/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jerome Glisse * Corbin Simpson */ #include #include "pipe/p_screen.h" #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "pipebuffer/pb_buffer.h" #include "radeonsi_pipe.h" #include "r600_resource.h" #include "sid.h" /* Copy from a full GPU texture to a transfer's staging one. */ static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) { struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; struct pipe_resource *texture = transfer->resource; ctx->resource_copy_region(ctx, rtransfer->staging_texture, 0, 0, 0, 0, texture, transfer->level, &transfer->box); } /* Copy from a transfer's staging texture to a full GPU one. */ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) { struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; struct pipe_resource *texture = transfer->resource; struct pipe_box sbox; sbox.x = sbox.y = sbox.z = 0; sbox.width = transfer->box.width; sbox.height = transfer->box.height; /* XXX that might be wrong */ sbox.depth = 1; ctx->resource_copy_region(ctx, texture, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, rtransfer->staging_texture, 0, &sbox); } unsigned r600_texture_get_offset(struct r600_resource_texture *rtex, unsigned level, unsigned layer) { unsigned offset = rtex->offset[level]; switch (rtex->resource.b.b.target) { case PIPE_TEXTURE_3D: case PIPE_TEXTURE_CUBE: default: return offset + layer * rtex->layer_size[level]; } } static unsigned r600_get_block_alignment(struct pipe_screen *screen, enum pipe_format format, unsigned array_mode) { struct r600_screen* rscreen = (struct r600_screen *)screen; unsigned pixsize = util_format_get_blocksize(format); int p_align; switch(array_mode) { #if 0 case V_038000_ARRAY_1D_TILED_THIN1: p_align = MAX2(8, ((rscreen->tiling_info.group_bytes / 8 / pixsize))); break; case V_038000_ARRAY_2D_TILED_THIN1: p_align = MAX2(rscreen->tiling_info.num_banks, (((rscreen->tiling_info.group_bytes / 8 / pixsize)) * rscreen->tiling_info.num_banks)) * 8; break; case V_038000_ARRAY_LINEAR_ALIGNED: p_align = MAX2(64, rscreen->tiling_info.group_bytes / pixsize); break; case V_038000_ARRAY_LINEAR_GENERAL: #endif default: p_align = rscreen->tiling_info.group_bytes / pixsize; break; } return p_align; } static unsigned r600_get_height_alignment(struct pipe_screen *screen, unsigned array_mode) { struct r600_screen* rscreen = (struct r600_screen *)screen; int h_align; switch (array_mode) { #if 0 case V_038000_ARRAY_2D_TILED_THIN1: h_align = rscreen->tiling_info.num_channels * 8; break; case V_038000_ARRAY_1D_TILED_THIN1: case V_038000_ARRAY_LINEAR_ALIGNED: h_align = 8; break; case V_038000_ARRAY_LINEAR_GENERAL: #endif default: h_align = 1; break; } return h_align; } static unsigned r600_get_base_alignment(struct pipe_screen *screen, enum pipe_format format, unsigned array_mode) { struct r600_screen* rscreen = (struct r600_screen *)screen; unsigned pixsize = util_format_get_blocksize(format); int p_align = r600_get_block_alignment(screen, format, array_mode); int h_align = r600_get_height_alignment(screen, array_mode); int b_align; switch (array_mode) { #if 0 case V_038000_ARRAY_2D_TILED_THIN1: b_align = MAX2(rscreen->tiling_info.num_banks * rscreen->tiling_info.num_channels * 8 * 8 * pixsize, p_align * pixsize * h_align); break; case V_038000_ARRAY_1D_TILED_THIN1: case V_038000_ARRAY_LINEAR_ALIGNED: case V_038000_ARRAY_LINEAR_GENERAL: #endif default: b_align = rscreen->tiling_info.group_bytes; break; } return b_align; } static unsigned mip_minify(unsigned size, unsigned level) { unsigned val; val = u_minify(size, level); if (level > 0) val = util_next_power_of_two(val); return val; } static unsigned r600_texture_get_nblocksx(struct pipe_screen *screen, struct r600_resource_texture *rtex, unsigned level) { struct pipe_resource *ptex = &rtex->resource.b.b; unsigned nblocksx, block_align, width; unsigned blocksize = util_format_get_blocksize(rtex->real_format); if (rtex->pitch_override) return rtex->pitch_override / blocksize; width = mip_minify(ptex->width0, level); nblocksx = util_format_get_nblocksx(rtex->real_format, width); block_align = r600_get_block_alignment(screen, rtex->real_format, rtex->array_mode[level]); nblocksx = align(nblocksx, block_align); return nblocksx; } static unsigned r600_texture_get_nblocksy(struct pipe_screen *screen, struct r600_resource_texture *rtex, unsigned level) { struct pipe_resource *ptex = &rtex->resource.b.b; unsigned height, tile_height; height = mip_minify(ptex->height0, level); height = util_format_get_nblocksy(rtex->real_format, height); tile_height = r600_get_height_alignment(screen, rtex->array_mode[level]); /* XXX Hack around an alignment issue. Less tests fail with this. * * The thing is depth-stencil buffers should be tiled, i.e. * the alignment should be >=8. If I make them tiled, stencil starts * working because it no longer overlaps with the depth buffer * in memory, but texturing like drawpix-stencil breaks. */ if (util_format_is_depth_or_stencil(rtex->real_format) && tile_height < 8) tile_height = 8; height = align(height, tile_height); return height; } static void r600_texture_set_array_mode(struct pipe_screen *screen, struct r600_resource_texture *rtex, unsigned level, unsigned array_mode) { struct pipe_resource *ptex = &rtex->resource.b.b; switch (array_mode) { #if 0 case V_0280A0_ARRAY_LINEAR_GENERAL: case V_0280A0_ARRAY_LINEAR_ALIGNED: case V_0280A0_ARRAY_1D_TILED_THIN1: #endif default: rtex->array_mode[level] = array_mode; break; #if 0 case V_0280A0_ARRAY_2D_TILED_THIN1: { unsigned w, h, tile_height, tile_width; tile_height = r600_get_height_alignment(screen, array_mode); tile_width = r600_get_block_alignment(screen, rtex->real_format, array_mode); w = mip_minify(ptex->width0, level); h = mip_minify(ptex->height0, level); if (w <= tile_width || h <= tile_height) rtex->array_mode[level] = V_0280A0_ARRAY_1D_TILED_THIN1; else rtex->array_mode[level] = array_mode; } break; #endif } } static void r600_setup_miptree(struct pipe_screen *screen, struct r600_resource_texture *rtex, unsigned array_mode) { struct pipe_resource *ptex = &rtex->resource.b.b; enum chip_class chipc = ((struct r600_screen*)screen)->chip_class; unsigned size, layer_size, i, offset; unsigned nblocksx, nblocksy; for (i = 0, offset = 0; i <= ptex->last_level; i++) { unsigned blocksize = util_format_get_blocksize(rtex->real_format); unsigned base_align = r600_get_base_alignment(screen, rtex->real_format, array_mode); r600_texture_set_array_mode(screen, rtex, i, array_mode); nblocksx = r600_texture_get_nblocksx(screen, rtex, i); nblocksy = r600_texture_get_nblocksy(screen, rtex, i); if (chipc >= CAYMAN /*&& array_mode == V_038000_ARRAY_LINEAR_GENERAL*/) layer_size = align(nblocksx, 64) * nblocksy * blocksize; else layer_size = nblocksx * nblocksy * blocksize; if (ptex->target == PIPE_TEXTURE_CUBE) { if (chipc >= CAYMAN) size = layer_size * 8; } else if (ptex->target == PIPE_TEXTURE_3D) size = layer_size * u_minify(ptex->depth0, i); else size = layer_size * ptex->array_size; /* align base image and start of miptree */ if ((i == 0) || (i == 1)) offset = align(offset, base_align); rtex->offset[i] = offset; rtex->layer_size[i] = layer_size; rtex->pitch_in_blocks[i] = nblocksx; /* CB talks in elements */ rtex->pitch_in_bytes[i] = nblocksx * blocksize; offset += size; } rtex->size = offset; } /* Figure out whether u_blitter will fallback to a transfer operation. * If so, don't use a staging resource. */ static boolean permit_hardware_blit(struct pipe_screen *screen, const struct pipe_resource *res) { unsigned bind; if (util_format_is_depth_or_stencil(res->format)) bind = PIPE_BIND_DEPTH_STENCIL; else bind = PIPE_BIND_RENDER_TARGET; /* hackaround for S3TC */ if (util_format_is_compressed(res->format)) return TRUE; if (!screen->is_format_supported(screen, res->format, res->target, res->nr_samples, bind)) return FALSE; if (!screen->is_format_supported(screen, res->format, res->target, res->nr_samples, PIPE_BIND_SAMPLER_VIEW)) return FALSE; switch (res->usage) { case PIPE_USAGE_STREAM: case PIPE_USAGE_STAGING: return FALSE; default: return TRUE; } } static boolean r600_texture_get_handle(struct pipe_screen* screen, struct pipe_resource *ptex, struct winsys_handle *whandle) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex; struct r600_resource *resource = &rtex->resource; struct r600_screen *rscreen = (struct r600_screen*)screen; return rscreen->ws->buffer_get_handle(resource->buf, rtex->pitch_in_bytes[0], whandle); } static void r600_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)ptex; struct r600_resource *resource = &rtex->resource; if (rtex->flushed_depth_texture) pipe_resource_reference((struct pipe_resource **)&rtex->flushed_depth_texture, NULL); if (rtex->stencil) pipe_resource_reference((struct pipe_resource **)&rtex->stencil, NULL); pb_reference(&resource->buf, NULL); FREE(rtex); } static const struct u_resource_vtbl r600_texture_vtbl = { r600_texture_get_handle, /* get_handle */ r600_texture_destroy, /* resource_destroy */ r600_texture_get_transfer, /* get_transfer */ r600_texture_transfer_destroy, /* transfer_destroy */ r600_texture_transfer_map, /* transfer_map */ u_default_transfer_flush_region,/* transfer_flush_region */ r600_texture_transfer_unmap, /* transfer_unmap */ NULL /* transfer_inline_write */ }; static struct r600_resource_texture * r600_texture_create_object(struct pipe_screen *screen, const struct pipe_resource *base, unsigned array_mode, unsigned pitch_in_bytes_override, unsigned max_buffer_size, struct pb_buffer *buf, boolean alloc_bo) { struct r600_resource_texture *rtex; struct r600_resource *resource; struct r600_screen *rscreen = (struct r600_screen*)screen; rtex = CALLOC_STRUCT(r600_resource_texture); if (rtex == NULL) return NULL; resource = &rtex->resource; resource->b.b = *base; resource->b.vtbl = &r600_texture_vtbl; pipe_reference_init(&resource->b.b.reference, 1); resource->b.b.screen = screen; rtex->pitch_override = pitch_in_bytes_override; rtex->real_format = base->format; /* We must split depth and stencil into two separate buffers on Evergreen. */ if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) && ((struct r600_screen*)screen)->chip_class >= CAYMAN && util_format_is_depth_and_stencil(base->format)) { struct pipe_resource stencil; unsigned stencil_pitch_override = 0; switch (base->format) { case PIPE_FORMAT_Z24_UNORM_S8_UINT: rtex->real_format = PIPE_FORMAT_Z24X8_UNORM; break; case PIPE_FORMAT_S8_UINT_Z24_UNORM: rtex->real_format = PIPE_FORMAT_X8Z24_UNORM; break; case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT: rtex->real_format = PIPE_FORMAT_Z32_FLOAT; break; default: assert(0); FREE(rtex); return NULL; } /* Divide the pitch in bytes by 4 for stencil, because it has a smaller pixel size. */ if (pitch_in_bytes_override) { assert(base->format == PIPE_FORMAT_Z24_UNORM_S8_UINT || base->format == PIPE_FORMAT_S8_UINT_Z24_UNORM); stencil_pitch_override = pitch_in_bytes_override / 4; } /* Allocate the stencil buffer. */ stencil = *base; stencil.format = PIPE_FORMAT_S8_UINT; rtex->stencil = r600_texture_create_object(screen, &stencil, array_mode, stencil_pitch_override, max_buffer_size, NULL, FALSE); if (!rtex->stencil) { FREE(rtex); return NULL; } /* Proceed in creating the depth buffer. */ } /* only mark depth textures the HW can hit as depth textures */ if (util_format_is_depth_or_stencil(rtex->real_format) && permit_hardware_blit(screen, base)) rtex->depth = 1; r600_setup_miptree(screen, rtex, array_mode); /* If we initialized separate stencil for Evergreen. place it after depth. */ if (rtex->stencil) { unsigned stencil_align, stencil_offset; stencil_align = r600_get_base_alignment(screen, rtex->stencil->real_format, array_mode); stencil_offset = align(rtex->size, stencil_align); for (unsigned i = 0; i <= rtex->stencil->resource.b.b.last_level; i++) rtex->stencil->offset[i] += stencil_offset; rtex->size = stencil_offset + rtex->stencil->size; } /* Now create the backing buffer. */ if (!buf && alloc_bo) { struct pipe_resource *ptex = &rtex->resource.b.b; unsigned base_align = r600_get_base_alignment(screen, ptex->format, array_mode); if (!r600_init_resource(rscreen, resource, rtex->size, base_align, base->bind, base->usage)) { pipe_resource_reference((struct pipe_resource**)&rtex->stencil, NULL); FREE(rtex); return NULL; } } else if (buf) { resource->buf = buf; resource->cs_buf = rscreen->ws->buffer_get_cs_handle(buf); resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM; } if (rtex->stencil) { pb_reference(&rtex->stencil->resource.buf, rtex->resource.buf); rtex->stencil->resource.cs_buf = rtex->resource.cs_buf; rtex->stencil->resource.domains = rtex->resource.domains; } return rtex; } DEBUG_GET_ONCE_BOOL_OPTION(tiling_enabled, "R600_TILING", FALSE); struct pipe_resource *r600_texture_create(struct pipe_screen *screen, const struct pipe_resource *templ) { struct r600_screen *rscreen = (struct r600_screen*)screen; unsigned array_mode = 0; if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) && !(templ->bind & PIPE_BIND_SCANOUT)) { #if 0 if (util_format_is_compressed(templ->format)) { array_mode = V_038000_ARRAY_1D_TILED_THIN1; } else if (debug_get_option_tiling_enabled() && rscreen->info.drm_minor >= 9 && permit_hardware_blit(screen, templ)) { array_mode = V_038000_ARRAY_2D_TILED_THIN1; } #endif } return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode, 0, 0, NULL, TRUE); } static struct pipe_surface *r600_create_surface(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_surface *surf_tmpl) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; struct r600_surface *surface = CALLOC_STRUCT(r600_surface); unsigned level = surf_tmpl->u.tex.level; assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer); if (surface == NULL) return NULL; /* XXX no offset */ /* offset = r600_texture_get_offset(rtex, level, surf_tmpl->u.tex.first_layer);*/ pipe_reference_init(&surface->base.reference, 1); pipe_resource_reference(&surface->base.texture, texture); surface->base.context = pipe; surface->base.format = surf_tmpl->format; surface->base.width = mip_minify(texture->width0, level); surface->base.height = mip_minify(texture->height0, level); surface->base.usage = surf_tmpl->usage; surface->base.texture = texture; surface->base.u.tex.first_layer = surf_tmpl->u.tex.first_layer; surface->base.u.tex.last_layer = surf_tmpl->u.tex.last_layer; surface->base.u.tex.level = level; surface->aligned_height = r600_texture_get_nblocksy(pipe->screen, rtex, level); return &surface->base; } static void r600_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surface) { pipe_resource_reference(&surface->texture, NULL); FREE(surface); } struct pipe_resource *r600_texture_from_handle(struct pipe_screen *screen, const struct pipe_resource *templ, struct winsys_handle *whandle) { struct r600_screen *rscreen = (struct r600_screen*)screen; struct pb_buffer *buf = NULL; unsigned stride = 0; unsigned array_mode = 0; enum radeon_bo_layout micro, macro; /* Support only 2D textures without mipmaps */ if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) || templ->depth0 != 1 || templ->last_level != 0) return NULL; buf = rscreen->ws->buffer_from_handle(rscreen->ws, whandle, &stride); if (!buf) return NULL; rscreen->ws->buffer_get_tiling(buf, µ, ¯o, NULL, NULL, NULL, NULL, NULL); #if 0 if (macro == RADEON_LAYOUT_TILED) array_mode = V_0280A0_ARRAY_2D_TILED_THIN1; else if (micro == RADEON_LAYOUT_TILED) array_mode = V_0280A0_ARRAY_1D_TILED_THIN1; else #endif array_mode = 0; return (struct pipe_resource *)r600_texture_create_object(screen, templ, array_mode, stride, 0, buf, FALSE); } int r600_texture_depth_flush(struct pipe_context *ctx, struct pipe_resource *texture, boolean just_create) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; struct pipe_resource resource; if (rtex->flushed_depth_texture) goto out; resource.target = texture->target; resource.format = texture->format; resource.width0 = texture->width0; resource.height0 = texture->height0; resource.depth0 = texture->depth0; resource.array_size = texture->array_size; resource.last_level = texture->last_level; resource.nr_samples = texture->nr_samples; resource.usage = PIPE_USAGE_DYNAMIC; resource.bind = texture->bind | PIPE_BIND_DEPTH_STENCIL; resource.flags = R600_RESOURCE_FLAG_TRANSFER | texture->flags; rtex->flushed_depth_texture = (struct r600_resource_texture *)ctx->screen->resource_create(ctx->screen, &resource); if (rtex->flushed_depth_texture == NULL) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); return -ENOMEM; } ((struct r600_resource_texture *)rtex->flushed_depth_texture)->is_flushing_texture = TRUE; out: if (just_create) return 0; /* XXX: only do this if the depth texture has actually changed: */ r600_blit_uncompress_depth(ctx, rtex); return 0; } /* Needs adjustment for pixelformat: */ static INLINE unsigned u_box_volume( const struct pipe_box *box ) { return box->width * box->depth * box->height; }; struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx, struct pipe_resource *texture, unsigned level, unsigned usage, const struct pipe_box *box) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; struct pipe_resource resource; struct r600_transfer *trans; int r; boolean use_staging_texture = FALSE; #if 0 /* We cannot map a tiled texture directly because the data is * in a different order, therefore we do detiling using a blit. * * Also, use a temporary in GTT memory for read transfers, as * the CPU is much happier reading out of cached system memory * than uncached VRAM. */ if (R600_TEX_IS_TILED(rtex, level)) use_staging_texture = TRUE; #endif if ((usage & PIPE_TRANSFER_READ) && u_box_volume(box) > 1024) use_staging_texture = TRUE; /* XXX: Use a staging texture for uploads if the underlying BO * is busy. No interface for checking that currently? so do * it eagerly whenever the transfer doesn't require a readback * and might block. */ if ((usage & PIPE_TRANSFER_WRITE) && !(usage & (PIPE_TRANSFER_READ | PIPE_TRANSFER_DONTBLOCK | PIPE_TRANSFER_UNSYNCHRONIZED))) use_staging_texture = TRUE; if (!permit_hardware_blit(ctx->screen, texture) || (texture->flags & R600_RESOURCE_FLAG_TRANSFER)) use_staging_texture = FALSE; if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) return NULL; trans = CALLOC_STRUCT(r600_transfer); if (trans == NULL) return NULL; pipe_resource_reference(&trans->transfer.resource, texture); trans->transfer.level = level; trans->transfer.usage = usage; trans->transfer.box = *box; if (rtex->depth) { /* XXX: only readback the rectangle which is being mapped? */ /* XXX: when discard is true, no need to read back from depth texture */ r = r600_texture_depth_flush(ctx, texture, FALSE); if (r < 0) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); pipe_resource_reference(&trans->transfer.resource, NULL); FREE(trans); return NULL; } trans->transfer.stride = rtex->flushed_depth_texture->pitch_in_bytes[level]; trans->offset = r600_texture_get_offset(rtex->flushed_depth_texture, level, box->z); return &trans->transfer; } else if (use_staging_texture) { resource.target = PIPE_TEXTURE_2D; resource.format = texture->format; resource.width0 = box->width; resource.height0 = box->height; resource.depth0 = 1; resource.array_size = 1; resource.last_level = 0; resource.nr_samples = 0; resource.usage = PIPE_USAGE_STAGING; resource.bind = 0; resource.flags = R600_RESOURCE_FLAG_TRANSFER; /* For texture reading, the temporary (detiled) texture is used as * a render target when blitting from a tiled texture. */ if (usage & PIPE_TRANSFER_READ) { resource.bind |= PIPE_BIND_RENDER_TARGET; } /* For texture writing, the temporary texture is used as a sampler * when blitting into a tiled texture. */ if (usage & PIPE_TRANSFER_WRITE) { resource.bind |= PIPE_BIND_SAMPLER_VIEW; } /* Create the temporary texture. */ trans->staging_texture = ctx->screen->resource_create(ctx->screen, &resource); if (trans->staging_texture == NULL) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); pipe_resource_reference(&trans->transfer.resource, NULL); FREE(trans); return NULL; } trans->transfer.stride = ((struct r600_resource_texture *)trans->staging_texture)->pitch_in_bytes[0]; if (usage & PIPE_TRANSFER_READ) { r600_copy_to_staging_texture(ctx, trans); /* Always referenced in the blit. */ radeonsi_flush(ctx, NULL, 0); } return &trans->transfer; } trans->transfer.stride = rtex->pitch_in_bytes[level]; trans->transfer.layer_stride = rtex->layer_size[level]; trans->offset = r600_texture_get_offset(rtex, level, box->z); return &trans->transfer; } void r600_texture_transfer_destroy(struct pipe_context *ctx, struct pipe_transfer *transfer) { struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; struct pipe_resource *texture = transfer->resource; struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture; if (rtransfer->staging_texture) { if (transfer->usage & PIPE_TRANSFER_WRITE) { r600_copy_from_staging_texture(ctx, rtransfer); } pipe_resource_reference(&rtransfer->staging_texture, NULL); } if (rtex->depth && !rtex->is_flushing_texture) { if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtex->flushed_depth_texture) r600_blit_push_depth(ctx, rtex); } pipe_resource_reference(&transfer->resource, NULL); FREE(transfer); } void* r600_texture_transfer_map(struct pipe_context *ctx, struct pipe_transfer* transfer) { struct r600_context *rctx = (struct r600_context *)ctx; struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; struct radeon_winsys_cs_handle *buf; enum pipe_format format = transfer->resource->format; unsigned offset = 0; char *map; if (rtransfer->staging_texture) { buf = ((struct r600_resource *)rtransfer->staging_texture)->cs_buf; } else { struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; if (rtex->flushed_depth_texture) buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf; else buf = ((struct r600_resource *)transfer->resource)->cs_buf; offset = rtransfer->offset + transfer->box.y / util_format_get_blockheight(format) * transfer->stride + transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); } if (!(map = rctx->ws->buffer_map(buf, rctx->cs, transfer->usage))) { return NULL; } return map + offset; } void r600_texture_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer* transfer) { struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; struct r600_context *rctx = (struct r600_context*)ctx; struct radeon_winsys_cs_handle *buf; if (rtransfer->staging_texture) { buf = ((struct r600_resource *)rtransfer->staging_texture)->cs_buf; } else { struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource; if (rtex->flushed_depth_texture) { buf = ((struct r600_resource *)rtex->flushed_depth_texture)->cs_buf; } else { buf = ((struct r600_resource *)transfer->resource)->cs_buf; } } rctx->ws->buffer_unmap(buf); } void r600_init_surface_functions(struct r600_context *r600) { r600->context.create_surface = r600_create_surface; r600->context.surface_destroy = r600_surface_destroy; }