/* * Copyright 2009 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "r300_context.h" #include "r300_emit.h" #include "r300_texture.h" #include "r300_reg.h" #include "util/u_format.h" #include "util/u_half.h" #include "util/u_pack_color.h" #include "util/u_surface.h" enum r300_blitter_op /* bitmask */ { R300_STOP_QUERY = 1, R300_SAVE_TEXTURES = 2, R300_SAVE_FRAMEBUFFER = 4, R300_IGNORE_RENDER_COND = 8, R300_CLEAR = R300_STOP_QUERY, R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER, R300_COPY = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER | R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND, R300_BLIT = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER | R300_SAVE_TEXTURES, R300_DECOMPRESS = R300_STOP_QUERY | R300_IGNORE_RENDER_COND, }; static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op) { if ((op & R300_STOP_QUERY) && r300->query_current) { r300->blitter_saved_query = r300->query_current; r300_stop_query(r300); } /* Yeah we have to save all those states to ensure the blitter operation * is really transparent. The states will be restored by the blitter once * copying is done. */ util_blitter_save_blend(r300->blitter, r300->blend_state.state); util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state); util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref)); util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state); util_blitter_save_fragment_shader(r300->blitter, r300->fs.state); util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state); util_blitter_save_viewport(r300->blitter, &r300->viewport); util_blitter_save_scissor(r300->blitter, r300->scissor_state.state); util_blitter_save_sample_mask(r300->blitter, *(unsigned*)r300->sample_mask.state); util_blitter_save_vertex_buffer_slot(r300->blitter, r300->vertex_buffer); util_blitter_save_vertex_elements(r300->blitter, r300->velems); if (op & R300_SAVE_FRAMEBUFFER) { util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state); } if (op & R300_SAVE_TEXTURES) { struct r300_textures_state* state = (struct r300_textures_state*)r300->textures_state.state; util_blitter_save_fragment_sampler_states( r300->blitter, state->sampler_state_count, (void**)state->sampler_states); util_blitter_save_fragment_sampler_views( r300->blitter, state->sampler_view_count, (struct pipe_sampler_view**)state->sampler_views); } if (op & R300_IGNORE_RENDER_COND) { /* Save the flag. */ r300->blitter_saved_skip_rendering = r300->skip_rendering+1; r300->skip_rendering = FALSE; } else { r300->blitter_saved_skip_rendering = 0; } } static void r300_blitter_end(struct r300_context *r300) { if (r300->blitter_saved_query) { r300_resume_query(r300, r300->blitter_saved_query); r300->blitter_saved_query = NULL; } if (r300->blitter_saved_skip_rendering) { /* Restore the flag. */ r300->skip_rendering = r300->blitter_saved_skip_rendering-1; } } static uint32_t r300_depth_clear_cb_value(enum pipe_format format, const float* rgba) { union util_color uc; util_pack_color(rgba, format, &uc); if (util_format_get_blocksizebits(format) == 32) return uc.ui[0]; else return uc.us | (uc.us << 16); } static boolean r300_cbzb_clear_allowed(struct r300_context *r300, unsigned clear_buffers) { struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; /* Only color clear allowed, and only one colorbuffer. */ if ((clear_buffers & ~PIPE_CLEAR_COLOR) != 0 || fb->nr_cbufs != 1 || !fb->cbufs[0]) return FALSE; return r300_surface(fb->cbufs[0])->cbzb_allowed; } static boolean r300_fast_zclear_allowed(struct r300_context *r300, unsigned clear_buffers) { struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0; } static boolean r300_hiz_clear_allowed(struct r300_context *r300) { struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0; } static uint32_t r300_depth_clear_value(enum pipe_format format, double depth, unsigned stencil) { switch (format) { case PIPE_FORMAT_Z16_UNORM: case PIPE_FORMAT_X8Z24_UNORM: return util_pack_z(format, depth); case PIPE_FORMAT_S8_UINT_Z24_UNORM: return util_pack_z_stencil(format, depth, stencil); default: assert(0); return 0; } } static uint32_t r300_hiz_clear_value(double depth) { uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5); assert(r <= 255); return r | (r << 8) | (r << 16) | (r << 24); } static void r300_set_clear_color(struct r300_context *r300, const union pipe_color_union *color) { struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; union util_color uc; memset(&uc, 0, sizeof(uc)); util_pack_color(color->f, fb->cbufs[0]->format, &uc); if (fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16A16_FLOAT || fb->cbufs[0]->format == PIPE_FORMAT_R16G16B16X16_FLOAT) { /* (0,1,2,3) maps to (B,G,R,A) */ r300->color_clear_value_gb = uc.h[0] | ((uint32_t)uc.h[1] << 16); r300->color_clear_value_ar = uc.h[2] | ((uint32_t)uc.h[3] << 16); } else { r300->color_clear_value = uc.ui[0]; } } DEBUG_GET_ONCE_BOOL_OPTION(hyperz, "RADEON_HYPERZ", FALSE) /* Clear currently bound buffers. */ static void r300_clear(struct pipe_context* pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { /* My notes about Zbuffer compression: * * 1) The zbuffer must be micro-tiled and whole microtiles must be * written if compression is enabled. If microtiling is disabled, * it locks up. * * 2) There is ZMASK RAM which contains a compressed zbuffer. * Each dword of the Z Mask contains compression information * for 16 4x4 pixel tiles, that is 2 bits for each tile. * On chips with 2 Z pipes, every other dword maps to a different * pipe. On newer chipsets, there is a new compression mode * with 8x8 pixel tiles per 2 bits. * * 3) The FASTFILL bit has nothing to do with filling. It only tells hw * it should look in the ZMASK RAM first before fetching from a real * zbuffer. * * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned * during zbuffer reads instead of the value that is actually stored * in the zbuffer memory. A pixel is in a cleared state when its ZMASK * is equal to 0. Therefore, if you clear ZMASK with zeros, you may * leave the zbuffer memory uninitialized, but then you must enable * compression, so that the ZMASK RAM is actually used. * * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed * during zbuffer updates. A special decompressing operation should be * used to fully decompress a zbuffer, which basically just stores all * compressed tiles in ZMASK to the zbuffer memory. * * 6) For a 16-bit zbuffer, compression causes a hung with one or * two samples and should not be used. * * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears * to avoid needless decompression. * * 8) Fastfill must not be used if reading of compressed Z data is disabled * and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE), * i.e. it cannot be used to compress the zbuffer. * * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way. * * - Marek */ struct r300_context* r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; struct r300_hyperz_state *hyperz = (struct r300_hyperz_state*)r300->hyperz_state.state; uint32_t width = fb->width; uint32_t height = fb->height; uint32_t hyperz_dcv = hyperz->zb_depthclearvalue; /* Use fast Z clear. * The zbuffer must be in micro-tiled mode, otherwise it locks up. */ if (buffers & PIPE_CLEAR_DEPTHSTENCIL) { boolean zmask_clear, hiz_clear; /* If both depth and stencil are present, they must be cleared together. */ if (fb->zsbuf->texture->format == PIPE_FORMAT_S8_UINT_Z24_UNORM && (buffers & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) { zmask_clear = FALSE; hiz_clear = FALSE; } else { zmask_clear = r300_fast_zclear_allowed(r300, buffers); hiz_clear = r300_hiz_clear_allowed(r300); } /* If we need Hyper-Z. */ if (zmask_clear || hiz_clear) { /* Try to obtain the access to Hyper-Z buffers if we don't have one. */ if (!r300->hyperz_enabled && (r300->screen->caps.is_r500 || debug_get_option_hyperz())) { r300->hyperz_enabled = r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, TRUE); if (r300->hyperz_enabled) { /* Need to emit HyperZ buffer regs for the first time. */ r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); } } /* Setup Hyper-Z clears. */ if (r300->hyperz_enabled) { if (zmask_clear) { hyperz_dcv = hyperz->zb_depthclearvalue = r300_depth_clear_value(fb->zsbuf->format, depth, stencil); r300_mark_atom_dirty(r300, &r300->zmask_clear); r300_mark_atom_dirty(r300, &r300->gpu_flush); buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; } if (hiz_clear) { r300->hiz_clear_value = r300_hiz_clear_value(depth); r300_mark_atom_dirty(r300, &r300->hiz_clear); r300_mark_atom_dirty(r300, &r300->gpu_flush); } r300->num_z_clears++; } } } /* Use fast color clear for an AA colorbuffer. * The CMASK is shared between all colorbuffers, so we use it * if there is only one colorbuffer bound. */ if ((buffers & PIPE_CLEAR_COLOR) && fb->nr_cbufs == 1 && fb->cbufs[0] && r300_resource(fb->cbufs[0]->texture)->tex.cmask_dwords) { /* Try to obtain the access to the CMASK if we don't have one. */ if (!r300->cmask_access) { r300->cmask_access = r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_CMASK_ACCESS, TRUE); } /* Setup the clear. */ if (r300->cmask_access) { /* Pair the resource with the CMASK to avoid other resources * accessing it. */ if (!r300->screen->cmask_resource) { pipe_mutex_lock(r300->screen->cmask_mutex); /* Double checking (first unlocked, then locked). */ if (!r300->screen->cmask_resource) { /* Don't reference this, so that the texture can be * destroyed while set in cmask_resource. * Then in texture_destroy, we set cmask_resource to NULL. */ r300->screen->cmask_resource = fb->cbufs[0]->texture; } pipe_mutex_unlock(r300->screen->cmask_mutex); } if (r300->screen->cmask_resource == fb->cbufs[0]->texture) { r300_set_clear_color(r300, color); r300_mark_atom_dirty(r300, &r300->cmask_clear); r300_mark_atom_dirty(r300, &r300->gpu_flush); buffers &= ~PIPE_CLEAR_COLOR; } } } /* Enable CBZB clear. */ else if (r300_cbzb_clear_allowed(r300, buffers)) { struct r300_surface *surf = r300_surface(fb->cbufs[0]); hyperz->zb_depthclearvalue = r300_depth_clear_cb_value(surf->base.format, color->f); width = surf->cbzb_width; height = surf->cbzb_height; r300->cbzb_clear = TRUE; r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); } /* Clear. */ if (buffers) { /* Clear using the blitter. */ r300_blitter_begin(r300, R300_CLEAR); util_blitter_clear(r300->blitter, width, height, 1, buffers, color, depth, stencil); r300_blitter_end(r300); } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty || r300->cmask_clear.dirty) { /* Just clear zmask and hiz now, this does not use the standard draw * procedure. */ /* Calculate zmask_clear and hiz_clear atom sizes. */ unsigned dwords = r300->gpu_flush.size + (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) + (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) + (r300->cmask_clear.dirty ? r300->cmask_clear.size : 0) + r300_get_num_cs_end_dwords(r300); /* Reserve CS space. */ if (dwords > (r300->cs->max_dw - r300->cs->cdw)) { r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL); } /* Emit clear packets. */ r300_emit_gpu_flush(r300, r300->gpu_flush.size, r300->gpu_flush.state); r300->gpu_flush.dirty = FALSE; if (r300->zmask_clear.dirty) { r300_emit_zmask_clear(r300, r300->zmask_clear.size, r300->zmask_clear.state); r300->zmask_clear.dirty = FALSE; } if (r300->hiz_clear.dirty) { r300_emit_hiz_clear(r300, r300->hiz_clear.size, r300->hiz_clear.state); r300->hiz_clear.dirty = FALSE; } if (r300->cmask_clear.dirty) { r300_emit_cmask_clear(r300, r300->cmask_clear.size, r300->cmask_clear.state); r300->cmask_clear.dirty = FALSE; } } else { assert(0); } /* Disable CBZB clear. */ if (r300->cbzb_clear) { r300->cbzb_clear = FALSE; hyperz->zb_depthclearvalue = hyperz_dcv; r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG); } /* Enable fastfill and/or hiz. * * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update * looks if zmask/hiz is in use and programs hardware accordingly. */ if (r300->zmask_in_use || r300->hiz_in_use) { r300_mark_atom_dirty(r300, &r300->hyperz_state); } } /* Clear a region of a color surface to a constant value. */ static void r300_clear_render_target(struct pipe_context *pipe, struct pipe_surface *dst, const union pipe_color_union *color, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r300_context *r300 = r300_context(pipe); r300_blitter_begin(r300, R300_CLEAR_SURFACE); util_blitter_clear_render_target(r300->blitter, dst, color, dstx, dsty, width, height); r300_blitter_end(r300); } /* Clear a region of a depth stencil surface. */ static void r300_clear_depth_stencil(struct pipe_context *pipe, struct pipe_surface *dst, unsigned clear_flags, double depth, unsigned stencil, unsigned dstx, unsigned dsty, unsigned width, unsigned height) { struct r300_context *r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; if (r300->zmask_in_use && !r300->locked_zbuffer) { if (fb->zsbuf->texture == dst->texture) { r300_decompress_zmask(r300); } } /* XXX Do not decompress ZMask of the currently-set zbuffer. */ r300_blitter_begin(r300, R300_CLEAR_SURFACE); util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil, dstx, dsty, width, height); r300_blitter_end(r300); } void r300_decompress_zmask(struct r300_context *r300) { struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; if (!r300->zmask_in_use || r300->locked_zbuffer) return; r300->zmask_decompress = TRUE; r300_mark_atom_dirty(r300, &r300->hyperz_state); r300_blitter_begin(r300, R300_DECOMPRESS); util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0, r300->dsa_decompress_zmask); r300_blitter_end(r300); r300->zmask_decompress = FALSE; r300->zmask_in_use = FALSE; r300_mark_atom_dirty(r300, &r300->hyperz_state); } void r300_decompress_zmask_locked_unsafe(struct r300_context *r300) { struct pipe_framebuffer_state fb; memset(&fb, 0, sizeof(fb)); fb.width = r300->locked_zbuffer->width; fb.height = r300->locked_zbuffer->height; fb.zsbuf = r300->locked_zbuffer; r300->context.set_framebuffer_state(&r300->context, &fb); r300_decompress_zmask(r300); } void r300_decompress_zmask_locked(struct r300_context *r300) { struct pipe_framebuffer_state saved_fb; memset(&saved_fb, 0, sizeof(saved_fb)); util_copy_framebuffer_state(&saved_fb, r300->fb_state.state); r300_decompress_zmask_locked_unsafe(r300); r300->context.set_framebuffer_state(&r300->context, &saved_fb); util_unreference_framebuffer_state(&saved_fb); pipe_surface_reference(&r300->locked_zbuffer, NULL); } bool r300_is_blit_supported(enum pipe_format format) { const struct util_format_description *desc = util_format_description(format); return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN || desc->layout == UTIL_FORMAT_LAYOUT_S3TC || desc->layout == UTIL_FORMAT_LAYOUT_RGTC; } /* Copy a block of pixels from one surface to another. */ static void r300_resource_copy_region(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz, struct pipe_resource *src, unsigned src_level, const struct pipe_box *src_box) { struct pipe_screen *screen = pipe->screen; struct r300_context *r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; unsigned src_width0 = r300_resource(src)->tex.width0; unsigned src_height0 = r300_resource(src)->tex.height0; unsigned dst_width0 = r300_resource(dst)->tex.width0; unsigned dst_height0 = r300_resource(dst)->tex.height0; unsigned layout; struct pipe_box box, dstbox; struct pipe_sampler_view src_templ, *src_view; struct pipe_surface dst_templ, *dst_view; /* Fallback for buffers. */ if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) || !r300_is_blit_supported(dst->format)) { util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } /* Can't read MSAA textures. */ if (src->nr_samples > 1 || dst->nr_samples > 1) { return; } /* The code below changes the texture format so that the copy can be done * on hardware. E.g. depth-stencil surfaces are copied as RGBA * colorbuffers. */ util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz); util_blitter_default_src_texture(&src_templ, src, src_level); layout = util_format_description(dst_templ.format)->layout; /* Handle non-renderable plain formats. */ if (layout == UTIL_FORMAT_LAYOUT_PLAIN && (!screen->is_format_supported(screen, src_templ.format, src->target, src->nr_samples, PIPE_BIND_SAMPLER_VIEW) || !screen->is_format_supported(screen, dst_templ.format, dst->target, dst->nr_samples, PIPE_BIND_RENDER_TARGET))) { switch (util_format_get_blocksize(dst_templ.format)) { case 1: dst_templ.format = PIPE_FORMAT_I8_UNORM; break; case 2: dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM; break; case 4: dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM; break; case 8: dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM; break; default: debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n" "r300: copy_region: Software fallback doesn't work for tiled textures.\n", util_format_short_name(dst_templ.format)); } src_templ.format = dst_templ.format; } /* Handle compressed formats. */ if (layout == UTIL_FORMAT_LAYOUT_S3TC || layout == UTIL_FORMAT_LAYOUT_RGTC) { assert(src_templ.format == dst_templ.format); box = *src_box; src_box = &box; dst_width0 = align(dst_width0, 4); dst_height0 = align(dst_height0, 4); src_width0 = align(src_width0, 4); src_height0 = align(src_height0, 4); box.width = align(box.width, 4); box.height = align(box.height, 4); switch (util_format_get_blocksize(dst_templ.format)) { case 8: /* one 4x4 pixel block has 8 bytes. * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; dst_width0 = dst_width0 / 2; src_width0 = src_width0 / 2; dstx /= 2; box.x /= 2; box.width /= 2; break; case 16: /* one 4x4 pixel block has 16 bytes. * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */ dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM; break; } src_templ.format = dst_templ.format; dst_height0 = dst_height0 / 4; src_height0 = src_height0 / 4; dsty /= 4; box.y /= 4; box.height /= 4; } /* Fallback for textures. */ if (!screen->is_format_supported(screen, dst_templ.format, dst->target, dst->nr_samples, PIPE_BIND_RENDER_TARGET) || !screen->is_format_supported(screen, src_templ.format, src->target, src->nr_samples, PIPE_BIND_SAMPLER_VIEW)) { assert(0 && "this shouldn't happen, update r300_is_blit_supported"); util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box); return; } /* Decompress ZMASK. */ if (r300->zmask_in_use && !r300->locked_zbuffer) { if (fb->zsbuf->texture == src || fb->zsbuf->texture == dst) { r300_decompress_zmask(r300); } } dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0); src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0); u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth), &dstbox); r300_blitter_begin(r300, R300_COPY); util_blitter_blit_generic(r300->blitter, dst_view, &dstbox, src_view, src_box, src_width0, src_height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL); r300_blitter_end(r300); pipe_surface_reference(&dst_view, NULL); pipe_sampler_view_reference(&src_view, NULL); } static boolean r300_is_simple_msaa_resolve(const struct pipe_blit_info *info) { unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level); unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level); return info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 && info->dst.resource->format == info->src.resource->format && info->dst.resource->format == info->dst.format && info->src.resource->format == info->src.format && !info->scissor_enable && info->mask == PIPE_MASK_RGBA && dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 && info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width && info->dst.box.height == dst_height && info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.width == dst_width && info->src.box.height == dst_height && (r300_resource(info->dst.resource)->tex.microtile != RADEON_LAYOUT_LINEAR || r300_resource(info->dst.resource)->tex.macrotile[info->dst.level] != RADEON_LAYOUT_LINEAR); } static void r300_simple_msaa_resolve(struct pipe_context *pipe, struct pipe_resource *dst, unsigned dst_level, unsigned dst_layer, struct pipe_resource *src, enum pipe_format format) { struct r300_context *r300 = r300_context(pipe); struct r300_surface *srcsurf, *dstsurf; struct pipe_surface surf_tmpl; struct r300_aa_state *aa = (struct r300_aa_state*)r300->aa_state.state; memset(&surf_tmpl, 0, sizeof(surf_tmpl)); surf_tmpl.format = format; srcsurf = r300_surface(pipe->create_surface(pipe, src, &surf_tmpl)); surf_tmpl.format = format; surf_tmpl.u.tex.level = dst_level; surf_tmpl.u.tex.first_layer = surf_tmpl.u.tex.last_layer = dst_layer; dstsurf = r300_surface(pipe->create_surface(pipe, dst, &surf_tmpl)); /* COLORPITCH should contain the tiling info of the resolve buffer. * The tiling of the AA buffer isn't programmable anyway. */ srcsurf->pitch &= ~(R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3)); srcsurf->pitch |= dstsurf->pitch & (R300_COLOR_TILE(1) | R300_COLOR_MICROTILE(3)); /* Enable AA resolve. */ aa->dest = dstsurf; r300->aa_state.size = 8; r300_mark_atom_dirty(r300, &r300->aa_state); /* Resolve the surface. */ r300_blitter_begin(r300, R300_CLEAR_SURFACE); util_blitter_custom_color(r300->blitter, &srcsurf->base, NULL); r300_blitter_end(r300); /* Disable AA resolve. */ aa->dest = NULL; r300->aa_state.size = 4; r300_mark_atom_dirty(r300, &r300->aa_state); pipe_surface_reference((struct pipe_surface**)&srcsurf, NULL); pipe_surface_reference((struct pipe_surface**)&dstsurf, NULL); } static void r300_msaa_resolve(struct pipe_context *pipe, const struct pipe_blit_info *info) { struct r300_context *r300 = r300_context(pipe); struct pipe_screen *screen = pipe->screen; struct pipe_resource *tmp, templ; struct pipe_blit_info blit; assert(info->src.level == 0); assert(info->src.box.z == 0); assert(info->src.box.depth == 1); assert(info->dst.box.depth == 1); if (r300_is_simple_msaa_resolve(info)) { r300_simple_msaa_resolve(pipe, info->dst.resource, info->dst.level, info->dst.box.z, info->src.resource, info->src.format); return; } /* resolve into a temporary texture, then blit */ memset(&templ, 0, sizeof(templ)); templ.target = PIPE_TEXTURE_2D; templ.format = info->src.resource->format; templ.width0 = info->src.resource->width0; templ.height0 = info->src.resource->height0; templ.depth0 = 1; templ.array_size = 1; templ.usage = PIPE_USAGE_DEFAULT; templ.flags = R300_RESOURCE_FORCE_MICROTILING; tmp = screen->resource_create(screen, &templ); /* resolve */ r300_simple_msaa_resolve(pipe, tmp, 0, 0, info->src.resource, info->src.format); /* blit */ blit = *info; blit.src.resource = tmp; blit.src.box.z = 0; r300_blitter_begin(r300, R300_BLIT | R300_IGNORE_RENDER_COND); util_blitter_blit(r300->blitter, &blit); r300_blitter_end(r300); pipe_resource_reference(&tmp, NULL); } static void r300_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit) { struct r300_context *r300 = r300_context(pipe); struct pipe_framebuffer_state *fb = (struct pipe_framebuffer_state*)r300->fb_state.state; struct pipe_blit_info info = *blit; /* The driver supports sRGB textures but not framebuffers. Blitting * from sRGB to sRGB should be the same as blitting from linear * to linear, so use that, This avoids incorrect linearization. */ if (util_format_is_srgb(info.src.format)) { info.src.format = util_format_linear(info.src.format); info.dst.format = util_format_linear(info.dst.format); } /* MSAA resolve. */ if (info.src.resource->nr_samples > 1 && !util_format_is_depth_or_stencil(info.src.resource->format)) { r300_msaa_resolve(pipe, &info); return; } /* Can't read MSAA textures. */ if (info.src.resource->nr_samples > 1) { return; } /* Blit a combined depth-stencil resource as color. * S8Z24 is the only supported stencil format. */ if ((info.mask & PIPE_MASK_S) && info.src.format == PIPE_FORMAT_S8_UINT_Z24_UNORM && info.dst.format == PIPE_FORMAT_S8_UINT_Z24_UNORM) { if (info.dst.resource->nr_samples > 1) { /* Cannot do that with MSAA buffers. */ info.mask &= ~PIPE_MASK_S; if (!(info.mask & PIPE_MASK_Z)) { return; } } else { /* Single-sample buffer. */ info.src.format = PIPE_FORMAT_B8G8R8A8_UNORM; info.dst.format = PIPE_FORMAT_B8G8R8A8_UNORM; if (info.mask & PIPE_MASK_Z) { info.mask = PIPE_MASK_RGBA; /* depth+stencil */ } else { info.mask = PIPE_MASK_B; /* stencil only */ } } } /* Decompress ZMASK. */ if (r300->zmask_in_use && !r300->locked_zbuffer) { if (fb->zsbuf->texture == info.src.resource || fb->zsbuf->texture == info.dst.resource) { r300_decompress_zmask(r300); } } r300_blitter_begin(r300, R300_BLIT | (info.render_condition_enable ? 0 : R300_IGNORE_RENDER_COND)); util_blitter_blit(r300->blitter, &info); r300_blitter_end(r300); } static void r300_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource) { } void r300_init_blit_functions(struct r300_context *r300) { r300->context.clear = r300_clear; r300->context.clear_render_target = r300_clear_render_target; r300->context.clear_depth_stencil = r300_clear_depth_stencil; r300->context.resource_copy_region = r300_resource_copy_region; r300->context.blit = r300_blit; r300->context.flush_resource = r300_flush_resource; }