/* -*- mesa-c++ -*- * * Copyright (c) 2018 Collabora LTD * * Author: Gert Wollny * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r600_dump.h" #include "r600_shader.h" void print_shader_info(FILE *f , int id, struct r600_shader *shader) { #define PRINT_INT_MEMBER(NAME) \ if (shader-> NAME) fprintf(f, " shader->" #NAME "=%d;\n", shader-> NAME) #define PRINT_UINT_MEMBER(NAME) \ if (shader-> NAME) fprintf(f, " shader->" #NAME "=%u;\n", (unsigned)shader-> NAME) #define PRINT_INT_ARRAY_ELM(NAME, ELM) \ if (shader->NAME[i].ELM) fprintf(f, " shader->" #NAME "[%d]." #ELM "=%d;\n", i, (int)shader->NAME[i].ELM) #define PRINT_UINT_ARRAY_ELM(NAME, ELM) \ if (shader->NAME[i].ELM) fprintf(f, " shader->" #NAME "[%d]." #ELM" =%u;\n", i, (unsigned)shader->NAME[i].ELM) fprintf(f, "#include \"gallium/drivers/r600/r600_shader.h\"\n"); fprintf(f, "void shader_%d_fill_data(struct r600_shader *shader)\n{\n", id); fprintf(f, " memset(shader, 0, sizeof(struct r600_shader));\n"); PRINT_UINT_MEMBER(processor_type); PRINT_UINT_MEMBER(ninput); PRINT_UINT_MEMBER(noutput); PRINT_UINT_MEMBER(nhwatomic); PRINT_UINT_MEMBER(nlds); PRINT_UINT_MEMBER(nsys_inputs); for (unsigned i = 0; i < shader->ninput; ++i) { PRINT_UINT_ARRAY_ELM(input, name); PRINT_UINT_ARRAY_ELM(input, gpr); PRINT_UINT_ARRAY_ELM(input, done); PRINT_INT_ARRAY_ELM(input, sid); PRINT_INT_ARRAY_ELM(input, spi_sid); PRINT_UINT_ARRAY_ELM(input, interpolate); PRINT_UINT_ARRAY_ELM(input, ij_index); PRINT_UINT_ARRAY_ELM(input, interpolate_location); // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE PRINT_UINT_ARRAY_ELM(input, lds_pos); /* for evergreen */ PRINT_UINT_ARRAY_ELM(input, back_color_input); PRINT_UINT_ARRAY_ELM(input, write_mask); PRINT_INT_ARRAY_ELM(input, ring_offset); } for (unsigned i = 0; i < shader->noutput; ++i) { PRINT_UINT_ARRAY_ELM(output, name); PRINT_UINT_ARRAY_ELM(output, gpr); PRINT_UINT_ARRAY_ELM(output, done); PRINT_INT_ARRAY_ELM(output, sid); PRINT_INT_ARRAY_ELM(output, spi_sid); PRINT_UINT_ARRAY_ELM(output, interpolate); PRINT_UINT_ARRAY_ELM(output, ij_index); PRINT_UINT_ARRAY_ELM(output, interpolate_location); // TGSI_INTERPOLATE_LOC_CENTER, CENTROID, SAMPLE PRINT_UINT_ARRAY_ELM(output, lds_pos); /* for evergreen */ PRINT_UINT_ARRAY_ELM(output, back_color_input); PRINT_UINT_ARRAY_ELM(output, write_mask); PRINT_INT_ARRAY_ELM(output, ring_offset); } for (unsigned i = 0; i < shader->nhwatomic; ++i) { PRINT_UINT_ARRAY_ELM(atomics, start); PRINT_UINT_ARRAY_ELM(atomics, end); PRINT_UINT_ARRAY_ELM(atomics, buffer_id); PRINT_UINT_ARRAY_ELM(atomics, hw_idx); PRINT_UINT_ARRAY_ELM(atomics, array_id); } PRINT_UINT_MEMBER(nhwatomic_ranges); PRINT_UINT_MEMBER(uses_kill); PRINT_UINT_MEMBER(fs_write_all); PRINT_UINT_MEMBER(two_side); PRINT_UINT_MEMBER(needs_scratch_space); /* Number of color outputs in the TGSI shader, * sometimes it could be higher than nr_cbufs (bug?). * Also with writes_all property on eg+ it will be set to max CB number */ PRINT_UINT_MEMBER(nr_ps_max_color_exports); /* Real number of ps color exports compiled in the bytecode */ PRINT_UINT_MEMBER(nr_ps_color_exports); PRINT_UINT_MEMBER(ps_color_export_mask); PRINT_UINT_MEMBER(ps_export_highest); /* bit n is set if the shader writes gl_ClipDistance[n] */ PRINT_UINT_MEMBER(cc_dist_mask); PRINT_UINT_MEMBER(clip_dist_write); PRINT_UINT_MEMBER(cull_dist_write); PRINT_UINT_MEMBER(vs_position_window_space); /* flag is set if the shader writes VS_OUT_MISC_VEC (e.g. for PSIZE) */ PRINT_UINT_MEMBER(vs_out_misc_write); PRINT_UINT_MEMBER(vs_out_point_size); PRINT_UINT_MEMBER(vs_out_layer); PRINT_UINT_MEMBER(vs_out_viewport); PRINT_UINT_MEMBER(vs_out_edgeflag); PRINT_UINT_MEMBER(has_txq_cube_array_z_comp); PRINT_UINT_MEMBER(uses_tex_buffers); PRINT_UINT_MEMBER(gs_prim_id_input); PRINT_UINT_MEMBER(gs_tri_strip_adj_fix); PRINT_UINT_MEMBER(ps_conservative_z); /* Size in bytes of a data item in the ring(s) (single vertex data). Stages with only one ring items 123 will be set to 0. */ PRINT_UINT_MEMBER(ring_item_sizes[0]); PRINT_UINT_MEMBER(ring_item_sizes[1]); PRINT_UINT_MEMBER(ring_item_sizes[2]); PRINT_UINT_MEMBER(ring_item_sizes[3]); PRINT_UINT_MEMBER(indirect_files); PRINT_UINT_MEMBER(max_arrays); PRINT_UINT_MEMBER(num_arrays); PRINT_UINT_MEMBER(vs_as_es); PRINT_UINT_MEMBER(vs_as_ls); PRINT_UINT_MEMBER(vs_as_gs_a); PRINT_UINT_MEMBER(tes_as_es); PRINT_UINT_MEMBER(tcs_prim_mode); PRINT_UINT_MEMBER(ps_prim_id_input); if (shader->num_arrays > 0) { fprintf(stderr, " shader->arrays = new r600_shader_array[%d];\n", shader->num_arrays); for (unsigned i = 0; i < shader->num_arrays; ++i) { PRINT_UINT_ARRAY_ELM(arrays, gpr_start); PRINT_UINT_ARRAY_ELM(arrays, gpr_count); PRINT_UINT_ARRAY_ELM(arrays, comp_mask); } } PRINT_UINT_MEMBER(uses_doubles); PRINT_UINT_MEMBER(uses_atomics); PRINT_UINT_MEMBER(uses_images); PRINT_UINT_MEMBER(uses_helper_invocation); PRINT_UINT_MEMBER(atomic_base); PRINT_UINT_MEMBER(rat_base); PRINT_UINT_MEMBER(image_size_const_offset); fprintf(f, "}\n"); } void print_pipe_info(FILE *f, struct tgsi_shader_info *shader) { PRINT_UINT_MEMBER(shader_buffers_load); PRINT_UINT_MEMBER(shader_buffers_store); PRINT_UINT_MEMBER(shader_buffers_atomic); PRINT_UINT_MEMBER(writes_memory); PRINT_UINT_MEMBER(file_mask[TGSI_FILE_HW_ATOMIC]); PRINT_UINT_MEMBER(file_count[TGSI_FILE_HW_ATOMIC]); }