/* * Copyright 2013 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: Marek Olšák * */ /** * This file contains common screen and context structures and functions * for r600g and radeonsi. */ #ifndef R600_PIPE_COMMON_H #define R600_PIPE_COMMON_H #include #include "radeon/radeon_winsys.h" #include "util/u_blitter.h" #include "util/list.h" #include "util/u_range.h" #include "util/u_slab.h" #include "util/u_suballoc.h" #include "util/u_transfer.h" #define ATI_VENDOR_ID 0x1002 #define R600_RESOURCE_FLAG_TRANSFER (PIPE_RESOURCE_FLAG_DRV_PRIV << 0) #define R600_RESOURCE_FLAG_FLUSHED_DEPTH (PIPE_RESOURCE_FLAG_DRV_PRIV << 1) #define R600_RESOURCE_FLAG_FORCE_TILING (PIPE_RESOURCE_FLAG_DRV_PRIV << 2) #define R600_CONTEXT_STREAMOUT_FLUSH (1u << 0) /* Pipeline & streamout query controls. */ #define R600_CONTEXT_START_PIPELINE_STATS (1u << 1) #define R600_CONTEXT_STOP_PIPELINE_STATS (1u << 2) #define R600_CONTEXT_PRIVATE_FLAG (1u << 3) /* special primitive types */ #define R600_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX /* Debug flags. */ /* logging */ #define DBG_TEX (1 << 0) /* gap - reuse */ #define DBG_COMPUTE (1 << 2) #define DBG_VM (1 << 3) /* gap - reuse */ /* shader logging */ #define DBG_FS (1 << 5) #define DBG_VS (1 << 6) #define DBG_GS (1 << 7) #define DBG_PS (1 << 8) #define DBG_CS (1 << 9) #define DBG_TCS (1 << 10) #define DBG_TES (1 << 11) #define DBG_NO_IR (1 << 12) #define DBG_NO_TGSI (1 << 13) #define DBG_NO_ASM (1 << 14) #define DBG_PREOPT_IR (1 << 15) /* Bits 21-31 are reserved for the r600g driver. */ /* features */ #define DBG_NO_ASYNC_DMA (1llu << 32) #define DBG_NO_HYPERZ (1llu << 33) #define DBG_NO_DISCARD_RANGE (1llu << 34) #define DBG_NO_2D_TILING (1llu << 35) #define DBG_NO_TILING (1llu << 36) #define DBG_SWITCH_ON_EOP (1llu << 37) #define DBG_FORCE_DMA (1llu << 38) #define DBG_PRECOMPILE (1llu << 39) #define DBG_INFO (1llu << 40) #define DBG_NO_WC (1llu << 41) #define DBG_CHECK_VM (1llu << 42) #define DBG_NO_DCC (1llu << 43) #define DBG_NO_DCC_CLEAR (1llu << 44) #define DBG_NO_RB_PLUS (1llu << 45) #define DBG_SI_SCHED (1llu << 46) #define DBG_MONOLITHIC_SHADERS (1llu << 47) #define R600_MAP_BUFFER_ALIGNMENT 64 #define R600_MAX_VIEWPORTS 16 struct r600_common_context; struct r600_perfcounters; struct tgsi_shader_info; struct radeon_shader_reloc { char name[32]; uint64_t offset; }; struct radeon_shader_binary { /** Shader code */ unsigned char *code; unsigned code_size; /** Config/Context register state that accompanies this shader. * This is a stream of dword pairs. First dword contains the * register address, the second dword contains the value.*/ unsigned char *config; unsigned config_size; /** The number of bytes of config information for each global symbol. */ unsigned config_size_per_symbol; /** Constant data accessed by the shader. This will be uploaded * into a constant buffer. */ unsigned char *rodata; unsigned rodata_size; /** List of symbol offsets for the shader */ uint64_t *global_symbol_offsets; unsigned global_symbol_count; struct radeon_shader_reloc *relocs; unsigned reloc_count; /** Disassembled shader in a string. */ char *disasm_string; }; void radeon_shader_binary_init(struct radeon_shader_binary *b); void radeon_shader_binary_clean(struct radeon_shader_binary *b); /* Only 32-bit buffer allocations are supported, gallium doesn't support more * at the moment. */ struct r600_resource { struct u_resource b; /* Winsys objects. */ struct pb_buffer *buf; uint64_t gpu_address; /* Resource state. */ enum radeon_bo_domain domains; /* The buffer range which is initialized (with a write transfer, * streamout, DMA, or as a random access target). The rest of * the buffer is considered invalid and can be mapped unsynchronized. * * This allows unsychronized mapping of a buffer range which hasn't * been used yet. It's for applications which forget to use * the unsynchronized map flag and expect the driver to figure it out. */ struct util_range valid_buffer_range; /* For buffers only. This indicates that a write operation has been * performed by TC L2, but the cache hasn't been flushed. * Any hw block which doesn't use or bypasses TC L2 should check this * flag and flush the cache before using the buffer. * * For example, TC L2 must be flushed if a buffer which has been * modified by a shader store instruction is about to be used as * an index buffer. The reason is that VGT DMA index fetching doesn't * use TC L2. */ bool TC_L2_dirty; /* Whether the resource has been exported via resource_get_handle. */ bool is_shared; unsigned external_usage; /* PIPE_HANDLE_USAGE_* */ }; struct r600_transfer { struct pipe_transfer transfer; struct r600_resource *staging; unsigned offset; }; struct r600_fmask_info { uint64_t offset; uint64_t size; unsigned alignment; unsigned pitch_in_pixels; unsigned bank_height; unsigned slice_tile_max; unsigned tile_mode_index; }; struct r600_cmask_info { uint64_t offset; uint64_t size; unsigned alignment; unsigned pitch; unsigned height; unsigned xalign; unsigned yalign; unsigned slice_tile_max; unsigned base_address_reg; }; struct r600_htile_info { unsigned pitch; unsigned height; unsigned xalign; unsigned yalign; }; struct r600_texture { struct r600_resource resource; uint64_t size; bool is_depth; unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */ unsigned stencil_dirty_level_mask; /* each bit says if that mipmap is compressed */ struct r600_texture *flushed_depth_texture; boolean is_flushing_texture; struct radeon_surf surface; /* Colorbuffer compression and fast clear. */ struct r600_fmask_info fmask; struct r600_cmask_info cmask; struct r600_resource *cmask_buffer; uint64_t dcc_offset; /* 0 = disabled */ unsigned cb_color_info; /* fast clear enable bit */ unsigned color_clear_value[2]; /* Depth buffer compression and fast clear. */ struct r600_htile_info htile; struct r600_resource *htile_buffer; bool depth_cleared; /* if it was cleared at least once */ float depth_clear_value; bool stencil_cleared; /* if it was cleared at least once */ uint8_t stencil_clear_value; bool non_disp_tiling; /* R600-Cayman only */ }; struct r600_surface { struct pipe_surface base; bool color_initialized; bool depth_initialized; /* Misc. color flags. */ bool alphatest_bypass; bool export_16bpc; bool color_is_int8; /* Color registers. */ unsigned cb_color_info; unsigned cb_color_base; unsigned cb_color_view; unsigned cb_color_size; /* R600 only */ unsigned cb_color_dim; /* EG only */ unsigned cb_color_pitch; /* EG and later */ unsigned cb_color_slice; /* EG and later */ unsigned cb_dcc_base; /* VI and later */ unsigned cb_color_attrib; /* EG and later */ unsigned cb_dcc_control; /* VI and later */ unsigned cb_color_fmask; /* CB_COLORn_FMASK (EG and later) or CB_COLORn_FRAG (r600) */ unsigned cb_color_fmask_slice; /* EG and later */ unsigned cb_color_cmask; /* CB_COLORn_TILE (r600 only) */ unsigned cb_color_mask; /* R600 only */ unsigned spi_shader_col_format; /* SI+, no blending, no alpha-to-coverage. */ unsigned spi_shader_col_format_alpha; /* SI+, alpha-to-coverage */ unsigned spi_shader_col_format_blend; /* SI+, blending without alpha. */ unsigned spi_shader_col_format_blend_alpha; /* SI+, blending with alpha. */ struct r600_resource *cb_buffer_fmask; /* Used for FMASK relocations. R600 only */ struct r600_resource *cb_buffer_cmask; /* Used for CMASK relocations. R600 only */ /* DB registers. */ unsigned db_depth_info; /* R600 only, then SI and later */ unsigned db_z_info; /* EG and later */ unsigned db_depth_base; /* DB_Z_READ/WRITE_BASE (EG and later) or DB_DEPTH_BASE (r600) */ unsigned db_depth_view; unsigned db_depth_size; unsigned db_depth_slice; /* EG and later */ unsigned db_stencil_base; /* EG and later */ unsigned db_stencil_info; /* EG and later */ unsigned db_prefetch_limit; /* R600 only */ unsigned db_htile_surface; unsigned db_htile_data_base; unsigned db_preload_control; /* EG and later */ unsigned pa_su_poly_offset_db_fmt_cntl; }; struct r600_common_screen { struct pipe_screen b; struct radeon_winsys *ws; enum radeon_family family; enum chip_class chip_class; struct radeon_info info; uint64_t debug_flags; bool has_cp_dma; bool has_streamout; /* Texture filter settings. */ int force_aniso; /* -1 = disabled */ /* Auxiliary context. Mainly used to initialize resources. * It must be locked prior to using and flushed before unlocking. */ struct pipe_context *aux_context; pipe_mutex aux_context_lock; /* This must be in the screen, because UE4 uses one context for * compilation and another one for rendering. */ unsigned num_compilations; /* Along with ST_DEBUG=precompile, this should show if applications * are loading shaders on demand. This is a monotonic counter. */ unsigned num_shaders_created; /* GPU load thread. */ pipe_mutex gpu_load_mutex; pipe_thread gpu_load_thread; unsigned gpu_load_counter_busy; unsigned gpu_load_counter_idle; volatile unsigned gpu_load_stop_thread; /* bool */ char renderer_string[64]; /* Performance counters. */ struct r600_perfcounters *perfcounters; /* If pipe_screen wants to re-emit the framebuffer state of all * contexts, it should atomically increment this. Each context will * compare this with its own last known value of the counter before * drawing and re-emit the framebuffer state accordingly. */ unsigned dirty_fb_counter; /* Atomically increment this counter when an existing texture's * metadata is enabled or disabled in a way that requires changing * contexts' compressed texture binding masks. */ unsigned compressed_colortex_counter; void (*query_opaque_metadata)(struct r600_common_screen *rscreen, struct r600_texture *rtex, struct radeon_bo_metadata *md); }; /* This encapsulates a state or an operation which can emitted into the GPU * command stream. */ struct r600_atom { void (*emit)(struct r600_common_context *ctx, struct r600_atom *state); unsigned num_dw; unsigned short id; }; struct r600_so_target { struct pipe_stream_output_target b; /* The buffer where BUFFER_FILLED_SIZE is stored. */ struct r600_resource *buf_filled_size; unsigned buf_filled_size_offset; bool buf_filled_size_valid; unsigned stride_in_dw; }; struct r600_streamout { struct r600_atom begin_atom; bool begin_emitted; unsigned num_dw_for_end; unsigned enabled_mask; unsigned num_targets; struct r600_so_target *targets[PIPE_MAX_SO_BUFFERS]; unsigned append_bitmask; bool suspended; /* External state which comes from the vertex shader, * it must be set explicitly when binding a shader. */ unsigned *stride_in_dw; unsigned enabled_stream_buffers_mask; /* stream0 buffers0-3 in 4 LSB */ /* The state of VGT_STRMOUT_BUFFER_(CONFIG|EN). */ unsigned hw_enabled_mask; /* The state of VGT_STRMOUT_(CONFIG|EN). */ struct r600_atom enable_atom; bool streamout_enabled; bool prims_gen_query_enabled; int num_prims_gen_queries; }; struct r600_signed_scissor { int minx; int miny; int maxx; int maxy; }; struct r600_scissors { struct r600_atom atom; unsigned dirty_mask; struct pipe_scissor_state states[R600_MAX_VIEWPORTS]; }; struct r600_viewports { struct r600_atom atom; unsigned dirty_mask; struct pipe_viewport_state states[R600_MAX_VIEWPORTS]; struct r600_signed_scissor as_scissor[R600_MAX_VIEWPORTS]; }; struct r600_ring { struct radeon_winsys_cs *cs; void (*flush)(void *ctx, unsigned flags, struct pipe_fence_handle **fence); }; struct r600_common_context { struct pipe_context b; /* base class */ struct r600_common_screen *screen; struct radeon_winsys *ws; struct radeon_winsys_ctx *ctx; enum radeon_family family; enum chip_class chip_class; struct r600_ring gfx; struct r600_ring dma; struct pipe_fence_handle *last_sdma_fence; unsigned initial_gfx_cs_size; unsigned gpu_reset_counter; unsigned last_dirty_fb_counter; unsigned last_compressed_colortex_counter; struct u_upload_mgr *uploader; struct u_suballocator *allocator_so_filled_size; struct util_slab_mempool pool_transfers; /* Current unaccounted memory usage. */ uint64_t vram; uint64_t gtt; /* States. */ struct r600_streamout streamout; struct r600_scissors scissors; struct r600_viewports viewports; bool scissor_enabled; bool vs_writes_viewport_index; /* Additional context states. */ unsigned flags; /* flush flags */ /* Queries. */ /* Maintain the list of active queries for pausing between IBs. */ int num_occlusion_queries; int num_perfect_occlusion_queries; struct list_head active_queries; unsigned num_cs_dw_queries_suspend; /* Additional hardware info. */ unsigned backend_mask; unsigned max_db; /* for OQ */ /* Misc stats. */ unsigned num_draw_calls; /* Render condition. */ struct r600_atom render_cond_atom; struct pipe_query *render_cond; unsigned render_cond_mode; boolean render_cond_invert; bool render_cond_force_off; /* for u_blitter */ /* MSAA sample locations. * The first index is the sample index. * The second index is the coordinate: X, Y. */ float sample_locations_1x[1][2]; float sample_locations_2x[2][2]; float sample_locations_4x[4][2]; float sample_locations_8x[8][2]; float sample_locations_16x[16][2]; /* The list of all texture buffer objects in this context. * This list is walked when a buffer is invalidated/reallocated and * the GPU addresses are updated. */ struct list_head texture_buffers; struct pipe_debug_callback debug; /* Copy one resource to another using async DMA. */ void (*dma_copy)(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dst_x, unsigned dst_y, unsigned dst_z, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box); void (*clear_buffer)(struct pipe_context *ctx, struct pipe_resource *dst, uint64_t offset, uint64_t size, unsigned value, bool is_framebuffer); void (*blit_decompress_depth)(struct pipe_context *ctx, struct r600_texture *texture, struct r600_texture *staging, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned first_sample, unsigned last_sample); void (*decompress_dcc)(struct pipe_context *ctx, struct r600_texture *rtex); /* Reallocate the buffer and update all resource bindings where * the buffer is bound, including all resource descriptors. */ void (*invalidate_buffer)(struct pipe_context *ctx, struct pipe_resource *buf); /* Enable or disable occlusion queries. */ void (*set_occlusion_query_state)(struct pipe_context *ctx, bool enable); /* This ensures there is enough space in the command stream. */ void (*need_gfx_cs_space)(struct pipe_context *ctx, unsigned num_dw, bool include_draw_vbo); void (*set_atom_dirty)(struct r600_common_context *ctx, struct r600_atom *atom, bool dirty); }; /* r600_buffer.c */ boolean r600_rings_is_buffer_referenced(struct r600_common_context *ctx, struct pb_buffer *buf, enum radeon_bo_usage usage); void *r600_buffer_map_sync_with_rings(struct r600_common_context *ctx, struct r600_resource *resource, unsigned usage); bool r600_init_resource(struct r600_common_screen *rscreen, struct r600_resource *res, uint64_t size, unsigned alignment, bool use_reusable_pool); struct pipe_resource *r600_buffer_create(struct pipe_screen *screen, const struct pipe_resource *templ, unsigned alignment); struct pipe_resource * r600_aligned_buffer_create(struct pipe_screen *screen, unsigned bind, unsigned usage, unsigned size, unsigned alignment); struct pipe_resource * r600_buffer_from_user_memory(struct pipe_screen *screen, const struct pipe_resource *templ, void *user_memory); void r600_invalidate_resource(struct pipe_context *ctx, struct pipe_resource *resource); /* r600_common_pipe.c */ void r600_draw_rectangle(struct blitter_context *blitter, int x1, int y1, int x2, int y2, float depth, enum blitter_attrib_type type, const union pipe_color_union *attrib); bool r600_common_screen_init(struct r600_common_screen *rscreen, struct radeon_winsys *ws); void r600_destroy_common_screen(struct r600_common_screen *rscreen); void r600_preflush_suspend_features(struct r600_common_context *ctx); void r600_postflush_resume_features(struct r600_common_context *ctx); bool r600_common_context_init(struct r600_common_context *rctx, struct r600_common_screen *rscreen); void r600_common_context_cleanup(struct r600_common_context *rctx); void r600_context_add_resource_size(struct pipe_context *ctx, struct pipe_resource *r); bool r600_can_dump_shader(struct r600_common_screen *rscreen, unsigned processor); void r600_screen_clear_buffer(struct r600_common_screen *rscreen, struct pipe_resource *dst, uint64_t offset, uint64_t size, unsigned value, bool is_framebuffer); struct pipe_resource *r600_resource_create_common(struct pipe_screen *screen, const struct pipe_resource *templ); const char *r600_get_llvm_processor_name(enum radeon_family family); void r600_need_dma_space(struct r600_common_context *ctx, unsigned num_dw); /* r600_gpu_load.c */ void r600_gpu_load_kill_thread(struct r600_common_screen *rscreen); uint64_t r600_gpu_load_begin(struct r600_common_screen *rscreen); unsigned r600_gpu_load_end(struct r600_common_screen *rscreen, uint64_t begin); /* r600_perfcounters.c */ void r600_perfcounters_destroy(struct r600_common_screen *rscreen); /* r600_query.c */ void r600_init_screen_query_functions(struct r600_common_screen *rscreen); void r600_query_init(struct r600_common_context *rctx); void r600_suspend_queries(struct r600_common_context *ctx); void r600_resume_queries(struct r600_common_context *ctx); void r600_query_init_backend_mask(struct r600_common_context *ctx); /* r600_streamout.c */ void r600_streamout_buffers_dirty(struct r600_common_context *rctx); void r600_set_streamout_targets(struct pipe_context *ctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offset); void r600_emit_streamout_end(struct r600_common_context *rctx); void r600_update_prims_generated_query_state(struct r600_common_context *rctx, unsigned type, int diff); void r600_streamout_init(struct r600_common_context *rctx); /* r600_texture.c */ void r600_texture_get_fmask_info(struct r600_common_screen *rscreen, struct r600_texture *rtex, unsigned nr_samples, struct r600_fmask_info *out); void r600_texture_get_cmask_info(struct r600_common_screen *rscreen, struct r600_texture *rtex, struct r600_cmask_info *out); bool r600_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture, struct r600_texture **staging); void r600_print_texture_info(struct r600_texture *rtex, FILE *f); struct pipe_resource *r600_texture_create(struct pipe_screen *screen, const struct pipe_resource *templ); struct pipe_surface *r600_create_surface_custom(struct pipe_context *pipe, struct pipe_resource *texture, const struct pipe_surface *templ, unsigned width, unsigned height); unsigned r600_translate_colorswap(enum pipe_format format); void evergreen_do_fast_color_clear(struct r600_common_context *rctx, struct pipe_framebuffer_state *fb, struct r600_atom *fb_state, unsigned *buffers, unsigned *dirty_cbufs, const union pipe_color_union *color); void r600_texture_disable_dcc(struct r600_common_screen *rscreen, struct r600_texture *rtex); void r600_init_screen_texture_functions(struct r600_common_screen *rscreen); void r600_init_context_texture_functions(struct r600_common_context *rctx); /* r600_viewport.c */ void evergreen_apply_scissor_bug_workaround(struct r600_common_context *rctx, struct pipe_scissor_state *scissor); void r600_set_scissor_enable(struct r600_common_context *rctx, bool enable); void r600_update_vs_writes_viewport_index(struct r600_common_context *rctx, struct tgsi_shader_info *info); void r600_init_viewport_functions(struct r600_common_context *rctx); /* cayman_msaa.c */ extern const uint32_t eg_sample_locs_2x[4]; extern const unsigned eg_max_dist_2x; extern const uint32_t eg_sample_locs_4x[4]; extern const unsigned eg_max_dist_4x; void cayman_get_sample_position(struct pipe_context *ctx, unsigned sample_count, unsigned sample_index, float *out_value); void cayman_init_msaa(struct pipe_context *ctx); void cayman_emit_msaa_sample_locs(struct radeon_winsys_cs *cs, int nr_samples); void cayman_emit_msaa_config(struct radeon_winsys_cs *cs, int nr_samples, int ps_iter_samples, int overrast_samples); /* Inline helpers. */ static inline struct r600_resource *r600_resource(struct pipe_resource *r) { return (struct r600_resource*)r; } static inline void r600_resource_reference(struct r600_resource **ptr, struct r600_resource *res) { pipe_resource_reference((struct pipe_resource **)ptr, (struct pipe_resource *)res); } static inline bool r600_get_strmout_en(struct r600_common_context *rctx) { return rctx->streamout.streamout_enabled || rctx->streamout.prims_gen_query_enabled; } #define SQ_TEX_XY_FILTER_POINT 0x00 #define SQ_TEX_XY_FILTER_BILINEAR 0x01 #define SQ_TEX_XY_FILTER_ANISO_POINT 0x02 #define SQ_TEX_XY_FILTER_ANISO_BILINEAR 0x03 static inline unsigned eg_tex_filter(unsigned filter, unsigned max_aniso) { if (filter == PIPE_TEX_FILTER_LINEAR) return max_aniso > 1 ? SQ_TEX_XY_FILTER_ANISO_BILINEAR : SQ_TEX_XY_FILTER_BILINEAR; else return max_aniso > 1 ? SQ_TEX_XY_FILTER_ANISO_POINT : SQ_TEX_XY_FILTER_POINT; } static inline unsigned r600_tex_aniso_filter(unsigned filter) { if (filter < 2) return 0; if (filter < 4) return 1; if (filter < 8) return 2; if (filter < 16) return 3; return 4; } static inline unsigned r600_wavefront_size(enum radeon_family family) { switch (family) { case CHIP_RV610: case CHIP_RS780: case CHIP_RV620: case CHIP_RS880: return 16; case CHIP_RV630: case CHIP_RV635: case CHIP_RV730: case CHIP_RV710: case CHIP_PALM: case CHIP_CEDAR: return 32; default: return 64; } } static inline enum radeon_bo_priority r600_get_sampler_view_priority(struct r600_resource *res) { if (res->b.b.target == PIPE_BUFFER) return RADEON_PRIO_SAMPLER_BUFFER; if (res->b.b.nr_samples > 1) return RADEON_PRIO_SAMPLER_TEXTURE_MSAA; return RADEON_PRIO_SAMPLER_TEXTURE; } #define COMPUTE_DBG(rscreen, fmt, args...) \ do { \ if ((rscreen->b.debug_flags & DBG_COMPUTE)) fprintf(stderr, fmt, ##args); \ } while (0); #define R600_ERR(fmt, args...) \ fprintf(stderr, "EE %s:%d %s - " fmt, __FILE__, __LINE__, __func__, ##args) /* For MSAA sample positions. */ #define FILL_SREG(s0x, s0y, s1x, s1y, s2x, s2y, s3x, s3y) \ (((s0x) & 0xf) | (((s0y) & 0xf) << 4) | \ (((s1x) & 0xf) << 8) | (((s1y) & 0xf) << 12) | \ (((s2x) & 0xf) << 16) | (((s2y) & 0xf) << 20) | \ (((s3x) & 0xf) << 24) | (((s3y) & 0xf) << 28)) #endif