/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "si_pipe.h" #include "si_public.h" #include "si_shader_internal.h" #include "sid.h" #include "radeon/radeon_uvd.h" #include "util/hash_table.h" #include "util/u_log.h" #include "util/u_memory.h" #include "util/u_suballoc.h" #include "util/u_tests.h" #include "util/xmlconfig.h" #include "vl/vl_decoder.h" #include "../ddebug/dd_util.h" static const struct debug_named_value debug_options[] = { /* Shader logging options: */ { "vs", DBG(VS), "Print vertex shaders" }, { "ps", DBG(PS), "Print pixel shaders" }, { "gs", DBG(GS), "Print geometry shaders" }, { "tcs", DBG(TCS), "Print tessellation control shaders" }, { "tes", DBG(TES), "Print tessellation evaluation shaders" }, { "cs", DBG(CS), "Print compute shaders" }, { "noir", DBG(NO_IR), "Don't print the LLVM IR"}, { "notgsi", DBG(NO_TGSI), "Don't print the TGSI"}, { "noasm", DBG(NO_ASM), "Don't print disassembled shaders"}, { "preoptir", DBG(PREOPT_IR), "Print the LLVM IR before initial optimizations" }, /* Shader compiler options the shader cache should be aware of: */ { "unsafemath", DBG(UNSAFE_MATH), "Enable unsafe math shader optimizations" }, { "sisched", DBG(SI_SCHED), "Enable LLVM SI Machine Instruction Scheduler." }, /* Shader compiler options (with no effect on the shader cache): */ { "checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR" }, { "nir", DBG(NIR), "Enable experimental NIR shaders" }, { "mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand" }, { "nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants." }, /* Information logging options: */ { "info", DBG(INFO), "Print driver information" }, { "tex", DBG(TEX), "Print texture info" }, { "compute", DBG(COMPUTE), "Print compute info" }, { "vm", DBG(VM), "Print virtual addresses when creating resources" }, /* Driver options: */ { "forcedma", DBG(FORCE_DMA), "Use asynchronous DMA for all operations when possible." }, { "nodma", DBG(NO_ASYNC_DMA), "Disable asynchronous DMA" }, { "nowc", DBG(NO_WC), "Disable GTT write combining" }, { "check_vm", DBG(CHECK_VM), "Check VM faults and dump debug info." }, { "reserve_vmid", DBG(RESERVE_VMID), "Force VMID reservation per context." }, /* 3D engine options: */ { "switch_on_eop", DBG(SWITCH_ON_EOP), "Program WD/IA to switch on end-of-packet." }, { "nooutoforder", DBG(NO_OUT_OF_ORDER), "Disable out-of-order rasterization" }, { "nodpbb", DBG(NO_DPBB), "Disable DPBB." }, { "nodfsm", DBG(NO_DFSM), "Disable DFSM." }, { "dpbb", DBG(DPBB), "Enable DPBB." }, { "dfsm", DBG(DFSM), "Enable DFSM." }, { "nohyperz", DBG(NO_HYPERZ), "Disable Hyper-Z" }, { "norbplus", DBG(NO_RB_PLUS), "Disable RB+." }, { "no2d", DBG(NO_2D_TILING), "Disable 2D tiling" }, { "notiling", DBG(NO_TILING), "Disable tiling" }, { "nodcc", DBG(NO_DCC), "Disable DCC." }, { "nodccclear", DBG(NO_DCC_CLEAR), "Disable DCC fast clear." }, { "nodccfb", DBG(NO_DCC_FB), "Disable separate DCC on the main framebuffer" }, { "nodccmsaa", DBG(NO_DCC_MSAA), "Disable DCC for MSAA" }, { "dccmsaa", DBG(DCC_MSAA), "Enable DCC for MSAA" }, /* Tests: */ { "testdma", DBG(TEST_DMA), "Invoke SDMA tests and exit." }, { "testvmfaultcp", DBG(TEST_VMFAULT_CP), "Invoke a CP VM fault test and exit." }, { "testvmfaultsdma", DBG(TEST_VMFAULT_SDMA), "Invoke a SDMA VM fault test and exit." }, { "testvmfaultshader", DBG(TEST_VMFAULT_SHADER), "Invoke a shader VM fault test and exit." }, DEBUG_NAMED_VALUE_END /* must be last */ }; /* * pipe_context */ static void si_destroy_context(struct pipe_context *context) { struct si_context *sctx = (struct si_context *)context; int i; /* Unreference the framebuffer normally to disable related logic * properly. */ struct pipe_framebuffer_state fb = {}; if (context->set_framebuffer_state) context->set_framebuffer_state(context, &fb); si_release_all_descriptors(sctx); pipe_resource_reference(&sctx->esgs_ring, NULL); pipe_resource_reference(&sctx->gsvs_ring, NULL); pipe_resource_reference(&sctx->tf_ring, NULL); pipe_resource_reference(&sctx->tess_offchip_ring, NULL); pipe_resource_reference(&sctx->null_const_buf.buffer, NULL); r600_resource_reference(&sctx->border_color_buffer, NULL); free(sctx->border_color_table); r600_resource_reference(&sctx->scratch_buffer, NULL); r600_resource_reference(&sctx->compute_scratch_buffer, NULL); r600_resource_reference(&sctx->wait_mem_scratch, NULL); si_pm4_free_state(sctx, sctx->init_config, ~0); if (sctx->init_config_gs_rings) si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++) si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]); if (sctx->fixed_func_tcs_shader.cso) sctx->b.b.delete_tcs_state(&sctx->b.b, sctx->fixed_func_tcs_shader.cso); if (sctx->custom_dsa_flush) sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush); if (sctx->custom_blend_resolve) sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve); if (sctx->custom_blend_fmask_decompress) sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fmask_decompress); if (sctx->custom_blend_eliminate_fastclear) sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_eliminate_fastclear); if (sctx->custom_blend_dcc_decompress) sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_dcc_decompress); if (sctx->vs_blit_pos) sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos); if (sctx->vs_blit_pos_layered) sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_pos_layered); if (sctx->vs_blit_color) sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color); if (sctx->vs_blit_color_layered) sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_color_layered); if (sctx->vs_blit_texcoord) sctx->b.b.delete_vs_state(&sctx->b.b, sctx->vs_blit_texcoord); if (sctx->blitter) util_blitter_destroy(sctx->blitter); si_common_context_cleanup(&sctx->b); LLVMDisposeTargetMachine(sctx->tm); si_saved_cs_reference(&sctx->current_saved_cs, NULL); _mesa_hash_table_destroy(sctx->tex_handles, NULL); _mesa_hash_table_destroy(sctx->img_handles, NULL); util_dynarray_fini(&sctx->resident_tex_handles); util_dynarray_fini(&sctx->resident_img_handles); util_dynarray_fini(&sctx->resident_tex_needs_color_decompress); util_dynarray_fini(&sctx->resident_img_needs_color_decompress); util_dynarray_fini(&sctx->resident_tex_needs_depth_decompress); FREE(sctx); } static enum pipe_reset_status si_amdgpu_get_reset_status(struct pipe_context *ctx) { struct si_context *sctx = (struct si_context *)ctx; return sctx->b.ws->ctx_query_reset_status(sctx->b.ctx); } /* Apitrace profiling: * 1) qapitrace : Tools -> Profile: Measure CPU & GPU times * 2) In the middle panel, zoom in (mouse wheel) on some bad draw call * and remember its number. * 3) In Mesa, enable queries and performance counters around that draw * call and print the results. * 4) glretrace --benchmark --markers .. */ static void si_emit_string_marker(struct pipe_context *ctx, const char *string, int len) { struct si_context *sctx = (struct si_context *)ctx; dd_parse_apitrace_marker(string, len, &sctx->apitrace_call_number); if (sctx->b.log) u_log_printf(sctx->b.log, "\nString marker: %*s\n", len, string); } static LLVMTargetMachineRef si_create_llvm_target_machine(struct si_screen *sscreen) { enum ac_target_machine_options tm_options = (sscreen->debug_flags & DBG(SI_SCHED) ? AC_TM_SISCHED : 0) | (sscreen->info.chip_class >= GFX9 ? AC_TM_FORCE_ENABLE_XNACK : 0) | (sscreen->info.chip_class < GFX9 ? AC_TM_FORCE_DISABLE_XNACK : 0) | (!sscreen->llvm_has_working_vgpr_indexing ? AC_TM_PROMOTE_ALLOCA_TO_SCRATCH : 0); return ac_create_target_machine(sscreen->info.family, tm_options); } static void si_set_debug_callback(struct pipe_context *ctx, const struct pipe_debug_callback *cb) { struct si_context *sctx = (struct si_context *)ctx; struct si_screen *screen = sctx->screen; util_queue_finish(&screen->shader_compiler_queue); util_queue_finish(&screen->shader_compiler_queue_low_priority); if (cb) sctx->debug = *cb; else memset(&sctx->debug, 0, sizeof(sctx->debug)); } static void si_set_log_context(struct pipe_context *ctx, struct u_log_context *log) { struct si_context *sctx = (struct si_context *)ctx; sctx->b.log = log; if (log) u_log_add_auto_logger(log, si_auto_log_cs, sctx); } static struct pipe_context *si_create_context(struct pipe_screen *screen, unsigned flags) { struct si_context *sctx = CALLOC_STRUCT(si_context); struct si_screen* sscreen = (struct si_screen *)screen; struct radeon_winsys *ws = sscreen->ws; int shader, i; if (!sctx) return NULL; if (flags & PIPE_CONTEXT_DEBUG) sscreen->record_llvm_ir = true; /* racy but not critical */ sctx->b.b.screen = screen; /* this must be set first */ sctx->b.b.priv = NULL; sctx->b.b.destroy = si_destroy_context; sctx->b.b.emit_string_marker = si_emit_string_marker; sctx->b.b.set_debug_callback = si_set_debug_callback; sctx->b.b.set_log_context = si_set_log_context; sctx->b.set_atom_dirty = (void *)si_set_atom_dirty; sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ sctx->is_debug = (flags & PIPE_CONTEXT_DEBUG) != 0; if (!si_common_context_init(&sctx->b, sscreen, flags)) goto fail; if (sscreen->info.drm_major == 3) sctx->b.b.get_device_reset_status = si_amdgpu_get_reset_status; si_init_buffer_functions(sctx); si_init_clear_functions(sctx); si_init_blit_functions(sctx); si_init_compute_functions(sctx); si_init_cp_dma_functions(sctx); si_init_debug_functions(sctx); si_init_msaa_functions(sctx); si_init_streamout_functions(sctx); if (sscreen->info.has_hw_decode) { sctx->b.b.create_video_codec = si_uvd_create_decoder; sctx->b.b.create_video_buffer = si_video_buffer_create; } else { sctx->b.b.create_video_codec = vl_create_decoder; sctx->b.b.create_video_buffer = vl_video_buffer_create; } sctx->b.gfx.cs = ws->cs_create(sctx->b.ctx, RING_GFX, si_context_gfx_flush, sctx); sctx->b.gfx.flush = si_context_gfx_flush; /* Border colors. */ sctx->border_color_table = malloc(SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); if (!sctx->border_color_table) goto fail; sctx->border_color_buffer = (struct r600_resource*) pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, SI_MAX_BORDER_COLORS * sizeof(*sctx->border_color_table)); if (!sctx->border_color_buffer) goto fail; sctx->border_color_map = ws->buffer_map(sctx->border_color_buffer->buf, NULL, PIPE_TRANSFER_WRITE); if (!sctx->border_color_map) goto fail; si_init_all_descriptors(sctx); si_init_fence_functions(sctx); si_init_state_functions(sctx); si_init_shader_functions(sctx); si_init_viewport_functions(sctx); si_init_ia_multi_vgt_param_table(sctx); if (sctx->b.chip_class >= CIK) cik_init_sdma_functions(sctx); else si_init_dma_functions(sctx); if (sscreen->debug_flags & DBG(FORCE_DMA)) sctx->b.b.resource_copy_region = sctx->b.dma_copy; sctx->blitter = util_blitter_create(&sctx->b.b); if (sctx->blitter == NULL) goto fail; sctx->blitter->draw_rectangle = si_draw_rectangle; sctx->blitter->skip_viewport_restore = true; sctx->sample_mask.sample_mask = 0xffff; /* these must be last */ si_begin_new_cs(sctx); if (sctx->b.chip_class >= GFX9) { sctx->wait_mem_scratch = (struct r600_resource*) pipe_buffer_create(screen, 0, PIPE_USAGE_DEFAULT, 4); if (!sctx->wait_mem_scratch) goto fail; /* Initialize the memory. */ struct radeon_winsys_cs *cs = sctx->b.gfx.cs; radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0)); radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) | S_370_WR_CONFIRM(1) | S_370_ENGINE_SEL(V_370_ME)); radeon_emit(cs, sctx->wait_mem_scratch->gpu_address); radeon_emit(cs, sctx->wait_mem_scratch->gpu_address >> 32); radeon_emit(cs, sctx->wait_mem_number); } /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD doesn't skip loads * if NUM_RECORDS == 0). We need to use a dummy buffer instead. */ if (sctx->b.chip_class == CIK) { sctx->null_const_buf.buffer = si_aligned_buffer_create(screen, R600_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT, 16, sctx->screen->info.tcc_cache_line_size); if (!sctx->null_const_buf.buffer) goto fail; sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; for (shader = 0; shader < SI_NUM_SHADERS; shader++) { for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i, &sctx->null_const_buf); } } si_set_rw_buffer(sctx, SI_HS_CONST_DEFAULT_TESS_LEVELS, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_VS_CONST_INSTANCE_DIVISORS, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_VS_CONST_CLIP_PLANES, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_PS_CONST_POLY_STIPPLE, &sctx->null_const_buf); si_set_rw_buffer(sctx, SI_PS_CONST_SAMPLE_POSITIONS, &sctx->null_const_buf); /* Clear the NULL constant buffer, because loads should return zeros. */ si_clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0, 0, R600_COHERENCY_SHADER); } uint64_t max_threads_per_block; screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI, PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, &max_threads_per_block); /* The maximum number of scratch waves. Scratch space isn't divided * evenly between CUs. The number is only a function of the number of CUs. * We can decrease the constant to decrease the scratch buffer size. * * sctx->scratch_waves must be >= the maximum posible size of * 1 threadgroup, so that the hw doesn't hang from being unable * to start any. * * The recommended value is 4 per CU at most. Higher numbers don't * bring much benefit, but they still occupy chip resources (think * async compute). I've seen ~2% performance difference between 4 and 32. */ sctx->scratch_waves = MAX2(32 * sscreen->info.num_good_compute_units, max_threads_per_block / 64); sctx->tm = si_create_llvm_target_machine(sscreen); /* Bindless handles. */ sctx->tex_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); sctx->img_handles = _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal); util_dynarray_init(&sctx->resident_tex_handles, NULL); util_dynarray_init(&sctx->resident_img_handles, NULL); util_dynarray_init(&sctx->resident_tex_needs_color_decompress, NULL); util_dynarray_init(&sctx->resident_img_needs_color_decompress, NULL); util_dynarray_init(&sctx->resident_tex_needs_depth_decompress, NULL); return &sctx->b.b; fail: fprintf(stderr, "radeonsi: Failed to create a context.\n"); si_destroy_context(&sctx->b.b); return NULL; } static struct pipe_context *si_pipe_create_context(struct pipe_screen *screen, void *priv, unsigned flags) { struct si_screen *sscreen = (struct si_screen *)screen; struct pipe_context *ctx; if (sscreen->debug_flags & DBG(CHECK_VM)) flags |= PIPE_CONTEXT_DEBUG; ctx = si_create_context(screen, flags); if (!(flags & PIPE_CONTEXT_PREFER_THREADED)) return ctx; /* Clover (compute-only) is unsupported. */ if (flags & PIPE_CONTEXT_COMPUTE_ONLY) return ctx; /* When shaders are logged to stderr, asynchronous compilation is * disabled too. */ if (sscreen->debug_flags & DBG_ALL_SHADERS) return ctx; /* Use asynchronous flushes only on amdgpu, since the radeon * implementation for fence_server_sync is incomplete. */ return threaded_context_create(ctx, &sscreen->pool_transfers, si_replace_buffer_storage, sscreen->info.drm_major >= 3 ? si_create_fence : NULL, &((struct si_context*)ctx)->b.tc); } /* * pipe_screen */ static void si_destroy_screen(struct pipe_screen* pscreen) { struct si_screen *sscreen = (struct si_screen *)pscreen; struct si_shader_part *parts[] = { sscreen->vs_prologs, sscreen->tcs_epilogs, sscreen->gs_prologs, sscreen->ps_prologs, sscreen->ps_epilogs }; unsigned i; if (!sscreen->ws->unref(sscreen->ws)) return; util_queue_destroy(&sscreen->shader_compiler_queue); util_queue_destroy(&sscreen->shader_compiler_queue_low_priority); for (i = 0; i < ARRAY_SIZE(sscreen->tm); i++) if (sscreen->tm[i]) LLVMDisposeTargetMachine(sscreen->tm[i]); for (i = 0; i < ARRAY_SIZE(sscreen->tm_low_priority); i++) if (sscreen->tm_low_priority[i]) LLVMDisposeTargetMachine(sscreen->tm_low_priority[i]); /* Free shader parts. */ for (i = 0; i < ARRAY_SIZE(parts); i++) { while (parts[i]) { struct si_shader_part *part = parts[i]; parts[i] = part->next; ac_shader_binary_clean(&part->binary); FREE(part); } } mtx_destroy(&sscreen->shader_parts_mutex); si_destroy_shader_cache(sscreen); si_perfcounters_destroy(sscreen); si_gpu_load_kill_thread(sscreen); mtx_destroy(&sscreen->gpu_load_mutex); mtx_destroy(&sscreen->aux_context_lock); sscreen->aux_context->destroy(sscreen->aux_context); slab_destroy_parent(&sscreen->pool_transfers); disk_cache_destroy(sscreen->disk_shader_cache); sscreen->ws->destroy(sscreen->ws); FREE(sscreen); } static bool si_init_gs_info(struct si_screen *sscreen) { /* gs_table_depth is not used by GFX9 */ if (sscreen->info.chip_class >= GFX9) return true; switch (sscreen->info.family) { case CHIP_OLAND: case CHIP_HAINAN: case CHIP_KAVERI: case CHIP_KABINI: case CHIP_MULLINS: case CHIP_ICELAND: case CHIP_CARRIZO: case CHIP_STONEY: sscreen->gs_table_depth = 16; return true; case CHIP_TAHITI: case CHIP_PITCAIRN: case CHIP_VERDE: case CHIP_BONAIRE: case CHIP_HAWAII: case CHIP_TONGA: case CHIP_FIJI: case CHIP_POLARIS10: case CHIP_POLARIS11: case CHIP_POLARIS12: sscreen->gs_table_depth = 32; return true; default: return false; } } static void si_handle_env_var_force_family(struct si_screen *sscreen) { const char *family = debug_get_option("SI_FORCE_FAMILY", NULL); unsigned i; if (!family) return; for (i = CHIP_TAHITI; i < CHIP_LAST; i++) { if (!strcmp(family, ac_get_llvm_processor_name(i))) { /* Override family and chip_class. */ sscreen->info.family = i; if (i >= CHIP_VEGA10) sscreen->info.chip_class = GFX9; else if (i >= CHIP_TONGA) sscreen->info.chip_class = VI; else if (i >= CHIP_BONAIRE) sscreen->info.chip_class = CIK; else sscreen->info.chip_class = SI; /* Don't submit any IBs. */ setenv("RADEON_NOOP", "1", 1); return; } } fprintf(stderr, "radeonsi: Unknown family: %s\n", family); exit(1); } static void si_test_vmfault(struct si_screen *sscreen) { struct pipe_context *ctx = sscreen->aux_context; struct si_context *sctx = (struct si_context *)ctx; struct pipe_resource *buf = pipe_buffer_create_const0(&sscreen->b, 0, PIPE_USAGE_DEFAULT, 64); if (!buf) { puts("Buffer allocation failed."); exit(1); } r600_resource(buf)->gpu_address = 0; /* cause a VM fault */ if (sscreen->debug_flags & DBG(TEST_VMFAULT_CP)) { si_copy_buffer(sctx, buf, buf, 0, 4, 4, 0); ctx->flush(ctx, NULL, 0); puts("VM fault test: CP - done."); } if (sscreen->debug_flags & DBG(TEST_VMFAULT_SDMA)) { sctx->b.dma_clear_buffer(ctx, buf, 0, 4, 0); ctx->flush(ctx, NULL, 0); puts("VM fault test: SDMA - done."); } if (sscreen->debug_flags & DBG(TEST_VMFAULT_SHADER)) { util_test_constant_buffer(ctx, buf); puts("VM fault test: Shader - done."); } exit(0); } static void si_disk_cache_create(struct si_screen *sscreen) { /* Don't use the cache if shader dumping is enabled. */ if (sscreen->debug_flags & DBG_ALL_SHADERS) return; uint32_t mesa_timestamp; if (disk_cache_get_function_timestamp(si_disk_cache_create, &mesa_timestamp)) { char *timestamp_str; int res = -1; uint32_t llvm_timestamp; if (disk_cache_get_function_timestamp(LLVMInitializeAMDGPUTargetInfo, &llvm_timestamp)) { res = asprintf(×tamp_str, "%u_%u", mesa_timestamp, llvm_timestamp); } if (res != -1) { /* These flags affect shader compilation. */ uint64_t shader_debug_flags = sscreen->debug_flags & (DBG(FS_CORRECT_DERIVS_AFTER_KILL) | DBG(SI_SCHED) | DBG(UNSAFE_MATH) | DBG(NIR)); sscreen->disk_shader_cache = disk_cache_create(si_get_family_name(sscreen), timestamp_str, shader_debug_flags); free(timestamp_str); } } } struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws, const struct pipe_screen_config *config) { struct si_screen *sscreen = CALLOC_STRUCT(si_screen); unsigned num_threads, num_compiler_threads, num_compiler_threads_lowprio, i; if (!sscreen) { return NULL; } sscreen->ws = ws; ws->query_info(ws, &sscreen->info); sscreen->debug_flags = debug_get_flags_option("R600_DEBUG", debug_options, 0); /* Set functions first. */ sscreen->b.context_create = si_pipe_create_context; sscreen->b.destroy = si_destroy_screen; si_init_screen_get_functions(sscreen); si_init_screen_buffer_functions(sscreen); si_init_screen_fence_functions(sscreen); si_init_screen_state_functions(sscreen); si_init_screen_texture_functions(sscreen); si_init_screen_query_functions(sscreen); /* Set these flags in debug_flags early, so that the shader cache takes * them into account. */ if (driQueryOptionb(config->options, "glsl_correct_derivatives_after_discard")) sscreen->debug_flags |= DBG(FS_CORRECT_DERIVS_AFTER_KILL); if (driQueryOptionb(config->options, "radeonsi_enable_sisched")) sscreen->debug_flags |= DBG(SI_SCHED); if (sscreen->debug_flags & DBG(INFO)) ac_print_gpu_info(&sscreen->info); slab_create_parent(&sscreen->pool_transfers, sizeof(struct r600_transfer), 64); sscreen->force_aniso = MIN2(16, debug_get_num_option("R600_TEX_ANISO", -1)); if (sscreen->force_aniso >= 0) { printf("radeonsi: Forcing anisotropy filter to %ix\n", /* round down to a power of two */ 1 << util_logbase2(sscreen->force_aniso)); } (void) mtx_init(&sscreen->aux_context_lock, mtx_plain); (void) mtx_init(&sscreen->gpu_load_mutex, mtx_plain); if (!si_init_gs_info(sscreen) || !si_init_shader_cache(sscreen)) { FREE(sscreen); return NULL; } si_disk_cache_create(sscreen); /* Only enable as many threads as we have target machines, but at most * the number of CPUs - 1 if there is more than one. */ num_threads = sysconf(_SC_NPROCESSORS_ONLN); num_threads = MAX2(1, num_threads - 1); num_compiler_threads = MIN2(num_threads, ARRAY_SIZE(sscreen->tm)); num_compiler_threads_lowprio = MIN2(num_threads, ARRAY_SIZE(sscreen->tm_low_priority)); if (!util_queue_init(&sscreen->shader_compiler_queue, "si_shader", 32, num_compiler_threads, UTIL_QUEUE_INIT_RESIZE_IF_FULL)) { si_destroy_shader_cache(sscreen); FREE(sscreen); return NULL; } if (!util_queue_init(&sscreen->shader_compiler_queue_low_priority, "si_shader_low", 32, num_compiler_threads_lowprio, UTIL_QUEUE_INIT_RESIZE_IF_FULL | UTIL_QUEUE_INIT_USE_MINIMUM_PRIORITY)) { si_destroy_shader_cache(sscreen); FREE(sscreen); return NULL; } si_handle_env_var_force_family(sscreen); if (!debug_get_bool_option("RADEON_DISABLE_PERFCOUNTERS", false)) si_init_perfcounters(sscreen); /* Hawaii has a bug with offchip buffers > 256 that can be worked * around by setting 4K granularity. */ sscreen->tess_offchip_block_dw_size = sscreen->info.family == CHIP_HAWAII ? 4096 : 8192; /* The mere presense of CLEAR_STATE in the IB causes random GPU hangs * on SI. */ sscreen->has_clear_state = sscreen->info.chip_class >= CIK; sscreen->has_distributed_tess = sscreen->info.chip_class >= VI && sscreen->info.max_se >= 2; sscreen->has_draw_indirect_multi = (sscreen->info.family >= CHIP_POLARIS10) || (sscreen->info.chip_class == VI && sscreen->info.pfp_fw_version >= 121 && sscreen->info.me_fw_version >= 87) || (sscreen->info.chip_class == CIK && sscreen->info.pfp_fw_version >= 211 && sscreen->info.me_fw_version >= 173) || (sscreen->info.chip_class == SI && sscreen->info.pfp_fw_version >= 79 && sscreen->info.me_fw_version >= 142); sscreen->has_out_of_order_rast = sscreen->info.chip_class >= VI && sscreen->info.max_se >= 2 && !(sscreen->debug_flags & DBG(NO_OUT_OF_ORDER)); sscreen->assume_no_z_fights = driQueryOptionb(config->options, "radeonsi_assume_no_z_fights"); sscreen->commutative_blend_add = driQueryOptionb(config->options, "radeonsi_commutative_blend_add"); sscreen->clear_db_cache_before_clear = driQueryOptionb(config->options, "radeonsi_clear_db_cache_before_clear"); sscreen->has_msaa_sample_loc_bug = (sscreen->info.family >= CHIP_POLARIS10 && sscreen->info.family <= CHIP_POLARIS12) || sscreen->info.family == CHIP_VEGA10 || sscreen->info.family == CHIP_RAVEN; sscreen->has_ls_vgpr_init_bug = sscreen->info.family == CHIP_VEGA10 || sscreen->info.family == CHIP_RAVEN; if (sscreen->debug_flags & DBG(DPBB)) { sscreen->dpbb_allowed = true; } else { /* Only enable primitive binning on Raven by default. */ sscreen->dpbb_allowed = sscreen->info.family == CHIP_RAVEN && !(sscreen->debug_flags & DBG(NO_DPBB)); } if (sscreen->debug_flags & DBG(DFSM)) { sscreen->dfsm_allowed = sscreen->dpbb_allowed; } else { sscreen->dfsm_allowed = sscreen->dpbb_allowed && !(sscreen->debug_flags & DBG(NO_DFSM)); } /* While it would be nice not to have this flag, we are constrained * by the reality that LLVM 5.0 doesn't have working VGPR indexing * on GFX9. */ sscreen->llvm_has_working_vgpr_indexing = sscreen->info.chip_class <= VI; /* Some chips have RB+ registers, but don't support RB+. Those must * always disable it. */ if (sscreen->info.family == CHIP_STONEY || sscreen->info.chip_class >= GFX9) { sscreen->has_rbplus = true; sscreen->rbplus_allowed = !(sscreen->debug_flags & DBG(NO_RB_PLUS)) && (sscreen->info.family == CHIP_STONEY || sscreen->info.family == CHIP_RAVEN); } sscreen->dcc_msaa_allowed = !(sscreen->debug_flags & DBG(NO_DCC_MSAA)) && (sscreen->debug_flags & DBG(DCC_MSAA) || sscreen->info.chip_class == VI); sscreen->cpdma_prefetch_writes_memory = sscreen->info.chip_class <= VI; (void) mtx_init(&sscreen->shader_parts_mutex, mtx_plain); sscreen->use_monolithic_shaders = (sscreen->debug_flags & DBG(MONOLITHIC_SHADERS)) != 0; sscreen->barrier_flags.cp_to_L2 = SI_CONTEXT_INV_SMEM_L1 | SI_CONTEXT_INV_VMEM_L1; if (sscreen->info.chip_class <= VI) { sscreen->barrier_flags.cp_to_L2 |= SI_CONTEXT_INV_GLOBAL_L2; sscreen->barrier_flags.L2_to_cp |= SI_CONTEXT_WRITEBACK_GLOBAL_L2; } if (debug_get_bool_option("RADEON_DUMP_SHADERS", false)) sscreen->debug_flags |= DBG_ALL_SHADERS; for (i = 0; i < num_compiler_threads; i++) sscreen->tm[i] = si_create_llvm_target_machine(sscreen); for (i = 0; i < num_compiler_threads_lowprio; i++) sscreen->tm_low_priority[i] = si_create_llvm_target_machine(sscreen); /* Create the auxiliary context. This must be done last. */ sscreen->aux_context = si_create_context(&sscreen->b, 0); if (sscreen->debug_flags & DBG(TEST_DMA)) si_test_dma(sscreen); if (sscreen->debug_flags & (DBG(TEST_VMFAULT_CP) | DBG(TEST_VMFAULT_SDMA) | DBG(TEST_VMFAULT_SHADER))) si_test_vmfault(sscreen); return &sscreen->b; }