/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r600_pipe.h" #include "util/u_surface.h" #include "util/u_blitter.h" #include "util/u_format.h" enum r600_blitter_op /* bitmask */ { R600_SAVE_FRAGMENT_STATE = 1, R600_SAVE_TEXTURES = 2, R600_SAVE_FRAMEBUFFER = 4, R600_DISABLE_RENDER_COND = 8, R600_CLEAR = R600_SAVE_FRAGMENT_STATE, R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER, R600_COPY_BUFFER = R600_DISABLE_RENDER_COND, R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | R600_DISABLE_RENDER_COND, R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND }; static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) { struct r600_context *rctx = (struct r600_context *)ctx; r600_suspend_nontimer_queries(rctx); util_blitter_save_vertex_buffers(rctx->blitter, util_last_bit(rctx->vertex_buffer_state.enabled_mask), rctx->vertex_buffer_state.vb); util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets, (struct pipe_stream_output_target**)rctx->so_targets); util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]); if (op & R600_SAVE_FRAGMENT_STATE) { util_blitter_save_viewport(rctx->blitter, &rctx->viewport.state); util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]); util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]); util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state); util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask); } if (op & R600_SAVE_FRAMEBUFFER) util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state); if (op & R600_SAVE_TEXTURES) { util_blitter_save_fragment_sampler_states( rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask), (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states); util_blitter_save_fragment_sampler_views( rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask), (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views); } if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) { rctx->saved_render_cond = rctx->current_render_cond; rctx->saved_render_cond_mode = rctx->current_render_cond_mode; rctx->context.render_condition(&rctx->context, NULL, 0); } } static void r600_blitter_end(struct pipe_context *ctx) { struct r600_context *rctx = (struct r600_context *)ctx; if (rctx->saved_render_cond) { rctx->context.render_condition(&rctx->context, rctx->saved_render_cond, rctx->saved_render_cond_mode); rctx->saved_render_cond = NULL; } r600_resume_nontimer_queries(rctx); } static unsigned u_max_layer(struct pipe_resource *r, unsigned level) { switch (r->target) { case PIPE_TEXTURE_CUBE: return 6 - 1; case PIPE_TEXTURE_3D: return u_minify(r->depth0, level) - 1; case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: return r->array_size - 1; default: return 0; } } static unsigned u_max_sample(struct pipe_resource *r) { return r->nr_samples ? r->nr_samples - 1 : 0; } void r600_blit_decompress_depth(struct pipe_context *ctx, struct r600_texture *texture, struct r600_texture *staging, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned first_sample, unsigned last_sample) { struct r600_context *rctx = (struct r600_context *)ctx; unsigned layer, level, sample, checked_last_layer, max_layer, max_sample; struct r600_texture *flushed_depth_texture = staging ? staging : texture->flushed_depth_texture; const struct util_format_description *desc = util_format_description(texture->resource.b.b.format); float depth; if (!staging && !texture->dirty_level_mask) return; max_sample = u_max_sample(&texture->resource.b.b); /* XXX Decompressing MSAA depth textures is broken on R6xx. * There is also a hardlock if CMASK and FMASK are not present. * Just skip this until we find out how to fix it. */ if (rctx->chip_class == R600 && max_sample > 0) { texture->dirty_level_mask = 0; return; } if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 || rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635) depth = 0.0f; else depth = 1.0f; /* Enable decompression in DB_RENDER_CONTROL */ rctx->db_misc_state.flush_depthstencil_through_cb = true; rctx->db_misc_state.copy_depth = util_format_has_depth(desc); rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc); rctx->db_misc_state.copy_sample = first_sample; r600_atom_dirty(rctx, &rctx->db_misc_state.atom); for (level = first_level; level <= last_level; level++) { if (!staging && !(texture->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = u_max_layer(&texture->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { for (sample = first_sample; sample <= last_sample; sample++) { struct pipe_surface *zsurf, *cbsurf, surf_tmpl; if (sample != rctx->db_misc_state.copy_sample) { rctx->db_misc_state.copy_sample = sample; r600_atom_dirty(rctx, &rctx->db_misc_state.atom); } surf_tmpl.format = texture->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL; zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); surf_tmpl.format = flushed_depth_texture->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; cbsurf = ctx->create_surface(ctx, &flushed_depth_texture->resource.b.b, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample, rctx->custom_dsa_flush, depth); r600_blitter_end(ctx); pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } } /* The texture will always be dirty if some layers or samples aren't flushed. * I don't think this case occurs often though. */ if (!staging && first_layer == 0 && last_layer == max_layer && first_sample == 0 && last_sample == max_sample) { texture->dirty_level_mask &= ~(1 << level); } } /* reenable compression in DB_RENDER_CONTROL */ rctx->db_misc_state.flush_depthstencil_through_cb = false; r600_atom_dirty(rctx, &rctx->db_misc_state.atom); } void r600_decompress_depth_textures(struct r600_context *rctx, struct r600_samplerview_state *textures) { unsigned i; unsigned depth_texture_mask = textures->compressed_depthtex_mask; while (depth_texture_mask) { struct pipe_sampler_view *view; struct r600_texture *tex; i = u_bit_scan(&depth_texture_mask); view = &textures->views[i]->base; assert(view); tex = (struct r600_texture *)view->texture; assert(tex->is_depth && !tex->is_flushing_texture); r600_blit_decompress_depth(&rctx->context, tex, NULL, view->u.tex.first_level, view->u.tex.last_level, 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level), 0, u_max_sample(&tex->resource.b.b)); } } static void r600_blit_decompress_color(struct pipe_context *ctx, struct r600_texture *rtex, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct r600_context *rctx = (struct r600_context *)ctx; unsigned layer, level, checked_last_layer, max_layer; assert(rctx->chip_class != CAYMAN); if (!rtex->dirty_level_mask) return; for (level = first_level; level <= last_level; level++) { if (!(rtex->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = u_max_layer(&rtex->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { struct pipe_surface *cbsurf, surf_tmpl; surf_tmpl.format = rtex->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); util_blitter_custom_color(rctx->blitter, cbsurf, rctx->custom_blend_decompress); r600_blitter_end(ctx); pipe_surface_reference(&cbsurf, NULL); } /* The texture will always be dirty if some layers or samples aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { rtex->dirty_level_mask &= ~(1 << level); } } } void r600_decompress_color_textures(struct r600_context *rctx, struct r600_samplerview_state *textures) { unsigned i; unsigned mask = textures->compressed_colortex_mask; /* Cayman cannot decompress an MSAA colorbuffer, * but it can read it compressed, so skip this. */ assert(rctx->chip_class != CAYMAN); if (rctx->chip_class == CAYMAN) { return; } while (mask) { struct pipe_sampler_view *view; struct r600_texture *tex; i = u_bit_scan(&mask); view = &textures->views[i]->base; assert(view); tex = (struct r600_texture *)view->texture; assert(tex->cmask_size && tex->fmask_size); r600_blit_decompress_color(&rctx->context, tex, view->u.tex.first_level, view->u.tex.last_level, 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level)); } } /* Helper for decompressing a portion of a color or depth resource before * blitting if any decompression is needed. * The driver doesn't decompress resources automatically while u_blitter is * rendering. */ static bool r600_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned level, unsigned first_layer, unsigned last_layer) { struct r600_context *rctx = (struct r600_context *)ctx; struct r600_texture *rtex = (struct r600_texture*)tex; if (rtex->is_depth && !rtex->is_flushing_texture) { if (!r600_init_flushed_depth_texture(ctx, tex, NULL)) return false; /* error */ r600_blit_decompress_depth(ctx, rtex, NULL, level, level, first_layer, last_layer, 0, u_max_sample(tex)); } else if (rctx->chip_class != CAYMAN && rtex->fmask_size && rtex->cmask_size) { r600_blit_decompress_color(ctx, rtex, level, level, first_layer, last_layer); } return true; } static void r600_copy_first_sample(struct pipe_context *ctx, const struct pipe_resolve_info *info) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_surface *dst_view, dst_templ; struct pipe_sampler_view src_templ, *src_view; struct pipe_box box; /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ if (!r600_decompress_subresource(ctx, info->src.res, 0, info->src.layer, info->src.layer)) { return; /* error */ } /* this is correct for upside-down blits too */ u_box_2d(info->src.x0, info->src.y0, info->src.x1 - info->src.x0, info->src.y1 - info->src.y0, &box); /* Initialize the surface. */ util_blitter_default_dst_texture(&dst_templ, info->dst.res, info->dst.level, info->dst.layer, &box); dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ); /* Initialize the sampler view. */ util_blitter_default_src_texture(&src_templ, info->src.res, 0); src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ); /* Copy the first sample into dst. */ r600_blitter_begin(ctx, R600_COPY_TEXTURE); util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0, info->dst.y0, src_view, 0, &box, info->src.res->width0, info->src.res->height0, info->mask); r600_blitter_end(ctx); pipe_surface_reference(&dst_view, NULL); pipe_sampler_view_reference(&src_view, NULL); } static boolean is_simple_resolve(const struct pipe_resolve_info *info) { unsigned dst_width = u_minify(info->dst.res->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.res->height0, info->dst.level); return info->dst.res->format == info->src.res->format && dst_width == info->src.res->width0 && dst_height == info->src.res->height0 && info->dst.x0 == 0 && info->dst.y0 == 0 && info->dst.x1 == dst_width && info->dst.y1 == dst_height && info->src.x0 == 0 && info->src.y0 == 0 && info->src.x1 == dst_width && info->src.y1 == dst_height; } static void r600_color_resolve(struct pipe_context *ctx, const struct pipe_resolve_info *info) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_screen *screen = ctx->screen; struct pipe_resource *tmp, templ; struct pipe_box box; unsigned sample_mask = rctx->chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.res->nr_samples)) - 1); assert((info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA); if (is_simple_resolve(info)) { r600_blitter_begin(ctx, R600_COLOR_RESOLVE); util_blitter_custom_resolve_color(rctx->blitter, info->dst.res, info->dst.level, info->dst.layer, info->src.res, info->src.layer, sample_mask, rctx->custom_blend_resolve); r600_blitter_end(ctx); return; } /* resolve into a temporary texture, then blit */ templ.target = PIPE_TEXTURE_2D; templ.format = info->src.res->format; templ.width0 = info->src.res->width0; templ.height0 = info->src.res->height0; templ.depth0 = 1; templ.array_size = 1; templ.last_level = 0; templ.nr_samples = 0; templ.usage = PIPE_USAGE_STATIC; templ.bind = PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW; templ.flags = 0; tmp = screen->resource_create(screen, &templ); /* XXX use scissor, so that only the needed part of the resource is resolved */ r600_blitter_begin(ctx, R600_COLOR_RESOLVE); util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0, info->src.res, info->src.layer, sample_mask, rctx->custom_blend_resolve); r600_blitter_end(ctx); /* this is correct for upside-down blits too */ u_box_2d(info->src.x0, info->src.y0, info->src.x1 - info->src.x0, info->src.y1 - info->src.y0, &box); r600_blitter_begin(ctx, R600_COPY_TEXTURE); util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level, ~0, info->dst.x0, info->dst.y0, info->dst.layer, tmp, 0, 0, &box); r600_blitter_end(ctx); pipe_resource_reference(&tmp, NULL); } static void r600_resource_resolve(struct pipe_context *ctx, const struct pipe_resolve_info *info) { /* make sure we're doing a resolve operation */ assert(info->src.res->nr_samples > 1); assert(info->dst.res->nr_samples <= 1); /* limitations of multisample resources */ assert(info->src.res->last_level == 0); assert(info->src.res->target == PIPE_TEXTURE_2D || info->src.res->target == PIPE_TEXTURE_2D_ARRAY); /* check if the resolve box is valid */ assert(info->dst.x0 < info->dst.x1); assert(info->dst.y0 < info->dst.y1); /* scaled resolve isn't allowed */ assert(abs(info->dst.x0 - info->dst.x1) == abs(info->src.x0 - info->src.x1)); assert(abs(info->dst.y0 - info->dst.y1) == abs(info->src.y0 - info->src.y1)); if ((info->mask & PIPE_MASK_ZS) || util_format_is_pure_integer(info->src.res->format)) { r600_copy_first_sample(ctx, info); } else { r600_color_resolve(ctx, info); } } static void r600_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_framebuffer_state *fb = &rctx->framebuffer.state; r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE, color, depth, stencil); r600_blitter_end(ctx); } static void r600_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_render_target(rctx->blitter, dst, color, dstx, dsty, width, height); r600_blitter_end(ctx); } static void r600_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r600_blitter_end(ctx); } void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx, struct pipe_resource *src, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context*)ctx; if (rctx->screen->has_streamout && /* Require dword alignment. */ dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) { r600_blitter_begin(ctx, R600_COPY_BUFFER); util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width); r600_blitter_end(ctx); } else { util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box); } } struct texture_orig_info { unsigned format; unsigned width0; unsigned height0; unsigned npix_x; unsigned npix_y; unsigned npix0_x; unsigned npix0_y; }; static void r600_compressed_to_blittable(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_texture *rtex = (struct r600_texture*)tex; unsigned pixsize = util_format_get_blocksize(rtex->resource.b.b.format); int new_format; int new_height, new_width; orig->format = tex->format; orig->width0 = tex->width0; orig->height0 = tex->height0; orig->npix0_x = rtex->surface.level[0].npix_x; orig->npix0_y = rtex->surface.level[0].npix_y; orig->npix_x = rtex->surface.level[level].npix_x; orig->npix_y = rtex->surface.level[level].npix_y; if (pixsize == 8) new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ else new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ new_width = util_format_get_nblocksx(tex->format, orig->width0); new_height = util_format_get_nblocksy(tex->format, orig->height0); tex->width0 = new_width; tex->height0 = new_height; tex->format = new_format; rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x); rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y); rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x); rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y); } static void r600_subsampled_2x1_32bpp_to_blittable(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_texture *rtex = (struct r600_texture*)tex; orig->format = tex->format; orig->width0 = tex->width0; orig->height0 = tex->height0; orig->npix0_x = rtex->surface.level[0].npix_x; orig->npix0_y = rtex->surface.level[0].npix_y; orig->npix_x = rtex->surface.level[level].npix_x; orig->npix_y = rtex->surface.level[level].npix_y; tex->width0 = util_format_get_nblocksx(orig->format, orig->width0); tex->format = PIPE_FORMAT_R8G8B8A8_UINT; rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x); rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x); } static void r600_change_format(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig, enum pipe_format format) { struct r600_texture *rtex = (struct r600_texture*)tex; orig->format = tex->format; orig->width0 = tex->width0; orig->height0 = tex->height0; orig->npix0_x = rtex->surface.level[0].npix_x; orig->npix0_y = rtex->surface.level[0].npix_y; orig->npix_x = rtex->surface.level[level].npix_x; orig->npix_y = rtex->surface.level[level].npix_y; tex->format = format; } static void r600_reset_blittable_to_orig(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_texture *rtex = (struct r600_texture*)tex; tex->format = orig->format; tex->width0 = orig->width0; tex->height0 = orig->height0; rtex->surface.level[0].npix_x = orig->npix0_x; rtex->surface.level[0].npix_y = orig->npix0_y; rtex->surface.level[level].npix_x = orig->npix_x; rtex->surface.level[level].npix_y = orig->npix_y; } static bool util_format_is_subsampled_2x1_32bpp(enum pipe_format format) { const struct util_format_description *desc = util_format_description(format); return desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED && desc->block.width == 2 && desc->block.height == 1 && desc->block.bits == 32; } static void r600_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context *)ctx; struct texture_orig_info orig_info[2]; struct pipe_box sbox; const struct pipe_box *psbox = src_box; boolean restore_orig[2]; unsigned last_sample, i; memset(orig_info, 0, sizeof(orig_info)); /* Handle buffers first. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { r600_copy_buffer(ctx, dst, dstx, src, src_box); return; } assert(u_max_sample(dst) == u_max_sample(src)); last_sample = u_max_sample(dst); /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ if (!r600_decompress_subresource(ctx, src, src_level, src_box->z, src_box->z + src_box->depth - 1)) { return; /* error */ } restore_orig[0] = restore_orig[1] = FALSE; if (util_format_is_compressed(src->format) && util_format_is_compressed(dst->format)) { r600_compressed_to_blittable(src, src_level, &orig_info[0]); restore_orig[0] = TRUE; sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x); sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y); sbox.z = src_box->z; sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width); sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height); sbox.depth = src_box->depth; psbox = &sbox; r600_compressed_to_blittable(dst, dst_level, &orig_info[1]); restore_orig[1] = TRUE; /* translate the dst box as well */ dstx = util_format_get_nblocksx(orig_info[1].format, dstx); dsty = util_format_get_nblocksy(orig_info[1].format, dsty); } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src, PIPE_MASK_RGBAZS)) { if (util_format_is_subsampled_2x1_32bpp(src->format) && util_format_is_subsampled_2x1_32bpp(dst->format)) { r600_subsampled_2x1_32bpp_to_blittable(src, src_level, &orig_info[0]); r600_subsampled_2x1_32bpp_to_blittable(dst, dst_level, &orig_info[1]); sbox = *src_box; sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x); sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width); psbox = &sbox; dstx = util_format_get_nblocksx(orig_info[1].format, dstx); } else { unsigned blocksize = util_format_get_blocksize(src->format); switch (blocksize) { case 1: r600_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8_UNORM); r600_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8_UNORM); break; case 4: r600_change_format(src, src_level, &orig_info[0], PIPE_FORMAT_R8G8B8A8_UNORM); r600_change_format(dst, dst_level, &orig_info[1], PIPE_FORMAT_R8G8B8A8_UNORM); break; default: fprintf(stderr, "Unhandled format %s with blocksize %u\n", util_format_short_name(src->format), blocksize); assert(0); } } restore_orig[0] = TRUE; restore_orig[1] = TRUE; } /* XXX Properly implement multisample textures on Cayman. In the meantime, * copy only the first sample (which is the only one that doesn't return garbage). */ if (rctx->chip_class == CAYMAN) { r600_blitter_begin(ctx, R600_COPY_TEXTURE); util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz, src, src_level, 0, psbox); r600_blitter_end(ctx); } else { for (i = 0; i <= last_sample; i++) { r600_blitter_begin(ctx, R600_COPY_TEXTURE); util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz, src, src_level, i, psbox); r600_blitter_end(ctx); } } if (restore_orig[0]) r600_reset_blittable_to_orig(src, src_level, &orig_info[0]); if (restore_orig[1]) r600_reset_blittable_to_orig(dst, dst_level, &orig_info[1]); } void r600_init_blit_functions(struct r600_context *rctx) { rctx->context.clear = r600_clear; rctx->context.clear_render_target = r600_clear_render_target; rctx->context.clear_depth_stencil = r600_clear_depth_stencil; rctx->context.resource_copy_region = r600_resource_copy_region; rctx->context.resource_resolve = r600_resource_resolve; }