_VALGRIND
#include <valgrind.h>
#include <memcheck.h>
#define VG(x) x
#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
#else
#define VG(x)
#endif

#include "pipe/p_defines.h"
#include "pipe/p_state.h"
#include "pipe/p_context.h"
#include "pipe/p_screen.h"
#include "util/u_inlines.h"
#include "util/u_transfer.h"
#include "i915_drm.h"
#include "intel/compiler/brw_compiler.h"
#include "intel/common/gen_l3_config.h"
#include "intel/common/gen_sample_positions.h"
#include "iris_batch.h"
#include "iris_context.h"
#include "iris_pipe.h"
#include "iris_resource.h"

#define __gen_address_type struct iris_address
#define __gen_user_data struct iris_batch

#define ARRAY_BYTES(x) (sizeof(uint32_t) * ARRAY_SIZE(x))

static uint64_t
__gen_combine_address(struct iris_batch *batch, void *location,
                      struct iris_address addr, uint32_t delta)
{
   if (addr.bo == NULL)
      return addr.offset + delta;

   return iris_batch_reloc(batch, location - batch->cmdbuf.map, addr.bo,
                           addr.offset + delta, addr.reloc_flags);
}

#define __genxml_cmd_length(cmd) cmd ## _length
#define __genxml_cmd_length_bias(cmd) cmd ## _length_bias
#define __genxml_cmd_header(cmd) cmd ## _header
#define __genxml_cmd_pack(cmd) cmd ## _pack

static void *
get_command_space(struct iris_batch *batch, unsigned bytes)
{
   iris_require_command_space(batch, bytes);
   void *map = batch->cmdbuf.map_next;
   batch->cmdbuf.map_next += bytes;
   return map;
}

#define _iris_pack_command(batch, cmd, dst, name)                 \
   for (struct cmd name = { __genxml_cmd_header(cmd) },           \
        *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
        ({ __genxml_cmd_pack(cmd)(batch, (void *)_dst, &name);    \
           _dst = NULL;                                           \
           }))

#define iris_pack_command(cmd, dst, name) \
   _iris_pack_command(NULL, cmd, dst, name)

#define iris_pack_state(cmd, dst, name)                           \
   for (struct cmd name = {},                                     \
        *_dst = (void *)(dst); __builtin_expect(_dst != NULL, 1); \
        __genxml_cmd_pack(cmd)(NULL, (void *)_dst, &name),        \
        _dst = NULL)

#define iris_emit_cmd(batch, cmd, name) \
   _iris_pack_command(batch, cmd, get_command_space(batch, 4 * __genxml_cmd_length(cmd)), name)

#define iris_emit_merge(batch, dwords0, dwords1, num_dwords)   \
   do {                                                        \
      uint32_t *dw = get_command_space(batch, 4 * num_dwords); \
      for (uint32_t i = 0; i < num_dwords; i++)                \
         dw[i] = (dwords0)[i] | (dwords1)[i];                  \
      VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, num_dwords));       \
   } while (0)

#define iris_emit_with_addr(batch, dwords, num_dw, addr_field, addr)    \
   do {                                                                 \
      STATIC_ASSERT((GENX(addr_field) % 64) == 0);                      \
      assert(num_dw <= ARRAY_SIZE(dwords));                             \
      int addr_idx = GENX(addr_field) / 32;                             \
      uint32_t *dw = get_command_space(batch, 4 * num_dw);              \
      for (uint32_t i = 0; i < addr_idx; i++) {                         \
         dw[i] = (dwords)[i];                                           \
      }                                                                 \
      uint64_t *qw = (uint64_t *) &dw[addr_idx];                        \
      *qw = iris_batch_reloc(batch, (void *)qw - batch->cmdbuf.map,     \
                             addr.bo,                                   \
                             addr.offset + (dwords)[addr_idx + 1],      \
                             addr.reloc_flags);                         \
      for (uint32_t i = addr_idx + 1; i < num_dw; i++) {                \
         dw[i] = (dwords)[i];                                           \
      }                                                                 \
      VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, num_dw * 4));                \
   } while (0)

#include "genxml/genX_pack.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_bits.h"

#define MOCS_WB (2 << 1)

UNUSED static void pipe_asserts()
{
#define PIPE_ASSERT(x) STATIC_ASSERT((int)x)

   /* pipe_logicop happens to match the hardware. */
   PIPE_ASSERT(PIPE_LOGICOP_CLEAR == LOGICOP_CLEAR);
   PIPE_ASSERT(PIPE_LOGICOP_NOR == LOGICOP_NOR);
   PIPE_ASSERT(PIPE_LOGICOP_AND_INVERTED == LOGICOP_AND_INVERTED);
   PIPE_ASSERT(PIPE_LOGICOP_COPY_INVERTED == LOGICOP_COPY_INVERTED);
   PIPE_ASSERT(PIPE_LOGICOP_AND_REVERSE == LOGICOP_AND_REVERSE);
   PIPE_ASSERT(PIPE_LOGICOP_INVERT == LOGICOP_INVERT);
   PIPE_ASSERT(PIPE_LOGICOP_XOR == LOGICOP_XOR);
   PIPE_ASSERT(PIPE_LOGICOP_NAND == LOGICOP_NAND);
   PIPE_ASSERT(PIPE_LOGICOP_AND == LOGICOP_AND);
   PIPE_ASSERT(PIPE_LOGICOP_EQUIV == LOGICOP_EQUIV);
   PIPE_ASSERT(PIPE_LOGICOP_NOOP == LOGICOP_NOOP);
   PIPE_ASSERT(PIPE_LOGICOP_OR_INVERTED == LOGICOP_OR_INVERTED);
   PIPE_ASSERT(PIPE_LOGICOP_COPY == LOGICOP_COPY);
   PIPE_ASSERT(PIPE_LOGICOP_OR_REVERSE == LOGICOP_OR_REVERSE);
   PIPE_ASSERT(PIPE_LOGICOP_OR == LOGICOP_OR);
   PIPE_ASSERT(PIPE_LOGICOP_SET == LOGICOP_SET);

   /* pipe_blend_func happens to match the hardware. */
   PIPE_ASSERT(PIPE_BLENDFACTOR_ONE == BLENDFACTOR_ONE);
   PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_COLOR == BLENDFACTOR_SRC_COLOR);
   PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA == BLENDFACTOR_SRC_ALPHA);
   PIPE_ASSERT(PIPE_BLENDFACTOR_DST_ALPHA == BLENDFACTOR_DST_ALPHA);
   PIPE_ASSERT(PIPE_BLENDFACTOR_DST_COLOR == BLENDFACTOR_DST_COLOR);
   PIPE_ASSERT(PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE == BLENDFACTOR_SRC_ALPHA_SATURATE);
   PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_COLOR == BLENDFACTOR_CONST_COLOR);
   PIPE_ASSERT(PIPE_BLENDFACTOR_CONST_ALPHA == BLENDFACTOR_CONST_ALPHA);
   PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_COLOR == BLENDFACTOR_SRC1_COLOR);
   PIPE_ASSERT(PIPE_BLENDFACTOR_SRC1_ALPHA == BLENDFACTOR_SRC1_ALPHA);
   PIPE_ASSERT(PIPE_BLENDFACTOR_ZERO == BLENDFACTOR_ZERO);
   PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_COLOR == BLENDFACTOR_INV_SRC_COLOR);
   PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC_ALPHA == BLENDFACTOR_INV_SRC_ALPHA);
   PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_ALPHA == BLENDFACTOR_INV_DST_ALPHA);
   PIPE_ASSERT(PIPE_BLENDFACTOR_INV_DST_COLOR == BLENDFACTOR_INV_DST_COLOR);
   PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_COLOR == BLENDFACTOR_INV_CONST_COLOR);
   PIPE_ASSERT(PIPE_BLENDFACTOR_INV_CONST_ALPHA == BLENDFACTOR_INV_CONST_ALPHA);
   PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_COLOR == BLENDFACTOR_INV_SRC1_COLOR);
   PIPE_ASSERT(PIPE_BLENDFACTOR_INV_SRC1_ALPHA == BLENDFACTOR_INV_SRC1_ALPHA);

   /* pipe_blend_func happens to match the hardware. */
   PIPE_ASSERT(PIPE_BLEND_ADD == BLENDFUNCTION_ADD);
   PIPE_ASSERT(PIPE_BLEND_SUBTRACT == BLENDFUNCTION_SUBTRACT);
   PIPE_ASSERT(PIPE_BLEND_REVERSE_SUBTRACT == BLENDFUNCTION_REVERSE_SUBTRACT);
   PIPE_ASSERT(PIPE_BLEND_MIN == BLENDFUNCTION_MIN);
   PIPE_ASSERT(PIPE_BLEND_MAX == BLENDFUNCTION_MAX);

   /* pipe_stencil_op happens to match the hardware. */
   PIPE_ASSERT(PIPE_STENCIL_OP_KEEP == STENCILOP_KEEP);
   PIPE_ASSERT(PIPE_STENCIL_OP_ZERO == STENCILOP_ZERO);
   PIPE_ASSERT(PIPE_STENCIL_OP_REPLACE == STENCILOP_REPLACE);
   PIPE_ASSERT(PIPE_STENCIL_OP_INCR == STENCILOP_INCRSAT);
   PIPE_ASSERT(PIPE_STENCIL_OP_DECR == STENCILOP_DECRSAT);
   PIPE_ASSERT(PIPE_STENCIL_OP_INCR_WRAP == STENCILOP_INCR);
   PIPE_ASSERT(PIPE_STENCIL_OP_DECR_WRAP == STENCILOP_DECR);
   PIPE_ASSERT(PIPE_STENCIL_OP_INVERT == STENCILOP_INVERT);

   /* pipe_sprite_coord_mode happens to match 3DSTATE_SBE */
   PIPE_ASSERT(PIPE_SPRITE_COORD_UPPER_LEFT == UPPERLEFT);
   PIPE_ASSERT(PIPE_SPRITE_COORD_LOWER_LEFT == LOWERLEFT);
#undef PIPE_ASSERT
}

static unsigned
translate_prim_type(enum pipe_prim_type prim, uint8_t verts_per_patch)
{
   static const unsigned map[] = {
      [PIPE_PRIM_POINTS]                   = _3DPRIM_POINTLIST,
      [PIPE_PRIM_LINES]                    = _3DPRIM_LINELIST,
      [PIPE_PRIM_LINE_LOOP]                = _3DPRIM_LINELOOP,
      [PIPE_PRIM_LINE_STRIP]               = _3DPRIM_LINESTRIP,
      [PIPE_PRIM_TRIANGLES]                = _3DPRIM_TRILIST,
      [PIPE_PRIM_TRIANGLE_STRIP]           = _3DPRIM_TRISTRIP,
      [PIPE_PRIM_TRIANGLE_FAN]             = _3DPRIM_TRIFAN,
      [PIPE_PRIM_QUADS]                    = _3DPRIM_QUADLIST,
      [PIPE_PRIM_QUAD_STRIP]               = _3DPRIM_QUADSTRIP,
      [PIPE_PRIM_POLYGON]                  = _3DPRIM_POLYGON,
      [PIPE_PRIM_LINES_ADJACENCY]          = _3DPRIM_LINELIST_ADJ,
      [PIPE_PRIM_LINE_STRIP_ADJACENCY]     = _3DPRIM_LINESTRIP_ADJ,
      [PIPE_PRIM_TRIANGLES_ADJACENCY]      = _3DPRIM_TRILIST_ADJ,
      [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
      [PIPE_PRIM_PATCHES]                  = _3DPRIM_PATCHLIST_1 - 1,
   };

   return map[prim] + (prim == PIPE_PRIM_PATCHES ? verts_per_patch : 0);
}

static unsigned
translate_compare_func(enum pipe_compare_func pipe_func)
{
   static const unsigned map[] = {
      [PIPE_FUNC_NEVER]    = COMPAREFUNCTION_NEVER,
      [PIPE_FUNC_LESS]     = COMPAREFUNCTION_LESS,
      [PIPE_FUNC_EQUAL]    = COMPAREFUNCTION_EQUAL,
      [PIPE_FUNC_LEQUAL]   = COMPAREFUNCTION_LEQUAL,
      [PIPE_FUNC_GREATER]  = COMPAREFUNCTION_GREATER,
      [PIPE_FUNC_NOTEQUAL] = COMPAREFUNCTION_NOTEQUAL,
      [PIPE_FUNC_GEQUAL]   = COMPAREFUNCTION_GEQUAL,
      [PIPE_FUNC_ALWAYS]   = COMPAREFUNCTION_ALWAYS,
   };
   return map[pipe_func];
}

static unsigned
translate_shadow_func(enum pipe_compare_func pipe_func)
{
   /* Gallium specifies the result of shadow comparisons as:
    *
    *    1 if ref <op> texel,
    *    0 otherwise.
    *
    * The hardware does:
    *
    *    0 if texel <op> ref,
    *    1 otherwise.
    *
    * So we need to flip the operator and also negate.
    */
   static const unsigned map[] = {
      [PIPE_FUNC_NEVER]    = PREFILTEROPALWAYS,
      [PIPE_FUNC_LESS]     = PREFILTEROPLEQUAL,
      [PIPE_FUNC_EQUAL]    = PREFILTEROPNOTEQUAL,
      [PIPE_FUNC_LEQUAL]   = PREFILTEROPLESS,
      [PIPE_FUNC_GREATER]  = PREFILTEROPGEQUAL,
      [PIPE_FUNC_NOTEQUAL] = PREFILTEROPEQUAL,
      [PIPE_FUNC_GEQUAL]   = PREFILTEROPGREATER,
      [PIPE_FUNC_ALWAYS]   = PREFILTEROPNEVER,
   };
   return map[pipe_func];
}

static unsigned
translate_cull_mode(unsigned pipe_face)
{
   static const unsigned map[4] = {
      [PIPE_FACE_NONE]           = CULLMODE_NONE,
      [PIPE_FACE_FRONT]          = CULLMODE_FRONT,
      [PIPE_FACE_BACK]           = CULLMODE_BACK,
      [PIPE_FACE_FRONT_AND_BACK] = CULLMODE_BOTH,
   };
   return map[pipe_face];
}

static unsigned
translate_fill_mode(unsigned pipe_polymode)
{
   static const unsigned map[4] = {
      [PIPE_POLYGON_MODE_FILL]           = FILL_MODE_SOLID,
      [PIPE_POLYGON_MODE_LINE]           = FILL_MODE_WIREFRAME,
      [PIPE_POLYGON_MODE_POINT]          = FILL_MODE_POINT,
      [PIPE_POLYGON_MODE_FILL_RECTANGLE] = FILL_MODE_SOLID,
   };
   return map[pipe_polymode];
}

static struct iris_address
ro_bo(struct iris_bo *bo, uint32_t offset)
{
   return (struct iris_address) { .bo = bo, .offset = offset };
}

static void
iris_emit_state_base_address(struct iris_batch *batch)
{
   /* XXX: PIPE_CONTROLs */

   iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
   #if 0
   // XXX: MOCS is stupid for this.
      sba.GeneralStateMemoryObjectControlState            = MOCS_WB;
      sba.StatelessDataPortAccessMemoryObjectControlState = MOCS_WB;
      sba.SurfaceStateMemoryObjectControlState            = MOCS_WB;
      sba.DynamicStateMemoryObjectControlState            = MOCS_WB;
      sba.IndirectObjectMemoryObjectControlState          = MOCS_WB;
      sba.InstructionMemoryObjectControlState             = MOCS_WB;
      sba.BindlessSurfaceStateMemoryObjectControlState    = MOCS_WB;
   #endif

      sba.GeneralStateBaseAddressModifyEnable   = true;
      sba.SurfaceStateBaseAddressModifyEnable   = true;
      sba.DynamicStateBaseAddressModifyEnable   = true;
      sba.IndirectObjectBaseAddressModifyEnable = true;
      sba.InstructionBaseAddressModifyEnable    = true;
      sba.GeneralStateBufferSizeModifyEnable    = true;
      sba.DynamicStateBufferSizeModifyEnable    = true;
      sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
      sba.IndirectObjectBufferSizeModifyEnable  = true;
      sba.InstructionBuffersizeModifyEnable     = true;

      sba.SurfaceStateBaseAddress = ro_bo(batch->statebuf.bo, 0);
      sba.DynamicStateBaseAddress = ro_bo(batch->statebuf.bo, 0);

      sba.GeneralStateBufferSize   = 0xfffff;
      sba.IndirectObjectBufferSize = 0xfffff;
      sba.InstructionBufferSize    = 0xfffff;
      sba.DynamicStateBufferSize   = ALIGN(MAX_STATE_SIZE, 4096);
   }
}

static void
iris_init_render_context(struct iris_screen *screen,
                         struct iris_batch *batch,
                         struct pipe_debug_callback *dbg)
{
   batch->emit_state_base_address = iris_emit_state_base_address;
   iris_init_batch(batch, screen, dbg, I915_EXEC_RENDER);

   iris_emit_cmd(batch, GENX(3DSTATE_DRAWING_RECTANGLE), rect) {
      rect.ClippedDrawingRectangleXMax = UINT16_MAX;
      rect.ClippedDrawingRectangleYMax = UINT16_MAX;
   }
   iris_emit_cmd(batch, GENX(3DSTATE_SAMPLE_PATTERN), pat) {
      GEN_SAMPLE_POS_1X(pat._1xSample);
      GEN_SAMPLE_POS_2X(pat._2xSample);
      GEN_SAMPLE_POS_4X(pat._4xSample);
      GEN_SAMPLE_POS_8X(pat._8xSample);
      GEN_SAMPLE_POS_16X(pat._16xSample);
   }
   iris_emit_cmd(batch, GENX(3DSTATE_AA_LINE_PARAMETERS), foo);
   iris_emit_cmd(batch, GENX(3DSTATE_WM_CHROMAKEY), foo);
   iris_emit_cmd(batch, GENX(3DSTATE_WM_HZ_OP), foo);
   /* XXX: may need to set an offset for origin-UL framebuffers */
   iris_emit_cmd(batch, GENX(3DSTATE_POLY_STIPPLE_OFFSET), foo);

   /* Just assign a static partitioning. */
   for (int i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
      iris_emit_cmd(batch, GENX(3DSTATE_PUSH_CONSTANT_ALLOC_VS), alloc) {
         alloc._3DCommandSubOpcode = 18 + i;
         alloc.ConstantBufferOffset = 6 * i;
         alloc.ConstantBufferSize = i == MESA_SHADER_FRAGMENT ? 8 : 6;
      }
   }
}

static void
iris_launch_grid(struct pipe_context *ctx, const struct pipe_grid_info *info)
{
}

static void
iris_set_blend_color(struct pipe_context *ctx,
                     const struct pipe_blend_color *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;

   memcpy(&ice->state.blend_color, state, sizeof(struct pipe_blend_color));
   ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
}

struct iris_blend_state {
   uint32_t ps_blend[GENX(3DSTATE_PS_BLEND_length)];
   uint32_t blend_state[GENX(BLEND_STATE_length) +
                        BRW_MAX_DRAW_BUFFERS * GENX(BLEND_STATE_ENTRY_length)];

   bool alpha_to_coverage; /* for shader key */
};

static void *
iris_create_blend_state(struct pipe_context *ctx,
                        const struct pipe_blend_state *state)
{
   struct iris_blend_state *cso = malloc(sizeof(struct iris_blend_state));
   uint32_t *blend_state = cso->blend_state;

   cso->alpha_to_coverage = state->alpha_to_coverage;

   iris_pack_command(GENX(3DSTATE_PS_BLEND), cso->ps_blend, pb) {
      /* pb.HasWriteableRT is filled in at draw time. */
      /* pb.AlphaTestEnable is filled in at draw time. */
      pb.AlphaToCoverageEnable = state->alpha_to_coverage;
      pb.IndependentAlphaBlendEnable = state->independent_blend_enable;

      pb.ColorBufferBlendEnable = state->rt[0].blend_enable;

      pb.SourceBlendFactor           = state->rt[0].rgb_src_factor;
      pb.SourceAlphaBlendFactor      = state->rt[0].alpha_func;
      pb.DestinationBlendFactor      = state->rt[0].rgb_dst_factor;
      pb.DestinationAlphaBlendFactor = state->rt[0].alpha_dst_factor;
   }

   iris_pack_state(GENX(BLEND_STATE), blend_state, bs) {
      bs.AlphaToCoverageEnable = state->alpha_to_coverage;
      bs.IndependentAlphaBlendEnable = state->independent_blend_enable;
      bs.AlphaToOneEnable = state->alpha_to_one;
      bs.AlphaToCoverageDitherEnable = state->alpha_to_coverage;
      bs.ColorDitherEnable = state->dither;
      /* bl.AlphaTestEnable and bs.AlphaTestFunction are filled in later. */
   }

   blend_state += GENX(BLEND_STATE_length);

   for (int i = 0; i < BRW_MAX_DRAW_BUFFERS; i++) {
      iris_pack_state(GENX(BLEND_STATE_ENTRY), blend_state, be) {
         be.LogicOpEnable = state->logicop_enable;
         be.LogicOpFunction = state->logicop_func;

         be.PreBlendSourceOnlyClampEnable = false;
         be.ColorClampRange = COLORCLAMP_RTFORMAT;
         be.PreBlendColorClampEnable = true;
         be.PostBlendColorClampEnable = true;

         be.ColorBufferBlendEnable = state->rt[i].blend_enable;

         be.ColorBlendFunction          = state->rt[i].rgb_func;
         be.AlphaBlendFunction          = state->rt[i].alpha_func;
         be.SourceBlendFactor           = state->rt[i].rgb_src_factor;
         be.SourceAlphaBlendFactor      = state->rt[i].alpha_func;
         be.DestinationBlendFactor      = state->rt[i].rgb_dst_factor;
         be.DestinationAlphaBlendFactor = state->rt[i].alpha_dst_factor;

         be.WriteDisableRed   = state->rt[i].colormask & PIPE_MASK_R;
         be.WriteDisableGreen = state->rt[i].colormask & PIPE_MASK_G;
         be.WriteDisableBlue  = state->rt[i].colormask & PIPE_MASK_B;
         be.WriteDisableAlpha = state->rt[i].colormask & PIPE_MASK_A;
      }
      blend_state += GENX(BLEND_STATE_ENTRY_length);
   }

   return cso;
}

static void
iris_bind_blend_state(struct pipe_context *ctx, void *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   ice->state.cso_blend = state;
   ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
   ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
}

struct iris_depth_stencil_alpha_state {
   uint32_t wmds[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
   uint32_t cc_vp[GENX(CC_VIEWPORT_length)];

   struct pipe_alpha_state alpha; /* to BLEND_STATE, 3DSTATE_PS_BLEND */
};

static void *
iris_create_zsa_state(struct pipe_context *ctx,
                      const struct pipe_depth_stencil_alpha_state *state)
{
   struct iris_depth_stencil_alpha_state *cso =
      malloc(sizeof(struct iris_depth_stencil_alpha_state));

   cso->alpha = state->alpha;

   bool two_sided_stencil = state->stencil[1].enabled;

   /* The state tracker needs to optimize away EQUAL writes for us. */
   assert(!(state->depth.func == PIPE_FUNC_EQUAL && state->depth.writemask));

   iris_pack_command(GENX(3DSTATE_WM_DEPTH_STENCIL), cso->wmds, wmds) {
      wmds.StencilFailOp = state->stencil[0].fail_op;
      wmds.StencilPassDepthFailOp = state->stencil[0].zfail_op;
      wmds.StencilPassDepthPassOp = state->stencil[0].zpass_op;
      wmds.StencilTestFunction =
         translate_compare_func(state->stencil[0].func);
      wmds.BackfaceStencilFailOp = state->stencil[1].fail_op;
      wmds.BackfaceStencilPassDepthFailOp = state->stencil[1].zfail_op;
      wmds.BackfaceStencilPassDepthPassOp = state->stencil[1].zpass_op;
      wmds.BackfaceStencilTestFunction =
         translate_compare_func(state->stencil[1].func);
      wmds.DepthTestFunction = translate_compare_func(state->depth.func);
      wmds.DoubleSidedStencilEnable = two_sided_stencil;
      wmds.StencilTestEnable = state->stencil[0].enabled;
      wmds.StencilBufferWriteEnable =
         state->stencil[0].writemask != 0 ||
         (two_sided_stencil && state->stencil[1].writemask != 0);
      wmds.DepthTestEnable = state->depth.enabled;
      wmds.DepthBufferWriteEnable = state->depth.writemask;
      wmds.StencilTestMask = state->stencil[0].valuemask;
      wmds.StencilWriteMask = state->stencil[0].writemask;
      wmds.BackfaceStencilTestMask = state->stencil[1].valuemask;
      wmds.BackfaceStencilWriteMask = state->stencil[1].writemask;
      /* wmds.[Backface]StencilReferenceValue are merged later */
   }

   iris_pack_state(GENX(CC_VIEWPORT), cso->cc_vp, ccvp) {
      ccvp.MinimumDepth = state->depth.bounds_min;
      ccvp.MaximumDepth = state->depth.bounds_max;
   }

   return cso;
}

static void
iris_bind_zsa_state(struct pipe_context *ctx, void *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   struct iris_depth_stencil_alpha_state *old_cso = ice->state.cso_zsa;
   struct iris_depth_stencil_alpha_state *new_cso = state;

   if (new_cso) {
      if (!old_cso || old_cso->alpha.ref_value != new_cso->alpha.ref_value) {
         ice->state.dirty |= IRIS_DIRTY_COLOR_CALC_STATE;
      }
   }

   ice->state.cso_zsa = new_cso;
   ice->state.dirty |= IRIS_DIRTY_CC_VIEWPORT;
   ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
}

struct iris_rasterizer_state {
   uint32_t sf[GENX(3DSTATE_SF_length)];
   uint32_t clip[GENX(3DSTATE_CLIP_length)];
   uint32_t raster[GENX(3DSTATE_RASTER_length)];
   uint32_t wm[GENX(3DSTATE_WM_length)];
   uint32_t line_stipple[GENX(3DSTATE_LINE_STIPPLE_length)];

   bool flatshade; /* for shader state */
   bool clamp_fragment_color; /* for shader state */
   bool light_twoside; /* for shader state */
   bool rasterizer_discard; /* for 3DSTATE_STREAMOUT */
   bool half_pixel_center; /* for 3DSTATE_MULTISAMPLE */
   enum pipe_sprite_coord_mode sprite_coord_mode; /* PIPE_SPRITE_* */
   uint16_t sprite_coord_enable;
};

static void *
iris_create_rasterizer_state(struct pipe_context *ctx,
                             const struct pipe_rasterizer_state *state)
{
   struct iris_rasterizer_state *cso =
      malloc(sizeof(struct iris_rasterizer_state));

#if 0
   point_quad_rasterization -> SBE?

   not necessary?
   {
      poly_smooth
      force_persample_interp - ?
      bottom_edge_rule

      offset_units_unscaled - cap not exposed
   }
   #endif

   cso->flatshade = state->flatshade;
   cso->clamp_fragment_color = state->clamp_fragment_color;
   cso->light_twoside = state->light_twoside;
   cso->rasterizer_discard = state->rasterizer_discard;
   cso->half_pixel_center = state->half_pixel_center;
   cso->sprite_coord_mode = state->sprite_coord_mode;
   cso->sprite_coord_enable = state->sprite_coord_enable;

   iris_pack_command(GENX(3DSTATE_SF), cso->sf, sf) {
      sf.StatisticsEnable = true;
      sf.ViewportTransformEnable = true;
      sf.AALineDistanceMode = AALINEDISTANCE_TRUE;
      sf.LineEndCapAntialiasingRegionWidth =
         state->line_smooth ? _10pixels : _05pixels;
      sf.LastPixelEnable = state->line_last_pixel;
      sf.LineWidth = state->line_width;
      sf.SmoothPointEnable = state->point_smooth;
      sf.PointWidthSource = state->point_size_per_vertex ? Vertex : State;
      sf.PointWidth = state->point_size;

      if (state->flatshade_first) {
         sf.TriangleStripListProvokingVertexSelect = 2;
         sf.TriangleFanProvokingVertexSelect = 2;
         sf.LineStripListProvokingVertexSelect = 1;
      } else {
         sf.TriangleFanProvokingVertexSelect = 1;
      }
   }

   /* COMPLETE! */
   iris_pack_command(GENX(3DSTATE_RASTER), cso->raster, rr) {
      rr.FrontWinding = state->front_ccw ? CounterClockwise : Clockwise;
      rr.CullMode = translate_cull_mode(state->cull_face);
      rr.FrontFaceFillMode = translate_fill_mode(state->fill_front);
      rr.BackFaceFillMode = translate_fill_mode(state->fill_back);
      rr.DXMultisampleRasterizationEnable = state->multisample;
      rr.GlobalDepthOffsetEnableSolid = state->offset_tri;
      rr.GlobalDepthOffsetEnableWireframe = state->offset_line;
      rr.GlobalDepthOffsetEnablePoint = state->offset_point;
      rr.GlobalDepthOffsetConstant = state->offset_units;
      rr.GlobalDepthOffsetScale = state->offset_scale;
      rr.GlobalDepthOffsetClamp = state->offset_clamp;
      rr.SmoothPointEnable = state->point_smooth;
      rr.AntialiasingEnable = state->line_smooth;
      rr.ScissorRectangleEnable = state->scissor;
      rr.ViewportZNearClipTestEnable = state->depth_clip_near;
      rr.ViewportZFarClipTestEnable = state->depth_clip_far;
      //rr.ConservativeRasterizationEnable = not yet supported by Gallium...
   }

   iris_pack_command(GENX(3DSTATE_CLIP), cso->clip, cl) {
      /* cl.NonPerspectiveBarycentricEnable is filled in at draw time from
       * the FS program; cl.ForceZeroRTAIndexEnable is filled in from the FB.
       */
      cl.StatisticsEnable = true;
      cl.EarlyCullEnable = true;
      cl.UserClipDistanceClipTestEnableBitmask = state->clip_plane_enable;
      cl.ForceUserClipDistanceClipTestEnableBitmask = true;
      cl.APIMode = state->clip_halfz ? APIMODE_D3D : APIMODE_OGL;
      cl.GuardbandClipTestEnable = true;
      cl.ClipMode = CLIPMODE_NORMAL;
      cl.ClipEnable = true;
      cl.ViewportXYClipTestEnable = state->point_tri_clip;
      cl.MinimumPointWidth = 0.125;
      cl.MaximumPointWidth = 255.875;

      if (state->flatshade_first) {
         cl.TriangleStripListProvokingVertexSelect = 2;
         cl.TriangleFanProvokingVertexSelect = 2;
         cl.LineStripListProvokingVertexSelect = 1;
      } else {
         cl.TriangleFanProvokingVertexSelect = 1;
      }
   }

   iris_pack_command(GENX(3DSTATE_WM), cso->wm, wm) {
      /* wm.BarycentricInterpolationMode and wm.EarlyDepthStencilControl are
       * filled in at draw time from the FS program.
       */
      wm.LineAntialiasingRegionWidth = _10pixels;
      wm.LineEndCapAntialiasingRegionWidth = _05pixels;
      wm.PointRasterizationRule = RASTRULE_UPPER_RIGHT;
      wm.StatisticsEnable = true;
      wm.LineStippleEnable = state->line_stipple_enable;
      wm.PolygonStippleEnable = state->poly_stipple_enable;
   }

   /* Remap from 0..255 back to 1..256 */
   const unsigned line_stipple_factor = state->line_stipple_factor + 1;

   iris_pack_command(GENX(3DSTATE_LINE_STIPPLE), cso->line_stipple, line) {
      line.LineStipplePattern = state->line_stipple_pattern;
      line.LineStippleInverseRepeatCount = 1.0f / line_stipple_factor;
      line.LineStippleRepeatCount = line_stipple_factor;
   }

   return cso;
}

static void
iris_bind_rasterizer_state(struct pipe_context *ctx, void *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   struct iris_rasterizer_state *old_cso = ice->state.cso_rast;
   struct iris_rasterizer_state *new_cso = state;

   if (new_cso) {
      /* Try to avoid re-emitting 3DSTATE_LINE_STIPPLE, it's non-pipelined */
      if (!old_cso || memcmp(old_cso->line_stipple, new_cso->line_stipple,
                             sizeof(old_cso->line_stipple)) != 0) {
         ice->state.dirty |= IRIS_DIRTY_LINE_STIPPLE;
      }

      if (!old_cso ||
          old_cso->half_pixel_center != new_cso->half_pixel_center) {
         ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
      }
   }

   ice->state.cso_rast = new_cso;
   ice->state.dirty |= IRIS_DIRTY_RASTER;
}

static uint32_t
translate_wrap(unsigned pipe_wrap)
{
   static const unsigned map[] = {
      [PIPE_TEX_WRAP_REPEAT]                 = TCM_WRAP,
      [PIPE_TEX_WRAP_CLAMP]                  = TCM_HALF_BORDER,
      [PIPE_TEX_WRAP_CLAMP_TO_EDGE]          = TCM_CLAMP,
      [PIPE_TEX_WRAP_CLAMP_TO_BORDER]        = TCM_CLAMP_BORDER,
      [PIPE_TEX_WRAP_MIRROR_REPEAT]          = TCM_MIRROR,
      [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE]   = TCM_MIRROR_ONCE,
      [PIPE_TEX_WRAP_MIRROR_CLAMP]           = -1, // XXX: ???
      [PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER] = -1, // XXX: ???
   };
   return map[pipe_wrap];
}

/**
 * Return true if the given wrap mode requires the border color to exist.
 */
static bool
wrap_mode_needs_border_color(unsigned wrap_mode)
{
   return wrap_mode == TCM_CLAMP_BORDER || wrap_mode == TCM_HALF_BORDER;
}

static unsigned
translate_mip_filter(enum pipe_tex_mipfilter pipe_mip)
{
   static const unsigned map[] = {
      [PIPE_TEX_MIPFILTER_NEAREST] = MIPFILTER_NEAREST,
      [PIPE_TEX_MIPFILTER_LINEAR]  = MIPFILTER_LINEAR,
      [PIPE_TEX_MIPFILTER_NONE]    = MIPFILTER_NONE,
   };
   return map[pipe_mip];
}

struct iris_sampler_state {
   struct pipe_sampler_state base;

   bool needs_border_color;

   uint32_t sampler_state[GENX(SAMPLER_STATE_length)];
};

static void *
iris_create_sampler_state(struct pipe_context *pctx,
                          const struct pipe_sampler_state *state)
{
   struct iris_sampler_state *cso = CALLOC_STRUCT(iris_sampler_state);

   if (!cso)
      return NULL;

   STATIC_ASSERT(PIPE_TEX_FILTER_NEAREST == MAPFILTER_NEAREST);
   STATIC_ASSERT(PIPE_TEX_FILTER_LINEAR == MAPFILTER_LINEAR);

   unsigned wrap_s = translate_wrap(state->wrap_s);
   unsigned wrap_t = translate_wrap(state->wrap_t);
   unsigned wrap_r = translate_wrap(state->wrap_r);

   cso->needs_border_color = wrap_mode_needs_border_color(wrap_s) ||
                             wrap_mode_needs_border_color(wrap_t) ||
                             wrap_mode_needs_border_color(wrap_r);

   iris_pack_state(GENX(SAMPLER_STATE), cso->sampler_state, samp) {
      samp.TCXAddressControlMode = wrap_s;
      samp.TCYAddressControlMode = wrap_t;
      samp.TCZAddressControlMode = wrap_r;
      samp.CubeSurfaceControlMode = state->seamless_cube_map;
      samp.NonnormalizedCoordinateEnable = !state->normalized_coords;
      samp.MinModeFilter = state->min_img_filter;
      samp.MagModeFilter = state->mag_img_filter;
      samp.MipModeFilter = translate_mip_filter(state->min_mip_filter);
      samp.MaximumAnisotropy = RATIO21;

      if (state->max_anisotropy >= 2) {
         if (state->min_img_filter == PIPE_TEX_FILTER_LINEAR) {
            samp.MinModeFilter = MAPFILTER_ANISOTROPIC;
            samp.AnisotropicAlgorithm = EWAApproximation;
         }

         if (state->mag_img_filter == PIPE_TEX_FILTER_LINEAR)
            samp.MagModeFilter = MAPFILTER_ANISOTROPIC;

         samp.MaximumAnisotropy =
            MIN2((state->max_anisotropy - 2) / 2, RATIO161);
      }

      /* Set address rounding bits if not using nearest filtering. */
      if (state->min_img_filter != PIPE_TEX_FILTER_NEAREST) {
         samp.UAddressMinFilterRoundingEnable = true;
         samp.VAddressMinFilterRoundingEnable = true;
         samp.RAddressMinFilterRoundingEnable = true;
      }

      if (state->mag_img_filter != PIPE_TEX_FILTER_NEAREST) {
         samp.UAddressMagFilterRoundingEnable = true;
         samp.VAddressMagFilterRoundingEnable = true;
         samp.RAddressMagFilterRoundingEnable = true;
      }

      if (state->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
         samp.ShadowFunction = translate_shadow_func(state->compare_func);

      const float hw_max_lod = GEN_GEN >= 7 ? 14 : 13;

      samp.LODPreClampMode = CLAMP_MODE_OGL;
      samp.MinLOD = CLAMP(state->min_lod, 0, hw_max_lod);
      samp.MaxLOD = CLAMP(state->max_lod, 0, hw_max_lod);
      samp.TextureLODBias = CLAMP(state->lod_bias, -16, 15);

      //samp.BorderColorPointer = <<comes from elsewhere>>
   }

   return cso;
}

static void
iris_bind_sampler_states(struct pipe_context *ctx,
                         enum pipe_shader_type p_stage,
                         unsigned start, unsigned count,
                         void **states)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   gl_shader_stage stage = stage_from_pipe(p_stage);

   assert(start + count <= IRIS_MAX_TEXTURE_SAMPLERS);

   for (int i = 0; i < count; i++) {
      ice->state.samplers[stage][start + i] = states[i];
   }

   ice->state.dirty |= IRIS_DIRTY_SAMPLER_STATES_VS << stage;
}

struct iris_sampler_view {
   struct pipe_sampler_view pipe;
   struct isl_view view;
   uint32_t surface_state[GENX(RENDER_SURFACE_STATE_length)];
};

/**
 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED).  The mappings are
 *
 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
 *         0          1          2          3             4            5
 *         4          5          6          7             0            1
 *   SCS_RED, SCS_GREEN,  SCS_BLUE, SCS_ALPHA,     SCS_ZERO,     SCS_ONE
 *
 * which is simply adding 4 then modding by 8 (or anding with 7).
 *
 * We then may need to apply workarounds for textureGather hardware bugs.
 */
static enum isl_channel_select
pipe_swizzle_to_isl_channel(enum pipe_swizzle swizzle)
{
   return (swizzle + 4) & 7;
}

static struct pipe_sampler_view *
iris_create_sampler_view(struct pipe_context *ctx,
                         struct pipe_resource *tex,
                         const struct pipe_sampler_view *tmpl)
{
   struct iris_screen *screen = (struct iris_screen *)ctx->screen;
   struct iris_resource *itex = (struct iris_resource *) tex;
   struct iris_sampler_view *isv = calloc(1, sizeof(struct iris_sampler_view));

   if (!isv)
      return NULL;

   /* initialize base object */
   isv->pipe = *tmpl;
   isv->pipe.context = ctx;
   isv->pipe.texture = NULL;
   pipe_reference_init(&isv->pipe.reference, 1);
   pipe_resource_reference(&isv->pipe.texture, tex);

   /* XXX: do we need brw_get_texture_swizzle hacks here? */

   isv->view = (struct isl_view) {
      .format = iris_isl_format_for_pipe_format(tmpl->format),
      .base_level = tmpl->u.tex.first_level,
      .levels = tmpl->u.tex.last_level - tmpl->u.tex.first_level + 1,
      .base_array_layer = tmpl->u.tex.first_layer,
      .array_len = tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1,
      .swizzle = (struct isl_swizzle) {
         .r = pipe_swizzle_to_isl_channel(tmpl->swizzle_r),
         .g = pipe_swizzle_to_isl_channel(tmpl->swizzle_g),
         .b = pipe_swizzle_to_isl_channel(tmpl->swizzle_b),
         .a = pipe_swizzle_to_isl_channel(tmpl->swizzle_a),
      },
      .usage = ISL_SURF_USAGE_TEXTURE_BIT,
   };

   isl_surf_fill_state(&screen->isl_dev, isv->surface_state,
                       .surf = &itex->surf, .view = &isv->view,
                       .mocs = MOCS_WB);
                       // .address = ...
                       // .aux_surf =
                       // .clear_color = clear_color,

   return &isv->pipe;
}

struct iris_surface {
   struct pipe_surface pipe;
   struct isl_view view;
   uint32_t surface_state[GENX(RENDER_SURFACE_STATE_length)];
};

static struct pipe_surface *
iris_create_surface(struct pipe_context *ctx,
                    struct pipe_resource *tex,
                    const struct pipe_surface *tmpl)
{
   struct iris_screen *screen = (struct iris_screen *)ctx->screen;
   struct iris_surface *surf = calloc(1, sizeof(struct iris_surface));
   struct pipe_surface *psurf = &surf->pipe;
   struct iris_resource *itex = (struct iris_resource *) tex;

   if (!surf)
      return NULL;

   pipe_reference_init(&psurf->reference, 1);
   pipe_resource_reference(&psurf->texture, tex);
   psurf->context = ctx;
   psurf->format = tmpl->format;
   psurf->width = tex->width0;
   psurf->height = tex->height0;
   psurf->texture = tex;
   psurf->u.tex.first_layer = tmpl->u.tex.first_layer;
   psurf->u.tex.last_layer = tmpl->u.tex.last_layer;
   psurf->u.tex.level = tmpl->u.tex.level;

   surf->view = (struct isl_view) {
      .format = iris_isl_format_for_pipe_format(tmpl->format),
      .base_level = tmpl->u.tex.level,
      .levels = 1,
      .base_array_layer = tmpl->u.tex.first_layer,
      .array_len = tmpl->u.tex.last_layer - tmpl->u.tex.first_layer + 1,
      .swizzle = ISL_SWIZZLE_IDENTITY,
      // XXX: DEPTH_BIt, STENCIL_BIT...CUBE_BIT?  Other bits?!
      .usage = ISL_SURF_USAGE_RENDER_TARGET_BIT,
   };

   isl_surf_fill_state(&screen->isl_dev, surf->surface_state,
                       .surf = &itex->surf, .view = &surf->view,
                       .mocs = MOCS_WB);
                       // .address = ...
                       // .aux_surf =
                       // .clear_color = clear_color,

   return psurf;
}

static void
iris_set_sampler_views(struct pipe_context *ctx,
                       enum pipe_shader_type shader,
                       unsigned start, unsigned count,
                       struct pipe_sampler_view **views)
{
}

static void
iris_set_clip_state(struct pipe_context *ctx,
                    const struct pipe_clip_state *state)
{
}

static void
iris_set_polygon_stipple(struct pipe_context *ctx,
                         const struct pipe_poly_stipple *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   memcpy(&ice->state.poly_stipple, state, sizeof(*state));
   ice->state.dirty |= IRIS_DIRTY_POLYGON_STIPPLE;
}

static void
iris_set_sample_mask(struct pipe_context *ctx, unsigned sample_mask)
{
   struct iris_context *ice = (struct iris_context *) ctx;

   ice->state.sample_mask = sample_mask;
   ice->state.dirty |= IRIS_DIRTY_SAMPLE_MASK;
}

static void
iris_set_scissor_states(struct pipe_context *ctx,
                        unsigned start_slot,
                        unsigned num_scissors,
                        const struct pipe_scissor_state *states)
{
   struct iris_context *ice = (struct iris_context *) ctx;

   ice->state.num_scissors = num_scissors;

   for (unsigned i = 0; i < num_scissors; i++) {
      ice->state.scissors[start_slot + i] = states[i];
   }

   ice->state.dirty |= IRIS_DIRTY_SCISSOR_RECT;
}

static void
iris_set_stencil_ref(struct pipe_context *ctx,
                     const struct pipe_stencil_ref *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   memcpy(&ice->state.stencil_ref, state, sizeof(*state));
   ice->state.dirty |= IRIS_DIRTY_WM_DEPTH_STENCIL;
}


struct iris_viewport_state {
   uint32_t sf_cl_vp[GENX(SF_CLIP_VIEWPORT_length)];
};

static float
extent_from_matrix(const struct pipe_viewport_state *state, int axis)
{
   return fabsf(state->scale[axis]) * state->translate[axis];
}

#if 0
static void
calculate_guardband_size(uint32_t fb_width, uint32_t fb_height,
                         float m00, float m11, float m30, float m31,
                         float *xmin, float *xmax,
                         float *ymin, float *ymax)
{
   /* According to the "Vertex X,Y Clamping and Quantization" section of the
    * Strips and Fans documentation:
    *
    * "The vertex X and Y screen-space coordinates are also /clamped/ to the
    *  fixed-point "guardband" range supported by the rasterization hardware"
    *
    * and
    *
    * "In almost all circumstances, if an object’s vertices are actually
    *  modified by this clamping (i.e., had X or Y coordinates outside of
    *  the guardband extent the rendered object will not match the intended
    *  result.  Therefore software should take steps to ensure that this does
    *  not happen - e.g., by clipping objects such that they do not exceed
    *  these limits after the Drawing Rectangle is applied."
    *
    * I believe the fundamental restriction is that the rasterizer (in
    * the SF/WM stages) have a limit on the number of pixels that can be
    * rasterized.  We need to ensure any coordinates beyond the rasterizer
    * limit are handled by the clipper.  So effectively that limit becomes
    * the clipper's guardband size.
    *
    * It goes on to say:
    *
    * "In addition, in order to be correctly rendered, objects must have a
    *  screenspace bounding box not exceeding 8K in the X or Y direction.
    *  This additional restriction must also be comprehended by software,
    *  i.e., enforced by use of clipping."
    *
    * This makes no sense.  Gen7+ hardware supports 16K render targets,
    * and you definitely need to be able to draw polygons that fill the
    * surface.  Our assumption is that the rasterizer was limited to 8K
    * on Sandybridge, which only supports 8K surfaces, and it was actually
    * increased to 16K on Ivybridge and later.
    *
    * So, limit the guardband to 16K on Gen7+ and 8K on Sandybridge.
    */
   const float gb_size = GEN_GEN >= 7 ? 16384.0f : 8192.0f;

   if (m00 != 0 && m11 != 0) {
      /* First, we compute the screen-space render area */
      const float ss_ra_xmin = MIN3(        0, m30 + m00, m30 - m00);
      const float ss_ra_xmax = MAX3( fb_width, m30 + m00, m30 - m00);
      const float ss_ra_ymin = MIN3(        0, m31 + m11, m31 - m11);
      const float ss_ra_ymax = MAX3(fb_height, m31 + m11, m31 - m11);

      /* We want the guardband to be centered on that */
      const float ss_gb_xmin = (ss_ra_xmin + ss_ra_xmax) / 2 - gb_size;
      const float ss_gb_xmax = (ss_ra_xmin + ss_ra_xmax) / 2 + gb_size;
      const float ss_gb_ymin = (ss_ra_ymin + ss_ra_ymax) / 2 - gb_size;
      const float ss_gb_ymax = (ss_ra_ymin + ss_ra_ymax) / 2 + gb_size;

      /* Now we need it in native device coordinates */
      const float ndc_gb_xmin = (ss_gb_xmin - m30) / m00;
      const float ndc_gb_xmax = (ss_gb_xmax - m30) / m00;
      const float ndc_gb_ymin = (ss_gb_ymin - m31) / m11;
      const float ndc_gb_ymax = (ss_gb_ymax - m31) / m11;

      /* Thanks to Y-flipping and ORIGIN_UPPER_LEFT, the Y coordinates may be
       * flipped upside-down.  X should be fine though.
       */
      assert(ndc_gb_xmin <= ndc_gb_xmax);
      *xmin = ndc_gb_xmin;
      *xmax = ndc_gb_xmax;
      *ymin = MIN2(ndc_gb_ymin, ndc_gb_ymax);
      *ymax = MAX2(ndc_gb_ymin, ndc_gb_ymax);
   } else {
      /* The viewport scales to 0, so nothing will be rendered. */
      *xmin = 0.0f;
      *xmax = 0.0f;
      *ymin = 0.0f;
      *ymax = 0.0f;
   }
}
#endif

static void
iris_set_viewport_states(struct pipe_context *ctx,
                         unsigned start_slot,
                         unsigned num_viewports,
                         const struct pipe_viewport_state *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   struct iris_viewport_state *cso =
      malloc(sizeof(struct iris_viewport_state));

   // XXX: sf_cl_vp is only big enough for one slot, we don't iterate right
   for (unsigned i = start_slot; i < start_slot + num_viewports; i++) {
      float x_extent = extent_from_matrix(&state[i], 0);
      float y_extent = extent_from_matrix(&state[i], 1);

      iris_pack_state(GENX(SF_CLIP_VIEWPORT), cso->sf_cl_vp, vp) {
         vp.ViewportMatrixElementm00 = state[i].scale[0];
         vp.ViewportMatrixElementm11 = state[i].scale[1];
         vp.ViewportMatrixElementm22 = state[i].scale[2];
         vp.ViewportMatrixElementm30 = state[i].translate[0];
         vp.ViewportMatrixElementm31 = state[i].translate[1];
         vp.ViewportMatrixElementm32 = state[i].translate[2];
         /* XXX: in i965 this is computed based on the drawbuffer size,
          * but we don't have that here...
          */
         vp.XMinClipGuardband = -1.0;
         vp.XMaxClipGuardband = 1.0;
         vp.YMinClipGuardband = -1.0;
         vp.YMaxClipGuardband = 1.0;
         vp.XMinViewPort = -x_extent;
         vp.XMaxViewPort =  x_extent;
         vp.YMinViewPort = -y_extent;
         vp.YMaxViewPort =  y_extent;
      }
   }

   ice->state.cso_vp = cso;
   // XXX: start_slot
   ice->state.num_viewports = num_viewports;
   ice->state.dirty |= IRIS_DIRTY_SF_CL_VIEWPORT;
}

struct iris_depth_state
{
   uint32_t depth_buffer[GENX(3DSTATE_DEPTH_BUFFER_length)];
   uint32_t hier_depth_buffer[GENX(3DSTATE_HIER_DEPTH_BUFFER_length)];
   uint32_t stencil_buffer[GENX(3DSTATE_STENCIL_BUFFER_length)];
};

static void
iris_set_framebuffer_state(struct pipe_context *ctx,
                           const struct pipe_framebuffer_state *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   struct pipe_framebuffer_state *cso = &ice->state.framebuffer;

   if (cso->samples != state->samples) {
      ice->state.dirty |= IRIS_DIRTY_MULTISAMPLE;
   }

   cso->width = state->width;
   cso->height = state->height;
   cso->layers = state->layers;
   cso->samples = state->samples;

   unsigned i;
   for (i = 0; i < state->nr_cbufs; i++)
      pipe_surface_reference(&cso->cbufs[i], state->cbufs[i]);
   for (; i < cso->nr_cbufs; i++)
      pipe_surface_reference(&cso->cbufs[i], NULL);

   cso->nr_cbufs = state->nr_cbufs;

   pipe_surface_reference(&cso->zsbuf, state->zsbuf);

   struct isl_depth_stencil_hiz_emit_info info = {
      .mocs = MOCS_WB,
   };

   // XXX: depth buffers
}

static void
iris_set_constant_buffer(struct pipe_context *ctx,
                         enum pipe_shader_type shader, uint index,
                         const struct pipe_constant_buffer *cb)
{
}


static void
iris_sampler_view_destroy(struct pipe_context *ctx,
                          struct pipe_sampler_view *state)
{
   pipe_resource_reference(&state->texture, NULL);
   free(state);
}


static void
iris_surface_destroy(struct pipe_context *ctx, struct pipe_surface *surface)
{
   pipe_resource_reference(&surface->texture, NULL);
   free(surface);
}

static void
iris_delete_state(struct pipe_context *ctx, void *state)
{
   free(state);
}

struct iris_vertex_buffer_state {
   uint32_t vertex_buffers[1 + 33 * GENX(VERTEX_BUFFER_STATE_length)];
   struct iris_address bos[33];
   unsigned num_buffers;
};

static void
iris_free_vertex_buffers(struct iris_vertex_buffer_state *cso)
{
   if (cso) {
      for (unsigned i = 0; i < cso->num_buffers; i++)
         iris_bo_unreference(cso->bos[i].bo);
      free(cso);
   }
}

static void
iris_set_vertex_buffers(struct pipe_context *ctx,
                        unsigned start_slot, unsigned count,
                        const struct pipe_vertex_buffer *buffers)
{
   struct iris_context *ice = (struct iris_context *) ctx;
   struct iris_vertex_buffer_state *cso =
      malloc(sizeof(struct iris_vertex_buffer_state));

   /* If there are no buffers, do nothing.  We can leave the stale
    * 3DSTATE_VERTEX_BUFFERS in place - as long as there are no vertex
    * elements that point to them, it should be fine.
    */
   if (!buffers)
      return;

   iris_free_vertex_buffers(ice->state.cso_vertex_buffers);

   cso->num_buffers = count;

   iris_pack_command(GENX(3DSTATE_VERTEX_BUFFERS), cso->vertex_buffers, vb) {
      vb.DWordLength = 4 * cso->num_buffers - 1;
   }

   uint32_t *vb_pack_dest = &cso->vertex_buffers[1];

   for (unsigned i = 0; i < count; i++) {
      assert(!buffers[i].is_user_buffer);

      struct iris_resource *res = (void *) buffers[i].buffer.resource;
      iris_bo_reference(res->bo);
      cso->bos[i] = ro_bo(res->bo, buffers[i].buffer_offset);

      iris_pack_state(GENX(VERTEX_BUFFER_STATE), vb_pack_dest, vb) {
         vb.VertexBufferIndex = start_slot + i;
         vb.MOCS = MOCS_WB;
         vb.AddressModifyEnable = true;
         vb.BufferPitch = buffers[i].stride;
         vb.BufferSize = res->bo->size;
         /* vb.BufferStartingAddress is filled in at draw time */
      }

      vb_pack_dest += GENX(VERTEX_BUFFER_STATE_length);
   }

   ice->state.cso_vertex_buffers = cso;
   ice->state.dirty |= IRIS_DIRTY_VERTEX_BUFFERS;
}

struct iris_vertex_element_state {
   uint32_t vertex_elements[1 + 33 * GENX(VERTEX_ELEMENT_STATE_length)];
   uint32_t vf_instancing[GENX(3DSTATE_VF_INSTANCING_length)][33];
   unsigned count;
};

static void *
iris_create_vertex_elements(struct pipe_context *ctx,
                            unsigned count,
                            const struct pipe_vertex_element *state)
{
   struct iris_vertex_element_state *cso =
      malloc(sizeof(struct iris_vertex_element_state));

   cso->count = count;

   /* TODO:
    *  - create edge flag one
    *  - create SGV ones
    *  - if those are necessary, use count + 1/2/3... OR in the length
    */
   iris_pack_command(GENX(3DSTATE_VERTEX_ELEMENTS), cso->vertex_elements, ve);

   uint32_t *ve_pack_dest = &cso->vertex_elements[1];

   for (int i = 0; i < count; i++) {
      iris_pack_state(GENX(VERTEX_ELEMENT_STATE), ve_pack_dest, ve) {
         ve.VertexBufferIndex = state[i].vertex_buffer_index;
         ve.Valid = true;
         ve.SourceElementOffset = state[i].src_offset;
         ve.SourceElementFormat =
            iris_isl_format_for_pipe_format(state[i].src_format);
      }

      iris_pack_command(GENX(3DSTATE_VF_INSTANCING), cso->vf_instancing[i], vi) {
         vi.VertexElementIndex = i;
         vi.InstancingEnable = state[i].instance_divisor > 0;
         vi.InstanceDataStepRate = state[i].instance_divisor;
      }

      ve_pack_dest += GENX(VERTEX_ELEMENT_STATE_length);
   }

   return cso;
}

static void
iris_bind_vertex_elements_state(struct pipe_context *ctx, void *state)
{
   struct iris_context *ice = (struct iris_context *) ctx;

   ice->state.cso_vertex_elements = state;
   ice->state.dirty |= IRIS_DIRTY_VERTEX_ELEMENTS;
}

static void *
iris_create_compute_state(struct pipe_context *ctx,
                          const struct pipe_compute_state *state)
{
   return malloc(1);
}

static struct pipe_stream_output_target *
iris_create_stream_output_target(struct pipe_context *ctx,
                                 struct pipe_resource *res,
                                 unsigned buffer_offset,
                                 unsigned buffer_size)
{
   struct pipe_stream_output_target *t =
      CALLOC_STRUCT(pipe_stream_output_target);
   if (!t)
      return NULL;

   pipe_reference_init(&t->reference, 1);
   pipe_resource_reference(&t->buffer, res);
   t->buffer_offset = buffer_offset;
   t->buffer_size = buffer_size;
   return t;
}

static void
iris_stream_output_target_destroy(struct pipe_context *ctx,
                                  struct pipe_stream_output_target *t)
{
   pipe_resource_reference(&t->buffer, NULL);
   free(t);
}

static void
iris_set_stream_output_targets(struct pipe_context *ctx,
                               unsigned num_targets,
                               struct pipe_stream_output_target **targets,
                               const unsigned *offsets)
{
}

#if 0
static void
iris_compute_sbe(const struct iris_context *ice,
                 const struct brw_wm_prog_data *wm_prog_data)
{
   uint32_t sbe_map[GENX(3DSTATE_SBE_length)];
   struct iris_rasterizer_state *cso_rast = ice->state.cso_rast;

   unsigned urb_read_offset, urb_read_length;
   brw_compute_sbe_urb_slot_interval(fp->info.inputs_read,
                                     ice->shaders.last_vue_map,
                                     &urb_read_offset, &urb_read_length);

   iris_pack_command(GENX(3DSTATE_SBE), sbe_map, sbe) {
      sbe.AttributeSwizzleEnable = true;
      sbe.NumberofSFOutputAttributes = wm_prog_data->num_varying_inputs;
      sbe.PointSpriteTextureCoordinateOrigin = cso_rast->sprite_coord_mode;
      sbe.VertexURBEntryReadOffset = urb_read_offset;
      sbe.VertexURBEntryReadLength = urb_read_length;
      sbe.ForceVertexURBEntryReadOffset = true;
      sbe.ForceVertexURBEntryReadLength = true;
      sbe.ConstantInterpolationEnable = wm_prog_data->flat_inputs;

      for (int i = 0; i < urb_read_length * 2; i++) {
         sbe.AttributeActiveComponentFormat[i] = ACTIVE_COMPONENT_XYZW;
      }
   }
}
#endif

static void
iris_bind_compute_state(struct pipe_context *ctx, void *state)
{
}

static void
iris_populate_vs_key(const struct iris_context *ice,
                     struct brw_vs_prog_key *key)
{
   memset(key, 0, sizeof(*key));
}

static void
iris_populate_tcs_key(const struct iris_context *ice,
                      struct brw_tcs_prog_key *key)
{
   memset(key, 0, sizeof(*key));
}

static void
iris_populate_tes_key(const struct iris_context *ice,
                      struct brw_tes_prog_key *key)
{
   memset(key, 0, sizeof(*key));
}

static void
iris_populate_gs_key(const struct iris_context *ice,
                     struct brw_gs_prog_key *key)
{
   memset(key, 0, sizeof(*key));
}

static void
iris_populate_fs_key(const struct iris_context *ice,
                     struct brw_wm_prog_key *key)
{
   memset(key, 0, sizeof(*key));

   /* XXX: dirty flags? */
   const struct pipe_framebuffer_state *fb = &ice->state.framebuffer;
   const struct iris_depth_stencil_alpha_state *zsa = ice->state.cso_zsa;
   const struct iris_rasterizer_state *rast = ice->state.cso_rast;
   const struct iris_blend_state *blend = ice->state.cso_blend;

   key->nr_color_regions = fb->nr_cbufs;

   key->clamp_fragment_color = rast->clamp_fragment_color;

   key->replicate_alpha = fb->nr_cbufs > 1 &&
      (zsa->alpha.enabled || blend->alpha_to_coverage);

   // key->force_dual_color_blend for unigine
#if 0
   if (cso_rast->multisample) {
      key->persample_interp =
         ctx->Multisample.SampleShading &&
         (ctx->Multisample.MinSampleShadingValue *
          _mesa_geometric_samples(ctx->DrawBuffer) > 1);

      key->multisample_fbo = fb->samples > 1;
   }
#endif

   key->coherent_fb_fetch = true;
}

   //pkt.SamplerCount =                                                     \
      //DIV_ROUND_UP(CLAMP(stage_state->sampler_count, 0, 16), 4);          \
   //pkt.PerThreadScratchSpace = prog_data->total_scratch == 0 ? 0 :        \
      //ffs(stage_state->per_thread_scratch) - 11;                          \

static uint64_t
KSP(const struct iris_compiled_shader *shader)
{
   struct iris_resource *res = (void *) shader->buffer;
   return res->bo->gtt_offset + shader->offset;
}

#define INIT_THREAD_DISPATCH_FIELDS(pkt, prefix)                          \
   pkt.KernelStartPointer = KSP(shader);                                  \
   pkt.BindingTableEntryCount = prog_data->binding_table.size_bytes / 4;  \
   pkt.FloatingPointMode = prog_data->use_alt_mode;                       \
                                                                          \
   pkt.DispatchGRFStartRegisterForURBData =                               \
      prog_data->dispatch_grf_start_reg;                                  \
   pkt.prefix##URBEntryReadLength = vue_prog_data->urb_read_length;       \
   pkt.prefix##URBEntryReadOffset = 0;                                    \
                                                                          \
   pkt.StatisticsEnable = true;                                           \
   pkt.Enable           = true;

static void
iris_set_vs_state(const struct gen_device_info *devinfo,
                  struct iris_compiled_shader *shader)
{