/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jerome Glisse * Corbin Simpson */ #include "r600_pipe.h" #include "util/u_upload_mgr.h" #include "util/u_memory.h" #include "util/u_surface.h" static void r600_buffer_destroy(struct pipe_screen *screen, struct pipe_resource *buf) { struct r600_resource *rbuffer = r600_resource(buf); util_range_destroy(&rbuffer->valid_buffer_range); pb_reference(&rbuffer->buf, NULL); FREE(rbuffer); } static void r600_set_constants_dirty_if_bound(struct r600_context *rctx, struct r600_resource *rbuffer) { unsigned shader; for (shader = 0; shader < PIPE_SHADER_TYPES; shader++) { struct r600_constbuf_state *state = &rctx->constbuf_state[shader]; bool found = false; uint32_t mask = state->enabled_mask; while (mask) { unsigned i = u_bit_scan(&mask); if (state->cb[i].buffer == &rbuffer->b.b) { found = true; state->dirty_mask |= 1 << i; } } if (found) { r600_constant_buffers_dirty(rctx, state); } } } static void *r600_buffer_get_transfer(struct pipe_context *ctx, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **ptransfer, void *data, struct r600_resource *staging, unsigned offset) { struct r600_context *rctx = (struct r600_context*)ctx; struct r600_transfer *transfer = util_slab_alloc(&rctx->pool_transfers); transfer->transfer.resource = resource; transfer->transfer.level = level; transfer->transfer.usage = usage; transfer->transfer.box = *box; transfer->transfer.stride = 0; transfer->transfer.layer_stride = 0; transfer->offset = offset; transfer->staging = staging; *ptransfer = &transfer->transfer; return data; } static void *r600_buffer_transfer_map(struct pipe_context *ctx, struct pipe_resource *resource, unsigned level, unsigned usage, const struct pipe_box *box, struct pipe_transfer **ptransfer) { struct r600_context *rctx = (struct r600_context*)ctx; struct r600_resource *rbuffer = r600_resource(resource); uint8_t *data; assert(box->x + box->width <= resource->width0); /* See if the buffer range being mapped has never been initialized, * in which case it can be mapped unsynchronized. */ if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED) && usage & PIPE_TRANSFER_WRITE && !util_ranges_intersect(&rbuffer->valid_buffer_range, box->x, box->x + box->width)) { usage |= PIPE_TRANSFER_UNSYNCHRONIZED; } if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE && !(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { assert(usage & PIPE_TRANSFER_WRITE); /* Check if mapping this buffer would cause waiting for the GPU. */ if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) || rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) { unsigned i, mask; /* Discard the buffer. */ pb_reference(&rbuffer->buf, NULL); /* Create a new one in the same pipe_resource. */ /* XXX We probably want a different alignment for buffers and textures. */ r600_init_resource(rctx->screen, rbuffer, rbuffer->b.b.width0, 4096, TRUE, rbuffer->b.b.usage); /* We changed the buffer, now we need to bind it where the old one was bound. */ /* Vertex buffers. */ mask = rctx->vertex_buffer_state.enabled_mask; while (mask) { i = u_bit_scan(&mask); if (rctx->vertex_buffer_state.vb[i].buffer == &rbuffer->b.b) { rctx->vertex_buffer_state.dirty_mask |= 1 << i; r600_vertex_buffers_dirty(rctx); } } /* Streamout buffers. */ for (i = 0; i < rctx->b.streamout.num_targets; i++) { if (rctx->b.streamout.targets[i]->b.buffer == &rbuffer->b.b) { if (rctx->b.streamout.begin_emitted) { r600_emit_streamout_end(&rctx->b); } rctx->b.streamout.append_bitmask = rctx->b.streamout.enabled_mask; r600_streamout_buffers_dirty(&rctx->b); } } /* Constant buffers. */ r600_set_constants_dirty_if_bound(rctx, rbuffer); } } else if ((usage & PIPE_TRANSFER_DISCARD_RANGE) && !(usage & PIPE_TRANSFER_UNSYNCHRONIZED) && !(rctx->screen->b.debug_flags & DBG_NO_DISCARD_RANGE) && (rctx->screen->has_cp_dma || (rctx->screen->has_streamout && /* The buffer range must be aligned to 4 with streamout. */ box->x % 4 == 0 && box->width % 4 == 0))) { assert(usage & PIPE_TRANSFER_WRITE); /* Check if mapping this buffer would cause waiting for the GPU. */ if (r600_rings_is_buffer_referenced(&rctx->b, rbuffer->cs_buf, RADEON_USAGE_READWRITE) || rctx->b.ws->buffer_is_busy(rbuffer->buf, RADEON_USAGE_READWRITE)) { /* Do a wait-free write-only transfer using a temporary buffer. */ unsigned offset; struct r600_resource *staging = NULL; u_upload_alloc(rctx->uploader, 0, box->width + (box->x % R600_MAP_BUFFER_ALIGNMENT), &offset, (struct pipe_resource**)&staging, (void**)&data); if (staging) { data += box->x % R600_MAP_BUFFER_ALIGNMENT; return r600_buffer_get_transfer(ctx, resource, level, usage, box, ptransfer, data, staging, offset); } } } /* mmap and synchronize with rings */ data = r600_buffer_map_sync_with_rings(&rctx->b, rbuffer, usage); if (!data) { return NULL; } data += box->x; return r600_buffer_get_transfer(ctx, resource, level, usage, box, ptransfer, data, NULL, 0); } static void r600_buffer_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { struct r600_context *rctx = (struct r600_context*)pipe; struct r600_transfer *rtransfer = (struct r600_transfer*)transfer; struct r600_resource *rbuffer = r600_resource(transfer->resource); if (rtransfer->staging) { struct pipe_resource *dst, *src; unsigned soffset, doffset, size; dst = transfer->resource; src = &rtransfer->staging->b.b; size = transfer->box.width; doffset = transfer->box.x; soffset = rtransfer->offset + transfer->box.x % R600_MAP_BUFFER_ALIGNMENT; /* Copy the staging buffer into the original one. */ if (rctx->b.rings.dma.cs && !(size % 4) && !(doffset % 4) && !(soffset % 4)) { if (rctx->screen->b.chip_class >= EVERGREEN) { evergreen_dma_copy(rctx, dst, src, doffset, soffset, size); } else { r600_dma_copy(rctx, dst, src, doffset, soffset, size); } } else { struct pipe_box box; u_box_1d(soffset, size, &box); r600_copy_buffer(pipe, dst, doffset, src, &box); } pipe_resource_reference((struct pipe_resource**)&rtransfer->staging, NULL); } if (transfer->usage & PIPE_TRANSFER_WRITE) { util_range_add(&rbuffer->valid_buffer_range, transfer->box.x, transfer->box.x + transfer->box.width); } util_slab_free(&rctx->pool_transfers, transfer); } static const struct u_resource_vtbl r600_buffer_vtbl = { u_default_resource_get_handle, /* get_handle */ r600_buffer_destroy, /* resource_destroy */ r600_buffer_transfer_map, /* transfer_map */ NULL, /* transfer_flush_region */ r600_buffer_transfer_unmap, /* transfer_unmap */ NULL /* transfer_inline_write */ }; bool r600_init_resource(struct r600_screen *rscreen, struct r600_resource *res, unsigned size, unsigned alignment, bool use_reusable_pool, unsigned usage) { uint32_t initial_domain, domains; switch(usage) { case PIPE_USAGE_STAGING: /* Staging resources participate in transfers, i.e. are used * for uploads and downloads from regular resources. * We generate them internally for some transfers. */ initial_domain = RADEON_DOMAIN_GTT; domains = RADEON_DOMAIN_GTT; break; case PIPE_USAGE_DYNAMIC: case PIPE_USAGE_STREAM: /* Default to GTT, but allow the memory manager to move it to VRAM. */ initial_domain = RADEON_DOMAIN_GTT; domains = RADEON_DOMAIN_GTT | RADEON_DOMAIN_VRAM; break; case PIPE_USAGE_DEFAULT: case PIPE_USAGE_STATIC: case PIPE_USAGE_IMMUTABLE: default: /* Don't list GTT here, because the memory manager would put some * resources to GTT no matter what the initial domain is. * Not listing GTT in the domains improves performance a lot. */ initial_domain = RADEON_DOMAIN_VRAM; domains = RADEON_DOMAIN_VRAM; break; } res->buf = rscreen->b.ws->buffer_create(rscreen->b.ws, size, alignment, use_reusable_pool, initial_domain); if (!res->buf) { return false; } res->cs_buf = rscreen->b.ws->buffer_get_cs_handle(res->buf); res->domains = domains; util_range_set_empty(&res->valid_buffer_range); if (rscreen->b.debug_flags & DBG_VM && res->b.b.target == PIPE_BUFFER) { fprintf(stderr, "VM start=0x%llX end=0x%llX | Buffer %u bytes\n", r600_resource_va(&rscreen->b.b, &res->b.b), r600_resource_va(&rscreen->b.b, &res->b.b) + res->buf->size, res->buf->size); } return true; } struct pipe_resource *r600_buffer_create(struct pipe_screen *screen, const struct pipe_resource *templ, unsigned alignment) { struct r600_screen *rscreen = (struct r600_screen*)screen; struct r600_resource *rbuffer; rbuffer = MALLOC_STRUCT(r600_resource); rbuffer->b.b = *templ; pipe_reference_init(&rbuffer->b.b.reference, 1); rbuffer->b.b.screen = screen; rbuffer->b.vtbl = &r600_buffer_vtbl; util_range_init(&rbuffer->valid_buffer_range); if (!r600_init_resource(rscreen, rbuffer, templ->width0, alignment, TRUE, templ->usage)) { FREE(rbuffer); return NULL; } return &rbuffer->b.b; }