/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jerome Glisse * Corbin Simpson */ #include #include "pipe/p_screen.h" #include "util/u_format.h" #include "util/u_format_s3tc.h" #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_memory.h" #include "pipebuffer/pb_buffer.h" #include "radeonsi_pipe.h" #include "r600_resource.h" #include "sid.h" /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */ static void r600_copy_region_with_blit(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct pipe_blit_info blit; memset(&blit, 0, sizeof(blit)); blit.src.resource = src; blit.src.format = src->format; blit.src.level = src_level; blit.src.box = *src_box; blit.dst.resource = dst; blit.dst.format = dst->format; blit.dst.level = dst_level; blit.dst.box.x = dstx; blit.dst.box.y = dsty; blit.dst.box.z = dstz; blit.dst.box.width = src_box->width; blit.dst.box.height = src_box->height; blit.dst.box.depth = src_box->depth; blit.mask = util_format_get_mask(src->format) & util_format_get_mask(dst->format); blit.filter = PIPE_TEX_FILTER_NEAREST; if (blit.mask) { pipe->blit(pipe, &blit); } } /* Copy from a full GPU texture to a transfer's staging one. */ static void r600_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) { struct r600_context *rctx = (struct r600_context*)ctx; struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; struct pipe_resource *dst = &rtransfer->staging->b.b; struct pipe_resource *src = transfer->resource; if (src->nr_samples > 1) { r600_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box); return; } if (!rctx->b.dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box)) { ctx->resource_copy_region(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box); } } /* Copy from a transfer's staging texture to a full GPU one. */ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer) { struct r600_context *rctx = (struct r600_context*)ctx; struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer; struct pipe_resource *dst = transfer->resource; struct pipe_resource *src = &rtransfer->staging->b.b; struct pipe_box sbox; u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox); if (dst->nr_samples > 1) { r600_copy_region_with_blit(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, src, 0, &sbox); return; } if (!rctx->b.dma_copy(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, src, 0, &sbox)) { ctx->resource_copy_region(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, src, 0, &sbox); } } static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level, const struct pipe_box *box) { enum pipe_format format = rtex->resource.b.b.format; return rtex->surface.level[level].offset + box->z * rtex->surface.level[level].slice_size + box->y / util_format_get_blockheight(format) * rtex->surface.level[level].pitch_bytes + box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format); } static int r600_init_surface(struct r600_screen *rscreen, struct radeon_surface *surface, const struct pipe_resource *ptex, unsigned array_mode, bool is_flushed_depth) { const struct util_format_description *desc = util_format_description(ptex->format); bool is_depth, is_stencil; is_depth = util_format_has_depth(desc); is_stencil = util_format_has_stencil(desc); surface->npix_x = ptex->width0; surface->npix_y = ptex->height0; surface->npix_z = ptex->depth0; surface->blk_w = util_format_get_blockwidth(ptex->format); surface->blk_h = util_format_get_blockheight(ptex->format); surface->blk_d = 1; surface->array_size = 1; surface->last_level = ptex->last_level; if (!is_flushed_depth && ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) { surface->bpe = 4; /* stencil is allocated separately on evergreen */ } else { surface->bpe = util_format_get_blocksize(ptex->format); /* align byte per element on dword */ if (surface->bpe == 3) { surface->bpe = 4; } } surface->nsamples = ptex->nr_samples ? ptex->nr_samples : 1; surface->flags = 0; switch (array_mode) { case V_009910_ARRAY_1D_TILED_THIN1: surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_1D, MODE); break; case V_009910_ARRAY_2D_TILED_THIN1: surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_2D, MODE); break; case V_009910_ARRAY_LINEAR_ALIGNED: surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR_ALIGNED, MODE); break; case V_009910_ARRAY_LINEAR_GENERAL: default: surface->flags |= RADEON_SURF_SET(RADEON_SURF_MODE_LINEAR, MODE); break; } switch (ptex->target) { case PIPE_TEXTURE_1D: surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D, TYPE); break; case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_2D: surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D, TYPE); break; case PIPE_TEXTURE_3D: surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_3D, TYPE); break; case PIPE_TEXTURE_1D_ARRAY: surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_1D_ARRAY, TYPE); surface->array_size = ptex->array_size; break; case PIPE_TEXTURE_2D_ARRAY: surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_2D_ARRAY, TYPE); surface->array_size = ptex->array_size; break; case PIPE_TEXTURE_CUBE: surface->flags |= RADEON_SURF_SET(RADEON_SURF_TYPE_CUBEMAP, TYPE); break; case PIPE_BUFFER: default: return -EINVAL; } if (ptex->bind & PIPE_BIND_SCANOUT) { surface->flags |= RADEON_SURF_SCANOUT; } if (!is_flushed_depth && is_depth) { surface->flags |= RADEON_SURF_ZBUFFER; if (is_stencil) { surface->flags |= RADEON_SURF_SBUFFER | RADEON_SURF_HAS_SBUFFER_MIPTREE; } } surface->flags |= RADEON_SURF_HAS_TILE_MODE_INDEX; return 0; } static int r600_setup_surface(struct pipe_screen *screen, struct r600_texture *rtex, unsigned pitch_in_bytes_override) { struct r600_screen *rscreen = (struct r600_screen*)screen; int r; r = rscreen->b.ws->surface_init(rscreen->b.ws, &rtex->surface); if (r) { return r; } rtex->size = rtex->surface.bo_size; if (pitch_in_bytes_override && pitch_in_bytes_override != rtex->surface.level[0].pitch_bytes) { /* old ddx on evergreen over estimate alignment for 1d, only 1 level * for those */ rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe; rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override; rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y; if (rtex->surface.flags & RADEON_SURF_SBUFFER) { rtex->surface.stencil_offset = rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size; } } return 0; } static boolean r600_texture_get_handle(struct pipe_screen* screen, struct pipe_resource *ptex, struct winsys_handle *whandle) { struct r600_texture *rtex = (struct r600_texture*)ptex; struct r600_resource *resource = &rtex->resource; struct radeon_surface *surface = &rtex->surface; struct r600_screen *rscreen = (struct r600_screen*)screen; rscreen->b.ws->buffer_set_tiling(resource->buf, NULL, surface->level[0].mode >= RADEON_SURF_MODE_1D ? RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR, surface->level[0].mode >= RADEON_SURF_MODE_2D ? RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR, surface->bankw, surface->bankh, surface->tile_split, surface->stencil_tile_split, surface->mtilea, surface->level[0].pitch_bytes); return rscreen->b.ws->buffer_get_handle(resource->buf, surface->level[0].pitch_bytes, whandle); } static void r600_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex) { struct r600_texture *rtex = (struct r600_texture*)ptex; struct r600_resource *resource = &rtex->resource; if (rtex->flushed_depth_texture) r600_resource_reference((struct r600_resource **)&rtex->flushed_depth_texture, NULL); pb_reference(&resource->buf, NULL); FREE(rtex); } static const struct u_resource_vtbl r600_texture_vtbl; DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "RADEON_PRINT_TEXDEPTH", FALSE); /* The number of samples can be specified independently of the texture. */ static void r600_texture_get_fmask_info(struct r600_screen *rscreen, struct r600_texture *rtex, unsigned nr_samples, struct r600_fmask_info *out) { /* FMASK is allocated like an ordinary texture. */ struct radeon_surface fmask = rtex->surface; memset(out, 0, sizeof(*out)); fmask.bo_alignment = 0; fmask.bo_size = 0; fmask.nsamples = 1; fmask.flags |= RADEON_SURF_FMASK | RADEON_SURF_HAS_TILE_MODE_INDEX; switch (nr_samples) { case 2: case 4: fmask.bpe = 1; break; case 8: fmask.bpe = 4; break; default: R600_ERR("Invalid sample count for FMASK allocation.\n"); return; } if (rscreen->b.ws->surface_init(rscreen->b.ws, &fmask)) { R600_ERR("Got error in surface_init while allocating FMASK.\n"); return; } assert(fmask.level[0].mode == RADEON_SURF_MODE_2D); out->slice_tile_max = (fmask.level[0].nblk_x * fmask.level[0].nblk_y) / 64; if (out->slice_tile_max) out->slice_tile_max -= 1; out->tile_mode_index = fmask.tiling_index[0]; out->pitch = fmask.level[0].nblk_x; out->bank_height = fmask.bankh; out->alignment = MAX2(256, fmask.bo_alignment); out->size = fmask.bo_size; } static void r600_texture_allocate_fmask(struct r600_screen *rscreen, struct r600_texture *rtex) { r600_texture_get_fmask_info(rscreen, rtex, rtex->resource.b.b.nr_samples, &rtex->fmask); rtex->fmask.offset = align(rtex->size, rtex->fmask.alignment); rtex->size = rtex->fmask.offset + rtex->fmask.size; } static void si_texture_get_cmask_info(struct r600_screen *rscreen, struct r600_texture *rtex, struct r600_cmask_info *out) { unsigned pipe_interleave_bytes = rscreen->tiling_info.group_bytes; unsigned num_pipes = rscreen->tiling_info.num_channels; unsigned cl_width, cl_height; switch (num_pipes) { case 2: cl_width = 32; cl_height = 16; break; case 4: cl_width = 32; cl_height = 32; break; case 8: cl_width = 64; cl_height = 32; break; default: assert(0); return; } unsigned base_align = num_pipes * pipe_interleave_bytes; unsigned width = align(rtex->surface.npix_x, cl_width*8); unsigned height = align(rtex->surface.npix_y, cl_height*8); unsigned slice_elements = (width * height) / (8*8); /* Each element of CMASK is a nibble. */ unsigned slice_bytes = slice_elements / 2; out->slice_tile_max = (width * height) / (128*128); if (out->slice_tile_max) out->slice_tile_max -= 1; out->alignment = MAX2(256, base_align); out->size = rtex->surface.array_size * align(slice_bytes, base_align); } static void r600_texture_allocate_cmask(struct r600_screen *rscreen, struct r600_texture *rtex) { si_texture_get_cmask_info(rscreen, rtex, &rtex->cmask); if (rtex->cmask.size) { rtex->cmask.offset = align(rtex->size, rtex->cmask.alignment); rtex->size = rtex->cmask.offset + rtex->cmask.size; } } static struct r600_texture * r600_texture_create_object(struct pipe_screen *screen, const struct pipe_resource *base, unsigned pitch_in_bytes_override, struct pb_buffer *buf, struct radeon_surface *surface) { struct r600_texture *rtex; struct r600_resource *resource; struct r600_screen *rscreen = (struct r600_screen*)screen; int r; rtex = CALLOC_STRUCT(r600_texture); if (rtex == NULL) return NULL; resource = &rtex->resource; resource->b.b = *base; resource->b.vtbl = &r600_texture_vtbl; pipe_reference_init(&resource->b.b.reference, 1); resource->b.b.screen = screen; rtex->pitch_override = pitch_in_bytes_override; /* don't include stencil-only formats which we don't support for rendering */ rtex->is_depth = util_format_has_depth(util_format_description(rtex->resource.b.b.format)); rtex->surface = *surface; r = r600_setup_surface(screen, rtex, pitch_in_bytes_override); if (r) { FREE(rtex); return NULL; } if (base->nr_samples > 1 && !rtex->is_depth && !buf) { r600_texture_allocate_fmask(rscreen, rtex); r600_texture_allocate_cmask(rscreen, rtex); } if (!rtex->is_depth && base->nr_samples > 1 && (!rtex->fmask.size || !rtex->cmask.size)) { FREE(rtex); return NULL; } /* Now create the backing buffer. */ if (!buf) { unsigned base_align = rtex->surface.bo_alignment; if (!si_init_resource(rscreen, resource, rtex->size, base_align, FALSE, base->usage)) { FREE(rtex); return NULL; } } else if (buf) { resource->buf = buf; resource->cs_buf = rscreen->b.ws->buffer_get_cs_handle(buf); resource->domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM; } if (rtex->cmask.size) { /* Initialize the cmask to 0xCC (= compressed state). */ char *map = rscreen->b.ws->buffer_map(resource->cs_buf, NULL, PIPE_TRANSFER_WRITE); memset(map + rtex->cmask.offset, 0xCC, rtex->cmask.size); } if (debug_get_option_print_texdepth() && rtex->is_depth) { printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, " "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, " "bpe=%u, nsamples=%u, flags=%u\n", rtex->surface.npix_x, rtex->surface.npix_y, rtex->surface.npix_z, rtex->surface.blk_w, rtex->surface.blk_h, rtex->surface.blk_d, rtex->surface.array_size, rtex->surface.last_level, rtex->surface.bpe, rtex->surface.nsamples, rtex->surface.flags); if (rtex->surface.flags & RADEON_SURF_ZBUFFER) { for (int i = 0; i <= rtex->surface.last_level; i++) { printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, " "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " "nblk_z=%u, pitch_bytes=%u, mode=%u\n", i, rtex->surface.level[i].offset, rtex->surface.level[i].slice_size, rtex->surface.level[i].npix_x, rtex->surface.level[i].npix_y, rtex->surface.level[i].npix_z, rtex->surface.level[i].nblk_x, rtex->surface.level[i].nblk_y, rtex->surface.level[i].nblk_z, rtex->surface.level[i].pitch_bytes, rtex->surface.level[i].mode); } } if (rtex->surface.flags & RADEON_SURF_SBUFFER) { for (int i = 0; i <= rtex->surface.last_level; i++) { printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, " "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, " "nblk_z=%u, pitch_bytes=%u, mode=%u\n", i, rtex->surface.stencil_level[i].offset, rtex->surface.stencil_level[i].slice_size, rtex->surface.stencil_level[i].npix_x, rtex->surface.stencil_level[i].npix_y, rtex->surface.stencil_level[i].npix_z, rtex->surface.stencil_level[i].nblk_x, rtex->surface.stencil_level[i].nblk_y, rtex->surface.stencil_level[i].nblk_z, rtex->surface.stencil_level[i].pitch_bytes, rtex->surface.stencil_level[i].mode); } } } return rtex; } struct pipe_resource *si_texture_create(struct pipe_screen *screen, const struct pipe_resource *templ) { struct r600_screen *rscreen = (struct r600_screen*)screen; struct radeon_surface surface = {0}; unsigned array_mode = V_009910_ARRAY_LINEAR_ALIGNED; int r; if (!(templ->flags & R600_RESOURCE_FLAG_TRANSFER) && !(templ->bind & (PIPE_BIND_CURSOR | PIPE_BIND_LINEAR))) { if (templ->flags & R600_RESOURCE_FLAG_FORCE_TILING || templ->nr_samples > 1) { array_mode = V_009910_ARRAY_2D_TILED_THIN1; } else if (util_format_is_compressed(templ->format)) { array_mode = V_009910_ARRAY_1D_TILED_THIN1; } else if (templ->usage != PIPE_USAGE_STAGING && templ->usage != PIPE_USAGE_STREAM && templ->target != PIPE_TEXTURE_1D && templ->target != PIPE_TEXTURE_1D_ARRAY && templ->height0 > 3 && rscreen->b.chip_class < CIK /* XXX fix me */) { array_mode = V_009910_ARRAY_2D_TILED_THIN1; } else { array_mode = V_009910_ARRAY_1D_TILED_THIN1; } } r = r600_init_surface(rscreen, &surface, templ, array_mode, templ->flags & R600_RESOURCE_FLAG_FLUSHED_DEPTH); if (r) { return NULL; } r = rscreen->b.ws->surface_best(rscreen->b.ws, &surface); if (r) { return NULL; } return (struct pipe_resource *)r600_texture_create_object(screen, templ, 0, NULL, &surface); } struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen, const struct pipe_resource *templ, struct winsys_handle *whandle) { struct r600_screen *rscreen = (struct r600_screen*)screen; struct pb_buffer *buf = NULL; unsigned stride = 0; unsigned array_mode; enum radeon_bo_layout micro, macro; struct radeon_surface surface; int r; /* Support only 2D textures without mipmaps */ if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) || templ->depth0 != 1 || templ->last_level != 0) return NULL; buf = rscreen->b.ws->buffer_from_handle(rscreen->b.ws, whandle, &stride); if (!buf) return NULL; rscreen->b.ws->buffer_get_tiling(buf, µ, ¯o, &surface.bankw, &surface.bankh, &surface.tile_split, &surface.stencil_tile_split, &surface.mtilea); if (macro == RADEON_LAYOUT_TILED) array_mode = V_009910_ARRAY_2D_TILED_THIN1; else if (micro == RADEON_LAYOUT_TILED) array_mode = V_009910_ARRAY_1D_TILED_THIN1; else array_mode = V_009910_ARRAY_LINEAR_ALIGNED; r = r600_init_surface(rscreen, &surface, templ, array_mode, false); if (r) { return NULL; } /* always set the scanout flags */ surface.flags |= RADEON_SURF_SCANOUT; return (struct pipe_resource *)r600_texture_create_object(screen, templ, stride, buf, &surface); } bool r600_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture, struct r600_texture **staging) { struct r600_texture *rtex = (struct r600_texture*)texture; struct pipe_resource resource; struct r600_texture **flushed_depth_texture = staging ? staging : &rtex->flushed_depth_texture; if (!staging && rtex->flushed_depth_texture) return true; /* it's ready */ resource.target = texture->target; resource.format = texture->format; resource.width0 = texture->width0; resource.height0 = texture->height0; resource.depth0 = texture->depth0; resource.array_size = texture->array_size; resource.last_level = texture->last_level; resource.nr_samples = texture->nr_samples; resource.usage = staging ? PIPE_USAGE_DYNAMIC : PIPE_USAGE_DEFAULT; resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL; resource.flags = texture->flags | R600_RESOURCE_FLAG_FLUSHED_DEPTH; if (staging) resource.flags |= R600_RESOURCE_FLAG_TRANSFER; *flushed_depth_texture = (struct r600_texture *)ctx->screen->resource_create(ctx->screen, &resource); if (*flushed_depth_texture == NULL) { R600_ERR("failed to create temporary texture to hold flushed depth\n"); return false; } (*flushed_depth_texture)->is_flushing_texture = TRUE; return true; } /** * Initialize the pipe_resource descriptor to be of the same size as the box, * which is supposed to hold a subregion of the texture "orig" at the given * mipmap level. */ static void r600_init_temp_resource_from_box(struct pipe_resource *res, struct pipe_resource *orig, const struct pipe_box *box, unsigned level, unsigned flags) { memset(res, 0, sizeof(*res)); res->format = orig->format; res->width0 = box->width; res->height0 = box->height; res->depth0 = 1; res->array_size = 1; res->usage = flags & R600_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_STATIC; res->flags = flags; /* We must set the correct texture target and dimensions for a 3D box. */ if (box->depth > 1 && util_max_layer(orig, level) > 0) res->target = orig->target; else res->target = PIPE_TEXTURE_2D; switch (res->target) { case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_CUBE_ARRAY: res->array_size = box->depth; break; case PIPE_TEXTURE_3D: res->depth0 = box->depth; break; default:; } } static void *si_texture_transfer_map(struct pipe_context *ctx, struct pipe_resource *texture, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **ptransfer) { struct r600_context *rctx = (struct r600_context *)ctx; struct r600_texture *rtex = (struct r600_texture*)texture; struct r600_transfer *trans; boolean use_staging_texture = FALSE; struct radeon_winsys_cs_handle *buf; unsigned offset = 0; char *map; /* We cannot map a tiled texture directly because the data is * in a different order, therefore we do detiling using a blit. * * Also, use a temporary in GTT memory for read transfers, as * the CPU is much happier reading out of cached system memory * than uncached VRAM. */ if (rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR_ALIGNED && rtex->surface.level[level].mode != RADEON_SURF_MODE_LINEAR) use_staging_texture = TRUE; /* Use a staging texture for uploads if the underlying BO is busy. */ if (!(usage & PIPE_TRANSFER_READ) && (rctx->b.ws->cs_is_buffer_referenced(rctx->b.rings.gfx.cs, rtex->resource.cs_buf, RADEON_USAGE_READWRITE) || rctx->b.ws->buffer_is_busy(rtex->resource.buf, RADEON_USAGE_READWRITE))) { use_staging_texture = TRUE; } if (texture->flags & R600_RESOURCE_FLAG_TRANSFER) { use_staging_texture = FALSE; } if (use_staging_texture && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) { return NULL; } trans = CALLOC_STRUCT(r600_transfer); if (trans == NULL) return NULL; trans->transfer.resource = texture; trans->transfer.level = level; trans->transfer.usage = usage; trans->transfer.box = *box; if (rtex->is_depth) { struct r600_texture *staging_depth; if (rtex->resource.b.b.nr_samples > 1) { /* MSAA depth buffers need to be converted to single sample buffers. * * Mapping MSAA depth buffers can occur if ReadPixels is called * with a multisample GLX visual. * * First downsample the depth buffer to a temporary texture, * then decompress the temporary one to staging. * * Only the region being mapped is transfered. */ struct pipe_resource resource; r600_init_temp_resource_from_box(&resource, texture, box, level, 0); if (!r600_init_flushed_depth_texture(ctx, &resource, &staging_depth)) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); FREE(trans); return NULL; } if (usage & PIPE_TRANSFER_READ) { struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource); r600_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box); r600_blit_decompress_depth(ctx, (struct r600_texture*)temp, staging_depth, 0, 0, 0, box->depth, 0, 0); pipe_resource_reference((struct pipe_resource**)&temp, NULL); } } else { /* XXX: only readback the rectangle which is being mapped? */ /* XXX: when discard is true, no need to read back from depth texture */ if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); FREE(trans); return NULL; } r600_blit_decompress_depth(ctx, rtex, staging_depth, level, level, box->z, box->z + box->depth - 1, 0, 0); offset = r600_texture_get_offset(staging_depth, level, box); } trans->transfer.stride = staging_depth->surface.level[level].pitch_bytes; trans->transfer.layer_stride = staging_depth->surface.level[level].slice_size; trans->staging = (struct r600_resource*)staging_depth; } else if (use_staging_texture) { struct pipe_resource resource; struct r600_texture *staging; r600_init_temp_resource_from_box(&resource, texture, box, level, R600_RESOURCE_FLAG_TRANSFER); /* Create the temporary texture. */ staging = (struct r600_texture*)ctx->screen->resource_create(ctx->screen, &resource); if (staging == NULL) { R600_ERR("failed to create temporary texture to hold untiled copy\n"); FREE(trans); return NULL; } trans->staging = &staging->resource; trans->transfer.stride = staging->surface.level[0].pitch_bytes; trans->transfer.layer_stride = staging->surface.level[0].slice_size; if (usage & PIPE_TRANSFER_READ) { r600_copy_to_staging_texture(ctx, trans); } } else { /* the resource is mapped directly */ trans->transfer.stride = rtex->surface.level[level].pitch_bytes; trans->transfer.layer_stride = rtex->surface.level[level].slice_size; offset = r600_texture_get_offset(rtex, level, box); } if (trans->staging) { buf = trans->staging->cs_buf; } else { buf = rtex->resource.cs_buf; } if (!(map = rctx->b.ws->buffer_map(buf, rctx->b.rings.gfx.cs, usage))) { pipe_resource_reference((struct pipe_resource**)&trans->staging, NULL); FREE(trans); return NULL; } *ptransfer = &trans->transfer; return map + offset; } static void si_texture_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer* transfer) { struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; struct r600_context *rctx = (struct r600_context*)ctx; struct radeon_winsys_cs_handle *buf; struct pipe_resource *texture = transfer->resource; struct r600_texture *rtex = (struct r600_texture*)texture; if (rtransfer->staging) { buf = rtransfer->staging->cs_buf; } else { buf = r600_resource(transfer->resource)->cs_buf; } rctx->b.ws->buffer_unmap(buf); if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) { if (rtex->is_depth && rtex->resource.b.b.nr_samples <= 1) { ctx->resource_copy_region(ctx, texture, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, &rtransfer->staging->b.b, transfer->level, &transfer->box); } else { r600_copy_from_staging_texture(ctx, rtransfer); } } if (rtransfer->staging) pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL); FREE(transfer); } static const struct u_resource_vtbl r600_texture_vtbl = { r600_texture_get_handle, /* get_handle */ r600_texture_destroy, /* resource_destroy */ si_texture_transfer_map, /* transfer_map */ u_default_transfer_flush_region,/* transfer_flush_region */ si_texture_transfer_unmap, /* transfer_unmap */ NULL /* transfer_inline_write */ };