/* * Copyright 2010 Jerome Glisse * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include "r600_pipe.h" enum r600_blitter_op /* bitmask */ { R600_CLEAR = 1, R600_CLEAR_SURFACE = 2, R600_COPY = 4 }; static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; rctx->blit = true; r600_context_queries_suspend(&rctx->ctx); util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]); util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]); if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) { util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref); } util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]); util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader); util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader); util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements); if (rctx->states[R600_PIPE_STATE_VIEWPORT]) { util_blitter_save_viewport(rctx->blitter, &rctx->viewport); } if (rctx->states[R600_PIPE_STATE_CLIP]) { util_blitter_save_clip(rctx->blitter, &rctx->clip); } util_blitter_save_vertex_buffers(rctx->blitter, rctx->nvertex_buffers, rctx->vertex_buffer); if (op & (R600_CLEAR_SURFACE | R600_COPY)) util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer); if (op & R600_COPY) { util_blitter_save_fragment_sampler_states( rctx->blitter, rctx->ps_samplers.n_samplers, (void**)rctx->ps_samplers.samplers); util_blitter_save_fragment_sampler_views( rctx->blitter, rctx->ps_samplers.n_views, (struct pipe_sampler_view**)rctx->ps_samplers.views); } } static void r600_blitter_end(struct pipe_context *ctx) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; r600_context_queries_resume(&rctx->ctx); rctx->blit = false; } void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct pipe_surface *zsurf, *cbsurf, surf_tmpl; int level = 0; float depth = 1.0f; if (!texture->dirty_db) return; surf_tmpl.format = texture->resource.base.b.format; surf_tmpl.u.tex.level = level; surf_tmpl.u.tex.first_layer = 0; surf_tmpl.u.tex.last_layer = 0; surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL; zsurf = ctx->create_surface(ctx, &texture->resource.base.b, &surf_tmpl); surf_tmpl.format = ((struct pipe_resource*)texture->flushed_depth_texture)->format; surf_tmpl.usage = PIPE_BIND_RENDER_TARGET; cbsurf = ctx->create_surface(ctx, (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl); if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 || rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635) depth = 0.0f; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth); r600_blitter_end(ctx); pipe_surface_reference(&zsurf, NULL); pipe_surface_reference(&cbsurf, NULL); texture->dirty_db = FALSE; } void r600_flush_depth_textures(struct r600_pipe_context *rctx) { unsigned int i; if (rctx->blit) return; /* FIXME: This handles fragment shader textures only. */ for (i = 0; i < rctx->ps_samplers.n_views; ++i) { struct r600_pipe_sampler_view *view; struct r600_resource_texture *tex; view = rctx->ps_samplers.views[i]; if (!view) continue; tex = (struct r600_resource_texture *)view->base.texture; if (!tex->depth) continue; r600_blit_uncompress_depth(&rctx->context, tex); } } static void r600_clear(struct pipe_context *ctx, unsigned buffers, const float *rgba, double depth, unsigned stencil) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct pipe_framebuffer_state *fb = &rctx->framebuffer; r600_blitter_begin(ctx, R600_CLEAR); util_blitter_clear(rctx->blitter, fb->width, fb->height, fb->nr_cbufs, buffers, rgba, depth, stencil); r600_blitter_end(ctx); } static void r600_clear_render_target(struct pipe_context *ctx, struct pipe_surface *dst, const float *rgba, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_render_target(rctx->blitter, dst, rgba, dstx, dsty, width, height); r600_blitter_end(ctx); } static void r600_clear_depth_stencil(struct pipe_context *ctx, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; r600_blitter_begin(ctx, R600_CLEAR_SURFACE); util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r600_blitter_end(ctx); } /* Copy a block of pixels from one surface to another using HW. */ static void r600_hw_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; r600_blitter_begin(ctx, R600_COPY); util_blitter_copy_region(rctx->blitter, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box, TRUE); r600_blitter_end(ctx); } static void r600_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src; if (rsrc->depth && !rsrc->is_flushing_texture) r600_texture_depth_flush(ctx, src); r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); } void r600_init_blit_functions(struct r600_pipe_context *rctx) { rctx->context.clear = r600_clear; rctx->context.clear_render_target = r600_clear_render_target; rctx->context.clear_depth_stencil = r600_clear_depth_stencil; rctx->context.resource_copy_region = r600_resource_copy_region; } void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture) { struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx; struct pipe_surface *zsurf, *cbsurf, surf_tmpl; int level = 0; float depth = 1.0f; struct pipe_box sbox; sbox.x = sbox.y = sbox.z = 0; sbox.width = texture->resource.base.b.width0; sbox.height = texture->resource.base.b.height0; /* XXX that might be wrong */ sbox.depth = 1; r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0, 0, 0, 0, (struct pipe_resource *)texture->flushed_depth_texture, 0, &sbox); }