/* * Copyright 2009 Corbin Simpson * Copyright 2009 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_vs.h" #include "r300_fs.h" #include "r300_context.h" #include "r300_screen.h" #include "r300_tgsi_to_rc.h" #include "r300_reg.h" #include "tgsi/tgsi_dump.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_ureg.h" #include "radeon_compiler.h" /* Convert info about VS output semantics into r300_shader_semantics. */ static void r300_shader_read_vs_outputs( struct tgsi_shader_info* info, struct r300_shader_semantics* vs_outputs) { int i; unsigned index; r300_shader_semantics_reset(vs_outputs); for (i = 0; i < info->num_outputs; i++) { index = info->output_semantic_index[i]; switch (info->output_semantic_name[i]) { case TGSI_SEMANTIC_POSITION: assert(index == 0); vs_outputs->pos = i; break; case TGSI_SEMANTIC_PSIZE: assert(index == 0); vs_outputs->psize = i; break; case TGSI_SEMANTIC_COLOR: assert(index < ATTR_COLOR_COUNT); vs_outputs->color[index] = i; break; case TGSI_SEMANTIC_BCOLOR: assert(index < ATTR_COLOR_COUNT); vs_outputs->bcolor[index] = i; break; case TGSI_SEMANTIC_GENERIC: assert(index < ATTR_GENERIC_COUNT); vs_outputs->generic[index] = i; break; case TGSI_SEMANTIC_FOG: assert(index == 0); vs_outputs->fog = i; break; case TGSI_SEMANTIC_EDGEFLAG: assert(index == 0); fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n"); break; default: fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n", info->output_semantic_name[i]); } } /* WPOS is a straight copy of POSITION and it's always emitted. */ vs_outputs->wpos = i; } /* This function sets up: * - VAP mapping, which maps VS registers to output semantics and * at the same time it indicates which attributes are enabled and should * be rasterized. * - Stream mapping to VS outputs if TCL is not present. */ static void r300_init_vs_output_mapping(struct r300_vertex_shader* vs) { struct r300_shader_semantics* vs_outputs = &vs->outputs; struct r300_vap_output_state *vap_out = &vs->vap_out; int *stream_loc = vs->stream_loc_notcl; int i, gen_count, tabi = 0; boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED || vs_outputs->bcolor[1] != ATTR_UNUSED; vap_out->vap_vtx_state_cntl = 0x5555; /* XXX this is classic Mesa bonghits */ /* Position. */ if (vs_outputs->pos != ATTR_UNUSED) { vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_POS; vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; stream_loc[tabi++] = 0; } else { assert(0); } /* Point size. */ if (vs_outputs->psize != ATTR_UNUSED) { vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; stream_loc[tabi++] = 1; } /* Colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used || vs_outputs->color[1] != ATTR_UNUSED) { vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR; vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i; stream_loc[tabi++] = 2 + i; } } /* Back-face colors. */ if (any_bcolor_used) { for (i = 0; i < ATTR_COLOR_COUNT; i++) { vap_out->vap_vsm_vtx_assm |= R300_INPUT_CNTL_COLOR; vap_out->vap_out_vtx_fmt[0] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i); stream_loc[tabi++] = 4 + i; } } /* Texture coordinates. */ gen_count = 0; for (i = 0; i < ATTR_GENERIC_COUNT && gen_count < 8; i++) { if (vs_outputs->generic[i] != ATTR_UNUSED) { vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count); vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count)); stream_loc[tabi++] = 6 + gen_count; gen_count++; } } /* Fog coordinates. */ if (gen_count < 8 && vs_outputs->fog != ATTR_UNUSED) { vap_out->vap_vsm_vtx_assm |= (R300_INPUT_CNTL_TC0 << gen_count); vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * gen_count)); stream_loc[tabi++] = 6 + gen_count; gen_count++; } /* WPOS. */ if (gen_count < 8) { vs->wpos_tex_output = gen_count; stream_loc[tabi++] = 6 + gen_count; } else { vs_outputs->wpos = ATTR_UNUSED; } for (; tabi < 16;) { stream_loc[tabi++] = -1; } } static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c) { struct r300_vertex_shader * vs = c->UserData; struct r300_shader_semantics* outputs = &vs->outputs; struct tgsi_shader_info* info = &vs->info; int i, reg = 0; boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED || outputs->bcolor[1] != ATTR_UNUSED; /* Fill in the input mapping */ for (i = 0; i < info->num_inputs; i++) c->code->inputs[i] = i; /* Position. */ if (outputs->pos != ATTR_UNUSED) { c->code->outputs[outputs->pos] = reg++; } else { assert(0); } /* Point size. */ if (outputs->psize != ATTR_UNUSED) { c->code->outputs[outputs->psize] = reg++; } /* If we're writing back facing colors we need to send * four colors to make front/back face colors selection work. * If the vertex program doesn't write all 4 colors, lets * pretend it does by skipping output index reg so the colors * get written into appropriate output vectors. */ /* Colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (outputs->color[i] != ATTR_UNUSED) { c->code->outputs[outputs->color[i]] = reg++; } else if (any_bcolor_used || outputs->color[1] != ATTR_UNUSED) { reg++; } } /* Back-face colors. */ for (i = 0; i < ATTR_COLOR_COUNT; i++) { if (outputs->bcolor[i] != ATTR_UNUSED) { c->code->outputs[outputs->bcolor[i]] = reg++; } else if (any_bcolor_used) { reg++; } } /* Texture coordinates. */ for (i = 0; i < ATTR_GENERIC_COUNT; i++) { if (outputs->generic[i] != ATTR_UNUSED) { c->code->outputs[outputs->generic[i]] = reg++; } } /* Fog coordinates. */ if (outputs->fog != ATTR_UNUSED) { c->code->outputs[outputs->fog] = reg++; } /* WPOS. */ if (outputs->wpos != ATTR_UNUSED) { c->code->outputs[outputs->wpos] = reg++; } } static void r300_dummy_vertex_shader( struct r300_context* r300, struct r300_vertex_shader* shader) { struct pipe_shader_state state; struct ureg_program *ureg; struct ureg_dst dst; struct ureg_src imm; /* Make a simple vertex shader which outputs (0, 0, 0, 1), * effectively rendering nothing. */ ureg = ureg_create(TGSI_PROCESSOR_VERTEX); dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0); imm = ureg_imm4f(ureg, 0, 0, 0, 1); ureg_MOV(ureg, dst, imm); ureg_END(ureg); state.tokens = ureg_finalize(ureg); shader->dummy = TRUE; r300_translate_vertex_shader(r300, shader, state.tokens); ureg_destroy(ureg); } void r300_translate_vertex_shader(struct r300_context* r300, struct r300_vertex_shader* vs, const struct tgsi_token *tokens) { struct r300_vertex_program_compiler compiler; struct tgsi_to_rc ttr; tgsi_scan_shader(tokens, &vs->info); r300_shader_read_vs_outputs(&vs->info, &vs->outputs); r300_init_vs_output_mapping(vs); /* Setup the compiler */ rc_init(&compiler.Base); compiler.Base.Debug = DBG_ON(r300, DBG_VP); compiler.code = &vs->code; compiler.UserData = vs; if (compiler.Base.Debug) { debug_printf("r300: Initial vertex program\n"); tgsi_dump(tokens, 0); } /* Translate TGSI to our internal representation */ ttr.compiler = &compiler.Base; ttr.info = &vs->info; ttr.use_half_swizzles = FALSE; r300_tgsi_to_rc(&ttr, tokens); compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs+1)); compiler.SetHwInputOutput = &set_vertex_inputs_outputs; /* Insert the WPOS output. */ if (vs->outputs.wpos != ATTR_UNUSED) { rc_copy_output(&compiler.Base, 0, vs->outputs.wpos); } /* Invoke the compiler */ r3xx_compile_vertex_program(&compiler); if (compiler.Base.Error) { /* XXX We should fallback using Draw. */ fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader" " instead.\n", compiler.Base.ErrorMsg); if (vs->dummy) { fprintf(stderr, "r300 VP: Cannot compile the dummy shader! " "Giving up...\n"); abort(); } r300_dummy_vertex_shader(r300, vs); } /* And, finally... */ rc_destroy(&compiler.Base); } boolean r300_vertex_shader_setup_wpos(struct r300_context* r300) { struct r300_vertex_shader* vs = r300->vs_state.state; struct r300_vap_output_state *vap_out = &vs->vap_out; int tex_output = vs->wpos_tex_output; uint32_t tex_fmt = R300_INPUT_CNTL_TC0 << tex_output; if (vs->outputs.wpos == ATTR_UNUSED) { return FALSE; } if (r300->fs->shader->inputs.wpos != ATTR_UNUSED) { /* Enable WPOS in VAP. */ if (!(vap_out->vap_vsm_vtx_assm & tex_fmt)) { vap_out->vap_vsm_vtx_assm |= tex_fmt; vap_out->vap_out_vtx_fmt[1] |= (4 << (3 * tex_output)); return TRUE; } } else { /* Disable WPOS in VAP. */ if (vap_out->vap_vsm_vtx_assm & tex_fmt) { vap_out->vap_vsm_vtx_assm &= ~tex_fmt; vap_out->vap_out_vtx_fmt[1] &= ~(4 << (3 * tex_output)); return TRUE; } } return FALSE; }