/* * Copyright 2018-2019 Alyssa Rosenzweig * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #include "pan_context.h" #include "pan_util.h" #include "pan_format.h" #include "util/u_format.h" static unsigned panfrost_sfbd_format(struct pipe_surface *surf) { /* TODO */ return 0xb84e0281; /* RGB32, no MSAA */ } static void panfrost_sfbd_clear( struct panfrost_job *job, struct mali_single_framebuffer *sfbd) { struct panfrost_context *ctx = job->ctx; if (job->clear & PIPE_CLEAR_COLOR) { sfbd->clear_color_1 = job->clear_color; sfbd->clear_color_2 = job->clear_color; sfbd->clear_color_3 = job->clear_color; sfbd->clear_color_4 = job->clear_color; } if (job->clear & PIPE_CLEAR_DEPTH) { sfbd->clear_depth_1 = job->clear_depth; sfbd->clear_depth_2 = job->clear_depth; sfbd->clear_depth_3 = job->clear_depth; sfbd->clear_depth_4 = job->clear_depth; sfbd->depth_buffer = ctx->depth_stencil_buffer.gpu; sfbd->depth_buffer_enable = MALI_DEPTH_STENCIL_ENABLE; } if (job->clear & PIPE_CLEAR_STENCIL) { sfbd->clear_stencil = job->clear_stencil; sfbd->stencil_buffer = ctx->depth_stencil_buffer.gpu; sfbd->stencil_buffer_enable = MALI_DEPTH_STENCIL_ENABLE; } /* Set flags based on what has been cleared, for the SFBD case */ /* XXX: What do these flags mean? */ int clear_flags = 0x101100; if (!(job->clear & ~(PIPE_CLEAR_COLOR | PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL))) { /* On a tiler like this, it's fastest to clear all three buffers at once */ clear_flags |= MALI_CLEAR_FAST; } else { clear_flags |= MALI_CLEAR_SLOW; if (job->clear & PIPE_CLEAR_STENCIL) clear_flags |= MALI_CLEAR_SLOW_STENCIL; } sfbd->clear_flags = clear_flags; } static void panfrost_sfbd_set_cbuf( struct mali_single_framebuffer *fb, struct pipe_surface *surf, bool flip_y) { struct panfrost_resource *rsrc = pan_resource(surf->texture); signed stride = util_format_get_stride(surf->format, surf->texture->width0); fb->format = panfrost_sfbd_format(surf); if (rsrc->bo->layout == PAN_LINEAR) { mali_ptr framebuffer = rsrc->bo->gpu[0]; /* The default is upside down from OpenGL's perspective. */ if (flip_y) { framebuffer += stride * (surf->texture->height0 - 1); stride = -stride; } fb->framebuffer = framebuffer; fb->stride = stride; } else { fprintf(stderr, "Invalid render layout\n"); assert(0); } } /* Creates an SFBD for the FRAGMENT section of the bound framebuffer */ mali_ptr panfrost_sfbd_fragment(struct panfrost_context *ctx, bool flip_y) { struct panfrost_job *job = panfrost_get_job_for_fbo(ctx); struct mali_single_framebuffer fb = panfrost_emit_sfbd(ctx); panfrost_sfbd_clear(job, &fb); /* SFBD does not support MRT natively; sanity check */ assert(ctx->pipe_framebuffer.nr_cbufs == 1); panfrost_sfbd_set_cbuf(&fb, ctx->pipe_framebuffer.cbufs[0], flip_y); if (ctx->pipe_framebuffer.zsbuf) { /* TODO */ } if (job->requirements & PAN_REQ_MSAA) fb.format |= MALI_FRAMEBUFFER_MSAA_A | MALI_FRAMEBUFFER_MSAA_B; return panfrost_upload_transient(ctx, &fb, sizeof(fb)) | MALI_SFBD; }