/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jerome Glisse */ #ifndef SI_PIPE_H #define SI_PIPE_H #include "si_shader.h" #ifdef PIPE_ARCH_BIG_ENDIAN #define SI_BIG_ENDIAN 1 #else #define SI_BIG_ENDIAN 0 #endif /* The base vertex and primitive restart can be any number, but we must pick * one which will mean "unknown" for the purpose of state tracking and * the number shouldn't be a commonly-used one. */ #define SI_BASE_VERTEX_UNKNOWN INT_MIN #define SI_RESTART_INDEX_UNKNOWN INT_MIN #define SI_NUM_SMOOTH_AA_SAMPLES 8 #define SI_GS_PER_ES 128 /* Instruction cache. */ #define SI_CONTEXT_INV_ICACHE (R600_CONTEXT_PRIVATE_FLAG << 0) /* SMEM L1, other names: KCACHE, constant cache, DCACHE, data cache */ #define SI_CONTEXT_INV_SMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 1) /* VMEM L1 can optionally be bypassed (GLC=1). Other names: TC L1 */ #define SI_CONTEXT_INV_VMEM_L1 (R600_CONTEXT_PRIVATE_FLAG << 2) /* Used by everything except CB/DB, can be bypassed (SLC=1). Other names: TC L2 */ #define SI_CONTEXT_INV_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 3) /* Write dirty L2 lines back to memory (shader and CP DMA stores), but don't * invalidate L2. SI-CIK can't do it, so they will do complete invalidation. */ #define SI_CONTEXT_WRITEBACK_GLOBAL_L2 (R600_CONTEXT_PRIVATE_FLAG << 4) /* Framebuffer caches. */ #define SI_CONTEXT_FLUSH_AND_INV_CB_META (R600_CONTEXT_PRIVATE_FLAG << 5) #define SI_CONTEXT_FLUSH_AND_INV_DB_META (R600_CONTEXT_PRIVATE_FLAG << 6) #define SI_CONTEXT_FLUSH_AND_INV_DB (R600_CONTEXT_PRIVATE_FLAG << 7) #define SI_CONTEXT_FLUSH_AND_INV_CB (R600_CONTEXT_PRIVATE_FLAG << 8) /* Engine synchronization. */ #define SI_CONTEXT_VS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 9) #define SI_CONTEXT_PS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 10) #define SI_CONTEXT_CS_PARTIAL_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 11) #define SI_CONTEXT_VGT_FLUSH (R600_CONTEXT_PRIVATE_FLAG << 12) #define SI_CONTEXT_VGT_STREAMOUT_SYNC (R600_CONTEXT_PRIVATE_FLAG << 13) #define SI_CONTEXT_FLUSH_AND_INV_FRAMEBUFFER (SI_CONTEXT_FLUSH_AND_INV_CB | \ SI_CONTEXT_FLUSH_AND_INV_CB_META | \ SI_CONTEXT_FLUSH_AND_INV_DB | \ SI_CONTEXT_FLUSH_AND_INV_DB_META) #define SI_MAX_BORDER_COLORS 4096 struct si_compute; struct hash_table; struct u_suballocator; struct si_screen { struct r600_common_screen b; unsigned gs_table_depth; unsigned tess_offchip_block_dw_size; bool has_distributed_tess; bool has_draw_indirect_multi; bool has_ds_bpermute; /* Whether shaders are monolithic (1-part) or separate (3-part). */ bool use_monolithic_shaders; bool record_llvm_ir; pipe_mutex shader_parts_mutex; struct si_shader_part *vs_prologs; struct si_shader_part *vs_epilogs; struct si_shader_part *tcs_epilogs; struct si_shader_part *gs_prologs; struct si_shader_part *ps_prologs; struct si_shader_part *ps_epilogs; /* Shader cache in memory. * * Design & limitations: * - The shader cache is per screen (= per process), never saved to * disk, and skips redundant shader compilations from TGSI to bytecode. * - It can only be used with one-variant-per-shader support, in which * case only the main (typically middle) part of shaders is cached. * - Only VS, TCS, TES, PS are cached, out of which only the hw VS * variants of VS and TES are cached, so LS and ES aren't. * - GS and CS aren't cached, but it's certainly possible to cache * those as well. */ pipe_mutex shader_cache_mutex; struct hash_table *shader_cache; /* Shader compiler queue for multithreaded compilation. */ struct util_queue shader_compiler_queue; LLVMTargetMachineRef tm[4]; /* used by the queue only */ }; struct si_blend_color { struct r600_atom atom; struct pipe_blend_color state; }; struct si_sampler_view { struct pipe_sampler_view base; /* [0..7] = image descriptor * [4..7] = buffer descriptor */ uint32_t state[8]; uint32_t fmask_state[8]; const struct radeon_surf_level *base_level_info; unsigned base_level; unsigned block_width; bool is_stencil_sampler; }; #define SI_SAMPLER_STATE_MAGIC 0x34f1c35a struct si_sampler_state { #ifdef DEBUG unsigned magic; #endif uint32_t val[4]; }; struct si_cs_shader_state { struct si_compute *program; struct si_compute *emitted_program; unsigned offset; bool initialized; bool uses_scratch; }; struct si_textures_info { struct si_sampler_views views; uint32_t depth_texture_mask; /* which textures are depth */ uint32_t compressed_colortex_mask; }; struct si_images_info { struct pipe_image_view views[SI_NUM_IMAGES]; uint32_t compressed_colortex_mask; unsigned enabled_mask; }; struct si_framebuffer { struct r600_atom atom; struct pipe_framebuffer_state state; unsigned nr_samples; unsigned log_samples; unsigned compressed_cb_mask; unsigned colorbuf_enabled_4bit; unsigned spi_shader_col_format; unsigned spi_shader_col_format_alpha; unsigned spi_shader_col_format_blend; unsigned spi_shader_col_format_blend_alpha; unsigned color_is_int8; /* bitmask */ unsigned dirty_cbufs; bool dirty_zsbuf; bool any_dst_linear; }; struct si_clip_state { struct r600_atom atom; struct pipe_clip_state state; }; struct si_sample_locs { struct r600_atom atom; unsigned nr_samples; }; struct si_sample_mask { struct r600_atom atom; uint16_t sample_mask; }; /* A shader state consists of the shader selector, which is a constant state * object shared by multiple contexts and shouldn't be modified, and * the current shader variant selected for this context. */ struct si_shader_ctx_state { struct si_shader_selector *cso; struct si_shader *current; }; struct si_context { struct r600_common_context b; struct blitter_context *blitter; void *custom_dsa_flush; void *custom_blend_resolve; void *custom_blend_decompress; void *custom_blend_fastclear; void *custom_blend_dcc_decompress; struct si_screen *screen; struct radeon_winsys_cs *ce_ib; struct radeon_winsys_cs *ce_preamble_ib; bool ce_need_synchronization; struct u_suballocator *ce_suballocator; struct si_shader_ctx_state fixed_func_tcs_shader; LLVMTargetMachineRef tm; /* only non-threaded compilation */ bool gfx_flush_in_progress; bool compute_is_busy; /* Atoms (direct states). */ union si_state_atoms atoms; unsigned dirty_atoms; /* mask */ /* PM4 states (precomputed immutable states) */ union si_state queued; union si_state emitted; /* Atom declarations. */ struct si_framebuffer framebuffer; struct si_sample_locs msaa_sample_locs; struct r600_atom db_render_state; struct r600_atom msaa_config; struct si_sample_mask sample_mask; struct r600_atom cb_render_state; struct si_blend_color blend_color; struct r600_atom clip_regs; struct si_clip_state clip_state; struct si_shader_data shader_userdata; struct si_stencil_ref stencil_ref; struct r600_atom spi_map; /* Precomputed states. */ struct si_pm4_state *init_config; struct si_pm4_state *init_config_gs_rings; bool init_config_has_vgt_flush; struct si_pm4_state *vgt_shader_config[4]; /* shaders */ struct si_shader_ctx_state ps_shader; struct si_shader_ctx_state gs_shader; struct si_shader_ctx_state vs_shader; struct si_shader_ctx_state tcs_shader; struct si_shader_ctx_state tes_shader; struct si_cs_shader_state cs_shader_state; /* shader information */ struct si_vertex_element *vertex_elements; unsigned sprite_coord_enable; bool flatshade; bool do_update_shaders; /* shader descriptors */ struct si_descriptors vertex_buffers; struct si_descriptors descriptors[SI_NUM_DESCS]; unsigned descriptors_dirty; unsigned shader_pointers_dirty; unsigned compressed_tex_shader_mask; struct si_buffer_resources rw_buffers; struct si_buffer_resources const_buffers[SI_NUM_SHADERS]; struct si_buffer_resources shader_buffers[SI_NUM_SHADERS]; struct si_textures_info samplers[SI_NUM_SHADERS]; struct si_images_info images[SI_NUM_SHADERS]; /* other shader resources */ struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */ struct pipe_resource *esgs_ring; struct pipe_resource *gsvs_ring; struct pipe_resource *tf_ring; struct pipe_resource *tess_offchip_ring; union pipe_color_union *border_color_table; /* in CPU memory, any endian */ struct r600_resource *border_color_buffer; union pipe_color_union *border_color_map; /* in VRAM (slow access), little endian */ unsigned border_color_count; /* Vertex and index buffers. */ bool vertex_buffers_dirty; bool vertex_buffer_pointer_dirty; struct pipe_index_buffer index_buffer; struct pipe_vertex_buffer vertex_buffer[SI_NUM_VERTEX_BUFFERS]; /* MSAA config state. */ int ps_iter_samples; bool smoothing_enabled; /* DB render state. */ bool dbcb_depth_copy_enabled; bool dbcb_stencil_copy_enabled; unsigned dbcb_copy_sample; bool db_flush_depth_inplace; bool db_flush_stencil_inplace; bool db_depth_clear; bool db_depth_disable_expclear; bool db_stencil_clear; bool db_stencil_disable_expclear; unsigned ps_db_shader_control; bool occlusion_queries_disabled; /* Emitted draw state. */ int last_index_size; int last_base_vertex; int last_start_instance; int last_drawid; int last_sh_base_reg; int last_primitive_restart_en; int last_restart_index; int last_gs_out_prim; int last_prim; int last_multi_vgt_param; int last_rast_prim; unsigned last_sc_line_stipple; int last_vtx_reuse_depth; int current_rast_prim; /* primitive type after TES, GS */ bool gs_tri_strip_adj_fix; /* Scratch buffer */ struct r600_resource *scratch_buffer; bool emit_scratch_reloc; unsigned scratch_waves; unsigned spi_tmpring_size; struct r600_resource *compute_scratch_buffer; /* Emitted derived tessellation state. */ struct si_shader *last_ls; /* local shader (VS) */ struct si_shader_selector *last_tcs; int last_num_tcs_input_cp; int last_tes_sh_base; unsigned last_num_patches; /* Debug state. */ bool is_debug; struct radeon_saved_cs last_gfx; struct r600_resource *last_trace_buf; struct r600_resource *trace_buf; unsigned trace_id; uint64_t dmesg_timestamp; unsigned apitrace_call_number; /* Other state */ bool need_check_render_feedback; }; /* cik_sdma.c */ void cik_init_sdma_functions(struct si_context *sctx); /* si_blit.c */ void si_init_blit_functions(struct si_context *sctx); void si_decompress_graphics_textures(struct si_context *sctx); void si_decompress_compute_textures(struct si_context *sctx); void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box); /* si_cp_dma.c */ #define SI_CPDMA_SKIP_CHECK_CS_SPACE (1 << 0) /* don't call need_cs_space */ #define SI_CPDMA_SKIP_SYNC_AFTER (1 << 1) /* don't wait for DMA after the copy */ #define SI_CPDMA_SKIP_SYNC_BEFORE (1 << 2) /* don't wait for DMA before the copy (RAW hazards) */ #define SI_CPDMA_SKIP_GFX_SYNC (1 << 3) /* don't flush caches and don't wait for PS/CS */ #define SI_CPDMA_SKIP_BO_LIST_UPDATE (1 << 4) /* don't update the BO list */ #define SI_CPDMA_SKIP_ALL (SI_CPDMA_SKIP_CHECK_CS_SPACE | \ SI_CPDMA_SKIP_SYNC_AFTER | \ SI_CPDMA_SKIP_SYNC_BEFORE | \ SI_CPDMA_SKIP_GFX_SYNC | \ SI_CPDMA_SKIP_BO_LIST_UPDATE) void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset, unsigned size, unsigned user_flags); void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset, unsigned size); void si_init_cp_dma_functions(struct si_context *sctx); /* si_debug.c */ void si_init_debug_functions(struct si_context *sctx); void si_check_vm_faults(struct r600_common_context *ctx, struct radeon_saved_cs *saved, enum ring_type ring); bool si_replace_shader(unsigned num, struct radeon_shader_binary *binary); /* si_dma.c */ void si_init_dma_functions(struct si_context *sctx); /* si_hw_context.c */ void si_context_gfx_flush(void *context, unsigned flags, struct pipe_fence_handle **fence); void si_begin_new_cs(struct si_context *ctx); void si_need_cs_space(struct si_context *ctx); /* si_compute.c */ void si_init_compute_functions(struct si_context *sctx); /* si_perfcounters.c */ void si_init_perfcounters(struct si_screen *screen); /* si_uvd.c */ struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context, const struct pipe_video_codec *templ); struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe, const struct pipe_video_buffer *tmpl); /* * common helpers */ static inline void si_invalidate_draw_sh_constants(struct si_context *sctx) { sctx->last_base_vertex = SI_BASE_VERTEX_UNKNOWN; } static inline void si_set_atom_dirty(struct si_context *sctx, struct r600_atom *atom, bool dirty) { unsigned bit = 1 << (atom->id - 1); if (dirty) sctx->dirty_atoms |= bit; else sctx->dirty_atoms &= ~bit; } static inline bool si_is_atom_dirty(struct si_context *sctx, struct r600_atom *atom) { unsigned bit = 1 << (atom->id - 1); return sctx->dirty_atoms & bit; } static inline void si_mark_atom_dirty(struct si_context *sctx, struct r600_atom *atom) { si_set_atom_dirty(sctx, atom, true); } static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx) { if (sctx->gs_shader.cso) return &sctx->gs_shader.cso->info; else if (sctx->tes_shader.cso) return &sctx->tes_shader.cso->info; else if (sctx->vs_shader.cso) return &sctx->vs_shader.cso->info; else return NULL; } static inline struct si_shader* si_get_vs_state(struct si_context *sctx) { if (sctx->gs_shader.current) return sctx->gs_shader.cso->gs_copy_shader; else if (sctx->tes_shader.current) return sctx->tes_shader.current; else return sctx->vs_shader.current; } static inline bool si_vs_exports_prim_id(struct si_shader *shader) { if (shader->selector->type == PIPE_SHADER_VERTEX) return shader->key.part.vs.epilog.export_prim_id; else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) return shader->key.part.tes.epilog.export_prim_id; else return false; } #endif