/* * Copyright 2013 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include "tgsi/tgsi_parse.h" #include "util/u_memory.h" #include "util/u_upload_mgr.h" #include "radeon/r600_pipe_common.h" #include "radeon/radeon_elf_util.h" #include "radeon/radeon_llvm_util.h" #include "radeon/r600_cs.h" #include "si_pipe.h" #include "si_shader.h" #include "sid.h" #define MAX_GLOBAL_BUFFERS 20 struct si_compute { unsigned ir_type; unsigned local_size; unsigned private_size; unsigned input_size; struct si_shader shader; struct pipe_resource *global_buffers[MAX_GLOBAL_BUFFERS]; }; static void *si_create_compute_state( struct pipe_context *ctx, const struct pipe_compute_state *cso) { struct si_context *sctx = (struct si_context *)ctx; struct si_screen *sscreen = (struct si_screen *)ctx->screen; struct si_compute *program = CALLOC_STRUCT(si_compute); struct si_shader *shader = &program->shader; program->ir_type = cso->ir_type; program->local_size = cso->req_local_mem; program->private_size = cso->req_private_mem; program->input_size = cso->req_input_mem; if (cso->ir_type == PIPE_SHADER_IR_TGSI) { struct si_shader_selector sel; bool scratch_enabled; memset(&sel, 0, sizeof(sel)); sel.tokens = tgsi_dup_tokens(cso->prog); if (!sel.tokens) { FREE(program); return NULL; } tgsi_scan_shader(cso->prog, &sel.info); sel.type = PIPE_SHADER_COMPUTE; sel.local_size = cso->req_local_mem; p_atomic_inc(&sscreen->b.num_shaders_created); program->shader.selector = &sel; if (si_shader_create(sscreen, sctx->tm, &program->shader, &sctx->b.debug)) { FREE(sel.tokens); FREE(program); return NULL; } scratch_enabled = shader->config.scratch_bytes_per_wave > 0; shader->config.rsrc1 = S_00B848_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B848_SGPRS((shader->config.num_sgprs - 1) / 8) | S_00B848_DX10_CLAMP(1) | S_00B848_FLOAT_MODE(shader->config.float_mode); shader->config.rsrc2 = S_00B84C_USER_SGPR(SI_CS_NUM_USER_SGPR) | S_00B84C_SCRATCH_EN(scratch_enabled) | S_00B84C_TGID_X_EN(1) | S_00B84C_TGID_Y_EN(1) | S_00B84C_TGID_Z_EN(1) | S_00B84C_TIDIG_COMP_CNT(2) | S_00B84C_LDS_SIZE(shader->config.lds_size); FREE(sel.tokens); } else { const struct pipe_llvm_program_header *header; const char *code; header = cso->prog; code = cso->prog + sizeof(struct pipe_llvm_program_header); radeon_elf_read(code, header->num_bytes, &program->shader.binary); si_shader_binary_read_config(&program->shader.binary, &program->shader.config, 0); si_shader_dump(sctx->screen, &program->shader, &sctx->b.debug, PIPE_SHADER_COMPUTE, stderr); si_shader_binary_upload(sctx->screen, &program->shader); } return program; } static void si_bind_compute_state(struct pipe_context *ctx, void *state) { struct si_context *sctx = (struct si_context*)ctx; sctx->cs_shader_state.program = (struct si_compute*)state; } static void si_set_global_binding( struct pipe_context *ctx, unsigned first, unsigned n, struct pipe_resource **resources, uint32_t **handles) { unsigned i; struct si_context *sctx = (struct si_context*)ctx; struct si_compute *program = sctx->cs_shader_state.program; if (!resources) { for (i = first; i < first + n; i++) { pipe_resource_reference(&program->global_buffers[i], NULL); } return; } for (i = first; i < first + n; i++) { uint64_t va; uint32_t offset; pipe_resource_reference(&program->global_buffers[i], resources[i]); va = r600_resource(resources[i])->gpu_address; offset = util_le32_to_cpu(*handles[i]); va += offset; va = util_cpu_to_le64(va); memcpy(handles[i], &va, sizeof(va)); } } static void si_initialize_compute(struct si_context *sctx) { struct radeon_winsys_cs *cs = sctx->b.gfx.cs; radeon_set_sh_reg_seq(cs, R_00B810_COMPUTE_START_X, 3); radeon_emit(cs, 0); radeon_emit(cs, 0); radeon_emit(cs, 0); radeon_set_sh_reg_seq(cs, R_00B854_COMPUTE_RESOURCE_LIMITS, 3); radeon_emit(cs, 0); /* R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE0 / SE1 */ radeon_emit(cs, S_00B858_SH0_CU_EN(0xffff) | S_00B858_SH1_CU_EN(0xffff)); radeon_emit(cs, S_00B85C_SH0_CU_EN(0xffff) | S_00B85C_SH1_CU_EN(0xffff)); if (sctx->b.chip_class >= CIK) { /* Also set R_00B858_COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 */ radeon_set_sh_reg_seq(cs, R_00B864_COMPUTE_STATIC_THREAD_MGMT_SE2, 2); radeon_emit(cs, S_00B864_SH0_CU_EN(0xffff) | S_00B864_SH1_CU_EN(0xffff)); radeon_emit(cs, S_00B868_SH0_CU_EN(0xffff) | S_00B868_SH1_CU_EN(0xffff)); } /* This register has been moved to R_00CD20_COMPUTE_MAX_WAVE_ID * and is now per pipe, so it should be handled in the * kernel if we want to use something other than the default value, * which is now 0x22f. */ if (sctx->b.chip_class <= SI) { /* XXX: This should be: * (number of compute units) * 4 * (waves per simd) - 1 */ radeon_set_sh_reg(cs, R_00B82C_COMPUTE_MAX_WAVE_ID, 0x190 /* Default value */); } sctx->cs_shader_state.emitted_program = NULL; sctx->cs_shader_state.initialized = true; } static bool si_setup_compute_scratch_buffer(struct si_context *sctx, struct si_shader *shader, struct si_shader_config *config) { uint64_t scratch_bo_size, scratch_needed; scratch_bo_size = 0; scratch_needed = config->scratch_bytes_per_wave * sctx->scratch_waves; if (sctx->compute_scratch_buffer) scratch_bo_size = sctx->compute_scratch_buffer->b.b.width0; if (scratch_bo_size < scratch_needed) { pipe_resource_reference( (struct pipe_resource**)&sctx->compute_scratch_buffer, NULL); sctx->compute_scratch_buffer = si_resource_create_custom(&sctx->screen->b.b, PIPE_USAGE_DEFAULT, scratch_needed); if (!sctx->compute_scratch_buffer) return false; } if (sctx->compute_scratch_buffer != shader->scratch_bo && scratch_needed) { uint64_t scratch_va = sctx->compute_scratch_buffer->gpu_address; si_shader_apply_scratch_relocs(sctx, shader, config, scratch_va); if (si_shader_binary_upload(sctx->screen, shader)) return false; r600_resource_reference(&shader->scratch_bo, sctx->compute_scratch_buffer); } return true; } static bool si_switch_compute_shader(struct si_context *sctx, struct si_compute *program, struct si_shader *shader, unsigned offset) { struct radeon_winsys_cs *cs = sctx->b.gfx.cs; struct si_shader_config inline_config = {0}; struct si_shader_config *config; uint64_t shader_va; if (sctx->cs_shader_state.emitted_program == program && sctx->cs_shader_state.offset == offset) return true; if (program->ir_type == PIPE_SHADER_IR_TGSI) { config = &shader->config; } else { unsigned lds_blocks; config = &inline_config; si_shader_binary_read_config(&shader->binary, config, offset); lds_blocks = config->lds_size; /* XXX: We are over allocating LDS. For SI, the shader reports * LDS in blocks of 256 bytes, so if there are 4 bytes lds * allocated in the shader and 4 bytes allocated by the state * tracker, then we will set LDS_SIZE to 512 bytes rather than 256. */ if (sctx->b.chip_class <= SI) { lds_blocks += align(program->local_size, 256) >> 8; } else { lds_blocks += align(program->local_size, 512) >> 9; } assert(lds_blocks <= 0xFF); config->rsrc2 &= C_00B84C_LDS_SIZE; config->rsrc2 |= S_00B84C_LDS_SIZE(lds_blocks); } if (!si_setup_compute_scratch_buffer(sctx, shader, config)) return false; if (shader->scratch_bo) { COMPUTE_DBG(sctx->screen, "Waves: %u; Scratch per wave: %u bytes; " "Total Scratch: %u bytes\n", sctx->scratch_waves, config->scratch_bytes_per_wave, config->scratch_bytes_per_wave * sctx->scratch_waves); radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->scratch_bo, RADEON_USAGE_READWRITE, RADEON_PRIO_SCRATCH_BUFFER); } shader_va = shader->bo->gpu_address + offset; radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER); radeon_set_sh_reg_seq(cs, R_00B830_COMPUTE_PGM_LO, 2); radeon_emit(cs, shader_va >> 8); radeon_emit(cs, shader_va >> 40); radeon_set_sh_reg_seq(cs, R_00B848_COMPUTE_PGM_RSRC1, 2); radeon_emit(cs, config->rsrc1); radeon_emit(cs, config->rsrc2); radeon_set_sh_reg(cs, R_00B860_COMPUTE_TMPRING_SIZE, S_00B860_WAVES(sctx->scratch_waves) | S_00B860_WAVESIZE(config->scratch_bytes_per_wave >> 10)); sctx->cs_shader_state.emitted_program = program; sctx->cs_shader_state.offset = offset; sctx->cs_shader_state.uses_scratch = config->scratch_bytes_per_wave != 0; return true; } static void si_upload_compute_input(struct si_context *sctx, const struct pipe_grid_info *info) { struct radeon_winsys_cs *cs = sctx->b.gfx.cs; struct si_compute *program = sctx->cs_shader_state.program; struct r600_resource *input_buffer = NULL; unsigned kernel_args_size; unsigned num_work_size_bytes = 36; uint32_t kernel_args_offset = 0; uint32_t *kernel_args; void *kernel_args_ptr; uint64_t kernel_args_va; unsigned i; /* The extra num_work_size_bytes are for work group / work item size information */ kernel_args_size = program->input_size + num_work_size_bytes; u_upload_alloc(sctx->b.uploader, 0, kernel_args_size, 256, &kernel_args_offset, (struct pipe_resource**)&input_buffer, &kernel_args_ptr); kernel_args = (uint32_t*)kernel_args_ptr; for (i = 0; i < 3; i++) { kernel_args[i] = info->grid[i]; kernel_args[i + 3] = info->grid[i] * info->block[i]; kernel_args[i + 6] = info->block[i]; } memcpy(kernel_args + (num_work_size_bytes / 4), info->input, program->input_size); for (i = 0; i < (kernel_args_size / 4); i++) { COMPUTE_DBG(sctx->screen, "input %u : %u\n", i, kernel_args[i]); } kernel_args_va = input_buffer->gpu_address + kernel_args_offset; radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, input_buffer, RADEON_USAGE_READ, RADEON_PRIO_CONST_BUFFER); radeon_set_sh_reg_seq(cs, R_00B900_COMPUTE_USER_DATA_0, 2); radeon_emit(cs, kernel_args_va); radeon_emit(cs, S_008F04_BASE_ADDRESS_HI (kernel_args_va >> 32) | S_008F04_STRIDE(0)); pipe_resource_reference((struct pipe_resource**)&input_buffer, NULL); } static void si_setup_tgsi_grid(struct si_context *sctx, const struct pipe_grid_info *info) { struct radeon_winsys_cs *cs = sctx->b.gfx.cs; unsigned grid_size_reg = R_00B900_COMPUTE_USER_DATA_0 + 4 * SI_SGPR_GRID_SIZE; if (info->indirect) { uint64_t base_va = r600_resource(info->indirect)->gpu_address; uint64_t va = base_va + info->indirect_offset; int i; radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, (struct r600_resource *)info->indirect, RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT); for (i = 0; i < 3; ++i) { radeon_emit(cs, PKT3(PKT3_COPY_DATA, 4, 0)); radeon_emit(cs, COPY_DATA_SRC_SEL(COPY_DATA_MEM) | COPY_DATA_DST_SEL(COPY_DATA_REG)); radeon_emit(cs, (va + 4 * i)); radeon_emit(cs, (va + 4 * i) >> 32); radeon_emit(cs, (grid_size_reg >> 2) + i); radeon_emit(cs, 0); } } else { radeon_set_sh_reg_seq(cs, grid_size_reg, 3); radeon_emit(cs, info->grid[0]); radeon_emit(cs, info->grid[1]); radeon_emit(cs, info->grid[2]); } } static void si_emit_dispatch_packets(struct si_context *sctx, const struct pipe_grid_info *info) { struct radeon_winsys_cs *cs = sctx->b.gfx.cs; bool render_cond_bit = sctx->b.render_cond && !sctx->b.render_cond_force_off; radeon_set_sh_reg_seq(cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3); radeon_emit(cs, S_00B81C_NUM_THREAD_FULL(info->block[0])); radeon_emit(cs, S_00B820_NUM_THREAD_FULL(info->block[1])); radeon_emit(cs, S_00B824_NUM_THREAD_FULL(info->block[2])); if (info->indirect) { uint64_t base_va = r600_resource(info->indirect)->gpu_address; radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, (struct r600_resource *)info->indirect, RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT); radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0) | PKT3_SHADER_TYPE_S(1)); radeon_emit(cs, 1); radeon_emit(cs, base_va); radeon_emit(cs, base_va >> 32); radeon_emit(cs, PKT3(PKT3_DISPATCH_INDIRECT, 1, render_cond_bit) | PKT3_SHADER_TYPE_S(1)); radeon_emit(cs, info->indirect_offset); radeon_emit(cs, 1); } else { radeon_emit(cs, PKT3(PKT3_DISPATCH_DIRECT, 3, render_cond_bit) | PKT3_SHADER_TYPE_S(1)); radeon_emit(cs, info->grid[0]); radeon_emit(cs, info->grid[1]); radeon_emit(cs, info->grid[2]); radeon_emit(cs, 1); } } static void si_launch_grid( struct pipe_context *ctx, const struct pipe_grid_info *info) { struct si_context *sctx = (struct si_context*)ctx; struct si_compute *program = sctx->cs_shader_state.program; int i; si_decompress_compute_textures(sctx); si_need_cs_space(sctx); if (!sctx->cs_shader_state.initialized) si_initialize_compute(sctx); if (sctx->b.flags) si_emit_cache_flush(sctx, NULL); if (!si_switch_compute_shader(sctx, program, &program->shader, info->pc)) return; si_upload_compute_shader_descriptors(sctx); si_emit_compute_shader_userdata(sctx); if (si_is_atom_dirty(sctx, sctx->atoms.s.render_cond)) { sctx->atoms.s.render_cond->emit(&sctx->b, sctx->atoms.s.render_cond); si_set_atom_dirty(sctx, sctx->atoms.s.render_cond, false); } if (program->input_size || program->ir_type == PIPE_SHADER_IR_NATIVE) si_upload_compute_input(sctx, info); /* Global buffers */ for (i = 0; i < MAX_GLOBAL_BUFFERS; i++) { struct r600_resource *buffer = (struct r600_resource*)program->global_buffers[i]; if (!buffer) { continue; } radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, buffer, RADEON_USAGE_READWRITE, RADEON_PRIO_COMPUTE_GLOBAL); } if (program->ir_type == PIPE_SHADER_IR_TGSI) si_setup_tgsi_grid(sctx, info); si_ce_pre_draw_synchronization(sctx); si_emit_dispatch_packets(sctx, info); si_ce_post_draw_synchronization(sctx); sctx->b.num_compute_calls++; if (sctx->cs_shader_state.uses_scratch) sctx->b.num_spill_compute_calls++; } static void si_delete_compute_state(struct pipe_context *ctx, void* state){ struct si_compute *program = (struct si_compute *)state; struct si_context *sctx = (struct si_context*)ctx; if (!state) { return; } if (program == sctx->cs_shader_state.program) sctx->cs_shader_state.program = NULL; if (program == sctx->cs_shader_state.emitted_program) sctx->cs_shader_state.emitted_program = NULL; si_shader_destroy(&program->shader); FREE(program); } static void si_set_compute_resources(struct pipe_context * ctx_, unsigned start, unsigned count, struct pipe_surface ** surfaces) { } void si_init_compute_functions(struct si_context *sctx) { sctx->b.b.create_compute_state = si_create_compute_state; sctx->b.b.delete_compute_state = si_delete_compute_state; sctx->b.b.bind_compute_state = si_bind_compute_state; /* ctx->context.create_sampler_view = evergreen_compute_create_sampler_view; */ sctx->b.b.set_compute_resources = si_set_compute_resources; sctx->b.b.set_global_binding = si_set_global_binding; sctx->b.b.launch_grid = si_launch_grid; }