/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jerome Glisse */ #ifndef R600_PIPE_H #define R600_PIPE_H #include #include #include #include #include "util/u_slab.h" #include "util/u_vbuf_mgr.h" #include "r600.h" #include "r600_public.h" #include "r600_shader.h" #include "r600_resource.h" #define R600_MAX_CONST_BUFFERS 1 #define R600_MAX_CONST_BUFFER_SIZE 4096 enum r600_pipe_state_id { R600_PIPE_STATE_BLEND = 0, R600_PIPE_STATE_BLEND_COLOR, R600_PIPE_STATE_CONFIG, R600_PIPE_STATE_CLIP, R600_PIPE_STATE_SCISSOR, R600_PIPE_STATE_VIEWPORT, R600_PIPE_STATE_RASTERIZER, R600_PIPE_STATE_VGT, R600_PIPE_STATE_FRAMEBUFFER, R600_PIPE_STATE_DSA, R600_PIPE_STATE_STENCIL_REF, R600_PIPE_STATE_PS_SHADER, R600_PIPE_STATE_VS_SHADER, R600_PIPE_STATE_CONSTANT, R600_PIPE_STATE_SAMPLER, R600_PIPE_STATE_RESOURCE, R600_PIPE_STATE_POLYGON_OFFSET, R600_PIPE_STATE_FETCH_SHADER, R600_PIPE_NSTATES }; struct r600_screen { struct pipe_screen screen; struct radeon *radeon; struct r600_tiling_info *tiling_info; struct util_slab_mempool pool_buffers; unsigned num_contexts; /* for thread-safe write accessing to num_contexts */ pipe_mutex mutex_num_contexts; }; struct r600_pipe_sampler_view { struct pipe_sampler_view base; struct r600_pipe_state state; }; struct r600_pipe_rasterizer { struct r600_pipe_state rstate; bool flatshade; unsigned sprite_coord_enable; float offset_units; float offset_scale; }; struct r600_pipe_blend { struct r600_pipe_state rstate; unsigned cb_target_mask; }; struct r600_vertex_element { unsigned count; struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS]; struct u_vbuf_mgr_elements *vmgr_elements; struct r600_bo *fetch_shader; unsigned fs_size; struct r600_pipe_state rstate; /* if offset is to big for fetch instructio we need to alterate * offset of vertex buffer, record here the offset need to add */ unsigned vbuffer_need_offset; unsigned vbuffer_offset[PIPE_MAX_ATTRIBS]; }; struct r600_pipe_shader { struct r600_shader shader; struct r600_pipe_state rstate; struct r600_bo *bo; struct r600_bo *bo_fetch; struct r600_vertex_element vertex_elements; }; /* needed for blitter save */ #define NUM_TEX_UNITS 16 struct r600_textures_info { struct r600_pipe_sampler_view *views[NUM_TEX_UNITS]; unsigned n_views; void *samplers[NUM_TEX_UNITS]; unsigned n_samplers; }; struct r600_fence { struct pipe_reference reference; struct r600_pipe_context *ctx; unsigned index; /* in the shared bo */ struct list_head head; }; #define FENCE_BLOCK_SIZE 16 struct r600_fence_block { struct r600_fence fences[FENCE_BLOCK_SIZE]; struct list_head head; }; struct r600_pipe_fences { struct r600_bo *bo; unsigned *data; unsigned next_index; /* linked list of preallocated blocks */ struct list_head blocks; /* linked list of freed fences */ struct list_head pool; }; #define R600_CONSTANT_ARRAY_SIZE 256 #define R600_RESOURCE_ARRAY_SIZE 160 struct r600_pipe_context { struct pipe_context context; struct blitter_context *blitter; unsigned family; void *custom_dsa_flush; struct r600_screen *screen; struct radeon *radeon; struct r600_pipe_state *states[R600_PIPE_NSTATES]; struct r600_context ctx; struct r600_vertex_element *vertex_elements; struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS]; struct pipe_framebuffer_state framebuffer; struct pipe_index_buffer index_buffer; unsigned cb_target_mask; /* for saving when using blitter */ struct pipe_stencil_ref stencil_ref; struct pipe_viewport_state viewport; struct pipe_clip_state clip; struct r600_pipe_state config; struct r600_pipe_shader *ps_shader; struct r600_pipe_shader *vs_shader; struct r600_pipe_state vs_const_buffer; struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS]; struct r600_pipe_state ps_const_buffer; struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS]; struct r600_pipe_rasterizer *rasterizer; /* shader information */ unsigned sprite_coord_enable; bool flatshade; struct r600_textures_info ps_samplers; struct r600_pipe_fences fences; struct u_vbuf_mgr *vbuf_mgr; struct util_slab_mempool pool_transfers; bool blit; }; struct r600_drawl { struct pipe_draw_info info; struct pipe_context *ctx; unsigned index_size; unsigned index_buffer_offset; struct pipe_resource *index_buffer; }; /* evergreen_state.c */ void evergreen_init_state_functions(struct r600_pipe_context *rctx); void evergreen_init_config(struct r600_pipe_context *rctx); void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); void evergreen_fetch_shader(struct r600_vertex_element *ve); void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx); void evergreen_polygon_offset_update(struct r600_pipe_context *rctx); void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx, struct r600_pipe_state *rstate, struct r600_resource *rbuffer, unsigned offset, unsigned stride); /* r600_blit.c */ void r600_init_blit_functions(struct r600_pipe_context *rctx); void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); void r600_flush_depth_textures(struct r600_pipe_context *rctx); /* r600_buffer.c */ struct pipe_resource *r600_buffer_create(struct pipe_screen *screen, const struct pipe_resource *templ); struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen, void *ptr, unsigned bytes, unsigned bind); struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen, struct winsys_handle *whandle); void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw); /* r600_query.c */ void r600_init_query_functions(struct r600_pipe_context *rctx); /* r600_resource.c */ void r600_init_context_resource_functions(struct r600_pipe_context *r600); /* r600_shader.c */ int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens); void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader); int r600_find_vs_semantic_index(struct r600_shader *vs, struct r600_shader *ps, int id); /* r600_state.c */ void r600_init_state_functions(struct r600_pipe_context *rctx); void r600_spi_update(struct r600_pipe_context *rctx); void r600_init_config(struct r600_pipe_context *rctx); void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); void r600_fetch_shader(struct r600_vertex_element *ve); void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx); void r600_polygon_offset_update(struct r600_pipe_context *rctx); void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx, struct r600_pipe_state *rstate, struct r600_resource *rbuffer, unsigned offset, unsigned stride); /* r600_helper.h */ int r600_conv_pipe_prim(unsigned pprim, unsigned *prim); /* r600_texture.c */ void r600_init_screen_texture_functions(struct pipe_screen *screen); void r600_init_surface_functions(struct r600_pipe_context *r600); uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format, const unsigned char *swizzle_view, uint32_t *word4_p, uint32_t *yuv_format_p); unsigned r600_texture_get_offset(struct r600_resource_texture *rtex, unsigned level, unsigned layer); /* r600_translate.c */ void r600_translate_index_buffer(struct r600_pipe_context *r600, struct pipe_resource **index_buffer, unsigned *index_size, unsigned *start, unsigned count); /* r600_state_common.c */ void r600_set_index_buffer(struct pipe_context *ctx, const struct pipe_index_buffer *ib); void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count, const struct pipe_vertex_buffer *buffers); void *r600_create_vertex_elements(struct pipe_context *ctx, unsigned count, const struct pipe_vertex_element *elements); void r600_delete_vertex_element(struct pipe_context *ctx, void *state); void r600_bind_blend_state(struct pipe_context *ctx, void *state); void r600_bind_rs_state(struct pipe_context *ctx, void *state); void r600_delete_rs_state(struct pipe_context *ctx, void *state); void r600_sampler_view_destroy(struct pipe_context *ctx, struct pipe_sampler_view *state); void r600_bind_state(struct pipe_context *ctx, void *state); void r600_delete_state(struct pipe_context *ctx, void *state); void r600_bind_vertex_elements(struct pipe_context *ctx, void *state); void *r600_create_shader_state(struct pipe_context *ctx, const struct pipe_shader_state *state); void r600_bind_ps_shader(struct pipe_context *ctx, void *state); void r600_bind_vs_shader(struct pipe_context *ctx, void *state); void r600_delete_ps_shader(struct pipe_context *ctx, void *state); void r600_delete_vs_shader(struct pipe_context *ctx, void *state); void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index, struct pipe_resource *buffer); void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info); void r600_texture_barrier(struct pipe_context *ctx); /* * common helpers */ static INLINE u32 S_FIXED(float value, u32 frac_bits) { return value * (1 << frac_bits); } #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y)) #endif