/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "util/u_surface.h" #include "util/u_blitter.h" #include "util/u_format.h" #include "radeonsi_pipe.h" #include "si_state.h" enum r600_blitter_op /* bitmask */ { R600_SAVE_TEXTURES = 1, R600_SAVE_FRAMEBUFFER = 2, R600_DISABLE_RENDER_COND = 4, R600_CLEAR = 0, R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER, R600_COPY = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | R600_DISABLE_RENDER_COND, R600_BLIT = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | R600_DISABLE_RENDER_COND, R600_DECOMPRESS = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, R600_COLOR_RESOLVE = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND }; static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) { struct r600_context *rctx = (struct r600_context *)ctx; r600_context_queries_suspend(rctx); util_blitter_save_blend(rctx->blitter, rctx->queued.named.blend); util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->queued.named.dsa); util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref); util_blitter_save_rasterizer(rctx->blitter, rctx->queued.named.rasterizer); util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); if (rctx->queued.named.viewport) { util_blitter_save_viewport(rctx->blitter, &rctx->queued.named.viewport->viewport); } util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer); util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets, (struct pipe_stream_output_target**)rctx->so_targets); if (op & R600_SAVE_FRAMEBUFFER) util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer); if (op & R600_SAVE_TEXTURES) { util_blitter_save_fragment_sampler_states( rctx->blitter, rctx->samplers[PIPE_SHADER_FRAGMENT].n_samplers, (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].samplers); util_blitter_save_fragment_sampler_views(rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.desc.enabled_mask), rctx->samplers[PIPE_SHADER_FRAGMENT].views.views); } if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) { rctx->saved_render_cond = rctx->current_render_cond; rctx->saved_render_cond_cond = rctx->current_render_cond_cond; rctx->saved_render_cond_mode = rctx->current_render_cond_mode; rctx->context.render_condition(&rctx->context, NULL, FALSE, 0); } } static void r600_blitter_end(struct pipe_context *ctx) { struct r600_context *rctx = (struct r600_context *)ctx; if (rctx->saved_render_cond) { rctx->context.render_condition(&rctx->context, rctx->saved_render_cond, rctx->saved_render_cond_cond, rctx->saved_render_cond_mode); rctx->saved_render_cond = NULL; } r600_context_queries_resume(rctx); } static unsigned u_max_sample(struct pipe_resource *r) { return r->nr_samples ? r->nr_samples - 1 : 0; } void r600_blit_decompress_depth(struct pipe_context *ctx, struct r600_texture *texture, struct r600_texture *staging, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned first_sample, unsigned last_sample) { struct r600_context *rctx = (struct r600_context *)ctx; unsigned layer, level, sample, checked_last_layer, max_layer, max_sample; float depth = 1.0f; const struct util_format_description *desc; void **custom_dsa; struct r600_texture *flushed_depth_texture = staging ? staging : texture->flushed_depth_texture; if (!staging && !texture->dirty_level_mask) return; max_sample = u_max_sample(&texture->resource.b.b); desc = util_format_description(flushed_depth_texture->resource.b.b.format); switch (util_format_has_depth(desc) | util_format_has_stencil(desc) << 1) { default: assert(!"No depth or stencil to uncompress"); case 3: custom_dsa = rctx->custom_dsa_flush_depth_stencil; break; case 2: custom_dsa = rctx->custom_dsa_flush_stencil; break; case 1: custom_dsa = rctx->custom_dsa_flush_depth; break; } for (level = first_level; level <= last_level; level++) { if (!staging && !(texture->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&texture->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { for (sample = first_sample; sample <= last_sample; sample++) { struct pipe_surface *zsurf, *cbsurf, surf_tmpl; surf_tmpl.format = texture->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); surf_tmpl.format = flushed_depth_texture->resource.b.b.format; cbsurf = ctx->create_surface(ctx, (struct pipe_resource*)flushed_depth_texture, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample, custom_dsa[sample], depth); r600_blitter_end(ctx); pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case can occur though. */ if (!staging && first_layer == 0 && last_layer == max_layer && first_sample == 0 && last_sample == max_sample) { texture->dirty_level_mask &= ~(1 << level); } } } static void si_blit_decompress_depth_in_place(struct r600_context *rctx, struct r600_texture *texture, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct pipe_surface *zsurf, surf_tmpl = {{0}}; unsigned layer, max_layer, checked_last_layer, level; surf_tmpl.format = texture->resource.b.b.format; for (level = first_level; level <= last_level; level++) { if (!(texture->dirty_level_mask & (1 << level))) continue; surf_tmpl.u.tex.level = level; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&texture->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = rctx->context.create_surface(&rctx->context, &texture->resource.b.b, &surf_tmpl); r600_blitter_begin(&rctx->context, R600_DECOMPRESS); util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0, rctx->custom_dsa_flush_inplace, 1.0f); r600_blitter_end(&rctx->context); pipe_surface_reference(&zsurf, NULL); } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { texture->dirty_level_mask &= ~(1 << level); } } } void si_flush_depth_textures(struct r600_context *rctx, struct r600_textures_info *textures) { unsigned i; for (i = 0; i < textures->n_views; ++i) { struct pipe_sampler_view *view; struct r600_texture *tex; view = textures->views.views[i]; if (!view) continue; tex = (struct r600_texture *)view->texture; if (!tex->is_depth || tex->is_flushing_texture) continue; si_blit_decompress_depth_in_place(rctx, tex, view->u.tex.first_level, view->u.tex.last_level, 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); } } static void r600_blit_decompress_color(struct pipe_context *ctx, struct r600_texture *rtex, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct r600_context *rctx = (struct r600_context *)ctx; unsigned layer, level, checked_last_layer, max_layer; if (!rtex->dirty_level_mask) return; for (level = first_level; level <= last_level; level++) { if (!(rtex->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&rtex->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { struct pipe_surface *cbsurf, surf_tmpl; surf_tmpl.format = rtex->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); util_blitter_custom_color(rctx->blitter, cbsurf, rctx->custom_blend_decompress); r600_blitter_end(ctx); pipe_surface_reference(&cbsurf, NULL); } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { rtex->dirty_level_mask &= ~(1 << level); } } } void r600_decompress_color_textures(struct r600_context *rctx, struct r600_textures_info *textures) { unsigned i; unsigned mask = textures->compressed_colortex_mask; while (mask) { struct pipe_sampler_view *view; struct r600_texture *tex; i = u_bit_scan(&mask); view = textures->views.views[i]; assert(view); tex = (struct r600_texture *)view->texture; assert(tex->cmask.size || tex->fmask.size); r600_blit_decompress_color(&rctx->context, tex, view->u.tex.first_level, view->u.tex.last_level, 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); } } static void r600_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_framebuffer_state *fb = &rctx->framebuffer; r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, buffers, color, depth, stencil); r600_blitter_end(ctx); } static void r600_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_render_target(rctx->blitter, dst, color, dstx, dsty, width, height); r600_blitter_end(ctx); } static void r600_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r600_blitter_end(ctx); } /* Helper for decompressing a portion of a color or depth resource before * blitting if any decompression is needed. * The driver doesn't decompress resources automatically while u_blitter is * rendering. */ static void r600_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned level, unsigned first_layer, unsigned last_layer) { struct r600_context *rctx = (struct r600_context *)ctx; struct r600_texture *rtex = (struct r600_texture*)tex; if (rtex->is_depth && !rtex->is_flushing_texture) { si_blit_decompress_depth_in_place(rctx, rtex, level, level, first_layer, last_layer); } else if (rtex->fmask.size || rtex->cmask.size) { r600_blit_decompress_color(ctx, rtex, level, level, first_layer, last_layer); } } struct texture_orig_info { unsigned format; unsigned width0; unsigned height0; unsigned npix_x; unsigned npix_y; unsigned npix0_x; unsigned npix0_y; }; static void r600_compressed_to_blittable(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_texture *rtex = (struct r600_texture*)tex; unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format); int new_format; int new_height, new_width; orig->format = tex->format; orig->width0 = tex->width0; orig->height0 = tex->height0; orig->npix0_x = rtex->surface.level[0].npix_x; orig->npix0_y = rtex->surface.level[0].npix_y; orig->npix_x = rtex->surface.level[level].npix_x; orig->npix_y = rtex->surface.level[level].npix_y; if (pixsize == 8) new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ else new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ new_width = util_format_get_nblocksx(tex->format, orig->width0); new_height = util_format_get_nblocksy(tex->format, orig->height0); tex->width0 = new_width; tex->height0 = new_height; tex->format = new_format; rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x); rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y); rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x); rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y); } static void r600_change_format(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig, enum pipe_format format) { struct r600_texture *rtex = (struct r600_texture*)tex; orig->format = tex->format; orig->width0 = tex->width0; orig->height0 = tex->height0; orig->npix0_x = rtex->surface.level[0].npix_x; orig->npix0_y = rtex->surface.level[0].npix_y; orig->npix_x = rtex->surface.level[level].npix_x; orig->npix_y = rtex->surface.level[level].npix_y; tex->format = format; } static void r600_reset_blittable_to_orig(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_texture *rtex = (struct r600_texture*)tex; tex->format = orig->format; tex->width0 = orig->width0; tex->height0 = orig->height0; rtex->surface.level[0].npix_x = orig->npix0_x; rtex->surface.level[0].npix_y = orig->npix0_y; rtex->surface.level[level].npix_x = orig->npix_x; rtex->surface.level[level].npix_y = orig->npix_y; } static void r600_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context *)ctx; struct texture_orig_info orig_info[2]; struct pipe_box sbox; const struct pipe_box *psbox = src_box; boolean restore_orig[2]; memset(orig_info, 0, sizeof(orig_info)); /* Fallback for buffers. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ r600_decompress_subresource(ctx, src, src_level, src_box->z, src_box->z + src_box->depth - 1); restore_orig[0] = restore_orig[1] = FALSE; if (util_format_is_compressed(src->format) && util_format_is_compressed(dst->format)) { r600_compressed_to_blittable(src, src_level, &orig_info[0]); restore_orig[0] = TRUE; sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x); sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y); sbox.z = src_box->z; sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width); sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height); sbox.depth = src_box->depth; psbox=&sbox; r600_compressed_to_blittable(dst, dst_level, &orig_info[1]); restore_orig[1] = TRUE; /* translate the dst box as well */ dstx = util_format_get_nblocksx(orig_info[1].format, dstx); dsty = util_format_get_nblocksy(orig_info[1].format, dsty); } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src, PIPE_MASK_RGBAZS)) { unsigned blocksize = util_format_get_blocksize(src->format); switch (blocksize) { case 1: r600_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8_UNORM); r600_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8_UNORM); break; case 2: r600_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8G8_UNORM); r600_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8G8_UNORM); break; case 4: r600_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8G8B8A8_UNORM); r600_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8G8B8A8_UNORM); break; case 8: r600_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R16G16B16A16_UINT); r600_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R16G16B16A16_UINT); break; case 16: r600_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R32G32B32A32_UINT); r600_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R32G32B32A32_UINT); break; default: fprintf(stderr, "Unhandled format %s with blocksize %u\n", util_format_short_name(src->format), blocksize); assert(0); } restore_orig[0] = TRUE; restore_orig[1] = TRUE; } r600_blitter_begin(ctx, R600_COPY); util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, psbox, PIPE_MASK_RGBAZS, TRUE); r600_blitter_end(ctx); if (restore_orig[0]) r600_reset_blittable_to_orig(src, src_level, &orig_info[0]); if (restore_orig[1]) r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]); } static boolean is_simple_msaa_resolve(const struct pipe_blit_info *info) { unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_tile_mode = dst->surface.level[info->dst.level].mode; bool dst_is_scanout = (dst->surface.flags & RADEON_SURF_SCANOUT) != 0; return info->dst.resource->format == info->src.resource->format && info->dst.resource->format == info->dst.format && info->src.resource->format == info->src.format && !info->scissor_enable && info->mask == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && /* Dst must be tiled. If it's not, we have to use a temporary * resource which is tiled. */ dst_tile_mode >= RADEON_SURF_MODE_1D && !dst_is_scanout; } /* For MSAA integer resolving to work, we change the format to NORM using this function. */ static enum pipe_format int_to_norm_format(enum pipe_format format) { switch (format) { #define REPLACE_FORMAT_SIGN(format,sign) \ case PIPE_FORMAT_##format##_##sign##INT: \ return PIPE_FORMAT_##format##_##sign##NORM #define REPLACE_FORMAT(format) \ REPLACE_FORMAT_SIGN(format, U); \ REPLACE_FORMAT_SIGN(format, S) REPLACE_FORMAT_SIGN(B10G10R10A2, U); REPLACE_FORMAT(R8); REPLACE_FORMAT(R8G8); REPLACE_FORMAT(R8G8B8X8); REPLACE_FORMAT(R8G8B8A8); REPLACE_FORMAT(A8); REPLACE_FORMAT(I8); REPLACE_FORMAT(L8); REPLACE_FORMAT(L8A8); REPLACE_FORMAT(R16); REPLACE_FORMAT(R16G16); REPLACE_FORMAT(R16G16B16X16); REPLACE_FORMAT(R16G16B16A16); REPLACE_FORMAT(A16); REPLACE_FORMAT(I16); REPLACE_FORMAT(L16); REPLACE_FORMAT(L16A16); #undef REPLACE_FORMAT #undef REPLACE_FORMAT_SIGN default: return format; } } static void si_msaa_color_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_screen *screen = ctx->screen; struct pipe_resource *tmp, templ; struct pipe_blit_info blit; unsigned sample_mask = ~0; assert(info->src.level == 0); assert(info->src.box.depth == 1); assert(info->dst.box.depth == 1); if (is_simple_msaa_resolve(info)) { r600_blitter_begin(ctx, R600_COLOR_RESOLVE); util_blitter_custom_resolve_color(rctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, rctx->custom_blend_resolve, int_to_norm_format(info->dst.format)); r600_blitter_end(ctx); return; } /* resolve into a temporary texture, then blit */ templ.target = PIPE_TEXTURE_2D; templ.format = info->src.resource->format; templ.width0 = info->src.resource->width0; templ.height0 = info->src.resource->height0; templ.depth0 = 1; templ.array_size = 1; templ.last_level = 0; templ.nr_samples = 0; templ.usage = PIPE_USAGE_STATIC; templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; /* dst must not have a linear layout */ tmp = screen->resource_create(screen, &templ); /* resolve */ r600_blitter_begin(ctx, R600_COLOR_RESOLVE); util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0, info->src.resource, info->src.box.z, sample_mask, rctx->custom_blend_resolve, int_to_norm_format(tmp->format)); r600_blitter_end(ctx); /* blit */ blit = *info; blit.src.resource = tmp; blit.src.box.z = 0; r600_blitter_begin(ctx, R600_BLIT); util_blitter_blit(rctx->blitter, &blit); r600_blitter_end(ctx); pipe_resource_reference(&tmp, NULL); } static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct r600_context *rctx = (struct r600_context*)ctx; if (info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && !util_format_is_depth_or_stencil(info->src.resource->format) && !util_format_is_pure_integer(info->src.resource->format)) { si_msaa_color_resolve(ctx, info); return; } assert(util_blitter_is_blit_supported(rctx->blitter, info)); /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ r600_decompress_subresource(ctx, info->src.resource, info->src.level, info->src.box.z, info->src.box.z + info->src.box.depth - 1); r600_blitter_begin(ctx, R600_BLIT); util_blitter_blit(rctx->blitter, info); r600_blitter_end(ctx); } void si_init_blit_functions(struct r600_context *rctx) { rctx->context.clear = r600_clear; rctx->context.clear_render_target = r600_clear_render_target; rctx->context.clear_depth_stencil = r600_clear_depth_stencil; rctx->context.resource_copy_region = r600_resource_copy_region; rctx->context.blit = si_blit; }