/************************************************************************** * * Copyright 2018-2019 Alyssa Rosenzweig * Copyright 2018-2019 Collabora * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PAN_SCREEN_H #define PAN_SCREEN_H #include "pipe/p_screen.h" #include "pipe/p_defines.h" #include "renderonly/renderonly.h" #include #include "pan_allocate.h" struct panfrost_context; struct panfrost_resource; struct panfrost_screen; /* Flags for allocated memory */ #define PAN_ALLOCATE_EXECUTE (1 << 0) #define PAN_ALLOCATE_GROWABLE (1 << 1) #define PAN_ALLOCATE_INVISIBLE (1 << 2) #define PAN_ALLOCATE_COHERENT_LOCAL (1 << 3) struct panfrost_screen { struct pipe_screen base; int fd; struct renderonly *ro; /* Memory management is based on subdividing slabs with AMD's allocator */ struct pb_slabs slabs; /* TODO: Where? */ struct panfrost_resource *display_target; /* While we're busy building up the job for frame N, the GPU is * still busy executing frame N-1. So hold a reference to * yesterjob */ int last_fragment_flushed; struct panfrost_job *last_job; }; static inline struct panfrost_screen * pan_screen(struct pipe_screen *p) { return (struct panfrost_screen *)p; } void panfrost_drm_allocate_slab(struct panfrost_screen *screen, struct panfrost_memory *mem, size_t pages, bool same_va, int extra_flags, int commit_count, int extent); void panfrost_drm_free_slab(struct panfrost_screen *screen, struct panfrost_memory *mem); struct panfrost_bo * panfrost_drm_import_bo(struct panfrost_screen *screen, struct winsys_handle *whandle); int panfrost_drm_export_bo(struct panfrost_screen *screen, int gem_handle, unsigned int stride, struct winsys_handle *whandle); void panfrost_drm_free_imported_bo(struct panfrost_screen *screen, struct panfrost_bo *bo); int panfrost_drm_submit_job(struct panfrost_context *ctx, u64 job_desc, int reqs, struct pipe_surface *surf); int panfrost_drm_submit_vs_fs_job(struct panfrost_context *ctx, bool has_draws, bool is_scanout); struct panfrost_fence * panfrost_fence_create(struct panfrost_context *ctx); void panfrost_drm_force_flush_fragment(struct panfrost_context *ctx, struct pipe_fence_handle **fence); unsigned panfrost_drm_query_gpu_version(struct panfrost_screen *screen); int panfrost_drm_init_context(struct panfrost_context *ctx); void panfrost_drm_fence_reference(struct pipe_screen *screen, struct pipe_fence_handle **ptr, struct pipe_fence_handle *fence); boolean panfrost_drm_fence_finish(struct pipe_screen *pscreen, struct pipe_context *ctx, struct pipe_fence_handle *fence, uint64_t timeout); #endif /* PAN_SCREEN_H */