OPT_BOOL(clear_db_cache_before_clear, false, "Clear DB cache before fast depth clear") OPT_BOOL(enable_nir, false, "Enable NIR") OPT_BOOL(aux_debug, false, "Generate ddebug_dumps for the auxiliary context") OPT_BOOL(sync_compile, false, "Always compile synchronously (will cause stalls)") OPT_BOOL(dump_shader_binary, false, "Dump shader binary as part of ddebug_dumps") OPT_BOOL(debug_disassembly, false, "Report shader disassembly as part of driver debug messages (for shader db)") OPT_BOOL(halt_shaders, false, "Halt shaders at the start (will hang)") OPT_BOOL(vs_fetch_always_opencode, false, "Always open code vertex fetches (less efficient, purely for testing)") OPT_BOOL(prim_restart_tri_strips_only, false, "Only enable primitive restart for triangle strips") OPT_BOOL(disable_ngg, false, "Unconditionally disable NGG (gfx10+)") #undef OPT_BOOL