/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jerome Glisse */ #ifndef SI_PIPE_H #define SI_PIPE_H #include "si_state.h" #ifdef PIPE_ARCH_BIG_ENDIAN #define SI_BIG_ENDIAN 1 #else #define SI_BIG_ENDIAN 0 #endif #define SI_TRACE_CS 0 #define SI_TRACE_CS_DWORDS 6 #define SI_MAX_DRAW_CS_DWORDS 18 struct si_pipe_compute; struct si_screen { struct r600_common_screen b; }; struct si_pipe_sampler_view { struct pipe_sampler_view base; struct r600_resource *resource; uint32_t state[8]; uint32_t fmask_state[8]; }; struct si_pipe_sampler_state { uint32_t val[4]; uint32_t border_color[4]; }; struct si_cs_shader_state { struct si_pipe_compute *program; }; struct si_textures_info { struct si_sampler_views views; struct si_pipe_sampler_state *samplers[NUM_TEX_UNITS]; unsigned n_views; uint32_t depth_texture_mask; /* which textures are depth */ uint32_t compressed_colortex_mask; unsigned n_samplers; }; struct si_framebuffer { struct r600_atom atom; struct pipe_framebuffer_state state; unsigned nr_samples; unsigned log_samples; unsigned cb0_is_integer; unsigned compressed_cb_mask; unsigned export_16bpc; }; #define SI_NUM_ATOMS(sctx) (sizeof((sctx)->atoms)/sizeof((sctx)->atoms.array[0])) #define SI_NUM_SHADERS (PIPE_SHADER_GEOMETRY+1) #define SI_RW_SO 2 /* Streamout buffer descriptors after ring buffers */ struct si_context { struct r600_common_context b; struct blitter_context *blitter; void *custom_dsa_flush_depth_stencil[8]; void *custom_dsa_flush_depth[8]; void *custom_dsa_flush_stencil[8]; void *custom_dsa_flush_inplace; void *custom_blend_resolve; void *custom_blend_decompress; void *custom_blend_fastclear; struct si_screen *screen; union { struct { /* The order matters. */ struct r600_atom *const_buffers[SI_NUM_SHADERS]; struct r600_atom *rw_buffers[SI_NUM_SHADERS]; struct r600_atom *sampler_views[SI_NUM_SHADERS]; /* Caches must be flushed after resource descriptors are * updated in memory. */ struct r600_atom *cache_flush; struct r600_atom *streamout_begin; struct r600_atom *streamout_enable; /* must be after streamout_begin */ struct r600_atom *framebuffer; }; struct r600_atom *array[0]; } atoms; struct si_framebuffer framebuffer; struct si_vertex_element *vertex_elements; unsigned pa_sc_line_stipple; unsigned pa_su_sc_mode_cntl; /* for saving when using blitter */ struct pipe_stencil_ref stencil_ref; struct si_pipe_shader_selector *ps_shader; struct si_pipe_shader_selector *gs_shader; struct si_pipe_shader_selector *vs_shader; struct si_cs_shader_state cs_shader_state; /* shader information */ unsigned sprite_coord_enable; struct si_buffer_resources const_buffers[SI_NUM_SHADERS]; struct si_buffer_resources rw_buffers[SI_NUM_SHADERS]; struct si_textures_info samplers[SI_NUM_SHADERS]; struct r600_resource *border_color_table; unsigned border_color_offset; unsigned default_ps_gprs, default_vs_gprs; /* Below are variables from the old r600_context. */ unsigned pm4_dirty_cdwords; /* Vertex and index buffers. */ bool vertex_buffers_dirty; struct pipe_index_buffer index_buffer; struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; unsigned nr_vertex_buffers; /* With rasterizer discard, there doesn't have to be a pixel shader. * In that case, we bind this one: */ void *dummy_pixel_shader; struct si_pm4_state *gs_on; struct si_pm4_state *gs_off; struct si_pm4_state *gs_rings; struct r600_atom cache_flush; struct pipe_constant_buffer null_const_buf; /* used for set_constant_buffer(NULL) on CIK */ struct pipe_constant_buffer esgs_ring; struct pipe_constant_buffer gsvs_ring; /* SI state handling */ union si_state queued; union si_state emitted; }; /* si_blit.c */ void si_init_blit_functions(struct si_context *sctx); void si_flush_depth_textures(struct si_context *sctx, struct si_textures_info *textures); void si_decompress_color_textures(struct si_context *sctx, struct si_textures_info *textures); /* si_hw_context.c */ void si_context_flush(struct si_context *ctx, unsigned flags); void si_begin_new_cs(struct si_context *ctx); void si_need_cs_space(struct si_context *ctx, unsigned num_dw, boolean count_draw_in); /* si_pipe.c */ void si_flush(struct pipe_context *ctx, struct pipe_fence_handle **fence, unsigned flags); #if SI_TRACE_CS void si_trace_emit(struct si_context *sctx); #endif /* si_compute.c */ void si_init_compute_functions(struct si_context *sctx); /* si_uvd.c */ struct pipe_video_codec *si_uvd_create_decoder(struct pipe_context *context, const struct pipe_video_codec *templ); struct pipe_video_buffer *si_video_buffer_create(struct pipe_context *pipe, const struct pipe_video_buffer *tmpl); /* * common helpers */ static INLINE struct r600_resource * si_resource_create_custom(struct pipe_screen *screen, unsigned usage, unsigned size) { assert(size); return r600_resource(pipe_buffer_create(screen, PIPE_BIND_CUSTOM, usage, size)); } #endif