/* * Copyright 2008 Corbin Simpson * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* r300_emit: Functions for emitting state. */ #include "r300_emit.h" void r300_emit_blend_state(struct r300_context* r300, struct r300_blend_state* blend) { CS_LOCALS(r300); BEGIN_CS(7); OUT_CS_REG_SEQ(R300_RB3D_CBLEND, 2); OUT_CS(blend->blend_control); OUT_CS(blend->alpha_blend_control); OUT_CS_REG(R300_RB3D_ROPCNTL, blend->rop); OUT_CS_REG(R300_RB3D_DITHER_CTL, blend->dither); END_CS; } void r300_emit_blend_color_state(struct r300_context* r300, struct r300_blend_color_state* bc) { struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); if (r300screen->caps->is_r500) { BEGIN_CS(3); OUT_CS_REG_SEQ(R500_RB3D_CONSTANT_COLOR_AR, 2); OUT_CS(bc->blend_color_red_alpha); OUT_CS(bc->blend_color_green_blue); END_CS; } else { BEGIN_CS(2); OUT_CS_REG(R300_RB3D_BLEND_COLOR, bc->blend_color); END_CS; } } void r300_emit_dsa_state(struct r300_context* r300, struct r300_dsa_state* dsa) { struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); BEGIN_CS(r300screen->caps->is_r500 ? 8 : 8); OUT_CS_REG(R300_FG_ALPHA_FUNC, dsa->alpha_function); /* XXX figure out the r300 counterpart for this */ if (r300screen->caps->is_r500) { /* OUT_CS_REG(R500_FG_ALPHA_VALUE, dsa->alpha_reference); */ } OUT_CS_REG_SEQ(R300_ZB_CNTL, 3); OUT_CS(dsa->z_buffer_control); OUT_CS(dsa->z_stencil_control); OUT_CS(dsa->stencil_ref_mask); OUT_CS_REG(R300_ZB_ZTOP, dsa->z_buffer_top); if (r300screen->caps->is_r500) { /* OUT_CS_REG(R500_ZB_STENCILREFMASK_BF, dsa->stencil_ref_bf); */ } END_CS; } void r300_emit_fragment_shader(struct r300_context* r300, struct r300_fragment_shader* fs) { CS_LOCALS(r300); int i; BEGIN_CS(22); OUT_CS_REG(R300_US_CONFIG, fs->indirections); OUT_CS_REG(R300_US_PIXSIZE, fs->shader.stack_size); /* XXX figure out exactly how big the sizes are on this reg */ OUT_CS_REG(R300_US_CODE_OFFSET, 0x40); /* XXX figure these ones out a bit better kthnx */ OUT_CS_REG(R300_US_CODE_ADDR_0, 0x0); OUT_CS_REG(R300_US_CODE_ADDR_1, 0x0); OUT_CS_REG(R300_US_CODE_ADDR_2, 0x0); OUT_CS_REG(R300_US_CODE_ADDR_3, 0x40 | R300_RGBA_OUT); for (i = 0; i < fs->alu_instruction_count; i++) { OUT_CS_REG(R300_US_ALU_RGB_INST_0 + (4 * i), fs->instructions[i].alu_rgb_inst); OUT_CS_REG(R300_US_ALU_RGB_ADDR_0 + (4 * i), fs->instructions[i].alu_rgb_addr); OUT_CS_REG(R300_US_ALU_ALPHA_INST_0 + (4 * i), fs->instructions[i].alu_alpha_inst); OUT_CS_REG(R300_US_ALU_ALPHA_ADDR_0 + (4 * i), fs->instructions[i].alu_alpha_addr); } END_CS; } void r500_emit_fragment_shader(struct r300_context* r300, struct r500_fragment_shader* fs) { CS_LOCALS(r300); struct r300_constant_buffer* constants = &r300->shader_constants[PIPE_SHADER_FRAGMENT]; int i; BEGIN_CS(9 + (fs->instruction_count * 6) + (constants->count ? 3 : 0) + (constants->count * 4)); OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); OUT_CS_REG(R500_US_PIXSIZE, fs->shader.stack_size); OUT_CS_REG(R500_US_CODE_ADDR, R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(fs->instruction_count)); OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR); OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, fs->instruction_count * 6); for (i = 0; i < fs->instruction_count; i++) { OUT_CS(fs->instructions[i].inst0); OUT_CS(fs->instructions[i].inst1); OUT_CS(fs->instructions[i].inst2); OUT_CS(fs->instructions[i].inst3); OUT_CS(fs->instructions[i].inst4); OUT_CS(fs->instructions[i].inst5); } if (constants->count) { OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST); OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, constants->count * 4); for (i = 0; i < constants->count; i++) { OUT_CS_32F(constants->constants[i][0]); OUT_CS_32F(constants->constants[i][1]); OUT_CS_32F(constants->constants[i][2]); OUT_CS_32F(constants->constants[i][3]); } } END_CS; } /* XXX add pitch, stride, clean up */ void r300_emit_fb_state(struct r300_context* r300, struct pipe_framebuffer_state* fb) { CS_LOCALS(r300); struct r300_texture* tex; int i; BEGIN_CS((6 * fb->nr_cbufs) + (fb->zsbuf ? 6 : 0) + 4); for (i = 0; i < fb->nr_cbufs; i++) { tex = (struct r300_texture*)fb->cbufs[i]->texture; OUT_CS_REG_SEQ(R300_RB3D_COLOROFFSET0 + (4 * i), 1); OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); OUT_CS_REG(R300_US_OUT_FMT_0 + (4 * i), r300_translate_out_fmt(fb->cbufs[i]->format)); } if (fb->zsbuf) { tex = (struct r300_texture*)fb->zsbuf->texture; OUT_CS_REG_SEQ(R300_ZB_DEPTHOFFSET, 1); OUT_CS_RELOC(tex->buffer, 0, 0, RADEON_GEM_DOMAIN_VRAM, 0); if (fb->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) { OUT_CS_REG(R300_ZB_FORMAT, R300_DEPTHFORMAT_24BIT_INT_Z_8BIT_STENCIL); } else { OUT_CS_REG(R300_ZB_FORMAT, 0x0); } } OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS | R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D); OUT_CS_REG(R300_ZB_ZCACHE_CTLSTAT, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE | R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE); END_CS; } void r300_emit_rs_state(struct r300_context* r300, struct r300_rs_state* rs) { CS_LOCALS(r300); BEGIN_CS(20); OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status); OUT_CS_REG(R300_GA_POINT_SIZE, rs->point_size); OUT_CS_REG_SEQ(R300_GA_POINT_MINMAX, 2); OUT_CS(rs->point_minmax); OUT_CS(rs->line_control); OUT_CS_REG_SEQ(R300_SU_POLY_OFFSET_FRONT_SCALE, 6); OUT_CS(rs->depth_scale_front); OUT_CS(rs->depth_offset_front); OUT_CS(rs->depth_scale_back); OUT_CS(rs->depth_offset_back); OUT_CS(rs->polygon_offset_enable); OUT_CS(rs->cull_mode); OUT_CS_REG(R300_GA_LINE_STIPPLE_CONFIG, rs->line_stipple_config); OUT_CS_REG(R300_GA_LINE_STIPPLE_VALUE, rs->line_stipple_value); OUT_CS_REG(R300_GA_COLOR_CONTROL, rs->color_control); END_CS; } void r300_emit_rs_block_state(struct r300_context* r300, struct r300_rs_block* rs) { struct r300_screen* r300screen = r300_screen(r300->context.screen); CS_LOCALS(r300); int i; BEGIN_CS(21); if (r300screen->caps->is_r500) { OUT_CS_REG_SEQ(R500_RS_IP_0, 8); } else { OUT_CS_REG_SEQ(R300_RS_IP_0, 8); } for (i = 0; i < 8; i++) { OUT_CS(rs->ip[i]); debug_printf("ip %d: 0x%08x\n", i, rs->ip[i]); } OUT_CS_REG_SEQ(R300_RS_COUNT, 2); OUT_CS(rs->count); OUT_CS(rs->inst_count); if (r300screen->caps->is_r500) { OUT_CS_REG_SEQ(R500_RS_INST_0, 8); } else { OUT_CS_REG_SEQ(R300_RS_INST_0, 8); } for (i = 0; i < 8; i++) { OUT_CS(rs->inst[i]); debug_printf("inst %d: 0x%08x\n", i, rs->inst[i]); } debug_printf("count: 0x%08x inst_count: 0x%08x\n", rs->count, rs->inst_count); END_CS; } void r300_emit_sampler(struct r300_context* r300, struct r300_sampler_state* sampler, unsigned offset) { CS_LOCALS(r300); BEGIN_CS(6); OUT_CS_REG(R300_TX_FILTER0_0 + (offset * 4), sampler->filter0); OUT_CS_REG(R300_TX_FILTER1_0 + (offset * 4), sampler->filter1); OUT_CS_REG(R300_TX_BORDER_COLOR_0 + (offset * 4), sampler->border_color); END_CS; } void r300_emit_scissor_state(struct r300_context* r300, struct r300_scissor_state* scissor) { CS_LOCALS(r300); BEGIN_CS(3); OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2); OUT_CS(scissor->scissor_top_left); OUT_CS(scissor->scissor_bottom_right); END_CS; } void r300_emit_texture(struct r300_context* r300, struct r300_texture* tex, unsigned offset) { CS_LOCALS(r300); BEGIN_CS(10); OUT_CS_REG(R300_TX_FORMAT0_0 + (offset * 4), tex->state.format0); OUT_CS_REG(R300_TX_FORMAT1_0 + (offset * 4), tex->state.format1); OUT_CS_REG(R300_TX_FORMAT2_0 + (offset * 4), tex->state.format2); OUT_CS_REG_SEQ(R300_TX_OFFSET_0 + (offset * 4), 1); OUT_CS_RELOC(tex->buffer, 0, RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0, 0); END_CS; } void r300_emit_vertex_format_state(struct r300_context* r300) { CS_LOCALS(r300); int i; BEGIN_CS(26); OUT_CS_REG(R300_VAP_VTX_SIZE, r300->vertex_info.vinfo.size); OUT_CS_REG_SEQ(R300_VAP_VTX_STATE_CNTL, 2); OUT_CS(r300->vertex_info.vinfo.hwfmt[0]); OUT_CS(r300->vertex_info.vinfo.hwfmt[1]); OUT_CS_REG_SEQ(R300_VAP_OUTPUT_VTX_FMT_0, 2); OUT_CS(r300->vertex_info.vinfo.hwfmt[2]); OUT_CS(r300->vertex_info.vinfo.hwfmt[3]); for (i = 0; i < 4; i++) { debug_printf("hwfmt%d: 0x%08x\n", i, r300->vertex_info.vinfo.hwfmt[i]); } OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_0, 8); for (i = 0; i < 8; i++) { OUT_CS(r300->vertex_info.vap_prog_stream_cntl[i]); debug_printf("prog_stream_cntl%d: 0x%08x\n", i, r300->vertex_info.vap_prog_stream_cntl[i]); } OUT_CS_REG_SEQ(R300_VAP_PROG_STREAM_CNTL_EXT_0, 8); for (i = 0; i < 8; i++) { OUT_CS(r300->vertex_info.vap_prog_stream_cntl_ext[i]); debug_printf("prog_stream_cntl_ext%d: 0x%08x\n", i, r300->vertex_info.vap_prog_stream_cntl_ext[i]); } END_CS; } void r300_emit_viewport_state(struct r300_context* r300, struct r300_viewport_state* viewport) { return; CS_LOCALS(r300); BEGIN_CS(7); OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 7); OUT_CS_32F(viewport->xscale); OUT_CS_32F(viewport->xoffset); OUT_CS_32F(viewport->yscale); OUT_CS_32F(viewport->yoffset); OUT_CS_32F(viewport->zscale); OUT_CS_32F(viewport->zoffset); OUT_CS(viewport->vte_control); END_CS; } void r300_flush_textures(struct r300_context* r300) { CS_LOCALS(r300); BEGIN_CS(4); OUT_CS_REG(R300_TX_INVALTAGS, 0); OUT_CS_REG(R300_TX_ENABLE, (1 << r300->texture_count) - 1); END_CS; } /* Emit all dirty state. */ void r300_emit_dirty_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); int i; int dirty_tex = 0; if (!(r300->dirty_state) && !(r300->dirty_hw)) { return; } r300_update_derived_state(r300); /* XXX check size */ if (r300->dirty_state & R300_NEW_BLEND) { r300_emit_blend_state(r300, r300->blend_state); r300->dirty_state &= ~R300_NEW_BLEND; } if (r300->dirty_state & R300_NEW_BLEND_COLOR) { r300_emit_blend_color_state(r300, r300->blend_color_state); r300->dirty_state &= ~R300_NEW_BLEND_COLOR; } if (r300->dirty_state & R300_NEW_DSA) { r300_emit_dsa_state(r300, r300->dsa_state); r300->dirty_state &= ~R300_NEW_DSA; } if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) { if (r300screen->caps->is_r500) { r500_emit_fragment_shader(r300, (struct r500_fragment_shader*)r300->fs); } else { r300_emit_fragment_shader(r300, (struct r300_fragment_shader*)r300->fs); } r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER; } if (r300->dirty_state & R300_NEW_FRAMEBUFFERS) { r300_emit_fb_state(r300, &r300->framebuffer_state); r300->dirty_state &= ~R300_NEW_FRAMEBUFFERS; } if (r300->dirty_state & R300_NEW_RASTERIZER) { r300_emit_rs_state(r300, r300->rs_state); r300->dirty_state &= ~R300_NEW_RASTERIZER; } if (r300->dirty_state & R300_NEW_RS_BLOCK) { r300_emit_rs_block_state(r300, r300->rs_block); r300->dirty_state &= ~R300_NEW_RS_BLOCK; } if (r300->dirty_state & R300_ANY_NEW_SAMPLERS) { for (i = 0; i < r300->sampler_count; i++) { if (r300->dirty_state & (R300_NEW_SAMPLER << i)) { r300_emit_sampler(r300, r300->sampler_states[i], i); r300->dirty_state &= ~(R300_NEW_SAMPLER << i); dirty_tex++; } } } if (r300->dirty_state & R300_NEW_SCISSOR) { r300_emit_scissor_state(r300, r300->scissor_state); r300->dirty_state &= ~R300_NEW_SCISSOR; } if (r300->dirty_state & R300_ANY_NEW_TEXTURES) { for (i = 0; i < r300->texture_count; i++) { if (r300->dirty_state & (R300_NEW_TEXTURE << i)) { r300_emit_texture(r300, r300->textures[i], i); r300->dirty_state &= ~(R300_NEW_TEXTURE << i); dirty_tex++; } } } if (r300->dirty_state & R300_NEW_VIEWPORT) { r300_emit_viewport_state(r300, r300->viewport_state); r300->dirty_state &= ~R300_NEW_VIEWPORT; } if (dirty_tex) { r300_flush_textures(r300); } if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) { r300_emit_vertex_format_state(r300); r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT; } }