/* * Copyright 2010 Jerome Glisse * Copyright 2018 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef SI_PIPE_H #define SI_PIPE_H #include "si_shader.h" #include "si_state.h" #include "util/u_dynarray.h" #include "util/u_idalloc.h" #include "util/u_threaded_context.h" #ifdef PIPE_ARCH_BIG_ENDIAN #define SI_BIG_ENDIAN 1 #else #define SI_BIG_ENDIAN 0 #endif #define ATI_VENDOR_ID 0x1002 #define SI_NOT_QUERY 0xffffffff /* The base vertex and primitive restart can be any number, but we must pick * one which will mean "unknown" for the purpose of state tracking and * the number shouldn't be a commonly-used one. */ #define SI_BASE_VERTEX_UNKNOWN INT_MIN #define SI_RESTART_INDEX_UNKNOWN INT_MIN #define SI_NUM_SMOOTH_AA_SAMPLES 8 #define SI_MAX_POINT_SIZE 2048 #define SI_GS_PER_ES 128 /* Alignment for optimal CP DMA performance. */ #define SI_CPDMA_ALIGNMENT 32 /* Tunables for compute-based clear_buffer and copy_buffer: */ #define SI_COMPUTE_CLEAR_DW_PER_THREAD 4 #define SI_COMPUTE_COPY_DW_PER_THREAD 4 #define SI_COMPUTE_DST_CACHE_POLICY L2_STREAM /* Pipeline & streamout query controls. */ #define SI_CONTEXT_START_PIPELINE_STATS (1 << 0) #define SI_CONTEXT_STOP_PIPELINE_STATS (1 << 1) #define SI_CONTEXT_FLUSH_FOR_RENDER_COND (1 << 2) /* Instruction cache. */ #define SI_CONTEXT_INV_ICACHE (1 << 3) /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */ #define SI_CONTEXT_INV_SMEM_L1 (1 << 4) /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */ #define SI_CONTEXT_INV_VMEM_L1 (1 << 5) /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */ #define SI_CONTEXT_INV_GLOBAL_L2 (1 << 6) /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */ #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (1 << 7) /* Writeback & invalidate the L2 metadata cache. It can only be coupled with * a CB or DB flush. */ #define SI_CONTEXT_INV_L2_METADATA (1 << 8) /* Framebuffer caches. */ #define SI_CONTEXT_FLUSH_AND_INV_DB (1 << 9) #define SI_CONTEXT_FLUSH_AND_INV_DB_META (1 << 10) #define SI_CONTEXT_FLUSH_AND_INV_CB (1 << 11) /* Engine synchronization. */ #define SI_CONTEXT_VS_PARTIAL_FLUSH (1 << 12) #define SI_CONTEXT_PS_PARTIAL_FLUSH (1 << 13) #define SI_CONTEXT_CS_PARTIAL_FLUSH (1 << 14) #define SI_CONTEXT_VGT_FLUSH (1 << 15) #define SI_CONTEXT_VGT_STREAMOUT_SYNC (1 << 16) #define SI_PREFETCH_VBO_DESCRIPTORS (1 << 0) #define SI_PREFETCH_LS (1 << 1) #define SI_PREFETCH_HS (1 << 2) #define SI_PREFETCH_ES (1 << 3) #define SI_PREFETCH_GS (1 << 4) #define SI_PREFETCH_VS (1 << 5) #define SI_PREFETCH_PS (1 << 6) #define SI_MAX_BORDER_COLORS 4096 #define SI_MAX_VIEWPORTS 16 #define SIX_BITS 0x3F #define SI_MAP_BUFFER_ALIGNMENT 64 #define SI_MAX_VARIABLE_THREADS_PER_BLOCK 1024 #define SI_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) #define SI_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) #define SI_RESOURCE_FLAG_FORCE_MSAA_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2) #define SI_RESOURCE_FLAG_DISABLE_DCC (PIPE_RESOURCE_FLAG_DRV_PRIV << 3) #define SI_RESOURCE_FLAG_UNMAPPABLE (PIPE_RESOURCE_FLAG_DRV_PRIV << 4) #define SI_RESOURCE_FLAG_READ_ONLY (PIPE_RESOURCE_FLAG_DRV_PRIV << 5) #define SI_RESOURCE_FLAG_32BIT (PIPE_RESOURCE_FLAG_DRV_PRIV << 6) #define SI_RESOURCE_FLAG_SO_FILLED_SIZE (PIPE_RESOURCE_FLAG_DRV_PRIV << 7) /* Debug flags. */ enum { /* Shader logging options: */ DBG_VS = PIPE_SHADER_VERTEX, DBG_PS = PIPE_SHADER_FRAGMENT, DBG_GS = PIPE_SHADER_GEOMETRY, DBG_TCS = PIPE_SHADER_TESS_CTRL, DBG_TES = PIPE_SHADER_TESS_EVAL, DBG_CS = PIPE_SHADER_COMPUTE, DBG_NO_IR, DBG_NO_TGSI, DBG_NO_ASM, DBG_PREOPT_IR, /* Shader compiler options the shader cache should be aware of: */ DBG_FS_CORRECT_DERIVS_AFTER_KILL, DBG_UNSAFE_MATH, DBG_SI_SCHED, DBG_GISEL, /* Shader compiler options (with no effect on the shader cache): */ DBG_CHECK_IR, DBG_NIR, DBG_MONOLITHIC_SHADERS, DBG_NO_OPT_VARIANT, /* Information logging options: */ DBG_INFO, DBG_TEX, DBG_COMPUTE, DBG_VM, /* Driver options: */ DBG_FORCE_DMA, DBG_NO_ASYNC_DMA, DBG_NO_WC, DBG_CHECK_VM, DBG_RESERVE_VMID, DBG_ZERO_VRAM, /* 3D engine options: */ DBG_SWITCH_ON_EOP, DBG_NO_OUT_OF_ORDER, DBG_NO_DPBB, DBG_NO_DFSM, DBG_DPBB, DBG_DFSM, DBG_NO_HYPERZ, DBG_NO_RB_PLUS, DBG_NO_2D_TILING, DBG_NO_TILING, DBG_NO_DCC, DBG_NO_DCC_CLEAR, DBG_NO_DCC_FB, DBG_NO_DCC_MSAA, DBG_NO_FMASK, /* Tests: */ DBG_TEST_DMA, DBG_TEST_VMFAULT_CP, DBG_TEST_VMFAULT_SDMA, DBG_TEST_VMFAULT_SHADER, DBG_TEST_DMA_PERF, DBG_TEST_GDS, DBG_TEST_GDS_MM, DBG_TEST_GDS_OA_MM, }; #define DBG_ALL_SHADERS (((1 << (DBG_CS + 1)) - 1)) #define DBG(name) (1ull << DBG_##name) enum si_cache_policy { L2_BYPASS, L2_STREAM, /* same as SLC=1 */ L2_LRU, /* same as SLC=0 */ }; enum si_coherency { SI_COHERENCY_NONE, /* no cache flushes needed */ SI_COHERENCY_SHADER, SI_COHERENCY_CB_META, SI_COHERENCY_CP, }; struct si_compute; struct hash_table; struct u_suballocator; /* Only 32-bit buffer allocations are supported, gallium doesn't support more * at the moment. */ struct r600_resource { struct threaded_resource b; /* Winsys objects. */ struct pb_buffer *buf; uint64_t gpu_address; /* Memory usage if the buffer placement is optimal. */ uint64_t vram_usage; uint64_t gart_usage; /* Resource properties. */ uint64_t bo_size; unsigned bo_alignment; enum radeon_bo_domain domains; enum radeon_bo_flag flags; unsigned bind_history; int max_forced_staging_uploads; /* The buffer range which is initialized (with a write transfer, * streamout, DMA, or as a random access target). The rest of * the buffer is considered invalid and can be mapped unsynchronized. * * This allows unsychronized mapping of a buffer range which hasn't * been used yet. It's for applications which forget to use * the unsynchronized map flag and expect the driver to figure it out. */ struct util_range valid_buffer_range; /* For buffers only. This indicates that a write operation has been * performed by TC L2, but the cache hasn't been flushed. * Any hw block which doesn't use or bypasses TC L2 should check this * flag and flush the cache before using the buffer. * * For example, TC L2 must be flushed if a buffer which has been * modified by a shader store instruction is about to be used as * an index buffer. The reason is that VGT DMA index fetching doesn't * use TC L2. */ bool TC_L2_dirty; /* Whether this resource is referenced by bindless handles. */ bool texture_handle_allocated; bool image_handle_allocated; /* Whether the resource has been exported via resource_get_handle. */ unsigned external_usage; /* PIPE_HANDLE_USAGE_* */ }; struct si_transfer { struct threaded_transfer b; struct r600_resource *staging; unsigned offset; }; struct si_texture { struct r600_resource buffer; struct radeon_surf surface; uint64_t size; struct si_texture *flushed_depth_texture; /* Colorbuffer compression and fast clear. */ uint64_t fmask_offset; uint64_t cmask_offset; uint64_t cmask_base_address_reg; struct r600_resource *cmask_buffer; uint64_t dcc_offset; /* 0 = disabled */ unsigned cb_color_info; /* fast clear enable bit */ unsigned color_clear_value[2]; unsigned last_msaa_resolve_target_micro_mode; unsigned num_level0_transfers; /* Depth buffer compression and fast clear. */ uint64_t htile_offset; float depth_clear_value; uint16_t dirty_level_mask; /* each bit says if that mipmap is compressed */ uint16_t stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */ enum pipe_format db_render_format:16; uint8_t stencil_clear_value; bool tc_compatible_htile:1; bool depth_cleared:1; /* if it was cleared at least once */ bool stencil_cleared:1; /* if it was cleared at least once */ bool upgraded_depth:1; /* upgraded from unorm to Z32_FLOAT */ bool is_depth:1; bool db_compatible:1; bool can_sample_z:1; bool can_sample_s:1; /* We need to track DCC dirtiness, because st/dri usually calls * flush_resource twice per frame (not a bug) and we don't wanna * decompress DCC twice. Also, the dirty tracking must be done even * if DCC isn't used, because it's required by the DCC usage analysis * for a possible future enablement. */ bool separate_dcc_dirty:1; /* Statistics gathering for the DCC enablement heuristic. */ bool dcc_gather_statistics:1; /* Counter that should be non-zero if the texture is bound to a * framebuffer. */ unsigned framebuffers_bound; /* Whether the texture is a displayable back buffer and needs DCC * decompression, which is expensive. Therefore, it's enabled only * if statistics suggest that it will pay off and it's allocated * separately. It can't be bound as a sampler by apps. Limited to * target == 2D and last_level == 0. If enabled, dcc_offset contains * the absolute GPUVM address, not the relative one. */ struct r600_resource *dcc_separate_buffer; /* When DCC is temporarily disabled, the separate buffer is here. */ struct r600_resource *last_dcc_separate_buffer; /* Estimate of how much this color buffer is written to in units of * full-screen draws: ps_invocations / (width * height) * Shader kills, late Z, and blending with trivial discards make it * inaccurate (we need to count CB updates, not PS invocations). */ unsigned ps_draw_ratio; /* The number of clears since the last DCC usage analysis. */ unsigned num_slow_clears; }; struct si_surface { struct pipe_surface base; /* These can vary with block-compressed textures. */ uint16_t width0; uint16_t height0; bool color_initialized:1; bool depth_initialized:1; /* Misc. color flags. */ bool color_is_int8:1; bool color_is_int10:1; bool dcc_incompatible:1; /* Color registers. */ unsigned cb_color_info; unsigned cb_color_view; unsigned cb_color_attrib; unsigned cb_color_attrib2; /* GFX9 and later */ unsigned cb_dcc_control; /* VI and later */ unsigned spi_shader_col_format:8; /* no blending, no alpha-to-coverage. */ unsigned spi_shader_col_format_alpha:8; /* alpha-to-coverage */ unsigned spi_shader_col_format_blend:8; /* blending without alpha. */ unsigned spi_shader_col_format_blend_alpha:8; /* blending with alpha. */ /* DB registers. */ uint64_t db_depth_base; /* DB_Z_READ/WRITE_BASE */ uint64_t db_stencil_base; uint64_t db_htile_data_base; unsigned db_depth_info; unsigned db_z_info; unsigned db_z_info2; /* GFX9+ */ unsigned db_depth_view; unsigned db_depth_size; unsigned db_depth_slice; unsigned db_stencil_info; unsigned db_stencil_info2; /* GFX9+ */ unsigned db_htile_surface; }; struct si_mmio_counter { unsigned busy; unsigned idle; }; union si_mmio_counters { struct { /* For global GPU load including SDMA. */ struct si_mmio_counter gpu; /* GRBM_STATUS */ struct si_mmio_counter spi; struct si_mmio_counter gui; struct si_mmio_counter ta; struct si_mmio_counter gds; struct si_mmio_counter vgt; struct si_mmio_counter ia; struct si_mmio_counter sx; struct si_mmio_counter wd; struct si_mmio_counter bci; struct si_mmio_counter sc; struct si_mmio_counter pa; struct si_mmio_counter db; struct si_mmio_counter cp; struct si_mmio_counter cb; /* SRBM_STATUS2 */ struct si_mmio_counter sdma; /* CP_STAT */ struct si_mmio_counter pfp; struct si_mmio_counter meq; struct si_mmio_counter me; struct si_mmio_counter surf_sync; struct si_mmio_counter cp_dma; struct si_mmio_counter scratch_ram; } named; unsigned array[0]; }; struct si_memory_object { struct pipe_memory_object b; struct pb_buffer *buf; uint32_t stride; }; /* Saved CS data for debugging features. */ struct radeon_saved_cs { uint32_t *ib; unsigned num_dw; struct radeon_bo_list_item *bo_list; unsigned bo_count; }; struct si_screen { struct pipe_screen b; struct radeon_winsys *ws; struct disk_cache *disk_shader_cache; struct radeon_info info; uint64_t debug_flags; char renderer_string[183]; unsigned pa_sc_raster_config; unsigned pa_sc_raster_config_1; unsigned se_tile_repeat; unsigned gs_table_depth; unsigned tess_offchip_block_dw_size; unsigned tess_offchip_ring_size; unsigned tess_factor_ring_size; unsigned vgt_hs_offchip_param; unsigned eqaa_force_coverage_samples; unsigned eqaa_force_z_samples; unsigned eqaa_force_color_samples; bool has_clear_state; bool has_distributed_tess; bool has_draw_indirect_multi; bool has_out_of_order_rast; bool assume_no_z_fights; bool commutative_blend_add; bool clear_db_cache_before_clear; bool has_msaa_sample_loc_bug; bool has_ls_vgpr_init_bug; bool has_dcc_constant_encode; bool dpbb_allowed; bool dfsm_allowed; bool llvm_has_working_vgpr_indexing; /* Whether shaders are monolithic (1-part) or separate (3-part). */ bool use_monolithic_shaders; bool record_llvm_ir; bool has_rbplus; /* if RB+ registers exist */ bool rbplus_allowed; /* if RB+ is allowed */ bool dcc_msaa_allowed; bool cpdma_prefetch_writes_memory; struct slab_parent_pool pool_transfers; /* Texture filter settings. */ int force_aniso; /* -1 = disabled */ /* Auxiliary context. Mainly used to initialize resources. * It must be locked prior to using and flushed before unlocking. */ struct pipe_context *aux_context; mtx_t aux_context_lock; /* This must be in the screen, because UE4 uses one context for * compilation and another one for rendering. */ unsigned num_compilations; /* Along with ST_DEBUG=precompile, this should show if applications * are loading shaders on demand. This is a monotonic counter. */ unsigned num_shaders_created; unsigned num_shader_cache_hits; /* GPU load thread. */ mtx_t gpu_load_mutex; thrd_t gpu_load_thread; union si_mmio_counters mmio_counters; volatile unsigned gpu_load_stop_thread; /* bool */ /* Performance counters. */ struct si_perfcounters *perfcounters; /* If pipe_screen wants to recompute and re-emit the framebuffer, * sampler, and image states of all contexts, it should atomically * increment this. * * Each context will compare this with its own last known value of * the counter before drawing and re-emit the states accordingly. */ unsigned dirty_tex_counter; /* Atomically increment this counter when an existing texture's * metadata is enabled or disabled in a way that requires changing * contexts' compressed texture binding masks. */ unsigned compressed_colortex_counter; struct { /* Context flags to set so that all writes from earlier jobs * in the CP are seen by L2 clients. */ unsigned cp_to_L2; /* Context flags to set so that all writes from earlier jobs * that end in L2 are seen by CP. */ unsigned L2_to_cp; } barrier_flags; mtx_t shader_parts_mutex; struct si_shader_part *vs_prologs; struct si_shader_part *tcs_epilogs; struct si_shader_part *gs_prologs; struct si_shader_part *ps_prologs; struct si_shader_part *ps_epilogs; /* Shader cache in memory. * * Design & limitations: * - The shader cache is per screen (= per process), never saved to * disk, and skips redundant shader compilations from TGSI to bytecode. * - It can only be used with one-variant-per-shader support, in which * case only the main (typically middle) part of shaders is cached. * - Only VS, TCS, TES, PS are cached, out of which only the hw VS * variants of VS and TES are cached, so LS and ES aren't. * - GS and CS aren't cached, but it's certainly possible to cache * those as well. */ mtx_t shader_cache_mutex; struct hash_table *shader_cache; /* Shader compiler queue for multithreaded compilation. */ struct util_queue shader_compiler_queue; /* Use at most 3 normal compiler threads on quadcore and better. * Hyperthreaded CPUs report the number of threads, but we want * the number of cores. We only need this many threads for shader-db. */ struct ac_llvm_compiler compiler[24]; /* used by the queue only */ struct util_queue shader_compiler_queue_low_priority; /* Use at most 2 low priority threads on quadcore and better. * We want to minimize the impact on multithreaded Mesa. */ struct ac_llvm_compiler compiler_lowp[10]; }; struct si_blend_color { struct pipe_blend_color state; bool any_nonzeros; }; struct si_sampler_view { struct pipe_sampler_view base; /* [0..7] = image descriptor * [4..7] = buffer descriptor */ uint32_t state[8]; uint32_t fmask_state[8]; const struct legacy_surf_level *base_level_info; ubyte base_level; ubyte block_width; bool is_stencil_sampler; bool is_integer; bool dcc_incompatible; }; #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a struct si_sampler_state { #ifdef DEBUG unsigned magic; #endif uint32_t val[4]; uint32_t integer_val[4]; uint32_t upgraded_depth_val[4]; }; struct si_cs_shader_state { struct si_compute *program; struct si_compute *emitted_program; unsigned offset; bool initialized; bool uses_scratch; }; struct si_samplers { struct pipe_sampler_view *views[SI_NUM_SAMPLERS]; struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS]; /* The i-th bit is set if that element is enabled (non-NULL resource). */ unsigned enabled_mask; uint32_t needs_depth_decompress_mask; uint32_t needs_color_decompress_mask; }; struct si_images { struct pipe_image_view views[SI_NUM_IMAGES]; uint32_t needs_color_decompress_mask; unsigned enabled_mask; }; struct si_framebuffer { struct pipe_framebuffer_state state; unsigned colorbuf_enabled_4bit; unsigned spi_shader_col_format; unsigned spi_shader_col_format_alpha; unsigned spi_shader_col_format_blend; unsigned spi_shader_col_format_blend_alpha; ubyte nr_samples:5; /* at most 16xAA */ ubyte log_samples:3; /* at most 4 = 16xAA */ ubyte nr_color_samples; /* at most 8xAA */ ubyte compressed_cb_mask; ubyte uncompressed_cb_mask; ubyte color_is_int8; ubyte color_is_int10; ubyte dirty_cbufs; ubyte dcc_overwrite_combiner_watermark; bool dirty_zsbuf; bool any_dst_linear; bool CB_has_shader_readable_metadata; bool DB_has_shader_readable_metadata; }; enum si_quant_mode { /* This is the list we want to support. */ SI_QUANT_MODE_16_8_FIXED_POINT_1_256TH, SI_QUANT_MODE_14_10_FIXED_POINT_1_1024TH, SI_QUANT_MODE_12_12_FIXED_POINT_1_4096TH, }; struct si_signed_scissor { int minx; int miny; int maxx; int maxy; enum si_quant_mode quant_mode; }; struct si_scissors { unsigned dirty_mask; struct pipe_scissor_state states[SI_MAX_VIEWPORTS]; }; struct si_viewports { unsigned dirty_mask; unsigned depth_range_dirty_mask; struct pipe_viewport_state states[SI_MAX_VIEWPORTS]; struct si_signed_scissor as_scissor[SI_MAX_VIEWPORTS]; }; struct si_clip_state { struct pipe_clip_state state; bool any_nonzeros; }; struct si_streamout_target { struct pipe_stream_output_target b; /* The buffer where BUFFER_FILLED_SIZE is stored. */ struct r600_resource *buf_filled_size; unsigned buf_filled_size_offset; bool buf_filled_size_valid; unsigned stride_in_dw; }; struct si_streamout { bool begin_emitted; unsigned enabled_mask; unsigned num_targets; struct si_streamout_target *targets[PIPE_MAX_SO_BUFFERS]; unsigned append_bitmask; bool suspended; /* External state which comes from the vertex shader, * it must be set explicitly when binding a shader. */ uint16_t *stride_in_dw; unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */ /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */ unsigned hw_enabled_mask; /* The state of VGT_STRMOUT_(CONFIG|EN). */ bool streamout_enabled; bool prims_gen_query_enabled; int num_prims_gen_queries; }; /* A shader state consists of the shader selector, which is a constant state * object shared by multiple contexts and shouldn't be modified, and * the current shader variant selected for this context. */ struct si_shader_ctx_state { struct si_shader_selector *cso; struct si_shader *current; }; #define SI_NUM_VGT_PARAM_KEY_BITS 12 #define SI_NUM_VGT_PARAM_STATES (1 << SI_NUM_VGT_PARAM_KEY_BITS) /* The IA_MULTI_VGT_PARAM key used to index the table of precomputed values. * Some fields are set by state-change calls, most are set by draw_vbo. */ union si_vgt_param_key { struct { #ifdef PIPE_ARCH_LITTLE_ENDIAN unsigned prim:4; unsigned uses_instancing:1; unsigned multi_instances_smaller_than_primgroup:1; unsigned primitive_restart:1; unsigned count_from_stream_output:1; unsigned line_stipple_enabled:1; unsigned uses_tess:1; unsigned tess_uses_prim_id:1; unsigned uses_gs:1; unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS; #else /* PIPE_ARCH_BIG_ENDIAN */ unsigned _pad:32 - SI_NUM_VGT_PARAM_KEY_BITS; unsigned uses_gs:1; unsigned tess_uses_prim_id:1; unsigned uses_tess:1; unsigned line_stipple_enabled:1; unsigned count_from_stream_output:1; unsigned primitive_restart:1; unsigned multi_instances_smaller_than_primgroup:1; unsigned uses_instancing:1; unsigned prim:4; #endif } u; uint32_t index; }; struct si_texture_handle { unsigned desc_slot; bool desc_dirty; struct pipe_sampler_view *view; struct si_sampler_state sstate; }; struct si_image_handle { unsigned desc_slot; bool desc_dirty; struct pipe_image_view view; }; struct si_saved_cs { struct pipe_reference reference; struct si_context *ctx; struct radeon_saved_cs gfx; struct r600_resource *trace_buf; unsigned trace_id; unsigned gfx_last_dw; bool flushed; int64_t time_flush; }; struct si_context { struct pipe_context b; /* base class */ enum radeon_family family; enum chip_class chip_class; struct radeon_winsys *ws; struct radeon_winsys_ctx *ctx; struct radeon_cmdbuf *gfx_cs; struct radeon_cmdbuf *dma_cs; struct pipe_fence_handle *last_gfx_fence; struct pipe_fence_handle *last_sdma_fence; struct r600_resource *eop_bug_scratch; struct u_upload_mgr *cached_gtt_allocator; struct threaded_context *tc; struct u_suballocator *allocator_zeroed_memory; struct slab_child_pool pool_transfers; struct slab_child_pool pool_transfers_unsync; /* for threaded_context */ struct pipe_device_reset_callback device_reset_callback; struct u_log_context *log; void *query_result_shader; struct blitter_context *blitter; void *custom_dsa_flush; void *custom_blend_resolve; void *custom_blend_fmask_decompress; void *custom_blend_eliminate_fastclear; void *custom_blend_dcc_decompress; void *vs_blit_pos; void *vs_blit_pos_layered; void *vs_blit_color; void *vs_blit_color_layered; void *vs_blit_texcoord; void *cs_clear_buffer; void *cs_copy_buffer; struct si_screen *screen; struct pipe_debug_callback debug; struct ac_llvm_compiler compiler; /* only non-threaded compilation */ struct si_shader_ctx_state fixed_func_tcs_shader; struct r600_resource *wait_mem_scratch; unsigned wait_mem_number; uint16_t prefetch_L2_mask; bool gfx_flush_in_progress:1; bool gfx_last_ib_is_busy:1; bool compute_is_busy:1; unsigned num_gfx_cs_flushes; unsigned initial_gfx_cs_size; unsigned gpu_reset_counter; unsigned last_dirty_tex_counter; unsigned last_compressed_colortex_counter; unsigned last_num_draw_calls; unsigned flags; /* flush flags */ /* Current unaccounted memory usage. */ uint64_t vram; uint64_t gtt; /* Atoms (direct states). */ union si_state_atoms atoms; unsigned dirty_atoms; /* mask */ /* PM4 states (precomputed immutable states) */ unsigned dirty_states; union si_state queued; union si_state emitted; /* Atom declarations. */ struct si_framebuffer framebuffer; unsigned sample_locs_num_samples; uint16_t sample_mask; unsigned last_cb_target_mask; struct si_blend_color blend_color; struct si_clip_state clip_state; struct si_shader_data shader_pointers; struct si_stencil_ref stencil_ref; struct si_scissors scissors; struct si_streamout streamout; struct si_viewports viewports; unsigned num_window_rectangles; bool window_rectangles_include; struct pipe_scissor_state window_rectangles[4]; /* Precomputed states. */ struct si_pm4_state *init_config; struct si_pm4_state *init_config_gs_rings; bool init_config_has_vgt_flush; struct si_pm4_state *vgt_shader_config[4]; /* shaders */ struct si_shader_ctx_state ps_shader; struct si_shader_ctx_state gs_shader; struct si_shader_ctx_state vs_shader; struct si_shader_ctx_state tcs_shader; struct si_shader_ctx_state tes_shader; struct si_cs_shader_state cs_shader_state; /* shader information */ struct si_vertex_elements *vertex_elements; unsigned sprite_coord_enable; unsigned cs_max_waves_per_sh; bool flatshade; bool do_update_shaders; /* vertex buffer descriptors */ uint32_t *vb_descriptors_gpu_list; struct r600_resource *vb_descriptors_buffer; unsigned vb_descriptors_offset; /* shader descriptors */ struct si_descriptors descriptors[SI_NUM_DESCS]; unsigned descriptors_dirty; unsigned shader_pointers_dirty; unsigned shader_needs_decompress_mask; struct si_buffer_resources rw_buffers; struct si_buffer_resources const_and_shader_buffers[SI_NUM_SHADERS]; struct si_samplers samplers[SI_NUM_SHADERS]; struct si_images images[SI_NUM_SHADERS]; /* other shader resources */ struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */ struct pipe_resource *esgs_ring; struct pipe_resource *gsvs_ring; struct pipe_resource *tess_rings; union pipe_color_union *border_color_table; /* in CPU memory, any endian */ struct r600_resource *border_color_buffer; union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */ unsigned border_color_count; unsigned num_vs_blit_sgprs; uint32_t vs_blit_sh_data[SI_VS_BLIT_SGPRS_POS_TEXCOORD]; uint32_t cs_user_data[4]; /* Vertex and index buffers. */ bool vertex_buffers_dirty; bool vertex_buffer_pointer_dirty; struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS]; /* MSAA config state. */ int ps_iter_samples; bool ps_uses_fbfetch; bool smoothing_enabled; /* DB render state. */ unsigned ps_db_shader_control; unsigned dbcb_copy_sample; bool dbcb_depth_copy_enabled:1; bool dbcb_stencil_copy_enabled:1; bool db_flush_depth_inplace:1; bool db_flush_stencil_inplace:1; bool db_depth_clear:1; bool db_depth_disable_expclear:1; bool db_stencil_clear:1; bool db_stencil_disable_expclear:1; bool occlusion_queries_disabled:1; bool generate_mipmap_for_depth:1; /* Emitted draw state. */ bool gs_tri_strip_adj_fix:1; bool ls_vgpr_fix:1; int last_index_size; int last_base_vertex; int last_start_instance; int last_drawid; int last_sh_base_reg; int last_primitive_restart_en; int last_restart_index; int last_prim; int last_multi_vgt_param; int last_rast_prim; unsigned last_sc_line_stipple; unsigned current_vs_state; unsigned last_vs_state; enum pipe_prim_type current_rast_prim; /* primitive type after TES, GS */ /* Scratch buffer */ struct r600_resource *scratch_buffer; unsigned scratch_waves; unsigned spi_tmpring_size; struct r600_resource *compute_scratch_buffer; /* Emitted derived tessellation state. */ /* Local shader (VS), or HS if LS-HS are merged. */ struct si_shader *last_ls; struct si_shader_selector *last_tcs; int last_num_tcs_input_cp; int last_tes_sh_base; bool last_tess_uses_primid; unsigned last_num_patches; int last_ls_hs_config; /* Debug state. */ bool is_debug; struct si_saved_cs *current_saved_cs; uint64_t dmesg_timestamp; unsigned apitrace_call_number; /* Other state */ bool need_check_render_feedback; bool decompression_enabled; bool dpbb_force_off; bool vs_writes_viewport_index; bool vs_disables_clipping_viewport; /* Precomputed IA_MULTI_VGT_PARAM */ union si_vgt_param_key ia_multi_vgt_param_key; unsigned ia_multi_vgt_param[SI_NUM_VGT_PARAM_STATES]; /* Bindless descriptors. */ struct si_descriptors bindless_descriptors; struct util_idalloc bindless_used_slots; unsigned num_bindless_descriptors; bool bindless_descriptors_dirty; bool graphics_bindless_pointer_dirty; bool compute_bindless_pointer_dirty; /* Allocated bindless handles */ struct hash_table *tex_handles; struct hash_table *img_handles; /* Resident bindless handles */ struct util_dynarray resident_tex_handles; struct util_dynarray resident_img_handles; /* Resident bindless handles which need decompression */ struct util_dynarray resident_tex_needs_color_decompress; struct util_dynarray resident_img_needs_color_decompress; struct util_dynarray resident_tex_needs_depth_decompress; /* Bindless state */ bool uses_bindless_samplers; bool uses_bindless_images; /* MSAA sample locations. * The first index is the sample index. * The second index is the coordinate: X, Y. */ struct { float x1[1][2]; float x2[2][2]; float x4[4][2]; float x8[8][2]; float x16[16][2]; } sample_positions; struct pipe_resource *sample_pos_buffer; /* Misc stats. */ unsigned num_draw_calls; unsigned num_decompress_calls; unsigned num_mrt_draw_calls; unsigned num_prim_restart_calls; unsigned num_spill_draw_calls; unsigned num_compute_calls; unsigned num_spill_compute_calls; unsigned num_dma_calls; unsigned num_cp_dma_calls; unsigned num_vs_flushes; unsigned num_ps_flushes; unsigned num_cs_flushes; unsigned num_cb_cache_flushes; unsigned num_db_cache_flushes; unsigned num_L2_invalidates; unsigned num_L2_writebacks; unsigned num_resident_handles; uint64_t num_alloc_tex_transfer_bytes; unsigned last_tex_ps_draw_ratio; /* for query */ unsigned context_roll_counter; /* Queries. */ /* Maintain the list of active queries for pausing between IBs. */ int num_occlusion_queries; int num_perfect_occlusion_queries; struct list_head active_queries; unsigned num_cs_dw_queries_suspend; /* Render condition. */ struct pipe_query *render_cond; unsigned render_cond_mode; bool render_cond_invert; bool render_cond_force_off; /* for u_blitter */ /* Statistics gathering for the DCC enablement heuristic. It can't be * in si_texture because si_texture can be shared by multiple * contexts. This is for back buffers only. We shouldn't get too many * of those. * * X11 DRI3 rotates among a finite set of back buffers. They should * all fit in this array. If they don't, separate DCC might never be * enabled by DCC stat gathering. */ struct { struct si_texture *tex; /* Query queue: 0 = usually active, 1 = waiting, 2 = readback. */ struct pipe_query *ps_stats[3]; /* If all slots are used and another slot is needed, * the least recently used slot is evicted based on this. */ int64_t last_use_timestamp; bool query_active; } dcc_stats[5]; /* Copy one resource to another using async DMA. */ void (*dma_copy)(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box); struct si_tracked_regs tracked_regs; }; /* cik_sdma.c */ void cik_init_sdma_functions(struct si_context *sctx); /* si_blit.c */ enum si_blitter_op /* bitmask */ { SI_SAVE_TEXTURES = 1, SI_SAVE_FRAMEBUFFER = 2, SI_SAVE_FRAGMENT_STATE = 4, SI_DISABLE_RENDER_COND = 8, }; void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op); void si_blitter_end(struct si_context *sctx); void si_init_blit_functions(struct si_context *sctx); void si_decompress_textures(struct si_context *sctx, unsigned shader_mask); void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box); void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex); void si_blit_decompress_depth(struct pipe_context *ctx, struct si_texture *texture, struct si_texture *staging, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned first_sample, unsigned last_sample); /* si_buffer.c */ bool si_rings_is_buffer_referenced(struct si_context *sctx, struct pb_buffer *buf, enum radeon_bo_usage usage); void *si_buffer_map_sync_with_rings(struct si_context *sctx, struct r600_resource *resource, unsigned usage); void si_init_resource_fields(struct si_screen *sscreen, struct r600_resource *res, uint64_t size, unsigned alignment); bool si_alloc_resource(struct si_screen *sscreen, struct r600_resource *res); struct pipe_resource *pipe_aligned_buffer_create(struct pipe_screen *screen, unsigned flags, unsigned usage, unsigned size, unsigned alignment); struct r600_resource *si_aligned_buffer_create(struct pipe_screen *screen, unsigned flags, unsigned usage, unsigned size, unsigned alignment); void si_replace_buffer_storage(struct pipe_context *ctx, struct pipe_resource *dst, struct pipe_resource *src); void si_init_screen_buffer_functions(struct si_screen *sscreen); void si_init_buffer_functions(struct si_context *sctx); /* si_clear.c */ enum pipe_format si_simplify_cb_format(enum pipe_format format); bool vi_alpha_is_on_msb(enum pipe_format format); void vi_dcc_clear_level(struct si_context *sctx, struct si_texture *tex, unsigned level, unsigned clear_value); void si_init_clear_functions(struct si_context *sctx); /* si_compute_blit.c */ unsigned si_get_flush_flags(struct si_context *sctx, enum si_coherency coher, enum si_cache_policy cache_policy); void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset, uint64_t size, uint32_t *clear_value, uint32_t clear_value_size, enum si_coherency coher); void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset, unsigned size); void si_init_compute_blit_functions(struct si_context *sctx); /* si_cp_dma.c */ #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */ #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */ #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */ #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */ #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */ #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \ SI_CPDMA_SKIP_SYNC_AFTER | \ SI_CPDMA_SKIP_SYNC_BEFORE | \ SI_CPDMA_SKIP_GFX_SYNC | \ SI_CPDMA_SKIP_BO_LIST_UPDATE) void si_cp_dma_wait_for_idle(struct si_context *sctx); void si_cp_dma_clear_buffer(struct si_context *sctx, struct radeon_cmdbuf *cs, struct pipe_resource *dst, uint64_t offset, uint64_t size, unsigned value, unsigned user_flags, enum si_coherency coher, enum si_cache_policy cache_policy); void si_cp_dma_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset, unsigned size, unsigned user_flags, enum si_coherency coher, enum si_cache_policy cache_policy); void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset, unsigned size); void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only); void si_test_gds(struct si_context *sctx); /* si_debug.c */ void si_save_cs(struct radeon_winsys *ws, struct radeon_cmdbuf *cs, struct radeon_saved_cs *saved, bool get_buffer_list); void si_clear_saved_cs(struct radeon_saved_cs *saved); void si_destroy_saved_cs(struct si_saved_cs *scs); void si_auto_log_cs(void *data, struct u_log_context *log); void si_log_hw_flush(struct si_context *sctx); void si_log_draw_state(struct si_context *sctx, struct u_log_context *log); void si_log_compute_state(struct si_context *sctx, struct u_log_context *log); void si_init_debug_functions(struct si_context *sctx); void si_check_vm_faults(struct si_context *sctx, struct radeon_saved_cs *saved, enum ring_type ring); bool si_replace_shader(unsigned num, struct ac_shader_binary *binary); /* si_dma.c */ void si_init_dma_functions(struct si_context *sctx); /* si_dma_cs.c */ void si_dma_emit_timestamp(struct si_context *sctx, struct r600_resource *dst, uint64_t offset); void si_sdma_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset, uint64_t size, unsigned clear_value); void si_need_dma_space(struct si_context *ctx, unsigned num_dw, struct r600_resource *dst, struct r600_resource *src); void si_flush_dma_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence); void si_screen_clear_buffer(struct si_screen *sscreen, struct pipe_resource *dst, uint64_t offset, uint64_t size, unsigned value); /* si_fence.c */ void si_cp_release_mem(struct si_context *ctx, unsigned event, unsigned event_flags, unsigned dst_sel, unsigned int_sel, unsigned data_sel, struct r600_resource *buf, uint64_t va, uint32_t new_fence, unsigned query_type); unsigned si_cp_write_fence_dwords(struct si_screen *screen); void si_cp_wait_mem(struct si_context *ctx, uint64_t va, uint32_t ref, uint32_t mask, unsigned flags); void si_init_fence_functions(struct si_context *ctx); void si_init_screen_fence_functions(struct si_screen *screen); struct pipe_fence_handle *si_create_fence(struct pipe_context *ctx, struct tc_unflushed_batch_token *tc_token); /* si_get.c */ void si_init_screen_get_functions(struct si_screen *sscreen); /* si_gfx_cs.c */ void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence); void si_begin_new_gfx_cs(struct si_context *ctx); void si_need_gfx_cs_space(struct si_context *ctx); /* r600_gpu_load.c */ void si_gpu_load_kill_thread(struct si_screen *sscreen); uint64_t si_begin_counter(struct si_screen *sscreen, unsigned type); unsigned si_end_counter(struct si_screen *sscreen, unsigned type, uint64_t begin); /* si_compute.c */ void si_init_compute_functions(struct si_context *sctx); /* si_perfcounters.c */ void si_init_perfcounters(struct si_screen *screen); void si_destroy_perfcounters(struct si_screen *screen); /* si_pipe.c */ bool si_check_device_reset(struct si_context *sctx); /* si_query.c */ void si_init_screen_query_functions(struct si_screen *sscreen); void si_init_query_functions(struct si_context *sctx); void si_suspend_queries(struct si_context *sctx); void si_resume_queries(struct si_context *sctx); /* si_shaderlib_tgsi.c */ void *si_get_blitter_vs(struct si_context *sctx, enum blitter_attrib_type type, unsigned num_layers); void *si_create_fixed_func_tcs(struct si_context *sctx); void *si_create_dma_compute_shader(struct pipe_context *ctx, unsigned num_dwords_per_thread, bool dst_stream_cache_policy, bool is_copy); void *si_create_query_result_cs(struct si_context *sctx); /* si_test_dma.c */ void si_test_dma(struct si_screen *sscreen); /* si_test_clearbuffer.c */ void si_test_dma_perf(struct si_screen *sscreen); /* si_uvd.c */ struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context, const struct pipe_video_codec *templ); struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe, const struct pipe_video_buffer *tmpl); /* si_viewport.c */ void si_update_vs_viewport_state(struct si_context *ctx); void si_init_viewport_functions(struct si_context *ctx); /* si_texture.c */ bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src, unsigned src_level, const struct pipe_box *src_box); void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex); void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex); bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture, struct si_texture **staging); void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex, struct u_log_context *log); struct pipe_resource *si_texture_create(struct pipe_screen *screen, const struct pipe_resource *templ); bool vi_dcc_formats_compatible(enum pipe_format format1, enum pipe_format format2); bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level, enum pipe_format view_format); void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex, unsigned level, enum pipe_format view_format); struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_surface *templ, unsigned width0, unsigned height0, unsigned width, unsigned height); unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap); void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex); void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex); void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex); void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex); bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex); void si_init_screen_texture_functions(struct si_screen *sscreen); void si_init_context_texture_functions(struct si_context *sctx); /* * common helpers */ static inline struct r600_resource *r600_resource(struct pipe_resource *r) { return (struct r600_resource*)r; } static inline void r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res) { pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res); } static inline void si_texture_reference(struct si_texture **ptr, struct si_texture *res) { pipe_resource_reference((struct pipe_resource **)ptr, &res->buffer.b.b); } static inline bool vi_dcc_enabled(struct si_texture *tex, unsigned level) { return tex->dcc_offset && level < tex->surface.num_dcc_levels; } static inline unsigned si_tile_mode_index(struct si_texture *tex, unsigned level, bool stencil) { if (stencil) return tex->surface.u.legacy.stencil_tiling_index[level]; else return tex->surface.u.legacy.tiling_index[level]; } static inline void si_context_add_resource_size(struct si_context *sctx, struct pipe_resource *r) { if (r) { /* Add memory usage for need_gfx_cs_space */ sctx->vram += r600_resource(r)->vram_usage; sctx->gtt += r600_resource(r)->gart_usage; } } static inline void si_invalidate_draw_sh_constants(struct si_context *sctx) { sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN; } static inline unsigned si_get_atom_bit(struct si_context *sctx, struct si_atom *atom) { return 1 << (atom - sctx->atoms.array); } static inline void si_set_atom_dirty(struct si_context *sctx, struct si_atom *atom, bool dirty) { unsigned bit = si_get_atom_bit(sctx, atom); if (dirty) sctx->dirty_atoms |= bit; else sctx->dirty_atoms &= ~bit; } static inline bool si_is_atom_dirty(struct si_context *sctx, struct si_atom *atom) { return (sctx->dirty_atoms & si_get_atom_bit(sctx, atom)) != 0; } static inline void si_mark_atom_dirty(struct si_context *sctx, struct si_atom *atom) { si_set_atom_dirty(sctx, atom, true); } static inline struct si_shader_ctx_state *si_get_vs(struct si_context *sctx) { if (sctx->gs_shader.cso) return &sctx->gs_shader; if (sctx->tes_shader.cso) return &sctx->tes_shader; return &sctx->vs_shader; } static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx) { struct si_shader_ctx_state *vs = si_get_vs(sctx); return vs->cso ? &vs->cso->info : NULL; } static inline struct si_shader* si_get_vs_state(struct si_context *sctx) { if (sctx->gs_shader.cso) return sctx->gs_shader.cso->gs_copy_shader; struct si_shader_ctx_state *vs = si_get_vs(sctx); return vs->current ? vs->current : NULL; } static inline bool si_can_dump_shader(struct si_screen *sscreen, unsigned processor) { return sscreen->debug_flags & (1 << processor); } static inline bool si_get_strmout_en(struct si_context *sctx) { return sctx->streamout.streamout_enabled || sctx->streamout.prims_gen_query_enabled; } static inline unsigned si_optimal_tcc_alignment(struct si_context *sctx, unsigned upload_size) { unsigned alignment, tcc_cache_line_size; /* If the upload size is less than the cache line size (e.g. 16, 32), * the whole thing will fit into a cache line if we align it to its size. * The idea is that multiple small uploads can share a cache line. * If the upload size is greater, align it to the cache line size. */ alignment = util_next_power_of_two(upload_size); tcc_cache_line_size = sctx->screen->info.tcc_cache_line_size; return MIN2(alignment, tcc_cache_line_size); } static inline void si_saved_cs_reference(struct si_saved_cs **dst, struct si_saved_cs *src) { if (pipe_reference(&(*dst)->reference, &src->reference)) si_destroy_saved_cs(*dst); *dst = src; } static inline void si_make_CB_shader_coherent(struct si_context *sctx, unsigned num_samples, bool shaders_read_metadata) { sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_CB | SI_CONTEXT_INV_VMEM_L1; if (sctx->chip_class >= GFX9) { /* Single-sample color is coherent with shaders on GFX9, but * L2 metadata must be flushed if shaders read metadata. * (DCC, CMASK). */ if (num_samples >= 2) sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2; else if (shaders_read_metadata) sctx->flags |= SI_CONTEXT_INV_L2_METADATA; } else { /* SI-CI-VI */ sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2; } } static inline void si_make_DB_shader_coherent(struct si_context *sctx, unsigned num_samples, bool include_stencil, bool shaders_read_metadata) { sctx->flags |= SI_CONTEXT_FLUSH_AND_INV_DB | SI_CONTEXT_INV_VMEM_L1; if (sctx->chip_class >= GFX9) { /* Single-sample depth (not stencil) is coherent with shaders * on GFX9, but L2 metadata must be flushed if shaders read * metadata. */ if (num_samples >= 2 || include_stencil) sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2; else if (shaders_read_metadata) sctx->flags |= SI_CONTEXT_INV_L2_METADATA; } else { /* SI-CI-VI */ sctx->flags |= SI_CONTEXT_INV_GLOBAL_L2; } } static inline bool si_can_sample_zs(struct si_texture *tex, bool stencil_sampler) { return (stencil_sampler && tex->can_sample_s) || (!stencil_sampler && tex->can_sample_z); } static inline bool si_htile_enabled(struct si_texture *tex, unsigned level) { return tex->htile_offset && level == 0; } static inline bool vi_tc_compat_htile_enabled(struct si_texture *tex, unsigned level) { assert(!tex->tc_compatible_htile || tex->htile_offset); return tex->tc_compatible_htile && level == 0; } static inline unsigned si_get_ps_iter_samples(struct si_context *sctx) { if (sctx->ps_uses_fbfetch) return sctx->framebuffer.nr_color_samples; return MIN2(sctx->ps_iter_samples, sctx->framebuffer.nr_color_samples); } static inline unsigned si_get_total_colormask(struct si_context *sctx) { if (sctx->queued.named.rasterizer->rasterizer_discard) return 0; struct si_shader_selector *ps = sctx->ps_shader.cso; if (!ps) return 0; unsigned colormask = sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask; if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]) colormask &= ps->colors_written_4bit; else if (!ps->colors_written_4bit) colormask = 0; /* color0 writes all cbufs, but it's not written */ return colormask; } #define UTIL_ALL_PRIM_LINE_MODES ((1 << PIPE_PRIM_LINES) | \ (1 << PIPE_PRIM_LINE_LOOP) | \ (1 << PIPE_PRIM_LINE_STRIP) | \ (1 << PIPE_PRIM_LINES_ADJACENCY) | \ (1 << PIPE_PRIM_LINE_STRIP_ADJACENCY)) static inline bool util_prim_is_lines(unsigned prim) { return ((1 << prim) & UTIL_ALL_PRIM_LINE_MODES) != 0; } static inline bool util_prim_is_points_or_lines(unsigned prim) { return ((1 << prim) & (UTIL_ALL_PRIM_LINE_MODES | (1 << PIPE_PRIM_POINTS))) != 0; } /** * Return true if there is enough memory in VRAM and GTT for the buffers * added so far. * * \param vram VRAM memory size not added to the buffer list yet * \param gtt GTT memory size not added to the buffer list yet */ static inline bool radeon_cs_memory_below_limit(struct si_screen *screen, struct radeon_cmdbuf *cs, uint64_t vram, uint64_t gtt) { vram += cs->used_vram; gtt += cs->used_gart; /* Anything that goes above the VRAM size should go to GTT. */ if (vram > screen->info.vram_size) gtt += vram - screen->info.vram_size; /* Now we just need to check if we have enough GTT. */ return gtt < screen->info.gart_size * 0.7; } /** * Add a buffer to the buffer list for the given command stream (CS). * * All buffers used by a CS must be added to the list. This tells the kernel * driver which buffers are used by GPU commands. Other buffers can * be swapped out (not accessible) during execution. * * The buffer list becomes empty after every context flush and must be * rebuilt. */ static inline void radeon_add_to_buffer_list(struct si_context *sctx, struct radeon_cmdbuf *cs, struct r600_resource *rbo, enum radeon_bo_usage usage, enum radeon_bo_priority priority) { assert(usage); sctx->ws->cs_add_buffer( cs, rbo->buf, (enum radeon_bo_usage)(usage | RADEON_USAGE_SYNCHRONIZED), rbo->domains, priority); } /** * Same as above, but also checks memory usage and flushes the context * accordingly. * * When this SHOULD NOT be used: * * - if si_context_add_resource_size has been called for the buffer * followed by *_need_cs_space for checking the memory usage * * - if si_need_dma_space has been called for the buffer * * - when emitting state packets and draw packets (because preceding packets * can't be re-emitted at that point) * * - if shader resource "enabled_mask" is not up-to-date or there is * a different constraint disallowing a context flush */ static inline void radeon_add_to_gfx_buffer_list_check_mem(struct si_context *sctx, struct r600_resource *rbo, enum radeon_bo_usage usage, enum radeon_bo_priority priority, bool check_mem) { if (check_mem && !radeon_cs_memory_below_limit(sctx->screen, sctx->gfx_cs, sctx->vram + rbo->vram_usage, sctx->gtt + rbo->gart_usage)) si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); radeon_add_to_buffer_list(sctx, sctx->gfx_cs, rbo, usage, priority); } #define PRINT_ERR(fmt, args...) \ fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args) #endif