/* * Copyright 2009 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* r300_render: Vertex and index buffer primitive emission. Contains both * HW TCL fastpath rendering, and SW TCL Draw-assisted rendering. */ #include "draw/draw_context.h" #include "draw/draw_vbuf.h" #include "pipe/p_inlines.h" #include "util/u_memory.h" #include "util/u_prim.h" #include "r300_cs.h" #include "r300_context.h" #include "r300_emit.h" #include "r300_reg.h" #include "r300_render.h" #include "r300_state_derived.h" /* r300_render: Vertex and index buffer primitive emission. */ #define R300_MAX_VBO_SIZE (1024 * 1024) uint32_t r300_translate_primitive(unsigned prim) { switch (prim) { case PIPE_PRIM_POINTS: return R300_VAP_VF_CNTL__PRIM_POINTS; case PIPE_PRIM_LINES: return R300_VAP_VF_CNTL__PRIM_LINES; case PIPE_PRIM_LINE_LOOP: return R300_VAP_VF_CNTL__PRIM_LINE_LOOP; case PIPE_PRIM_LINE_STRIP: return R300_VAP_VF_CNTL__PRIM_LINE_STRIP; case PIPE_PRIM_TRIANGLES: return R300_VAP_VF_CNTL__PRIM_TRIANGLES; case PIPE_PRIM_TRIANGLE_STRIP: return R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP; case PIPE_PRIM_TRIANGLE_FAN: return R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN; case PIPE_PRIM_QUADS: return R300_VAP_VF_CNTL__PRIM_QUADS; case PIPE_PRIM_QUAD_STRIP: return R300_VAP_VF_CNTL__PRIM_QUAD_STRIP; case PIPE_PRIM_POLYGON: return R300_VAP_VF_CNTL__PRIM_POLYGON; default: return 0; } } /* This is the fast-path drawing & emission for HW TCL. */ boolean r300_draw_range_elements(struct pipe_context* pipe, struct pipe_buffer* indexBuffer, unsigned indexSize, unsigned minIndex, unsigned maxIndex, unsigned mode, unsigned start, unsigned count) { struct r300_context* r300 = r300_context(pipe); uint32_t prim = r300_translate_primitive(mode); struct pipe_vertex_buffer* aos = r300->vertex_buffers; unsigned aos_count = r300->vertex_buffer_count; short* indices; unsigned packet_size; unsigned i; bool invalid = FALSE; CS_LOCALS(r300); if (!u_trim_pipe_prim(mode, &count)) { return FALSE; } validate: for (i = 0; i < aos_count; i++) { if (!r300->winsys->add_buffer(r300->winsys, aos[i].buffer, RADEON_GEM_DOMAIN_GTT, 0)) { pipe->flush(pipe, 0, NULL); goto validate; } } if (!r300->winsys->validate(r300->winsys)) { pipe->flush(pipe, 0, NULL); if (invalid) { /* Well, hell. */ debug_printf("r300: Stuck in validation loop, gonna quit now."); exit(1); } invalid = TRUE; goto validate; } r300_emit_dirty_state(r300); packet_size = (aos_count >> 1) * 3 + (aos_count & 1) * 2; BEGIN_CS(3 + packet_size + (aos_count * 2)); OUT_CS_PKT3(R300_PACKET3_3D_LOAD_VBPNTR, packet_size); OUT_CS(aos_count); for (i = 0; i < aos_count - 1; i += 2) { OUT_CS(aos[i].stride | (aos[i].stride << 8) | (aos[i + 1].stride << 16) | (aos[i + 1].stride << 24)); OUT_CS(aos[i].buffer_offset + start * 4 * aos[i].stride); OUT_CS(aos[i + 1].buffer_offset + start * 4 * aos[i + 1].stride); } if (aos_count & 1) { OUT_CS(aos[i].stride | (aos[i].stride << 8)); OUT_CS(aos[i].buffer_offset + start * 4 * aos[i].stride); } for (i = 0; i < aos_count; i++) { OUT_CS_RELOC(aos[i].buffer, 0, RADEON_GEM_DOMAIN_GTT, 0, 0); } END_CS; if (indexBuffer) { indices = (short*)pipe_buffer_map(pipe->screen, indexBuffer, PIPE_BUFFER_USAGE_CPU_READ); /* Set the starting point. */ indices += start; BEGIN_CS(2 + (count+1)/2); OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count + 1)/2); OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) | prim); for (i = 0; i < count - 1; i += 2) { OUT_CS(indices[i + 1] << 16 | indices[i]); } if (count % 2) { OUT_CS(indices[count - 1]); } END_CS; } else { BEGIN_CS(2); OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0); OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) | prim); END_CS; } return TRUE; } /* Simple helpers for context setup. Should probably be moved to util. */ boolean r300_draw_elements(struct pipe_context* pipe, struct pipe_buffer* indexBuffer, unsigned indexSize, unsigned mode, unsigned start, unsigned count) { return pipe->draw_range_elements(pipe, indexBuffer, indexSize, 0, ~0, mode, start, count); } boolean r300_draw_arrays(struct pipe_context* pipe, unsigned mode, unsigned start, unsigned count) { return pipe->draw_elements(pipe, NULL, 0, mode, start, count); } /**************************************************************************** * The rest of this file is for SW TCL rendering only. Please be polite and * * keep these functions separated so that they are easier to locate. ~C. * ***************************************************************************/ /* Draw-based drawing for SW TCL chipsets. */ boolean r300_swtcl_draw_range_elements(struct pipe_context* pipe, struct pipe_buffer* indexBuffer, unsigned indexSize, unsigned minIndex, unsigned maxIndex, unsigned mode, unsigned start, unsigned count) { struct r300_context* r300 = r300_context(pipe); int i; if (!u_trim_pipe_prim(mode, &count)) { return FALSE; } for (i = 0; i < r300->vertex_buffer_count; i++) { void* buf = pipe_buffer_map(pipe->screen, r300->vertex_buffers[i].buffer, PIPE_BUFFER_USAGE_CPU_READ); draw_set_mapped_vertex_buffer(r300->draw, i, buf); } if (indexBuffer) { void* indices = pipe_buffer_map(pipe->screen, indexBuffer, PIPE_BUFFER_USAGE_CPU_READ); draw_set_mapped_element_buffer_range(r300->draw, indexSize, minIndex, maxIndex, indices); } else { draw_set_mapped_element_buffer(r300->draw, 0, NULL); } draw_set_mapped_constant_buffer(r300->draw, r300->shader_constants[PIPE_SHADER_VERTEX].constants, r300->shader_constants[PIPE_SHADER_VERTEX].count * (sizeof(float) * 4)); draw_arrays(r300->draw, mode, start, count); for (i = 0; i < r300->vertex_buffer_count; i++) { pipe_buffer_unmap(pipe->screen, r300->vertex_buffers[i].buffer); draw_set_mapped_vertex_buffer(r300->draw, i, NULL); } if (indexBuffer) { pipe_buffer_unmap(pipe->screen, indexBuffer); draw_set_mapped_element_buffer_range(r300->draw, 0, start, start + count - 1, NULL); } return TRUE; } /* Object for rendering using Draw. */ struct r300_render { /* Parent class */ struct vbuf_render base; /* Pipe context */ struct r300_context* r300; /* Vertex information */ size_t vertex_size; unsigned prim; unsigned hwprim; /* VBO */ struct pipe_buffer* vbo; size_t vbo_size; size_t vbo_offset; size_t vbo_max_used; void * vbo_ptr; }; static INLINE struct r300_render* r300_render(struct vbuf_render* render) { return (struct r300_render*)render; } static const struct vertex_info* r300_render_get_vertex_info(struct vbuf_render* render) { struct r300_render* r300render = r300_render(render); struct r300_context* r300 = r300render->r300; r300_update_derived_state(r300); return &r300->vertex_info->vinfo; } static boolean r300_render_allocate_vertices(struct vbuf_render* render, ushort vertex_size, ushort count) { struct r300_render* r300render = r300_render(render); struct r300_context* r300 = r300render->r300; struct pipe_screen* screen = r300->context.screen; size_t size = (size_t)vertex_size * (size_t)count; if (size + r300render->vbo_offset > r300render->vbo_size) { pipe_buffer_reference(&r300->vbo, NULL); r300render->vbo = pipe_buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX, R300_MAX_VBO_SIZE); r300render->vbo_offset = 0; r300render->vbo_size = R300_MAX_VBO_SIZE; } r300render->vertex_size = vertex_size; r300->vbo = r300render->vbo; r300->vbo_offset = r300render->vbo_offset; return (r300render->vbo) ? TRUE : FALSE; } static void* r300_render_map_vertices(struct vbuf_render* render) { struct r300_render* r300render = r300_render(render); struct pipe_screen* screen = r300render->r300->context.screen; r300render->vbo_ptr = pipe_buffer_map(screen, r300render->vbo, PIPE_BUFFER_USAGE_CPU_WRITE); return (r300render->vbo_ptr + r300render->vbo_offset); } static void r300_render_unmap_vertices(struct vbuf_render* render, ushort min, ushort max) { struct r300_render* r300render = r300_render(render); struct pipe_screen* screen = r300render->r300->context.screen; CS_LOCALS(r300render->r300); BEGIN_CS(2); OUT_CS_REG(R300_VAP_VF_MAX_VTX_INDX, max); END_CS; r300render->vbo_max_used = MAX2(r300render->vbo_max_used, r300render->vertex_size * (max + 1)); pipe_buffer_unmap(screen, r300render->vbo); } static void r300_render_release_vertices(struct vbuf_render* render) { struct r300_render* r300render = r300_render(render); r300render->vbo_offset += r300render->vbo_max_used; r300render->vbo_max_used = 0; } static boolean r300_render_set_primitive(struct vbuf_render* render, unsigned prim) { struct r300_render* r300render = r300_render(render); r300render->prim = prim; r300render->hwprim = r300_translate_primitive(prim); return TRUE; } static void r300_render_draw_arrays(struct vbuf_render* render, unsigned start, unsigned count) { struct r300_render* r300render = r300_render(render); struct r300_context* r300 = r300render->r300; CS_LOCALS(r300); r300_emit_dirty_state(r300); DBG(r300, DBG_DRAW, "r300: Doing vbuf render, count %d\n", count); BEGIN_CS(2); OUT_CS_PKT3(R300_PACKET3_3D_DRAW_VBUF_2, 0); OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) | r300render->hwprim); END_CS; } static void r300_render_draw(struct vbuf_render* render, const ushort* indices, uint count) { struct r300_render* r300render = r300_render(render); struct r300_context* r300 = r300render->r300; int i; CS_LOCALS(r300); r300_emit_dirty_state(r300); BEGIN_CS(2 + (count+1)/2); OUT_CS_PKT3(R300_PACKET3_3D_DRAW_INDX_2, (count+1)/2); OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) | r300render->hwprim); for (i = 0; i < count-1; i += 2) { OUT_CS(indices[i+1] << 16 | indices[i]); } if (count % 2) { OUT_CS(indices[count-1]); } END_CS; } static void r300_render_destroy(struct vbuf_render* render) { FREE(render); } static struct vbuf_render* r300_render_create(struct r300_context* r300) { struct r300_render* r300render = CALLOC_STRUCT(r300_render); r300render->r300 = r300; /* XXX find real numbers plz */ r300render->base.max_vertex_buffer_bytes = 128 * 1024; r300render->base.max_indices = 16 * 1024; r300render->base.get_vertex_info = r300_render_get_vertex_info; r300render->base.allocate_vertices = r300_render_allocate_vertices; r300render->base.map_vertices = r300_render_map_vertices; r300render->base.unmap_vertices = r300_render_unmap_vertices; r300render->base.set_primitive = r300_render_set_primitive; r300render->base.draw = r300_render_draw; r300render->base.draw_arrays = r300_render_draw_arrays; r300render->base.release_vertices = r300_render_release_vertices; r300render->base.destroy = r300_render_destroy; r300render->vbo = NULL; r300render->vbo_size = 0; r300render->vbo_offset = 0; return &r300render->base; } struct draw_stage* r300_draw_stage(struct r300_context* r300) { struct vbuf_render* render; struct draw_stage* stage; render = r300_render_create(r300); if (!render) { return NULL; } stage = draw_vbuf_stage(r300->draw, render); if (!stage) { render->destroy(render); return NULL; } draw_set_render(r300->draw, render); return stage; }