/* * Copyright 2010 Jerome Glisse * Copyright 2018 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "si_pipe.h" #include "util/os_time.h" /* initialize */ void si_need_gfx_cs_space(struct si_context *ctx) { struct radeon_winsys_cs *cs = ctx->gfx_cs; /* There is no need to flush the DMA IB here, because * r600_need_dma_space always flushes the GFX IB if there is * a conflict, which means any unflushed DMA commands automatically * precede the GFX IB (= they had no dependency on the GFX IB when * they were submitted). */ /* There are two memory usage counters in the winsys for all buffers * that have been added (cs_add_buffer) and two counters in the pipe * driver for those that haven't been added yet. */ if (unlikely(!radeon_cs_memory_below_limit(ctx->screen, ctx->gfx_cs, ctx->vram, ctx->gtt))) { ctx->gtt = 0; ctx->vram = 0; si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); return; } ctx->gtt = 0; ctx->vram = 0; /* If the IB is sufficiently large, don't count the space needed * and just flush if there is not enough space left. * * Also reserve space for stopping queries at the end of IB, because * the number of active queries is mostly unlimited. */ unsigned need_dwords = 2048 + ctx->num_cs_dw_queries_suspend; if (!ctx->ws->cs_check_space(cs, need_dwords)) si_flush_gfx_cs(ctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL); } void si_flush_gfx_cs(struct si_context *ctx, unsigned flags, struct pipe_fence_handle **fence) { struct radeon_winsys_cs *cs = ctx->gfx_cs; struct radeon_winsys *ws = ctx->ws; unsigned wait_flags = 0; if (ctx->gfx_flush_in_progress) return; if (!ctx->screen->info.kernel_flushes_tc_l2_after_ib) { wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH | SI_CONTEXT_INV_GLOBAL_L2; } else if (ctx->chip_class == SI) { /* The kernel flushes L2 before shaders are finished. */ wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH; } else if (!(flags & RADEON_FLUSH_START_NEXT_GFX_IB_NOW)) { wait_flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH; } /* Drop this flush if it's a no-op. */ if (!radeon_emitted(cs, ctx->initial_gfx_cs_size) && (!wait_flags || !ctx->gfx_last_ib_is_busy)) return; if (si_check_device_reset(ctx)) return; if (ctx->screen->debug_flags & DBG(CHECK_VM)) flags &= ~PIPE_FLUSH_ASYNC; /* If the state tracker is flushing the GFX IB, si_flush_from_st is * responsible for flushing the DMA IB and merging the fences from both. * This code is only needed when the driver flushes the GFX IB * internally, and it never asks for a fence handle. */ if (radeon_emitted(ctx->dma_cs, 0)) { assert(fence == NULL); /* internal flushes only */ si_flush_dma_cs(ctx, flags, NULL); } ctx->gfx_flush_in_progress = true; if (!LIST_IS_EMPTY(&ctx->active_queries)) si_suspend_queries(ctx); ctx->streamout.suspended = false; if (ctx->streamout.begin_emitted) { si_emit_streamout_end(ctx); ctx->streamout.suspended = true; } /* Make sure CP DMA is idle at the end of IBs after L2 prefetches * because the kernel doesn't wait for it. */ if (ctx->chip_class >= CIK) si_cp_dma_wait_for_idle(ctx); /* Wait for draw calls to finish if needed. */ if (wait_flags) { ctx->flags |= wait_flags; si_emit_cache_flush(ctx); } ctx->gfx_last_ib_is_busy = wait_flags == 0; if (ctx->current_saved_cs) { si_trace_emit(ctx); si_log_hw_flush(ctx); /* Save the IB for debug contexts. */ si_save_cs(ws, cs, &ctx->current_saved_cs->gfx, true); ctx->current_saved_cs->flushed = true; ctx->current_saved_cs->time_flush = os_time_get_nano(); } /* Flush the CS. */ ws->cs_flush(cs, flags, &ctx->last_gfx_fence); if (fence) ws->fence_reference(fence, ctx->last_gfx_fence); /* This must be after cs_flush returns, since the context's API * thread can concurrently read this value in si_fence_finish. */ ctx->num_gfx_cs_flushes++; /* Check VM faults if needed. */ if (ctx->screen->debug_flags & DBG(CHECK_VM)) { /* Use conservative timeout 800ms, after which we won't wait any * longer and assume the GPU is hung. */ ctx->ws->fence_wait(ctx->ws, ctx->last_gfx_fence, 800*1000*1000); si_check_vm_faults(ctx, &ctx->current_saved_cs->gfx, RING_GFX); } if (ctx->current_saved_cs) si_saved_cs_reference(&ctx->current_saved_cs, NULL); si_begin_new_gfx_cs(ctx); ctx->gfx_flush_in_progress = false; } static void si_begin_gfx_cs_debug(struct si_context *ctx) { static const uint32_t zeros[1]; assert(!ctx->current_saved_cs); ctx->current_saved_cs = calloc(1, sizeof(*ctx->current_saved_cs)); if (!ctx->current_saved_cs) return; pipe_reference_init(&ctx->current_saved_cs->reference, 1); ctx->current_saved_cs->trace_buf = r600_resource( pipe_buffer_create(ctx->b.screen, 0, PIPE_USAGE_STAGING, 8)); if (!ctx->current_saved_cs->trace_buf) { free(ctx->current_saved_cs); ctx->current_saved_cs = NULL; return; } pipe_buffer_write_nooverlap(&ctx->b, &ctx->current_saved_cs->trace_buf->b.b, 0, sizeof(zeros), zeros); ctx->current_saved_cs->trace_id = 0; si_trace_emit(ctx); radeon_add_to_buffer_list(ctx, ctx->gfx_cs, ctx->current_saved_cs->trace_buf, RADEON_USAGE_READWRITE, RADEON_PRIO_TRACE); } void si_begin_new_gfx_cs(struct si_context *ctx) { if (ctx->is_debug) si_begin_gfx_cs_debug(ctx); /* Always invalidate caches at the beginning of IBs, because external * users (e.g. BO evictions and SDMA/UVD/VCE IBs) can modify our * buffers. * * Note that the cache flush done by the kernel at the end of GFX IBs * isn't useful here, because that flush can finish after the following * IB starts drawing. * * TODO: Do we also need to invalidate CB & DB caches? */ ctx->flags |= SI_CONTEXT_INV_ICACHE | SI_CONTEXT_INV_SMEM_L1 | SI_CONTEXT_INV_VMEM_L1 | SI_CONTEXT_INV_GLOBAL_L2 | SI_CONTEXT_START_PIPELINE_STATS; /* set all valid group as dirty so they get reemited on * next draw command */ si_pm4_reset_emitted(ctx); /* The CS initialization should be emitted before everything else. */ si_pm4_emit(ctx, ctx->init_config); if (ctx->init_config_gs_rings) si_pm4_emit(ctx, ctx->init_config_gs_rings); if (ctx->queued.named.ls) ctx->prefetch_L2_mask |= SI_PREFETCH_LS; if (ctx->queued.named.hs) ctx->prefetch_L2_mask |= SI_PREFETCH_HS; if (ctx->queued.named.es) ctx->prefetch_L2_mask |= SI_PREFETCH_ES; if (ctx->queued.named.gs) ctx->prefetch_L2_mask |= SI_PREFETCH_GS; if (ctx->queued.named.vs) ctx->prefetch_L2_mask |= SI_PREFETCH_VS; if (ctx->queued.named.ps) ctx->prefetch_L2_mask |= SI_PREFETCH_PS; if (ctx->vb_descriptors_buffer && ctx->vertex_elements) ctx->prefetch_L2_mask |= SI_PREFETCH_VBO_DESCRIPTORS; /* CLEAR_STATE disables all colorbuffers, so only enable bound ones. */ bool has_clear_state = ctx->screen->has_clear_state; if (has_clear_state) { ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, ctx->framebuffer.state.nr_cbufs); /* CLEAR_STATE disables the zbuffer, so only enable it if it's bound. */ ctx->framebuffer.dirty_zsbuf = ctx->framebuffer.state.zsbuf != NULL; } else { ctx->framebuffer.dirty_cbufs = u_bit_consecutive(0, 8); ctx->framebuffer.dirty_zsbuf = true; } /* This should always be marked as dirty to set the framebuffer scissor * at least. */ si_mark_atom_dirty(ctx, &ctx->atoms.s.framebuffer); si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_regs); /* CLEAR_STATE sets zeros. */ if (!has_clear_state || ctx->clip_state.any_nonzeros) si_mark_atom_dirty(ctx, &ctx->atoms.s.clip_state); ctx->sample_locs_num_samples = 0; si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_sample_locs); si_mark_atom_dirty(ctx, &ctx->atoms.s.msaa_config); /* CLEAR_STATE sets 0xffff. */ if (!has_clear_state || ctx->sample_mask != 0xffff) si_mark_atom_dirty(ctx, &ctx->atoms.s.sample_mask); si_mark_atom_dirty(ctx, &ctx->atoms.s.cb_render_state); /* CLEAR_STATE sets zeros. */ if (!has_clear_state || ctx->blend_color.any_nonzeros) si_mark_atom_dirty(ctx, &ctx->atoms.s.blend_color); si_mark_atom_dirty(ctx, &ctx->atoms.s.db_render_state); if (ctx->chip_class >= GFX9) si_mark_atom_dirty(ctx, &ctx->atoms.s.dpbb_state); si_mark_atom_dirty(ctx, &ctx->atoms.s.stencil_ref); si_mark_atom_dirty(ctx, &ctx->atoms.s.spi_map); si_mark_atom_dirty(ctx, &ctx->atoms.s.streamout_enable); si_mark_atom_dirty(ctx, &ctx->atoms.s.render_cond); si_all_descriptors_begin_new_cs(ctx); si_all_resident_buffers_begin_new_cs(ctx); ctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1; ctx->viewports.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1; ctx->viewports.depth_range_dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1; si_mark_atom_dirty(ctx, &ctx->atoms.s.scissors); si_mark_atom_dirty(ctx, &ctx->atoms.s.viewports); si_mark_atom_dirty(ctx, &ctx->atoms.s.scratch_state); if (ctx->scratch_buffer) { si_context_add_resource_size(ctx, &ctx->scratch_buffer->b.b); } if (ctx->streamout.suspended) { ctx->streamout.append_bitmask = ctx->streamout.enabled_mask; si_streamout_buffers_dirty(ctx); } if (!LIST_IS_EMPTY(&ctx->active_queries)) si_resume_queries(ctx); assert(!ctx->gfx_cs->prev_dw); ctx->initial_gfx_cs_size = ctx->gfx_cs->current.cdw; /* Invalidate various draw states so that they are emitted before * the first draw call. */ si_invalidate_draw_sh_constants(ctx); ctx->last_index_size = -1; ctx->last_primitive_restart_en = -1; ctx->last_restart_index = SI_RESTART_INDEX_UNKNOWN; ctx->last_gs_out_prim = -1; ctx->last_prim = -1; ctx->last_multi_vgt_param = -1; ctx->last_rast_prim = -1; ctx->last_sc_line_stipple = ~0; ctx->last_vs_state = ~0; ctx->last_ls = NULL; ctx->last_tcs = NULL; ctx->last_tes_sh_base = -1; ctx->last_num_tcs_input_cp = -1; ctx->cs_shader_state.initialized = false; }