/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r600_pipe.h" #include "util/u_surface.h" #include "util/u_blitter.h" #include "util/u_format.h" enum r600_blitter_op /* bitmask */ { R600_SAVE_FRAGMENT_STATE = 1, R600_SAVE_TEXTURES = 2, R600_SAVE_FRAMEBUFFER = 4, R600_DISABLE_RENDER_COND = 8, R600_CLEAR = R600_SAVE_FRAGMENT_STATE, R600_CLEAR_SURFACE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER, R600_COPY_BUFFER = R600_DISABLE_RENDER_COND, R600_COPY_TEXTURE = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES | R600_DISABLE_RENDER_COND, R600_DECOMPRESS = R600_SAVE_FRAGMENT_STATE | R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND, }; static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) { struct r600_context *rctx = (struct r600_context *)ctx; r600_suspend_nontimer_queries(rctx); util_blitter_save_vertex_buffers(rctx->blitter, util_last_bit(rctx->vertex_buffer_state.enabled_mask), rctx->vertex_buffer_state.vb); util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets, (struct pipe_stream_output_target**)rctx->so_targets); util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]); if (op & R600_SAVE_FRAGMENT_STATE) { if (rctx->states[R600_PIPE_STATE_VIEWPORT]) { util_blitter_save_viewport(rctx->blitter, &rctx->viewport); } util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]); util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]); if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) { util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref); } } if (op & R600_SAVE_FRAMEBUFFER) util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer); if (op & R600_SAVE_TEXTURES) { util_blitter_save_fragment_sampler_states( rctx->blitter, rctx->ps_samplers.n_samplers, (void**)rctx->ps_samplers.samplers); util_blitter_save_fragment_sampler_views( rctx->blitter, util_last_bit(rctx->ps_samplers.views.enabled_mask), (struct pipe_sampler_view**)rctx->ps_samplers.views.views); } if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) { rctx->saved_render_cond = rctx->current_render_cond; rctx->saved_render_cond_mode = rctx->current_render_cond_mode; rctx->context.render_condition(&rctx->context, NULL, 0); } } static void r600_blitter_end(struct pipe_context *ctx) { struct r600_context *rctx = (struct r600_context *)ctx; if (rctx->saved_render_cond) { rctx->context.render_condition(&rctx->context, rctx->saved_render_cond, rctx->saved_render_cond_mode); rctx->saved_render_cond = NULL; } r600_resume_nontimer_queries(rctx); } static unsigned u_max_layer(struct pipe_resource *r, unsigned level) { switch (r->target) { case PIPE_TEXTURE_CUBE: return 6 - 1; case PIPE_TEXTURE_3D: return u_minify(r->depth0, level) - 1; case PIPE_TEXTURE_1D_ARRAY: case PIPE_TEXTURE_2D_ARRAY: return r->array_size - 1; default: return 0; } } void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture, struct r600_resource_texture *staging, unsigned first_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct r600_context *rctx = (struct r600_context *)ctx; unsigned layer, level, checked_last_layer, max_layer; float depth = 1.0f; struct r600_resource_texture *flushed_depth_texture = staging ? staging : texture->flushed_depth_texture; if (!staging && !texture->dirty_db_mask) return; if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 || rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635) depth = 0.0f; if (!rctx->db_misc_state.flush_depthstencil_through_cb) { /* Enable decompression in DB_RENDER_CONTROL */ rctx->db_misc_state.flush_depthstencil_through_cb = true; r600_atom_dirty(rctx, &rctx->db_misc_state.atom); } for (level = first_level; level <= last_level; level++) { if (!staging && !(texture->dirty_db_mask & (1 << level))) continue; /* The smaller the mipmap level, the less layers there are * as far as 3D textures are concerned. */ max_layer = u_max_layer(&texture->resource.b.b, level); checked_last_layer = last_layer < max_layer ? last_layer : max_layer; for (layer = first_layer; layer <= checked_last_layer; layer++) { struct pipe_surface *zsurf, *cbsurf, surf_tmpl; surf_tmpl.format = texture->real_format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = layer; surf_tmpl.u.tex.last_layer = layer; surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL; zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl); surf_tmpl.format = flushed_depth_texture->real_format; surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; cbsurf = ctx->create_surface(ctx, (struct pipe_resource*)flushed_depth_texture, &surf_tmpl); r600_blitter_begin(ctx, R600_DECOMPRESS); util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth); r600_blitter_end(ctx); pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); } /* The texture will always be dirty if some layers aren't flushed. * I don't think this case can occur though. */ if (!staging && first_layer == 0 && last_layer == max_layer) { texture->dirty_db_mask &= ~(1 << level); } } /* reenable compression in DB_RENDER_CONTROL */ rctx->db_misc_state.flush_depthstencil_through_cb = false; r600_atom_dirty(rctx, &rctx->db_misc_state.atom); } void r600_flush_depth_textures(struct r600_context *rctx, struct r600_samplerview_state *textures) { unsigned i; unsigned depth_texture_mask = textures->depth_texture_mask; while (depth_texture_mask) { struct pipe_sampler_view *view; struct r600_resource_texture *tex; i = u_bit_scan(&depth_texture_mask); view = &textures->views[i]->base; assert(view); tex = (struct r600_resource_texture *)view->texture; assert(tex->is_depth && !tex->is_flushing_texture); r600_blit_uncompress_depth(&rctx->context, tex, NULL, view->u.tex.first_level, view->u.tex.last_level, 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level)); } } static void r600_clear(struct pipe_context *ctx, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct r600_context *rctx = (struct r600_context *)ctx; struct pipe_framebuffer_state *fb = &rctx->framebuffer; r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE, color, depth, stencil); r600_blitter_end(ctx); } static void r600_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_render_target(rctx->blitter, dst, color, dstx, dsty, width, height); r600_blitter_end(ctx); } static void r600_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_context *rctx = (struct r600_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r600_blitter_end(ctx); } void r600_copy_buffer(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dstx, struct pipe_resource *src, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context*)ctx; if (rctx->screen->has_streamout && /* Require dword alignment. */ dstx % 4 == 0 && src_box->x % 4 == 0 && src_box->width % 4 == 0) { r600_blitter_begin(ctx, R600_COPY_BUFFER); util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width); r600_blitter_end(ctx); } else { util_resource_copy_region(ctx, dst, 0, dstx, 0, 0, src, 0, src_box); } } struct texture_orig_info { unsigned format; unsigned width0; unsigned height0; unsigned npix_x; unsigned npix_y; unsigned npix0_x; unsigned npix0_y; }; static void r600_compressed_to_blittable(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex; unsigned pixsize = util_format_get_blocksize(rtex->real_format); int new_format; int new_height, new_width; orig->format = tex->format; orig->width0 = tex->width0; orig->height0 = tex->height0; orig->npix0_x = rtex->surface.level[0].npix_x; orig->npix0_y = rtex->surface.level[0].npix_y; orig->npix_x = rtex->surface.level[level].npix_x; orig->npix_y = rtex->surface.level[level].npix_y; if (pixsize == 8) new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */ else new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */ new_width = util_format_get_nblocksx(tex->format, orig->width0); new_height = util_format_get_nblocksy(tex->format, orig->height0); tex->width0 = new_width; tex->height0 = new_height; tex->format = new_format; rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x); rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y); rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x); rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y); } static void r600_reset_blittable_to_compressed(struct pipe_resource *tex, unsigned level, struct texture_orig_info *orig) { struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex; tex->format = orig->format; tex->width0 = orig->width0; tex->height0 = orig->height0; rtex->surface.level[0].npix_x = orig->npix0_x; rtex->surface.level[0].npix_y = orig->npix0_y; rtex->surface.level[level].npix_x = orig->npix_x; rtex->surface.level[level].npix_y = orig->npix_y; } static void r600_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r600_context *rctx = (struct r600_context *)ctx; struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src; struct texture_orig_info orig_info[2]; struct pipe_box sbox; const struct pipe_box *psbox; boolean restore_orig[2]; memset(orig_info, 0, sizeof(orig_info)); /* Handle buffers first. */ if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) { r600_copy_buffer(ctx, dst, dstx, src, src_box); return; } /* This must be done before entering u_blitter to avoid recursion. */ if (rsrc->is_depth && !rsrc->is_flushing_texture) { if (!r600_init_flushed_depth_texture(ctx, src, NULL)) return; /* error */ r600_blit_uncompress_depth(ctx, rsrc, NULL, src_level, src_level, src_box->z, src_box->z + src_box->depth - 1); } restore_orig[0] = restore_orig[1] = FALSE; if (util_format_is_compressed(src->format)) { r600_compressed_to_blittable(src, src_level, &orig_info[0]); restore_orig[0] = TRUE; sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x); sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y); sbox.z = src_box->z; sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width); sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height); sbox.depth = src_box->depth; psbox=&sbox; } else psbox=src_box; if (util_format_is_compressed(dst->format)) { r600_compressed_to_blittable(dst, dst_level, &orig_info[1]); restore_orig[1] = TRUE; /* translate the dst box as well */ dstx = util_format_get_nblocksx(orig_info[1].format, dstx); dsty = util_format_get_nblocksy(orig_info[1].format, dsty); } r600_blitter_begin(ctx, R600_COPY_TEXTURE); util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, psbox, TRUE); r600_blitter_end(ctx); if (restore_orig[0]) r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]); if (restore_orig[1]) r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]); } void r600_init_blit_functions(struct r600_context *rctx) { rctx->context.clear = r600_clear; rctx->context.clear_render_target = r600_clear_render_target; rctx->context.clear_depth_stencil = r600_clear_depth_stencil; rctx->context.resource_copy_region = r600_resource_copy_region; }