/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r600_pipe.h" #include "compute_memory_pool.h" #include "evergreen_compute.h" #include "util/u_surface.h" #include "util/u_format.h" #include "evergreend.h" enum r600_blitter_op /* bitmask */ { R600_SAVE_FRAGMENT_STATE = 1, R600_SAVE_TEXTURES = 2, R600_SAVE_FRAMEBUFFER = 4, R600_DISABLE_RENDER_COND = 8, R600_CLEAR = R600_SAVE_FRAGMENT_STATE, R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER, R600_COPY_BUFFER = R600_DISABLE_RENDER_COND, R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | R600_DISABLE_RENDER_COND, R600_BLIT = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES, R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, R600_COLOR_RESOLVE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER }; static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) { struct r600_context *rctx = (struct r600_context *)ctx; util_blitter_save_vertex_buffer_slot(rctx->blitter, rctx->vertex_buffer_state.vb); util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_fetch_shader.cso); util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); util_blitter_save_geometry_shader(rctx->blitter, rctx->gs_shader); util_blitter_save_tessctrl_shader(rctx->blitter, rctx->tcs_shader); util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader); util_blitter_save_so_targets(rctx->blitter, rctx->b.streamout.num_targets, (struct pipe_stream_output_target**)rctx->b.streamout.targets); util_blitter_save_rasterizer(rctx->blitter, rctx->rasterizer_state.cso); if (op & R600_SAVE_FRAGMENT_STATE) { util_blitter_save_viewport(rctx->blitter, &rctx->b.viewports.states[0]); util_blitter_save_scissor(rctx->blitter, &rctx->b.scissors.states[0]); util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); util_blitter_save_blend(rctx->blitter, rctx->blend_state.cso); util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->dsa_state.cso); util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref.pipe_state); util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask); } if (op & R600_SAVE_FRAMEBUFFER) util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer.state); if (op & R600_SAVE_TEXTURES) { util_blitter_save_fragment_sampler_states( rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].states.enabled_mask), (void**)rctx->samplers[PIPE_SHADER_FRAGMENT].states.states); util_blitter_save_fragment_sampler_views( rctx->blitter, util_last_bit(rctx->samplers[PIPE_SHADER_FRAGMENT].views.enabled_mask), (struct pipe_sampler_view**)rctx->samplers[PIPE_SHADER_FRAGMENT].views.views); } if (op & R600_DISABLE_RENDER_COND) rctx->b.render_cond_force_off = true; } static void r600_blitter_end(struct pipe_context *ctx) { struct r600_context *rctx = (struct r600_context *)ctx; rctx->b.render_cond_force_off = false; } static unsigned u_max_sample(struct pipe_resource *r) { return r->nr_samples ? r->nr_samples - 1 : 0; } static void r600_blit_decompress_depth(struct pipe_context *ctx, struct r600_texture *texture, struct r600_texture *staging, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer, unsigned first_sample, unsigned last_sample) { struct r600_context *rctx = (struct r600_context *)ctx; unsigned layer, level, sample, checked_last_layer, max_layer, max_sample; struct r600_texture *flushed_depth_texture = staging ? staging : texture->flushed_depth_texture; const struct util_format_description *desc = util_format_description(texture->resource.b.b.format); float depth; if (!staging && !texture->dirty_level_mask) return; max_sample = u_max_sample(&texture->resource.b.b); /* XXX Decompressing MSAA depth textures is broken on R6xx. * There is also a hardlock if CMASK and FMASK are not present. * Just skip this until we find out how to fix it. */ if (rctx->b.chip_class == R600 && max_sample > 0) { texture->dirty_level_mask = 0; return; } if (rctx->b.family == CHIP_RV610 || rctx->b.family == CHIP_RV630 || rctx->b.family == CHIP_RV620 || rctx->b.family == CHIP_RV635) depth = 0.0f; else depth = 1.0f; /* Enable decompression in DB_RENDER_CONTROL */ rctx->db_misc_state.flush_depthstencil_through_cb = true; rctx->db_misc_state.copy_depth = util_format_has_depth(desc); rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc); rctx->db_misc_state.copy_sample = first_sample; r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); for (level = first_level; level <= last_level; level++) { if (!staging && !(texture->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&texture->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { for (sample = first_sample; sample <= last_sample; sample++) { struct pipe_surface *zsurf, *cbsurf, surf_tmpl; if (sample != rctx->db_misc_state.copy_sample) { rctx->db_misc_state.copy_sample = sample; r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); } surf_tmpl.format = texture->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); surf_tmpl.format = flushed_depth_texture->resource.b.b.format; cbsurf = ctx->create_surface(ctx, &flushed_depth_texture->resource.b.b, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample, rctx->custom_dsa_flush, depth); r600_blitter_end(ctx); pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } } /* The texture will always be dirty if some layers or samples aren't flushed. * I don't think this case occurs often though. */ if (!staging && first_layer == 0 && last_layer == max_layer && first_sample == 0 && last_sample == max_sample) { texture->dirty_level_mask &= ~(1 << level); } } /* reenable compression in DB_RENDER_CONTROL */ rctx->db_misc_state.flush_depthstencil_through_cb = false; r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); } static void r600_blit_decompress_depth_in_place(struct r600_context *rctx, struct r600_texture *texture, bool is_stencil_sampler, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct pipe_surface *zsurf, surf_tmpl = {{0}}; unsigned layer, max_layer, checked_last_layer, level; unsigned *dirty_level_mask; /* Enable decompression in DB_RENDER_CONTROL */ if (is_stencil_sampler) { rctx->db_misc_state.flush_stencil_inplace = true; dirty_level_mask = &texture->stencil_dirty_level_mask; } else { rctx->db_misc_state.flush_depth_inplace = true; dirty_level_mask = &texture->dirty_level_mask; } r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); surf_tmpl.format = texture->resource.b.b.format; for (level = first_level; level <= last_level; level++) { if (!(*dirty_level_mask & (1 << level))) continue; surf_tmpl.u.tex.level = level; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&texture->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; zsurf = rctx->b.b.create_surface(&rctx->b.b, &texture->resource.b.b, &surf_tmpl); r600_blitter_begin(&rctx->b.b, R600_DECOMPRESS); util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0, rctx->custom_dsa_flush, 1.0f); r600_blitter_end(&rctx->b.b); pipe_surface_reference(&zsurf, NULL); } /* The texture will always be dirty if some layers or samples aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { *dirty_level_mask &= ~(1 << level); } } /* Disable decompression in DB_RENDER_CONTROL */ rctx->db_misc_state.flush_depth_inplace = false; rctx->db_misc_state.flush_stencil_inplace = false; r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); } void r600_decompress_depth_textures(struct r600_context *rctx, struct r600_samplerview_state *textures) { unsigned i; unsigned depth_texture_mask = textures->compressed_depthtex_mask; while (depth_texture_mask) { struct pipe_sampler_view *view; struct r600_pipe_sampler_view *rview; struct r600_texture *tex; i = u_bit_scan(&depth_texture_mask); view = &textures->views[i]->base; assert(view); rview = (struct r600_pipe_sampler_view*)view; tex = (struct r600_texture *)view->texture; assert(tex->db_compatible); if (r600_can_sample_zs(tex, rview->is_stencil_sampler)) { r600_blit_decompress_depth_in_place(rctx, tex, rview->is_stencil_sampler, view->u.tex.first_level, view->u.tex.last_level, 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); } else { r600_blit_decompress_depth(&rctx->b.b, tex, NULL, view->u.tex.first_level, view->u.tex.last_level, 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level), 0, u_max_sample(&tex->resource.b.b)); } } } static void r600_blit_decompress_color(struct pipe_context *ctx, struct r600_texture *rtex, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct r600_context *rctx = (struct r600_context *)ctx; unsigned layer, level, checked_last_layer, max_layer; if (!rtex->dirty_level_mask) return; for (level = first_level; level <= last_level; level++) { if (!(rtex->dirty_level_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = util_max_layer(&rtex->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { struct pipe_surface *cbsurf, surf_tmpl; surf_tmpl.format = rtex->resource.b.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; cbsurf = ctx->create_surface(ctx, &rtex->resource.b.b, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); util_blitter_custom_color(rctx->blitter, cbsurf, rtex->fmask.size ? rctx->custom_blend_decompress : rctx->custom_blend_fastclear); r600_blitter_end(ctx); pipe_surface_reference(&cbsurf, NULL); } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case occurs often though. */ if (first_layer == 0 && last_layer == max_layer) { rtex->dirty_level_mask &= ~(1 << level); } } } void r600_decompress_color_textures(struct r600_context *rctx, struct r600_samplerview_state *textures) { unsigned i; unsigned mask = textures->compressed_colortex_mask; while (mask) { struct pipe_sampler_view *view; struct r600_texture *tex; i = u_bit_scan(&mask); view = &textures->views[i]->base; assert(view); tex = (struct r600_texture *)view->texture; assert(tex->cmask.size); r600_blit_decompress_color(&rctx->b.b, tex, view->u.tex.first_level, view->u.tex.last_level, 0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level)); } } /* Helper for decompressing a portion of a color or depth resource before * blitting if any decompression is needed. * The driver doesn't decompress resources automatically while u_blitter is * rendering. */ static bool r600_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned level, unsigned first_layer, unsigned last_layer) { struct r600_context *rctx = (struct r600_context *)ctx; struct r600_texture *rtex = (struct r600_texture*)tex; if (rtex->db_compatible) { if (r600_can_sample_zs(rtex, false)) { r600_blit_decompress_depth_in_place(rctx, rtex, false, level, level, first_layer, last_layer); if (rtex->surface.flags & RADEON_SURF_SBUFFER) { r600_blit_decompress_depth_in_place(rctx, rtex, true, level, level, first_layer, last_layer); } } else { if (!r600_init_flushed_depth_texture(ctx, tex, NULL)) return false; /* error */ r600_blit_decompress_depth(ctx, rtex, NULL, level, level, first_layer, last_layer, 0, u_max_sample(tex)); } } else if (rtex->cmask.size) { r600_blit_decompress_color(ctx, rtex, level, level, first_layer, last_layer); } return true; } static void r600_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_framebuffer_state *fb = &rctx->framebuffer.state; if (buffers & PIPE_CLEAR_COLOR && rctx->b.chip_class >= EVERGREEN) { evergreen_do_fast_color_clear(&rctx->b, fb, &rctx->framebuffer.atom, &buffers, NULL, color); if (!buffers) return; /* all buffers have been fast cleared */ } if (buffers & PIPE_CLEAR_COLOR) { int i; /* These buffers cannot use fast clear, make sure to disable expansion. */ for (i = 0; i < fb->nr_cbufs; i++) { struct r600_texture *tex; /* If not clearing this buffer, skip. */ if (!(buffers & (PIPE_CLEAR_COLOR0 << i))) continue; if (!fb->cbufs[i]) continue; tex = (struct r600_texture *)fb->cbufs[i]->texture; if (tex->fmask.size == 0) tex->dirty_level_mask &= ~(1 << fb->cbufs[i]->u.tex.level); } } /* if hyperz enabled just clear hyperz */ if (fb->zsbuf && (buffers & PIPE_CLEAR_DEPTH)) { struct r600_texture *rtex; unsigned level = fb->zsbuf->u.tex.level; rtex = (struct r600_texture*)fb->zsbuf->texture; /* We can't use hyperz fast clear if each slice of a texture * array are clear to different value. To simplify code just * disable fast clear for texture array. */ if (r600_htile_enabled(rtex, level) && fb->zsbuf->u.tex.first_layer == 0 && fb->zsbuf->u.tex.last_layer == util_max_layer(&rtex->resource.b.b, level)) { if (rtex->depth_clear_value != depth) { rtex->depth_clear_value = depth; r600_mark_atom_dirty(rctx, &rctx->db_state.atom); } rctx->db_misc_state.htile_clear = true; r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); } } r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, util_framebuffer_get_num_layers(fb), buffers, color, depth, stencil); r600_blitter_end(ctx); /* disable fast clear */ if (rctx->db_misc_state.htile_clear) { rctx->db_misc_state.htile_clear = false; r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom); } } static void r600_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE | (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND)); util_blitter_clear_render_target(rctx->blitter, dst, color, dstx, dsty, width, height); r600_blitter_end(ctx); } static void r600_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height, bool render_condition_enabled) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE | (render_condition_enabled ? 0 : R600_DISABLE_RENDER_COND)); util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r600_blitter_end(ctx); } static void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx, struct pipe_resource *src, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context*)ctx; if (rctx->screen->b.has_cp_dma) { r600_cp_dma_copy_buffer(rctx, dst, dstx, src, src_box->x, src_box->width); } else if (rctx->screen->b.has_streamout && /* Require 4-byte alignment. */ dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) { r600_blitter_begin(ctx, R600_COPY_BUFFER); util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width); r600_blitter_end(ctx); } else { util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box); } } /** * Global buffers are not really resources, they are are actually offsets * into a single global resource (r600_screen::global_pool). The means * they don't have their own buf handle, so they cannot be passed * to r600_copy_buffer() and must be handled separately. */ static void r600_copy_global_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx, struct pipe_resource *src, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context*)ctx; struct compute_memory_pool *pool = rctx->screen->global_pool; struct pipe_box new_src_box = *src_box; if (src->bind & PIPE_BIND_GLOBAL) { struct r600_resource_global *rsrc = (struct r600_resource_global *)src; struct compute_memory_item *item = rsrc->chunk; if (is_item_in_pool(item)) { new_src_box.x += 4 * item->start_in_dw; src = (struct pipe_resource *)pool->bo; } else { if (item->real_buffer == NULL) { item->real_buffer = r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4); } src = (struct pipe_resource*)item->real_buffer; } } if (dst->bind & PIPE_BIND_GLOBAL) { struct r600_resource_global *rdst = (struct r600_resource_global *)dst; struct compute_memory_item *item = rdst->chunk; if (is_item_in_pool(item)) { dstx += 4 * item->start_in_dw; dst = (struct pipe_resource *)pool->bo; } else { if (item->real_buffer == NULL) { item->real_buffer = r600_compute_buffer_alloc_vram(pool->screen, item->size_in_dw * 4); } dst = (struct pipe_resource*)item->real_buffer; } } r600_copy_buffer(ctx, dst, dstx, src, &new_src_box); } static void r600_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst, uint64_t offset, uint64_t size, unsigned value, enum r600_coherency coher) { struct r600_context *rctx = (struct r600_context*)ctx; if (rctx->screen->b.has_cp_dma && rctx->b.chip_class >= EVERGREEN && offset % 4 == 0 && size % 4 == 0) { evergreen_cp_dma_clear_buffer(rctx, dst, offset, size, value, coher); } else if (rctx->screen->b.has_streamout && offset % 4 == 0 && size % 4 == 0) { union pipe_color_union clear_value; clear_value.ui[0] = value; r600_blitter_begin(ctx, R600_DISABLE_RENDER_COND); util_blitter_clear_buffer(rctx->blitter, dst, offset, size, 1, &clear_value); r600_blitter_end(ctx); } else { uint32_t *map = r600_buffer_map_sync_with_rings(&rctx->b, r600_resource(dst), PIPE_TRANSFER_WRITE); map += offset / 4; size /= 4; for (unsigned i = 0; i < size; i++) *map++ = value; } } void r600_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_surface *dst_view, dst_templ; struct pipe_sampler_view src_templ, *src_view; unsigned dst_width, dst_height, src_width0, src_height0, src_widthFL, src_heightFL; unsigned src_force_level = 0; struct pipe_box sbox, dstbox; /* Handle buffers first. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { if ((src->bind & PIPE_BIND_GLOBAL) || (dst->bind & PIPE_BIND_GLOBAL)) { r600_copy_global_buffer(ctx, dst, dstx, src, src_box); } else { r600_copy_buffer(ctx, dst, dstx, src, src_box); } return; } assert(u_max_sample(dst) == u_max_sample(src)); /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ if (!r600_decompress_subresource(ctx, src, src_level, src_box->z, src_box->z + src_box->depth - 1)) { return; /* error */ } dst_width = u_minify(dst->width0, dst_level); dst_height = u_minify(dst->height0, dst_level); src_width0 = src->width0; src_height0 = src->height0; src_widthFL = u_minify(src->width0, src_level); src_heightFL = u_minify(src->height0, src_level); util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); util_blitter_default_src_texture(rctx->blitter, &src_templ, src, src_level); if (util_format_is_compressed(src->format) || util_format_is_compressed(dst->format)) { unsigned blocksize = util_format_get_blocksize(src->format); if (blocksize == 8) src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ else src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ dst_templ.format = src_templ.format; dst_width = util_format_get_nblocksx(dst->format, dst_width); dst_height = util_format_get_nblocksy(dst->format, dst_height); src_width0 = util_format_get_nblocksx(src->format, src_width0); src_height0 = util_format_get_nblocksy(src->format, src_height0); src_widthFL = util_format_get_nblocksx(src->format, src_widthFL); src_heightFL = util_format_get_nblocksy(src->format, src_heightFL); dstx = util_format_get_nblocksx(dst->format, dstx); dsty = util_format_get_nblocksy(dst->format, dsty); sbox.x = util_format_get_nblocksx(src->format, src_box->x); sbox.y = util_format_get_nblocksy(src->format, src_box->y); sbox.z = src_box->z; sbox.width = util_format_get_nblocksx(src->format, src_box->width); sbox.height = util_format_get_nblocksy(src->format, src_box->height); sbox.depth = src_box->depth; src_box = &sbox; src_force_level = src_level; } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src)) { if (util_format_is_subsampled_422(src->format)) { src_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; dst_templ.format = PIPE_FORMAT_R8G8B8A8_UINT; dst_width = util_format_get_nblocksx(dst->format, dst_width); src_width0 = util_format_get_nblocksx(src->format, src_width0); src_widthFL = util_format_get_nblocksx(src->format, src_widthFL); dstx = util_format_get_nblocksx(dst->format, dstx); sbox = *src_box; sbox.x = util_format_get_nblocksx(src->format, src_box->x); sbox.width = util_format_get_nblocksx(src->format, src_box->width); src_box = &sbox; } else { unsigned blocksize = util_format_get_blocksize(src->format); switch (blocksize) { case 1: dst_templ.format = PIPE_FORMAT_R8_UNORM; src_templ.format = PIPE_FORMAT_R8_UNORM; break; case 2: dst_templ.format = PIPE_FORMAT_R8G8_UNORM; src_templ.format = PIPE_FORMAT_R8G8_UNORM; break; case 4: dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; src_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; break; case 8: dst_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; src_templ.format = PIPE_FORMAT_R16G16B16A16_UINT; break; case 16: dst_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT; break; default: fprintf(stderr, "Unhandled format %s with blocksize %u\n", util_format_short_name(src->format), blocksize); assert(0); } } } dst_view = r600_create_surface_custom(ctx, dst, &dst_templ, /* we don't care about these two for r600g */ dst->width0, dst->height0, dst_width, dst_height); if (rctx->b.chip_class >= EVERGREEN) { src_view = evergreen_create_sampler_view_custom(ctx, src, &src_templ, src_width0, src_height0, src_force_level); } else { src_view = r600_create_sampler_view_custom(ctx, src, &src_templ, src_widthFL, src_heightFL); } u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth), &dstbox); /* Copy. */ r600_blitter_begin(ctx, R600_COPY_TEXTURE); util_blitter_blit_generic(rctx->blitter, dst_view, &dstbox, src_view, src_box, src_width0, src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL, FALSE); r600_blitter_end(ctx); pipe_surface_reference(&dst_view, NULL); pipe_sampler_view_reference(&src_view, NULL); } static bool do_hardware_msaa_resolve(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct r600_context *rctx = (struct r600_context*)ctx; struct r600_texture *dst = (struct r600_texture*)info->dst.resource; unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); enum pipe_format format = info->src.format; unsigned sample_mask = rctx->b.chip_class == CAYMAN ? ~0 : ((1ull << MAX2(1, info->src.resource->nr_samples)) - 1); struct pipe_resource *tmp, templ; struct pipe_blit_info blit; /* Check basic requirements for hw resolve. */ if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) && util_max_layer(info->src.resource, 0) == 0)) return false; /* Check the remaining requirements for hw resolve. */ if (util_max_layer(info->dst.resource, info->dst.level) == 0 && util_is_format_compatible(util_format_description(info->src.format), util_format_description(info->dst.format)) && !info->scissor_enable && (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && info->src.box.depth == 1 && dst->surface.u.legacy.level[info->dst.level].mode >= RADEON_SURF_MODE_1D && (!dst->cmask.size || !dst->dirty_level_mask) /* dst cannot be fast-cleared */) { r600_blitter_begin(ctx, R600_COLOR_RESOLVE | (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); util_blitter_custom_resolve_color(rctx->blitter, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.box.z, sample_mask, rctx->custom_blend_resolve, format); r600_blitter_end(ctx); return true; } /* Shader-based resolve is VERY SLOW. Instead, resolve into * a temporary texture and blit. */ memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; templ.format = info->src.resource->format; templ.width0 = info->src.resource->width0; templ.height0 = info->src.resource->height0; templ.depth0 = 1; templ.array_size = 1; templ.usage = PIPE_USAGE_DEFAULT; templ.flags = R600_RESOURCE_FLAG_FORCE_TILING; tmp = ctx->screen->resource_create(ctx->screen, &templ); if (!tmp) return false; /* resolve */ r600_blitter_begin(ctx, R600_COLOR_RESOLVE | (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); util_blitter_custom_resolve_color(rctx->blitter, tmp, 0, 0, info->src.resource, info->src.box.z, sample_mask, rctx->custom_blend_resolve, format); r600_blitter_end(ctx); /* blit */ blit = *info; blit.src.resource = tmp; blit.src.box.z = 0; r600_blitter_begin(ctx, R600_BLIT | (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); util_blitter_blit(rctx->blitter, &blit); r600_blitter_end(ctx); pipe_resource_reference(&tmp, NULL); return true; } static void r600_blit(struct pipe_context *ctx, const struct pipe_blit_info *info) { struct r600_context *rctx = (struct r600_context*)ctx; struct r600_texture *rdst = (struct r600_texture *)info->dst.resource; if (do_hardware_msaa_resolve(ctx, info)) { return; } /* Using SDMA for copying to a linear texture in GTT is much faster. * This improves DRI PRIME performance. * * resource_copy_region can't do this yet, because dma_copy calls it * on failure (recursion). */ if (rdst->surface.u.legacy.level[info->dst.level].mode == RADEON_SURF_MODE_LINEAR_ALIGNED && rctx->b.dma_copy && util_can_blit_via_copy_region(info, false)) { rctx->b.dma_copy(ctx, info->dst.resource, info->dst.level, info->dst.box.x, info->dst.box.y, info->dst.box.z, info->src.resource, info->src.level, &info->src.box); return; } assert(util_blitter_is_blit_supported(rctx->blitter, info)); /* The driver doesn't decompress resources automatically while * u_blitter is rendering. */ if (!r600_decompress_subresource(ctx, info->src.resource, info->src.level, info->src.box.z, info->src.box.z + info->src.box.depth - 1)) { return; /* error */ } if (rctx->screen->b.debug_flags & DBG_FORCE_DMA && util_try_blit_via_copy_region(ctx, info)) return; r600_blitter_begin(ctx, R600_BLIT | (info->render_condition_enable ? 0 : R600_DISABLE_RENDER_COND)); util_blitter_blit(rctx->blitter, info); r600_blitter_end(ctx); } static void r600_flush_resource(struct pipe_context *ctx, struct pipe_resource *res) { struct r600_texture *rtex = (struct r600_texture*)res; assert(res->target != PIPE_BUFFER); if (!rtex->is_depth && rtex->cmask.size) { r600_blit_decompress_color(ctx, rtex, 0, res->last_level, 0, util_max_layer(res, 0)); } } void r600_init_blit_functions(struct r600_context *rctx) { rctx->b.b.clear = r600_clear; rctx->b.b.clear_render_target = r600_clear_render_target; rctx->b.b.clear_depth_stencil = r600_clear_depth_stencil; rctx->b.b.resource_copy_region = r600_resource_copy_region; rctx->b.b.blit = r600_blit; rctx->b.b.flush_resource = r600_flush_resource; rctx->b.clear_buffer = r600_clear_buffer; rctx->b.blit_decompress_depth = r600_blit_decompress_depth; }