/* * Copyright 2008 Corbin Simpson * Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_surface.h" /* Provides pipe_context's "surface_fill". Commonly used for clearing * buffers. */ static void r300_surface_fill(struct pipe_context* pipe, struct pipe_surface* dest, unsigned x, unsigned y, unsigned w, unsigned h, unsigned color) { struct r300_context* r300 = r300_context(pipe); CS_LOCALS(r300); struct r300_capabilities* caps = ((struct r300_screen*)pipe->screen)->caps; struct r300_texture* tex = (struct r300_texture*)dest->texture; int i; float r, g, b, a; r = (float)((color >> 16) & 0xff) / 255.0f; g = (float)((color >> 8) & 0xff) / 255.0f; b = (float)((color >> 0) & 0xff) / 255.0f; debug_printf("r300: Filling surface %p at (%d,%d)," " dimensions %dx%d (stride %d), color 0x%x\n", dest, x, y, w, h, dest->stride, color); /* Fallback? */ if (0) { debug_printf("r300: Falling back on surface clear..."); void* map = pipe->screen->surface_map(pipe->screen, dest, PIPE_BUFFER_USAGE_CPU_WRITE); pipe_fill_rect(map, &dest->block, &dest->stride, x, y, w, h, color); pipe->screen->surface_unmap(pipe->screen, dest); return; } BEGIN_CS(161 + (caps->is_r500 ? 22 : 14) + (caps->has_tcl ? 4 : 2)); /* Flush PVS. */ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA | R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT); /* Vertex size. */ OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8); /* Max and min vertex index clamp. */ OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xFFFFFF); OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0); /* XXX endian */ OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP); OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x0); /* XXX magic number not in r300_reg */ OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA); OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0); OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4); OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_32F(1.0); /* XXX is this too long? */ OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xFFFF); OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE | R300_GB_LINE_STUFF_ENABLE | R300_GB_TRIANGLE_STUFF_ENABLE); /* XXX more magic numbers */ OUT_CS_REG(R300_GB_MSPOS0, 0x66666666); OUT_CS_REG(R300_GB_MSPOS1, 0x66666666); /* XXX why doesn't classic Mesa write the number of pipes, too? */ OUT_CS_REG(R300_GB_TILE_CONFIG, R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16); OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W); OUT_CS_REG(R300_GB_AA_CONFIG, 0x0); /* XXX point tex stuffing */ OUT_CS_REG_SEQ(R300_GA_POINT_S0, 1); OUT_CS_32F(0.0); OUT_CS_REG_SEQ(R300_GA_POINT_S1, 1); OUT_CS_32F(1.0); OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 | (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT)); /* XXX should this be related to the actual point size? */ OUT_CS_REG(R300_GA_POINT_MINMAX, 0x6 | (0x1800 << R300_GA_POINT_MINMAX_MAX_SHIFT)); /* XXX this big chunk should be refactored into rs_state */ OUT_CS_REG(R300_GA_LINE_CNTL, 0x00030006); OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, 0x3BAAAAAB); OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, 0x00000000); OUT_CS_REG(R300_GA_LINE_S0, 0x00000000); OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000); OUT_CS_REG(R300_GA_ENHANCE, 0x00000002); OUT_CS_REG(R300_GA_COLOR_CONTROL, 0x0003AAAA); OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000); OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000); OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000); OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001); OUT_CS_REG(R300_GA_OFFSET, 0x00000000); OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412); OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000); OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_SCALE, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_OFFSET, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_SCALE, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_OFFSET, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_ENABLE, 0x00000000); OUT_CS_REG(R300_SU_CULL_MODE, 0x00000000); OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000); OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C); OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525); OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000002); OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000); OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000); OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000); OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000); OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000); OUT_CS_REG(R300_RB3D_CCTL, 0x00000000); OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F); /* XXX: Oh the wonderful unknown. * Not writing these 8 regs seems to make no difference at all and seeing * as how they're not documented, we should leave them out for now. OUT_CS_REG_SEQ(0x4E54, 8); for (i = 0; i < 8; i++) { OUT_CS(0x00000000); } */ OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000); OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000); OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF); OUT_CS_REG(R300_ZB_FORMAT, 0x00000002); OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003); OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000); OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000); /* XXX Moar unknown that should probably be left out. OUT_CS_REG(0x4F30, 0x00000000); OUT_CS_REG(0x4F34, 0x00000000); */ OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000); OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000); if (caps->has_tcl) { OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) | ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT)); } else { OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) | ((R300_LAST_VEC | (2 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT)); } OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000); OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0xF688F688); OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1); OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405); OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F); OUT_CS_REG(R300_VAP_VTX_SIZE, 0x00000008); OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA); OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, 0x00000003); OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x00000000); OUT_CS_REG(R300_TX_ENABLE, 0x0); /* XXX viewport setup */ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); OUT_CS_32F(1.0); OUT_CS_32F((float)x); OUT_CS_32F(1.0); OUT_CS_32F((float)y); OUT_CS_32F(1.0); OUT_CS_32F(0.0); if (caps->has_tcl) { OUT_CS_REG(R300_VAP_CLIP_CNTL, R300_CLIP_DISABLE | R300_PS_UCP_MODE_CLIP_AS_TRIFAN); } /* The size of the point we're about to draw, in sixths of pixels */ OUT_CS_REG(R300_GA_POINT_SIZE, ((h * 6) & R300_POINTSIZE_Y_MASK) | ((w * 6) << R300_POINTSIZE_X_SHIFT)); /* Pixel scissors */ OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); OUT_CS((x << R300_SCISSORS_X_SHIFT) | (y << R300_SCISSORS_Y_SHIFT)); OUT_CS((w << R300_SCISSORS_X_SHIFT) | (h << R300_SCISSORS_Y_SHIFT)); /* RS block setup */ if (caps->is_r500) { /* XXX We seem to be in disagreement about how many of these we have * RS:RS_IP_[0-15] [R/W] 32 bits Access: 8/16/32 MMReg:0x4074-0x40b0 * Now that's from the docs. I don't care what the mesa driver says */ OUT_CS_REG_SEQ(R500_RS_IP_0, 16); for (i = 0; i < 16; i++) { OUT_CS((R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT)); } OUT_CS_REG_SEQ(R300_RS_COUNT, 2); OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN); OUT_CS(0x00000000); OUT_CS_REG(R500_RS_INST_0, R500_RS_INST_COL_CN_WRITE); } else { OUT_CS_REG_SEQ(R300_RS_IP_0, 8); for (i = 0; i < 8; i++) { OUT_CS(R300_RS_SEL_T(R300_RS_SEL_K0) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1)); } OUT_CS_REG_SEQ(R300_RS_COUNT, 2); OUT_CS((1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN); /* XXX Shouldn't this be 0? */ OUT_CS(1); OUT_CS_REG(R300_RS_INST_0, R300_RS_INST_COL_CN_WRITE); } END_CS; /* Fragment shader setup */ if (caps->is_r500) { r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader); } else { r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader); } BEGIN_CS(8 + (caps->has_tcl ? 20 : 2)); OUT_CS_REG_SEQ(R300_US_OUT_FMT_0, 4); OUT_CS(R300_C0_SEL_B | R300_C1_SEL_G | R300_C2_SEL_R | R300_C3_SEL_A); OUT_CS(R300_US_OUT_FMT_UNUSED); OUT_CS(R300_US_OUT_FMT_UNUSED); OUT_CS(R300_US_OUT_FMT_UNUSED); OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0); /* XXX these magic numbers should be explained when * this becomes a cached state object */ if (caps->has_tcl) { OUT_CS_REG(R300_VAP_CNTL, 0xA | (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) | (0xB << R300_VF_MAX_VTX_NUM_SHIFT) | (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT)); OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_0, 0x00100000); OUT_CS_REG(R300_VAP_PVS_CONST_CNTL, 0x00000000); OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_1, 0x00000001); /* XXX translate these back into normal instructions */ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x1); OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0x0); OUT_CS_ONE_REG(R300_VAP_PVS_UPLOAD_DATA, 8); OUT_CS(0x00F00203); OUT_CS(0x00D10001); OUT_CS(0x01248001); OUT_CS(0x00000000); OUT_CS(0x00F02203); OUT_CS(0x00D10021); OUT_CS(0x01248021); OUT_CS(0x00000000); } else { OUT_CS_REG(R300_VAP_CNTL, 0xA | (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) | (0x5 << R300_VF_MAX_VTX_NUM_SHIFT) | (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT)); } END_CS; r300_emit_blend_state(r300, &blend_clear_state); r300_emit_blend_color_state(r300, &blend_color_clear_state); r300_emit_dsa_state(r300, &dsa_clear_state); BEGIN_CS(24); /* Flush colorbuffer and blend caches. */ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D | R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL); OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1); OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); /* XXX (dest->stride >> 2) should be the buffer width in pixels however, * this little calculation is only good as long as the buffer is 32bpp */ OUT_CS_REG(R300_RB3D_COLORPITCH0, (dest->stride >> 2) | R300_COLOR_FORMAT_ARGB8888); OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F); /* XXX Packet3 */ OUT_CS(CP_PACKET3(R200_3D_DRAW_IMMD_2, 8)); OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING | (1 << R300_PRIM_NUM_VERTICES_SHIFT)); OUT_CS_32F(w / 2.0); OUT_CS_32F(h / 2.0); /* XXX this should be the depth value to clear to */ OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_32F(r); OUT_CS_32F(g); OUT_CS_32F(b); OUT_CS_32F(1.0); /* XXX figure out why this is 0xA and not 0x2 */ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA); /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */ END_CS; r300->dirty_hw++; } void r300_init_surface_functions(struct r300_context* r300) { r300->context.surface_fill = r300_surface_fill; }