/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "si_pipe.h" #include "si_public.h" #include "radeon/radeon_uvd.h" #include "util/u_blitter.h" #include "util/u_memory.h" #include "util/u_simple_shaders.h" #include "vl/vl_decoder.h" /* * pipe_context */ static void si_destroy_context(struct pipe_context *context) { struct si_context *sctx = (struct si_context *)context; si_release_all_descriptors(sctx); pipe_resource_reference(&sctx->null_const_buf.buffer, NULL); r600_resource_reference(&sctx->border_color_table, NULL); si_pm4_delete_state(sctx, gs_rings, sctx->gs_rings); si_pm4_delete_state(sctx, gs_onoff, sctx->gs_on); si_pm4_delete_state(sctx, gs_onoff, sctx->gs_off); if (sctx->dummy_pixel_shader) { sctx->b.b.delete_fs_state(&sctx->b.b, sctx->dummy_pixel_shader); } for (int i = 0; i < 8; i++) { sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth_stencil[i]); sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_depth[i]); sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_stencil[i]); } sctx->b.b.delete_depth_stencil_alpha_state(&sctx->b.b, sctx->custom_dsa_flush_inplace); sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_resolve); sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_decompress); sctx->b.b.delete_blend_state(&sctx->b.b, sctx->custom_blend_fastclear); util_unreference_framebuffer_state(&sctx->framebuffer.state); util_blitter_destroy(sctx->blitter); si_pm4_cleanup(sctx); r600_common_context_cleanup(&sctx->b); FREE(sctx); } static struct pipe_context *si_create_context(struct pipe_screen *screen, void *priv) { struct si_context *sctx = CALLOC_STRUCT(si_context); struct si_screen* sscreen = (struct si_screen *)screen; struct radeon_winsys *ws = sscreen->b.ws; int shader, i; if (sctx == NULL) return NULL; sctx->b.b.screen = screen; /* this must be set first */ sctx->b.b.priv = priv; sctx->b.b.destroy = si_destroy_context; sctx->screen = sscreen; /* Easy accessing of screen/winsys. */ if (!r600_common_context_init(&sctx->b, &sscreen->b)) goto fail; si_init_blit_functions(sctx); si_init_compute_functions(sctx); if (sscreen->b.info.has_uvd) { sctx->b.b.create_video_codec = si_uvd_create_decoder; sctx->b.b.create_video_buffer = si_video_buffer_create; } else { sctx->b.b.create_video_codec = vl_create_decoder; sctx->b.b.create_video_buffer = vl_video_buffer_create; } sctx->b.rings.gfx.cs = ws->cs_create(ws, RING_GFX, si_context_gfx_flush, sctx, NULL); sctx->b.rings.gfx.flush = si_context_gfx_flush; si_init_all_descriptors(sctx); /* Initialize cache_flush. */ sctx->cache_flush = si_atom_cache_flush; sctx->atoms.s.cache_flush = &sctx->cache_flush; sctx->msaa_config = si_atom_msaa_config; sctx->atoms.s.msaa_config = &sctx->msaa_config; sctx->atoms.s.streamout_begin = &sctx->b.streamout.begin_atom; sctx->atoms.s.streamout_enable = &sctx->b.streamout.enable_atom; switch (sctx->b.chip_class) { case SI: case CIK: si_init_state_functions(sctx); si_init_config(sctx); break; default: R600_ERR("Unsupported chip class %d.\n", sctx->b.chip_class); goto fail; } sctx->blitter = util_blitter_create(&sctx->b.b); if (sctx->blitter == NULL) goto fail; sctx->dummy_pixel_shader = util_make_fragment_cloneinput_shader(&sctx->b.b, 0, TGSI_SEMANTIC_GENERIC, TGSI_INTERPOLATE_CONSTANT); sctx->b.b.bind_fs_state(&sctx->b.b, sctx->dummy_pixel_shader); /* these must be last */ si_begin_new_cs(sctx); r600_query_init_backend_mask(&sctx->b); /* this emits commands and must be last */ /* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy * with a NULL buffer). We need to use a dummy buffer instead. */ if (sctx->b.chip_class == CIK) { sctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_DEFAULT, 16); sctx->null_const_buf.buffer_size = sctx->null_const_buf.buffer->width0; for (shader = 0; shader < SI_NUM_SHADERS; shader++) { for (i = 0; i < SI_NUM_CONST_BUFFERS; i++) { sctx->b.b.set_constant_buffer(&sctx->b.b, shader, i, &sctx->null_const_buf); } } /* Clear the NULL constant buffer, because loads should return zeros. */ sctx->b.clear_buffer(&sctx->b.b, sctx->null_const_buf.buffer, 0, sctx->null_const_buf.buffer->width0, 0); } return &sctx->b.b; fail: si_destroy_context(&sctx->b.b); return NULL; } /* * pipe_screen */ static int si_get_param(struct pipe_screen* pscreen, enum pipe_cap param) { struct si_screen *sscreen = (struct si_screen *)pscreen; switch (param) { /* Supported features (boolean caps). */ case PIPE_CAP_TWO_SIDED_STENCIL: case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS: case PIPE_CAP_ANISOTROPIC_FILTER: case PIPE_CAP_POINT_SPRITE: case PIPE_CAP_OCCLUSION_QUERY: case PIPE_CAP_TEXTURE_SHADOW_MAP: case PIPE_CAP_TEXTURE_MIRROR_CLAMP: case PIPE_CAP_BLEND_EQUATION_SEPARATE: case PIPE_CAP_TEXTURE_SWIZZLE: case PIPE_CAP_DEPTH_CLIP_DISABLE: case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: case PIPE_CAP_MIXED_COLORBUFFER_FORMATS: case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER: case PIPE_CAP_SM3: case PIPE_CAP_SEAMLESS_CUBE_MAP: case PIPE_CAP_PRIMITIVE_RESTART: case PIPE_CAP_CONDITIONAL_RENDER: case PIPE_CAP_TEXTURE_BARRIER: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE: case PIPE_CAP_VERTEX_COLOR_UNCLAMPED: case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY: case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY: case PIPE_CAP_USER_INDEX_BUFFERS: case PIPE_CAP_USER_CONSTANT_BUFFERS: case PIPE_CAP_START_INSTANCE: case PIPE_CAP_NPOT_TEXTURES: case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES: case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER: case PIPE_CAP_TGSI_INSTANCEID: case PIPE_CAP_COMPUTE: case PIPE_CAP_TEXTURE_BUFFER_OBJECTS: case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT: case PIPE_CAP_QUERY_PIPELINE_STATISTICS: case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT: case PIPE_CAP_CUBE_MAP_ARRAY: case PIPE_CAP_SAMPLE_SHADING: case PIPE_CAP_DRAW_INDIRECT: return 1; case PIPE_CAP_TEXTURE_MULTISAMPLE: /* 2D tiling on CIK is supported since DRM 2.35.0 */ return sscreen->b.chip_class < CIK || sscreen->b.info.drm_minor >= 35; case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT: return R600_MAP_BUFFER_ALIGNMENT; case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT: case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT: return 4; case PIPE_CAP_GLSL_FEATURE_LEVEL: return 330; case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE: return MIN2(sscreen->b.info.vram_size, 0xFFFFFFFF); case PIPE_CAP_TEXTURE_QUERY_LOD: case PIPE_CAP_TEXTURE_GATHER_SM5: return HAVE_LLVM >= 0x0305; case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS: return HAVE_LLVM >= 0x0305 ? 4 : 0; /* Unsupported features. */ case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT: case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER: case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS: case PIPE_CAP_FRAGMENT_COLOR_CLAMPED: case PIPE_CAP_VERTEX_COLOR_CLAMPED: case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION: case PIPE_CAP_USER_VERTEX_BUFFERS: case PIPE_CAP_TGSI_TEXCOORD: case PIPE_CAP_FAKE_SW_MSAA: case PIPE_CAP_TEXTURE_GATHER_OFFSETS: case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION: return 0; case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600; /* Stream output. */ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: return sscreen->b.has_streamout ? 4 : 0; case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME: return sscreen->b.has_streamout ? 1 : 0; case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS: case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS: return sscreen->b.has_streamout ? 32*4 : 0; /* Geometry shader output. */ case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES: return 1024; case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS: return 4095; case PIPE_CAP_MAX_VERTEX_STREAMS: return 1; /* Texturing. */ case PIPE_CAP_MAX_TEXTURE_2D_LEVELS: case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS: return 15; /* 16384 */ case PIPE_CAP_MAX_TEXTURE_3D_LEVELS: /* textures support 8192, but layered rendering supports 2048 */ return 12; case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS: /* textures support 8192, but layered rendering supports 2048 */ return 2048; /* Render targets. */ case PIPE_CAP_MAX_RENDER_TARGETS: return 8; case PIPE_CAP_MAX_VIEWPORTS: return 1; /* Timer queries, present when the clock frequency is non zero. */ case PIPE_CAP_QUERY_TIMESTAMP: case PIPE_CAP_QUERY_TIME_ELAPSED: return sscreen->b.info.r600_clock_crystal_freq != 0; case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MIN_TEXEL_OFFSET: return -32; case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET: case PIPE_CAP_MAX_TEXEL_OFFSET: return 31; case PIPE_CAP_ENDIANNESS: return PIPE_ENDIAN_LITTLE; } return 0; } static int si_get_shader_param(struct pipe_screen* pscreen, unsigned shader, enum pipe_shader_cap param) { switch(shader) { case PIPE_SHADER_FRAGMENT: case PIPE_SHADER_VERTEX: case PIPE_SHADER_GEOMETRY: break; case PIPE_SHADER_COMPUTE: switch (param) { case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_LLVM; case PIPE_SHADER_CAP_DOUBLES: return 0; /* XXX: Enable doubles once the compiler can handle them. */ default: return 0; } default: /* TODO: support tessellation */ return 0; } switch (param) { case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: return 16384; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return 32; case PIPE_SHADER_CAP_MAX_INPUTS: return shader == PIPE_SHADER_VERTEX ? SI_NUM_VERTEX_BUFFERS : 32; case PIPE_SHADER_CAP_MAX_TEMPS: return 256; /* Max native temporaries. */ case PIPE_SHADER_CAP_MAX_ADDRS: /* FIXME Isn't this equal to TEMPS? */ return 1; /* Max native address registers */ case PIPE_SHADER_CAP_MAX_CONSTS: return 4096; /* actually only memory limits this */ case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return SI_NUM_USER_CONST_BUFFERS; case PIPE_SHADER_CAP_MAX_PREDS: return 0; /* FIXME */ case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED: return 0; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: /* Indirection of geometry shader input dimension is not * handled yet */ return shader < PIPE_SHADER_GEOMETRY; case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: return 1; case PIPE_SHADER_CAP_INTEGERS: return 1; case PIPE_SHADER_CAP_SUBROUTINES: return 0; case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: return 16; case PIPE_SHADER_CAP_PREFERRED_IR: return PIPE_SHADER_IR_TGSI; case PIPE_SHADER_CAP_DOUBLES: return 0; } return 0; } static void si_destroy_screen(struct pipe_screen* pscreen) { struct si_screen *sscreen = (struct si_screen *)pscreen; if (sscreen == NULL) return; if (!sscreen->b.ws->unref(sscreen->b.ws)) return; r600_destroy_common_screen(&sscreen->b); } struct pipe_screen *radeonsi_screen_create(struct radeon_winsys *ws) { struct si_screen *sscreen = CALLOC_STRUCT(si_screen); if (sscreen == NULL) { return NULL; } /* Set functions first. */ sscreen->b.b.context_create = si_create_context; sscreen->b.b.destroy = si_destroy_screen; sscreen->b.b.get_param = si_get_param; sscreen->b.b.get_shader_param = si_get_shader_param; sscreen->b.b.is_format_supported = si_is_format_supported; sscreen->b.b.resource_create = r600_resource_create_common; if (!r600_common_screen_init(&sscreen->b, ws)) { FREE(sscreen); return NULL; } sscreen->b.has_cp_dma = true; sscreen->b.has_streamout = true; if (debug_get_bool_option("RADEON_DUMP_SHADERS", FALSE)) sscreen->b.debug_flags |= DBG_FS | DBG_VS | DBG_GS | DBG_PS | DBG_CS; /* Create the auxiliary context. This must be done last. */ sscreen->b.aux_context = sscreen->b.b.context_create(&sscreen->b.b, NULL); return &sscreen->b.b; }