/************************************************************************** * * Copyright 2018-2019 Alyssa Rosenzweig * Copyright 2018-2019 Collabora, Ltd. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #ifndef PAN_SCREEN_H #define PAN_SCREEN_H #include #include "pipe/p_screen.h" #include "pipe/p_defines.h" #include "renderonly/renderonly.h" #include "util/u_dynarray.h" #include "util/bitset.h" #include #include "pan_allocate.h" struct panfrost_batch; struct panfrost_context; struct panfrost_resource; struct panfrost_screen; /* Driver limits */ #define PAN_MAX_CONST_BUFFERS 16 /* Transient slab size. This is a balance between fragmentation against cache * locality and ease of bookkeeping */ #define TRANSIENT_SLAB_PAGES (32) /* 128kb */ #define TRANSIENT_SLAB_SIZE (4096 * TRANSIENT_SLAB_PAGES) /* Maximum number of transient slabs so we don't need dynamic arrays. Most * interesting Mali boards are 4GB RAM max, so if the entire RAM was filled * with transient slabs, you could never exceed (4GB / TRANSIENT_SLAB_SIZE) * allocations anyway. By capping, we can use a fixed-size bitset for tracking * free slabs, eliminating quite a bit of complexity. We can pack the free * state of 8 slabs into a single byte, so for 128kb transient slabs the bitset * occupies a cheap 4kb of memory */ #define MAX_TRANSIENT_SLABS (1024*1024 / TRANSIENT_SLAB_PAGES) /* How many power-of-two levels in the BO cache do we want? 2^12 * minimum chosen as it is the page size that all allocations are * rounded to */ #define MIN_BO_CACHE_BUCKET (12) /* 2^12 = 4KB */ #define MAX_BO_CACHE_BUCKET (22) /* 2^22 = 4MB */ /* Fencepost problem, hence the off-by-one */ #define NR_BO_CACHE_BUCKETS (MAX_BO_CACHE_BUCKET - MIN_BO_CACHE_BUCKET + 1) struct panfrost_screen { struct pipe_screen base; int fd; /* Properties of the GPU in use */ unsigned gpu_id; bool require_sfbd; drmVersionPtr kernel_version; struct renderonly *ro; pthread_mutex_t bo_cache_lock; /* The BO cache is a set of buckets with power-of-two sizes ranging * from 2^12 (4096, the page size) to 2^(12 + MAX_BO_CACHE_BUCKETS). * Each bucket is a linked list of free panfrost_bo objects. */ struct list_head bo_cache[NR_BO_CACHE_BUCKETS]; }; static inline struct panfrost_screen * pan_screen(struct pipe_screen *p) { return (struct panfrost_screen *)p; } struct panfrost_fence * panfrost_fence_create(struct panfrost_context *ctx); #endif /* PAN_SCREEN_H */