/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_surface.h" /* Provides pipe_context's "surface_fill". Commonly used for clearing * buffers. */ static void r300_surface_fill(struct pipe_context* pipe, struct pipe_surface* dest, unsigned x, unsigned y, unsigned w, unsigned h, unsigned color) { struct r300_context* r300 = r300_context(pipe); CS_LOCALS(r300); struct r300_capabilities* caps = ((struct r300_screen*)pipe->screen)->caps; int i; float r, g, b, a; r = (float)((color >> 16) & 0xff) / 255.0f; g = (float)((color >> 8) & 0xff) / 255.0f; b = (float)((color >> 0) & 0xff) / 255.0f; debug_printf("r300: Filling surface %p at (%d,%d)," " dimensions %dx%d, color 0x%x\n", dest, x, y, w, h, color); BEGIN_CS(276); R300_PACIFY; OUT_CS_REG(R300_TX_INVALTAGS, 0x0); R300_PACIFY; /* Viewport setup */ OUT_CS_REG(R300_SE_VPORT_XSCALE, 0x43000000); OUT_CS_REG(R300_SE_VPORT_XOFFSET, 0x43002000); OUT_CS_REG(R300_SE_VPORT_YSCALE, 0xC3000000); OUT_CS_REG(R300_SE_VPORT_YOFFSET, 0x43002000); OUT_CS_REG(R300_SE_VPORT_ZSCALE, 0x3F000000); OUT_CS_REG(R300_SE_VPORT_ZOFFSET, 0x3F000000); /* Flush PVS. */ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0); OUT_CS_REG(R300_SE_VTE_CNTL, R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA | R300_VPORT_Z_SCALE_ENA | R300_VPORT_Z_OFFSET_ENA | R300_VTX_W0_FMT); /* Vertex size. */ OUT_CS_REG(R300_VAP_VTX_SIZE, 0x8); /* Max and min vertex index clamp. */ OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, 0xFFFFFF); OUT_CS_REG(R300_VAP_VF_MIN_VTX_INDX, 0x0); /* XXX endian */ OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VC_NO_SWAP); OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x0); /* XXX magic number not in r300_reg */ OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA); OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0); OUT_CS_REG(R300_VAP_GB_VERT_CLIP_ADJ, 4); OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_32F(1.0); /* XXX is this too long? */ OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xFFFF); OUT_CS_REG(R300_GB_ENABLE, R300_GB_POINT_STUFF_ENABLE | R300_GB_LINE_STUFF_ENABLE | R300_GB_TRIANGLE_STUFF_ENABLE); /* XXX more magic numbers */ OUT_CS_REG(R300_GB_MSPOS0, 0x66666666); OUT_CS_REG(R300_GB_MSPOS1, 0x66666666); /* XXX why doesn't classic Mesa write the number of pipes, too? */ OUT_CS_REG(R300_GB_TILE_CONFIG, R300_GB_TILE_ENABLE | R300_GB_TILE_SIZE_16); OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W); OUT_CS_REG(R300_GB_AA_CONFIG, 0x0); /* XXX point tex stuffing */ OUT_CS_REG_SEQ(R300_GA_POINT_S0, 4); OUT_CS_32F(0.0); OUT_CS_32F(0.0); OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 | (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT)); /* XXX should this be related to the actual point size? */ OUT_CS_REG(R300_GA_POINT_MINMAX, 0x6 | (0x1800 << R300_GA_POINT_MINMAX_MAX_SHIFT)); OUT_CS_REG(R300_GA_LINE_CNTL, 0x00030006); OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, 0x3BAAAAAB); OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, 0x00000000); OUT_CS_REG(R300_GA_LINE_S0, 0x00000000); OUT_CS_REG(R300_GA_LINE_S1, 0x3F800000); OUT_CS_REG(R300_GA_ENHANCE, 0x00000002); OUT_CS_REG(R300_GA_COLOR_CONTROL, 0x0003AAAA); OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000); OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000); OUT_CS_REG(R300_GA_POLY_MODE, 0x00000000); OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001); OUT_CS_REG(R300_GA_OFFSET, 0x00000000); OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412); OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000); OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_SCALE, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_FRONT_OFFSET, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_SCALE, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_BACK_OFFSET, 0x00000000); OUT_CS_REG(R300_SU_POLY_OFFSET_ENABLE, 0x00000000); OUT_CS_REG(R300_SU_CULL_MODE, 0x00000000); OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF); OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000); OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C); OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525); OUT_CS_REG(R300_SC_SCREENDOOR, 0x00FFFFFF); OUT_CS_REG(R300_US_OUT_FMT, 0x00001B00); OUT_CS_REG(0x46A8, 0x00001B0F); OUT_CS_REG(0x46AC, 0x00001B0F); OUT_CS_REG(0x46B0, 0x00001B0F); OUT_CS_REG(R300_US_W_FMT, 0x00000001); OUT_CS_REG(R300_US_CONFIG, 0x00000000); OUT_CS_REG(R300_US_PIXSIZE, 0x00000000); OUT_CS_REG(R300_US_CODE_OFFSET, 0x00000000); OUT_CS_REG(R300_US_CODE_ADDR_0, 0x00000000); OUT_CS_REG(R300_US_CODE_ADDR_1, 0x00000000); OUT_CS_REG(R300_US_CODE_ADDR_2, 0x00000000); OUT_CS_REG(R300_US_CODE_ADDR_3, 0x00000000); OUT_CS_REG(R300_US_ALU_RGB_INST_0, 0x00000000); OUT_CS_REG(R300_US_ALU_RGB_ADDR_0, 0x00000000); OUT_CS_REG(R300_US_ALU_ALPHA_INST_0, 0x00000000); OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0, 0x00000000); OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000002); OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x00000000); OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x00000000); OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x00000000); OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000); OUT_CS_REG(R300_FG_DEPTH_SRC, 0x00000000); OUT_CS_REG(R300_RB3D_CCTL, 0x00000000); OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F); r300_emit_blend_color_state(r300, &blend_color_clear_state); OUT_CS_REG(R300_RB3D_BLEND_COLOR, 0x00000000); OUT_CS_REG(0x4E54, 0x00000000); OUT_CS_REG(0x4E58, 0x00000000); OUT_CS_REG(0x4E5C, 0x00000000); OUT_CS_REG(0x4E60, 0x00000000); OUT_CS_REG(0x4E64, 0x00000000); OUT_CS_REG(0x4E68, 0x00000000); OUT_CS_REG(0x4E6C, 0x00000000); OUT_CS_REG(0x4E70, 0x00000000); OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000); OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x00000000); OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFFFFFFFF); OUT_CS_REG(R300_ZB_CNTL, 0x00000010); OUT_CS_REG(R300_ZB_ZSTENCILCNTL, 0x00038038); OUT_CS_REG(R300_ZB_STENCILREFMASK, 0x00FFFF00); OUT_CS_REG(R300_ZB_FORMAT, 0x00000002); OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, 0x00000003); OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000); OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000); OUT_CS_REG(0x4F30, 0x00000000); OUT_CS_REG(0x4F34, 0x00000000); OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000); OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000); OUT_CS_REG(R300_SC_SCREENDOOR, 0x00000000); R300_PACIFY; OUT_CS_REG(R300_SC_SCREENDOOR, 0x00FFFFFF); OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, 0x21030003); OUT_CS_REG(R300_FG_FOG_BLEND, 0x00000000); OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, 0xF688F688); OUT_CS_REG(R300_VAP_VTX_STATE_CNTL, 0x1); OUT_CS_REG(R300_VAP_VSM_VTX_ASSM, 0x405); OUT_CS_REG(R300_SE_VTE_CNTL, 0x0000043F); OUT_CS_REG(R300_VAP_VTX_SIZE, 0x00000008); OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, 0xAAAAAAAA); OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, 0x00000003); OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x00000000); OUT_CS_REG(R300_TX_ENABLE, 0x0); OUT_CS_REG(R300_SE_VPORT_XSCALE, 0x3F800000); OUT_CS_REG(R300_SE_VPORT_XOFFSET, 0x00000000); OUT_CS_REG(R300_SE_VPORT_YSCALE, 0x3F800000); OUT_CS_REG(R300_SE_VPORT_YOFFSET, 0x00000000); OUT_CS_REG(R300_SE_VPORT_ZSCALE, 0x3F800000); OUT_CS_REG(R300_SE_VPORT_ZOFFSET, 0x00000000); OUT_CS_REG(R300_FG_ALPHA_FUNC, 0x00000000); r300_emit_blend_state(r300, &blend_clear_state); OUT_CS_REG(R300_VAP_CLIP_CNTL, 0x0001C000); OUT_CS_REG(R300_GA_POINT_SIZE, ((h * 6) & R300_POINTSIZE_Y_MASK) | ((w * 6) << R300_POINTSIZE_X_SHIFT)); /* XXX RS block setup */ if (caps->is_r500) { OUT_CS_REG_SEQ(R500_RS_IP_0, 8); for (i = 0; i < 8; i++) { /* I like the operator macros more than the shift macros... */ OUT_CS((R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_S_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_T_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT)); } } else { OUT_CS_REG_SEQ(R300_RS_IP_0, 8); for (i = 0; i < 8; i++) { OUT_CS(R300_RS_SEL_T(1) | R300_RS_SEL_R(2) | R300_RS_SEL_Q(3)); } } OUT_CS_REG(R300_RS_COUNT, (1 << R300_IC_COUNT_SHIFT) | R300_HIRES_EN); OUT_CS_REG(R300_RS_INST_COUNT, 0x0); OUT_CS_REG(R300_RS_INST_0, 0x00004000); OUT_CS_REG(R300_US_CONFIG, 0x00000000); OUT_CS_REG(R300_US_PIXSIZE, 0x00000000); OUT_CS_REG(R300_US_CODE_OFFSET, 0x00000000); OUT_CS_REG(R300_US_CODE_ADDR_0, 0x00000000); OUT_CS_REG(R300_US_CODE_ADDR_1, 0x00000000); OUT_CS_REG(R300_US_CODE_ADDR_2, 0x00000000); OUT_CS_REG(R300_US_CODE_ADDR_3, 0x00400000); OUT_CS_REG(R300_US_ALU_RGB_INST_0, 0x00050A80); OUT_CS_REG(R300_US_ALU_RGB_ADDR_0, 0x1C000000); OUT_CS_REG(R300_US_ALU_ALPHA_INST_0, 0x00040889); OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0, 0x01000000); /* XXX these magic numbers should be explained when * this becomes a cached state object */ OUT_CS_REG(R300_VAP_CNTL, 0xA | (0x5 << R300_PVS_NUM_CNTLRS_SHIFT) | (caps->num_vert_fpus << R300_PVS_NUM_FPUS_SHIFT)); OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_0, 0x00100000); OUT_CS_REG(R300_VAP_PVS_CONST_CNTL, 0x00000000); OUT_CS_REG(R300_VAP_PVS_CODE_CNTL_1, 0x00000001); OUT_CS_REG(R300_SC_SCREENDOOR, 0x00000000); R300_PACIFY; OUT_CS_REG(R300_SC_SCREENDOOR, 0x00FFFFFF); /* XXX translate these back into normal instructions */ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x1); OUT_CS_REG(R300_VAP_PVS_VECTOR_INDX_REG, 0x0); OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0xF00203); OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0xD10001); OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0x1248001); OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0x0); OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0xF02203); OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0xD10021); OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0x1248021); OUT_CS_REG(R300_VAP_PVS_UPLOAD_DATA, 0x0); r300_emit_dsa_state(r300, &dsa_clear_state); R300_PACIFY; OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1); OUT_CS_RELOC(dest->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); //OUT_CS_REG(R300_RB3D_COLORPITCH0, 0x00C00100); OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0x0000000F); /* XXX Packet3 */ OUT_CS(CP_PACKET3(R200_3D_DRAW_IMMD_2, 8)); OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING | (1 << R300_PRIM_NUM_VERTICES_SHIFT)); OUT_CS_32F(w / 2.0); OUT_CS_32F(h / 2.0); /* XXX this should be the depth value to clear to */ OUT_CS_32F(1.0); OUT_CS_32F(1.0); OUT_CS_32F(r); OUT_CS_32F(g); OUT_CS_32F(b); OUT_CS_32F(1.0); /* XXX figure out why this is 0xA and not 0x2 */ /* XXX OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA); OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */ R300_PACIFY; END_CS; FLUSH_CS; r300->dirty_state = R300_NEW_KITCHEN_SINK; } void r300_init_surface_functions(struct r300_context* r300) { r300->context.surface_fill = r300_surface_fill; }