/* * Copyright 2008 Corbin Simpson * Joakim Sindholt * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_surface.h" static void r300_surface_setup(struct r300_context* r300, struct r300_texture* dest, unsigned x, unsigned y, unsigned w, unsigned h) { struct r300_capabilities* caps = r300_screen(r300->context.screen)->caps; unsigned pixpitch = dest->stride / dest->tex.block.size; CS_LOCALS(r300); /* Make sure our target BO is okay. */ r300->winsys->add_buffer(r300->winsys, dest->buffer, 0, RADEON_GEM_DOMAIN_VRAM); if (r300->winsys->validate(r300->winsys)) { r300->context.flush(&r300->context, 0, NULL); } r300_emit_blend_state(r300, &blend_clear_state); r300_emit_blend_color_state(r300, &blend_color_clear_state); r300_emit_dsa_state(r300, &dsa_clear_state); r300_emit_rs_state(r300, &rs_clear_state); BEGIN_CS(24); /* Viewport setup */ OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6); OUT_CS_32F((float)w); OUT_CS_32F((float)x); OUT_CS_32F((float)h); OUT_CS_32F((float)y); OUT_CS_32F(1.0); OUT_CS_32F(0.0); OUT_CS_REG(R300_VAP_VTE_CNTL, R300_VPORT_X_SCALE_ENA | R300_VPORT_X_OFFSET_ENA | R300_VPORT_Y_SCALE_ENA | R300_VPORT_Y_OFFSET_ENA | R300_VTX_XY_FMT | R300_VTX_Z_FMT); /* Pixel scissors. */ OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); if (caps->is_r500) { OUT_CS((x << R300_SCISSORS_X_SHIFT) | (y << R300_SCISSORS_Y_SHIFT)); OUT_CS((w << R300_SCISSORS_X_SHIFT) | (h << R300_SCISSORS_Y_SHIFT)); } else { /* Non-R500 chipsets have an offset of 1440 in their scissors. */ OUT_CS(((x + 1440) << R300_SCISSORS_X_SHIFT) | ((y + 1440) << R300_SCISSORS_Y_SHIFT)); OUT_CS(((w + 1440) << R300_SCISSORS_X_SHIFT) | ((h + 1440) << R300_SCISSORS_Y_SHIFT)); } /* Flush colorbuffer and blend caches. */ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D | R300_RB3D_DSTCACHE_CTLSTAT_DC_FINISH_SIGNAL); OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); /* Setup colorbuffer. */ OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0, 1); OUT_CS_RELOC(dest->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_RB3D_COLORPITCH0, pixpitch | r300_translate_colorformat(dest->tex.format)); OUT_CS_REG(RB3D_COLOR_CHANNEL_MASK, 0xf); END_CS; } /* Provides pipe_context's "surface_fill". Commonly used for clearing * buffers. */ static void r300_surface_fill(struct pipe_context* pipe, struct pipe_surface* dest, unsigned x, unsigned y, unsigned w, unsigned h, unsigned color) { int i; float r, g, b, a, depth; struct r300_context* r300 = r300_context(pipe); struct r300_capabilities* caps = r300_screen(pipe->screen)->caps; struct r300_texture* tex = (struct r300_texture*)dest->texture; unsigned pixpitch = tex->stride / tex->tex.block.size; CS_LOCALS(r300); a = (float)((color >> 24) & 0xff) / 255.0f; r = (float)((color >> 16) & 0xff) / 255.0f; g = (float)((color >> 8) & 0xff) / 255.0f; b = (float)((color >> 0) & 0xff) / 255.0f; debug_printf("r300: Filling surface %p at (%d,%d)," " dimensions %dx%d (pixel pitch %d), color 0x%x\n", dest, x, y, w, h, pixpitch, color); /* Fallback? */ if (FALSE) { debug_printf("r300: Falling back on surface clear..."); util_surface_fill(pipe, dest, x, y, w, h, color); return; } r300_surface_setup(r300, tex, x, y, w, h); /* Vertex shader setup */ if (caps->has_tcl) { r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader); } else { BEGIN_CS(4); OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS); OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) | R300_PVS_NUM_CNTLRS(5) | R300_PVS_NUM_FPUS(caps->num_vert_fpus) | R300_PVS_VF_MAX_VTX_NUM(12)); END_CS; } /* Fragment shader setup */ if (caps->is_r500) { r500_emit_fragment_shader(r300, &r500_passthrough_fragment_shader); r300_emit_rs_block_state(r300, &r500_rs_block_clear_state); } else { r300_emit_fragment_shader(r300, &r300_passthrough_fragment_shader); r300_emit_rs_block_state(r300, &r300_rs_block_clear_state); } BEGIN_CS(24); /* VAP stream control, mapping from input memory to PVS/RS memory */ if (caps->has_tcl) { OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) | ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT)); } else { OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, (R300_DATA_TYPE_FLOAT_4 << R300_DATA_TYPE_0_SHIFT) | ((R300_LAST_VEC | (2 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_4) << R300_DATA_TYPE_1_SHIFT)); } OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, (R300_VAP_SWIZZLE_XYZW << R300_SWIZZLE0_SHIFT) | (R300_VAP_SWIZZLE_XYZW << R300_SWIZZLE1_SHIFT)); /* VAP format controls */ OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT); OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x0); /* Disable textures */ OUT_CS_REG(R300_TX_ENABLE, 0x0); /* The size of the point we're about to draw, in sixths of pixels */ OUT_CS_REG(R300_GA_POINT_SIZE, ((h * 6) & R300_POINTSIZE_Y_MASK) | ((w * 6) << R300_POINTSIZE_X_SHIFT)); /* Packet3 with our point vertex */ OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 8); OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING | (1 << R300_PRIM_NUM_VERTICES_SHIFT)); /* Position */ OUT_CS_32F(0.5); OUT_CS_32F(0.5); OUT_CS_32F(1.0); OUT_CS_32F(1.0); /* Color */ OUT_CS_32F(r); OUT_CS_32F(g); OUT_CS_32F(b); OUT_CS_32F(a); /* XXX figure out why this is 0xA and not 0x2 */ OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA); /* XXX OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); */ END_CS; r300->dirty_hw++; } static void r300_surface_copy(struct pipe_context* pipe, struct pipe_surface* dest, unsigned destx, unsigned desty, struct pipe_surface* src, unsigned srcx, unsigned srcy, unsigned w, unsigned h) { struct r300_context* r300 = r300_context(pipe); struct r300_capabilities* caps = r300_screen(pipe->screen)->caps; struct r300_texture* srctex = (struct r300_texture*)src->texture; struct r300_texture* desttex = (struct r300_texture*)dest->texture; unsigned pixpitch = srctex->stride / srctex->tex.block.size; CS_LOCALS(r300); debug_printf("r300: Copying surface %p at (%d,%d) to %p at (%d, %d)," " dimensions %dx%d (pixel pitch %d)\n", src, srcx, srcy, dest, destx, desty, w, h, pixpitch); if ((srctex == desttex) && ((destx < srcx + w) || (srcx < destx + w)) && ((desty < srcy + h) || (srcy < desty + h))) { debug_printf("r300: Falling back on surface_copy\n"); util_surface_copy(pipe, FALSE, dest, destx, desty, src, srcx, srcy, w, h); } /* Add our source texture to the BO list before emitting anything. * r300_surface_setup will flush if needed for us. */ r300->winsys->add_buffer(r300->winsys, srctex->buffer, RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0); r300_surface_setup(r300, desttex, destx, desty, w, h); r300_emit_sampler(r300, &r300_sampler_copy_state, 0); r300_emit_texture(r300, srctex, 0); r300_flush_textures(r300); /* Vertex shader setup */ if (caps->has_tcl) { r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader); } else { BEGIN_CS(4); OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS); OUT_CS_REG(R300_VAP_CNTL, R300_PVS_NUM_SLOTS(5) | R300_PVS_NUM_CNTLRS(5) | R300_PVS_NUM_FPUS(caps->num_vert_fpus) | R300_PVS_VF_MAX_VTX_NUM(12)); END_CS; } /* Fragment shader setup */ if (caps->is_r500) { r500_emit_fragment_shader(r300, &r500_texture_fragment_shader); r300_emit_rs_block_state(r300, &r500_rs_block_copy_state); } else { r300_emit_fragment_shader(r300, &r300_texture_fragment_shader); r300_emit_rs_block_state(r300, &r300_rs_block_copy_state); } BEGIN_CS(28); /* VAP stream control, mapping from input memory to PVS/RS memory */ if (caps->has_tcl) { OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, (R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) | ((R300_LAST_VEC | (1 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_2) << R300_DATA_TYPE_1_SHIFT)); } else { OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_0, (R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) | ((R300_LAST_VEC | (6 << R300_DST_VEC_LOC_SHIFT) | R300_DATA_TYPE_FLOAT_2) << R300_DATA_TYPE_1_SHIFT)); } OUT_CS_REG(R300_VAP_PROG_STREAM_CNTL_EXT_0, (R300_VAP_SWIZZLE_XYZW << R300_SWIZZLE0_SHIFT) | (R300_VAP_SWIZZLE_XYZW << R300_SWIZZLE1_SHIFT)); /* VAP format controls */ OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_0, R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT); /* Two components of texture 0 */ OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x2); /* Packet3 with our texcoords */ OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 16); OUT_CS(R300_PRIM_TYPE_QUADS | R300_PRIM_WALK_RING | (4 << R300_PRIM_NUM_VERTICES_SHIFT)); /* (x , y ) */ OUT_CS_32F((float)(destx / dest->width)); OUT_CS_32F((float)(desty / dest->height)); OUT_CS_32F((float)(srcx / dest->width)); OUT_CS_32F((float)(srcy / dest->height)); /* (x , y + h) */ OUT_CS_32F((float)(destx / dest->width)); OUT_CS_32F((float)((desty + h) / dest->height)); OUT_CS_32F((float)(srcx / dest->width)); OUT_CS_32F((float)((srcy + h) / dest->height)); /* (x + w, y + h) */ OUT_CS_32F((float)((destx + w) / dest->width)); OUT_CS_32F((float)((desty + h) / dest->height)); OUT_CS_32F((float)((srcx + w) / dest->width)); OUT_CS_32F((float)((srcy + h) / dest->height)); /* (x + w, y ) */ OUT_CS_32F((float)((destx + w) / dest->width)); OUT_CS_32F((float)(desty / dest->height)); OUT_CS_32F((float)((srcx + w) / dest->width)); OUT_CS_32F((float)(srcy / dest->height)); OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA); END_CS; r300->dirty_hw++; } void r300_init_surface_functions(struct r300_context* r300) { r300->context.surface_fill = r300_surface_fill; r300->context.surface_copy = r300_surface_copy; }