#include "r300_context.h" static void* r300_create_vs_state(struct pipe_context* pipe, struct pipe_shader_state* state) { struct r300_context* context = r300_context(pipe); /* XXX handing this off to Draw for now */ return draw_create_vertex_shader(context->draw, state); } static void r300_bind_vs_state(struct pipe_context* pipe, void* state) { struct r300_context* context = r300_context(pipe); /* XXX handing this off to Draw for now */ draw_bind_vertex_shader(context->draw, (struct draw_vertex_shader*)state); } static void r300_delete_vs_state(struct pipe_context* pipe, void* state) { struct r300_context* context = r300_context(pipe); /* XXX handing this off to Draw for now */ draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state); }