/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef R600_SHADER_H #define R600_SHADER_H #include "r600_asm.h" struct r600_shader_io { unsigned name; unsigned gpr; unsigned done; int sid; int spi_sid; unsigned interpolate; boolean centroid; unsigned lds_pos; /* for evergreen */ unsigned potential_back_facing_reg; unsigned write_mask; }; struct r600_shader { unsigned processor_type; struct r600_bytecode bc; unsigned ninput; unsigned noutput; unsigned nlds; struct r600_shader_io input[32]; struct r600_shader_io output[32]; boolean uses_kill; boolean fs_write_all; boolean two_side; /* Number of color outputs in the TGSI shader, * sometimes it could be higher than nr_cbufs (bug?). * Also with writes_all property on eg+ it will be set to max CB number */ unsigned nr_ps_max_color_exports; /* Real number of ps color exports compiled in the bytecode */ unsigned nr_ps_color_exports; /* bit n is set if the shader writes gl_ClipDistance[n] */ unsigned clip_dist_write; /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */ boolean vs_out_misc_write; boolean vs_out_point_size; }; #endif