/* * Copyright 2013 Advanced Micro Devices, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "si_pipe.h" #include "sid.h" /* Recommended maximum sizes for optimal performance. * Fall back to compute or SDMA if the size is greater. */ #define CP_DMA_COPY_PERF_THRESHOLD (64 * 1024) /* copied from Vulkan */ #define CP_DMA_CLEAR_PERF_THRESHOLD (32 * 1024) /* guess (clear is much slower) */ /* Set this if you want the ME to wait until CP DMA is done. * It should be set on the last CP DMA packet. */ #define CP_DMA_SYNC (1 << 0) /* Set this if the source data was used as a destination in a previous CP DMA * packet. It's for preventing a read-after-write (RAW) hazard between two * CP DMA packets. */ #define CP_DMA_RAW_WAIT (1 << 1) #define CP_DMA_USE_L2 (1 << 2) /* CIK+ */ #define CP_DMA_CLEAR (1 << 3) /* The max number of bytes that can be copied per packet. */ static inline unsigned cp_dma_max_byte_count(struct si_context *sctx) { unsigned max = sctx->chip_class >= GFX9 ? S_414_BYTE_COUNT_GFX9(~0u) : S_414_BYTE_COUNT_GFX6(~0u); /* make it aligned for optimal performance */ return max & ~(SI_CPDMA_ALIGNMENT - 1); } /* Emit a CP DMA packet to do a copy from one buffer to another, or to clear * a buffer. The size must fit in bits [20:0]. If CP_DMA_CLEAR is set, src_va is a 32-bit * clear value. */ static void si_emit_cp_dma(struct si_context *sctx, uint64_t dst_va, uint64_t src_va, unsigned size, unsigned flags, enum si_coherency coher) { struct radeon_cmdbuf *cs = sctx->gfx_cs; uint32_t header = 0, command = 0; assert(size <= cp_dma_max_byte_count(sctx)); if (sctx->chip_class >= GFX9) command |= S_414_BYTE_COUNT_GFX9(size); else command |= S_414_BYTE_COUNT_GFX6(size); /* Sync flags. */ if (flags & CP_DMA_SYNC) header |= S_411_CP_SYNC(1); else { if (sctx->chip_class >= GFX9) command |= S_414_DISABLE_WR_CONFIRM_GFX9(1); else command |= S_414_DISABLE_WR_CONFIRM_GFX6(1); } if (flags & CP_DMA_RAW_WAIT) command |= S_414_RAW_WAIT(1); /* Src and dst flags. */ if (sctx->chip_class >= GFX9 && !(flags & CP_DMA_CLEAR) && src_va == dst_va) header |= S_411_DSL_SEL(V_411_NOWHERE); /* prefetch only */ else if (flags & CP_DMA_USE_L2) header |= S_411_DSL_SEL(V_411_DST_ADDR_TC_L2); if (flags & CP_DMA_CLEAR) header |= S_411_SRC_SEL(V_411_DATA); else if (flags & CP_DMA_USE_L2) header |= S_411_SRC_SEL(V_411_SRC_ADDR_TC_L2); if (sctx->chip_class >= CIK) { radeon_emit(cs, PKT3(PKT3_DMA_DATA, 5, 0)); radeon_emit(cs, header); radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */ radeon_emit(cs, src_va >> 32); /* SRC_ADDR_HI [31:0] */ radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */ radeon_emit(cs, dst_va >> 32); /* DST_ADDR_HI [31:0] */ radeon_emit(cs, command); } else { header |= S_411_SRC_ADDR_HI(src_va >> 32); radeon_emit(cs, PKT3(PKT3_CP_DMA, 4, 0)); radeon_emit(cs, src_va); /* SRC_ADDR_LO [31:0] */ radeon_emit(cs, header); /* SRC_ADDR_HI [15:0] + flags. */ radeon_emit(cs, dst_va); /* DST_ADDR_LO [31:0] */ radeon_emit(cs, (dst_va >> 32) & 0xffff); /* DST_ADDR_HI [15:0] */ radeon_emit(cs, command); } /* CP DMA is executed in ME, but index buffers are read by PFP. * This ensures that ME (CP DMA) is idle before PFP starts fetching * indices. If we wanted to execute CP DMA in PFP, this packet * should precede it. */ if (coher == SI_COHERENCY_SHADER && flags & CP_DMA_SYNC) { radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0)); radeon_emit(cs, 0); } } void si_cp_dma_wait_for_idle(struct si_context *sctx) { /* Issue a dummy DMA that copies zero bytes. * * The DMA engine will see that there's no work to do and skip this * DMA request, however, the CP will see the sync flag and still wait * for all DMAs to complete. */ si_emit_cp_dma(sctx, 0, 0, 0, CP_DMA_SYNC, SI_COHERENCY_NONE); } static unsigned get_flush_flags(struct si_context *sctx, enum si_coherency coher) { switch (coher) { default: case SI_COHERENCY_NONE: return 0; case SI_COHERENCY_SHADER: return SI_CONTEXT_INV_SMEM_L1 | SI_CONTEXT_INV_VMEM_L1 | (sctx->chip_class == SI ? SI_CONTEXT_INV_GLOBAL_L2 : 0); case SI_COHERENCY_CB_META: return SI_CONTEXT_FLUSH_AND_INV_CB; } } static unsigned get_tc_l2_flag(struct si_context *sctx, enum si_coherency coher) { if ((sctx->chip_class >= GFX9 && coher == SI_COHERENCY_CB_META) || (sctx->chip_class >= CIK && coher == SI_COHERENCY_SHADER)) return CP_DMA_USE_L2; return 0; } static void si_cp_dma_prepare(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src, unsigned byte_count, uint64_t remaining_size, unsigned user_flags, bool *is_first, unsigned *packet_flags) { /* Fast exit for a CPDMA prefetch. */ if ((user_flags & SI_CPDMA_SKIP_ALL) == SI_CPDMA_SKIP_ALL) { *is_first = false; return; } if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) { /* Count memory usage in so that need_cs_space can take it into account. */ si_context_add_resource_size(sctx, dst); if (src) si_context_add_resource_size(sctx, src); } if (!(user_flags & SI_CPDMA_SKIP_CHECK_CS_SPACE)) si_need_gfx_cs_space(sctx); /* This must be done after need_cs_space. */ if (!(user_flags & SI_CPDMA_SKIP_BO_LIST_UPDATE)) { radeon_add_to_buffer_list(sctx, sctx->gfx_cs, r600_resource(dst), RADEON_USAGE_WRITE, RADEON_PRIO_CP_DMA); if (src) radeon_add_to_buffer_list(sctx, sctx->gfx_cs, r600_resource(src), RADEON_USAGE_READ, RADEON_PRIO_CP_DMA); } /* Flush the caches for the first copy only. * Also wait for the previous CP DMA operations. */ if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC) && sctx->flags) si_emit_cache_flush(sctx); if (!(user_flags & SI_CPDMA_SKIP_SYNC_BEFORE) && *is_first) *packet_flags |= CP_DMA_RAW_WAIT; *is_first = false; /* Do the synchronization after the last dma, so that all data * is written to memory. */ if (!(user_flags & SI_CPDMA_SKIP_SYNC_AFTER) && byte_count == remaining_size) *packet_flags |= CP_DMA_SYNC; } void si_clear_buffer(struct si_context *sctx, struct pipe_resource *dst, uint64_t offset, uint64_t size, unsigned value, enum si_coherency coher) { struct radeon_winsys *ws = sctx->ws; struct r600_resource *rdst = r600_resource(dst); unsigned tc_l2_flag = get_tc_l2_flag(sctx, coher); unsigned flush_flags = get_flush_flags(sctx, coher); uint64_t dma_clear_size; bool is_first = true; if (!size) return; dma_clear_size = size & ~3ull; /* Mark the buffer range of destination as valid (initialized), * so that transfer_map knows it should wait for the GPU when mapping * that range. */ util_range_add(&rdst->valid_buffer_range, offset, offset + dma_clear_size); /* dma_clear_buffer can use clear_buffer on failure. Make sure that * doesn't happen. We don't want an infinite recursion: */ if (sctx->dma_cs && !(dst->flags & PIPE_RESOURCE_FLAG_SPARSE) && (offset % 4 == 0) && /* CP DMA is very slow. Always use SDMA for big clears. This * alone improves DeusEx:MD performance by 70%. */ (size > CP_DMA_CLEAR_PERF_THRESHOLD || /* Buffers not used by the GFX IB yet will be cleared by SDMA. * This happens to move most buffer clears to SDMA, including * DCC and CMASK clears, because pipe->clear clears them before * si_emit_framebuffer_state (in a draw call) adds them. * For example, DeusEx:MD has 21 buffer clears per frame and all * of them are moved to SDMA thanks to this. */ !ws->cs_is_buffer_referenced(sctx->gfx_cs, rdst->buf, RADEON_USAGE_READWRITE))) { sctx->dma_clear_buffer(sctx, dst, offset, dma_clear_size, value); offset += dma_clear_size; size -= dma_clear_size; } else if (dma_clear_size >= 4) { uint64_t va = rdst->gpu_address + offset; offset += dma_clear_size; size -= dma_clear_size; /* Flush the caches. */ sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags; while (dma_clear_size) { unsigned byte_count = MIN2(dma_clear_size, cp_dma_max_byte_count(sctx)); unsigned dma_flags = tc_l2_flag | CP_DMA_CLEAR; si_cp_dma_prepare(sctx, dst, NULL, byte_count, dma_clear_size, 0, &is_first, &dma_flags); /* Emit the clear packet. */ si_emit_cp_dma(sctx, va, value, byte_count, dma_flags, coher); dma_clear_size -= byte_count; va += byte_count; } if (tc_l2_flag) rdst->TC_L2_dirty = true; /* If it's not a framebuffer fast clear... */ if (coher == SI_COHERENCY_SHADER) sctx->num_cp_dma_calls++; } if (size) { /* Handle non-dword alignment. * * This function is called for embedded texture metadata clears, * but those should always be properly aligned. */ assert(dst->target == PIPE_BUFFER); assert(size < 4); pipe_buffer_write(&sctx->b, dst, offset, size, &value); } } static void si_pipe_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned offset, unsigned size, const void *clear_value_ptr, int clear_value_size) { struct si_context *sctx = (struct si_context*)ctx; uint32_t dword_value; unsigned i; assert(offset % clear_value_size == 0); assert(size % clear_value_size == 0); if (clear_value_size > 4) { const uint32_t *u32 = clear_value_ptr; bool clear_dword_duplicated = true; /* See if we can lower large fills to dword fills. */ for (i = 1; i < clear_value_size / 4; i++) if (u32[0] != u32[i]) { clear_dword_duplicated = false; break; } if (!clear_dword_duplicated) { /* Use transform feedback for 64-bit, 96-bit, and * 128-bit fills. */ union pipe_color_union clear_value; memcpy(&clear_value, clear_value_ptr, clear_value_size); si_blitter_begin(sctx, SI_DISABLE_RENDER_COND); util_blitter_clear_buffer(sctx->blitter, dst, offset, size, clear_value_size / 4, &clear_value); si_blitter_end(sctx); return; } } /* Expand the clear value to a dword. */ switch (clear_value_size) { case 1: dword_value = *(uint8_t*)clear_value_ptr; dword_value |= (dword_value << 8) | (dword_value << 16) | (dword_value << 24); break; case 2: dword_value = *(uint16_t*)clear_value_ptr; dword_value |= dword_value << 16; break; default: dword_value = *(uint32_t*)clear_value_ptr; } si_clear_buffer(sctx, dst, offset, size, dword_value, SI_COHERENCY_SHADER); } /** * Realign the CP DMA engine. This must be done after a copy with an unaligned * size. * * \param size Remaining size to the CP DMA alignment. */ static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size, unsigned user_flags, bool *is_first) { uint64_t va; unsigned dma_flags = 0; unsigned scratch_size = SI_CPDMA_ALIGNMENT * 2; assert(size < SI_CPDMA_ALIGNMENT); /* Use the scratch buffer as the dummy buffer. The 3D engine should be * idle at this point. */ if (!sctx->scratch_buffer || sctx->scratch_buffer->b.b.width0 < scratch_size) { r600_resource_reference(&sctx->scratch_buffer, NULL); sctx->scratch_buffer = si_aligned_buffer_create(&sctx->screen->b, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT, scratch_size, 256); if (!sctx->scratch_buffer) return; si_mark_atom_dirty(sctx, &sctx->atoms.s.scratch_state); } si_cp_dma_prepare(sctx, &sctx->scratch_buffer->b.b, &sctx->scratch_buffer->b.b, size, size, user_flags, is_first, &dma_flags); va = sctx->scratch_buffer->gpu_address; si_emit_cp_dma(sctx, va, va + SI_CPDMA_ALIGNMENT, size, dma_flags, SI_COHERENCY_SHADER); } /** * Do memcpy between buffers using CP DMA. * * \param user_flags bitmask of SI_CPDMA_* */ void si_copy_buffer(struct si_context *sctx, struct pipe_resource *dst, struct pipe_resource *src, uint64_t dst_offset, uint64_t src_offset, unsigned size, unsigned user_flags) { uint64_t main_dst_offset, main_src_offset; unsigned skipped_size = 0; unsigned realign_size = 0; unsigned tc_l2_flag = get_tc_l2_flag(sctx, SI_COHERENCY_SHADER); unsigned flush_flags = get_flush_flags(sctx, SI_COHERENCY_SHADER); bool is_first = true; if (!size) return; if (dst != src || dst_offset != src_offset) { /* Mark the buffer range of destination as valid (initialized), * so that transfer_map knows it should wait for the GPU when mapping * that range. */ util_range_add(&r600_resource(dst)->valid_buffer_range, dst_offset, dst_offset + size); } dst_offset += r600_resource(dst)->gpu_address; src_offset += r600_resource(src)->gpu_address; /* The workarounds aren't needed on Fiji and beyond. */ if (sctx->family <= CHIP_CARRIZO || sctx->family == CHIP_STONEY) { /* If the size is not aligned, we must add a dummy copy at the end * just to align the internal counter. Otherwise, the DMA engine * would slow down by an order of magnitude for following copies. */ if (size % SI_CPDMA_ALIGNMENT) realign_size = SI_CPDMA_ALIGNMENT - (size % SI_CPDMA_ALIGNMENT); /* If the copy begins unaligned, we must start copying from the next * aligned block and the skipped part should be copied after everything * else has been copied. Only the src alignment matters, not dst. */ if (src_offset % SI_CPDMA_ALIGNMENT) { skipped_size = SI_CPDMA_ALIGNMENT - (src_offset % SI_CPDMA_ALIGNMENT); /* The main part will be skipped if the size is too small. */ skipped_size = MIN2(skipped_size, size); size -= skipped_size; } } /* Flush the caches. */ if (!(user_flags & SI_CPDMA_SKIP_GFX_SYNC)) sctx->flags |= SI_CONTEXT_PS_PARTIAL_FLUSH | SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags; /* This is the main part doing the copying. Src is always aligned. */ main_dst_offset = dst_offset + skipped_size; main_src_offset = src_offset + skipped_size; while (size) { unsigned dma_flags = tc_l2_flag; unsigned byte_count = MIN2(size, cp_dma_max_byte_count(sctx)); si_cp_dma_prepare(sctx, dst, src, byte_count, size + skipped_size + realign_size, user_flags, &is_first, &dma_flags); si_emit_cp_dma(sctx, main_dst_offset, main_src_offset, byte_count, dma_flags, SI_COHERENCY_SHADER); size -= byte_count; main_src_offset += byte_count; main_dst_offset += byte_count; } /* Copy the part we skipped because src wasn't aligned. */ if (skipped_size) { unsigned dma_flags = tc_l2_flag; si_cp_dma_prepare(sctx, dst, src, skipped_size, skipped_size + realign_size, user_flags, &is_first, &dma_flags); si_emit_cp_dma(sctx, dst_offset, src_offset, skipped_size, dma_flags, SI_COHERENCY_SHADER); } /* Finally, realign the engine if the size wasn't aligned. */ if (realign_size) si_cp_dma_realign_engine(sctx, realign_size, user_flags, &is_first); if (tc_l2_flag) r600_resource(dst)->TC_L2_dirty = true; /* If it's not a prefetch... */ if (dst_offset != src_offset) sctx->num_cp_dma_calls++; } void cik_prefetch_TC_L2_async(struct si_context *sctx, struct pipe_resource *buf, uint64_t offset, unsigned size) { assert(sctx->chip_class >= CIK); si_copy_buffer(sctx, buf, buf, offset, offset, size, SI_CPDMA_SKIP_ALL); } static void cik_prefetch_shader_async(struct si_context *sctx, struct si_pm4_state *state) { struct pipe_resource *bo = &state->bo[0]->b.b; assert(state->nbo == 1); cik_prefetch_TC_L2_async(sctx, bo, 0, bo->width0); } static void cik_prefetch_VBO_descriptors(struct si_context *sctx) { if (!sctx->vertex_elements) return; cik_prefetch_TC_L2_async(sctx, &sctx->vb_descriptors_buffer->b.b, sctx->vb_descriptors_offset, sctx->vertex_elements->desc_list_byte_size); } /** * Prefetch shaders and VBO descriptors. * * \param vertex_stage_only Whether only the the API VS and VBO descriptors * should be prefetched. */ void cik_emit_prefetch_L2(struct si_context *sctx, bool vertex_stage_only) { unsigned mask = sctx->prefetch_L2_mask; assert(mask); /* Prefetch shaders and VBO descriptors to TC L2. */ if (sctx->chip_class >= GFX9) { /* Choose the right spot for the VBO prefetch. */ if (sctx->tes_shader.cso) { if (mask & SI_PREFETCH_HS) cik_prefetch_shader_async(sctx, sctx->queued.named.hs); if (mask & SI_PREFETCH_VBO_DESCRIPTORS) cik_prefetch_VBO_descriptors(sctx); if (vertex_stage_only) { sctx->prefetch_L2_mask &= ~(SI_PREFETCH_HS | SI_PREFETCH_VBO_DESCRIPTORS); return; } if (mask & SI_PREFETCH_GS) cik_prefetch_shader_async(sctx, sctx->queued.named.gs); if (mask & SI_PREFETCH_VS) cik_prefetch_shader_async(sctx, sctx->queued.named.vs); } else if (sctx->gs_shader.cso) { if (mask & SI_PREFETCH_GS) cik_prefetch_shader_async(sctx, sctx->queued.named.gs); if (mask & SI_PREFETCH_VBO_DESCRIPTORS) cik_prefetch_VBO_descriptors(sctx); if (vertex_stage_only) { sctx->prefetch_L2_mask &= ~(SI_PREFETCH_GS | SI_PREFETCH_VBO_DESCRIPTORS); return; } if (mask & SI_PREFETCH_VS) cik_prefetch_shader_async(sctx, sctx->queued.named.vs); } else { if (mask & SI_PREFETCH_VS) cik_prefetch_shader_async(sctx, sctx->queued.named.vs); if (mask & SI_PREFETCH_VBO_DESCRIPTORS) cik_prefetch_VBO_descriptors(sctx); if (vertex_stage_only) { sctx->prefetch_L2_mask &= ~(SI_PREFETCH_VS | SI_PREFETCH_VBO_DESCRIPTORS); return; } } } else { /* SI-CI-VI */ /* Choose the right spot for the VBO prefetch. */ if (sctx->tes_shader.cso) { if (mask & SI_PREFETCH_LS) cik_prefetch_shader_async(sctx, sctx->queued.named.ls); if (mask & SI_PREFETCH_VBO_DESCRIPTORS) cik_prefetch_VBO_descriptors(sctx); if (vertex_stage_only) { sctx->prefetch_L2_mask &= ~(SI_PREFETCH_LS | SI_PREFETCH_VBO_DESCRIPTORS); return; } if (mask & SI_PREFETCH_HS) cik_prefetch_shader_async(sctx, sctx->queued.named.hs); if (mask & SI_PREFETCH_ES) cik_prefetch_shader_async(sctx, sctx->queued.named.es); if (mask & SI_PREFETCH_GS) cik_prefetch_shader_async(sctx, sctx->queued.named.gs); if (mask & SI_PREFETCH_VS) cik_prefetch_shader_async(sctx, sctx->queued.named.vs); } else if (sctx->gs_shader.cso) { if (mask & SI_PREFETCH_ES) cik_prefetch_shader_async(sctx, sctx->queued.named.es); if (mask & SI_PREFETCH_VBO_DESCRIPTORS) cik_prefetch_VBO_descriptors(sctx); if (vertex_stage_only) { sctx->prefetch_L2_mask &= ~(SI_PREFETCH_ES | SI_PREFETCH_VBO_DESCRIPTORS); return; } if (mask & SI_PREFETCH_GS) cik_prefetch_shader_async(sctx, sctx->queued.named.gs); if (mask & SI_PREFETCH_VS) cik_prefetch_shader_async(sctx, sctx->queued.named.vs); } else { if (mask & SI_PREFETCH_VS) cik_prefetch_shader_async(sctx, sctx->queued.named.vs); if (mask & SI_PREFETCH_VBO_DESCRIPTORS) cik_prefetch_VBO_descriptors(sctx); if (vertex_stage_only) { sctx->prefetch_L2_mask &= ~(SI_PREFETCH_VS | SI_PREFETCH_VBO_DESCRIPTORS); return; } } } if (mask & SI_PREFETCH_PS) cik_prefetch_shader_async(sctx, sctx->queued.named.ps); sctx->prefetch_L2_mask = 0; } void si_init_cp_dma_functions(struct si_context *sctx) { sctx->b.clear_buffer = si_pipe_clear_buffer; }