/* * Copyright (C) 2008 VMware, Inc. * Copyright (C) 2014 Broadcom * Copyright (C) 2018-2019 Alyssa Rosenzweig * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors (Collabora): * Tomeu Vizoso * Alyssa Rosenzweig * */ #include #include #include "drm-uapi/drm_fourcc.h" #include "state_tracker/winsys_handle.h" #include "util/format/u_format.h" #include "util/u_memory.h" #include "util/u_surface.h" #include "util/u_transfer.h" #include "util/u_transfer_helper.h" #include "util/u_gen_mipmap.h" #include "pan_bo.h" #include "pan_context.h" #include "pan_screen.h" #include "pan_resource.h" #include "pan_util.h" #include "pan_tiling.h" #include "panfrost-quirks.h" void panfrost_resource_reset_damage(struct panfrost_resource *pres) { /* We set the damage extent to the full resource size but keep the * damage box empty so that the FB content is reloaded by default. */ memset(&pres->damage, 0, sizeof(pres->damage)); pres->damage.extent.maxx = pres->base.width0; pres->damage.extent.maxy = pres->base.height0; } static struct pipe_resource * panfrost_resource_from_handle(struct pipe_screen *pscreen, const struct pipe_resource *templat, struct winsys_handle *whandle, unsigned usage) { struct panfrost_screen *screen = pan_screen(pscreen); struct panfrost_resource *rsc; struct pipe_resource *prsc; assert(whandle->type == WINSYS_HANDLE_TYPE_FD); rsc = rzalloc(pscreen, struct panfrost_resource); if (!rsc) return NULL; prsc = &rsc->base; *prsc = *templat; pipe_reference_init(&prsc->reference, 1); prsc->screen = pscreen; rsc->bo = panfrost_bo_import(screen, whandle->handle); rsc->internal_format = templat->format; rsc->layout = MALI_TEXTURE_LINEAR; rsc->slices[0].stride = whandle->stride; rsc->slices[0].offset = whandle->offset; rsc->slices[0].initialized = true; panfrost_resource_reset_damage(rsc); if (screen->ro) { rsc->scanout = renderonly_create_gpu_import_for_resource(prsc, screen->ro, NULL); /* failure is expected in some cases.. */ } return prsc; } static bool panfrost_resource_get_handle(struct pipe_screen *pscreen, struct pipe_context *ctx, struct pipe_resource *pt, struct winsys_handle *handle, unsigned usage) { struct panfrost_screen *screen = pan_screen(pscreen); struct panfrost_resource *rsrc = (struct panfrost_resource *) pt; struct renderonly_scanout *scanout = rsrc->scanout; handle->modifier = DRM_FORMAT_MOD_INVALID; if (handle->type == WINSYS_HANDLE_TYPE_SHARED) { return false; } else if (handle->type == WINSYS_HANDLE_TYPE_KMS) { if (renderonly_get_handle(scanout, handle)) return true; handle->handle = rsrc->bo->gem_handle; handle->stride = rsrc->slices[0].stride; handle->offset = rsrc->slices[0].offset; return TRUE; } else if (handle->type == WINSYS_HANDLE_TYPE_FD) { if (scanout) { struct drm_prime_handle args = { .handle = scanout->handle, .flags = DRM_CLOEXEC, }; int ret = drmIoctl(screen->ro->kms_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args); if (ret == -1) return false; handle->stride = scanout->stride; handle->handle = args.fd; return true; } else { int fd = panfrost_bo_export(rsrc->bo); if (fd < 0) return false; handle->handle = fd; handle->stride = rsrc->slices[0].stride; handle->offset = rsrc->slices[0].offset; return true; } } return false; } static void panfrost_flush_resource(struct pipe_context *pctx, struct pipe_resource *prsc) { //DBG("TODO %s\n", __func__); } static struct pipe_surface * panfrost_create_surface(struct pipe_context *pipe, struct pipe_resource *pt, const struct pipe_surface *surf_tmpl) { struct pipe_surface *ps = NULL; ps = rzalloc(pipe, struct pipe_surface); if (ps) { pipe_reference_init(&ps->reference, 1); pipe_resource_reference(&ps->texture, pt); ps->context = pipe; ps->format = surf_tmpl->format; if (pt->target != PIPE_BUFFER) { assert(surf_tmpl->u.tex.level <= pt->last_level); ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level); ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level); ps->u.tex.level = surf_tmpl->u.tex.level; ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer; ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer; } else { /* setting width as number of elements should get us correct renderbuffer width */ ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1; ps->height = pt->height0; ps->u.buf.first_element = surf_tmpl->u.buf.first_element; ps->u.buf.last_element = surf_tmpl->u.buf.last_element; assert(ps->u.buf.first_element <= ps->u.buf.last_element); assert(ps->u.buf.last_element < ps->width); } } return ps; } static void panfrost_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surf) { assert(surf->texture); pipe_resource_reference(&surf->texture, NULL); ralloc_free(surf); } static struct pipe_resource * panfrost_create_scanout_res(struct pipe_screen *screen, const struct pipe_resource *template) { struct panfrost_screen *pscreen = pan_screen(screen); struct pipe_resource scanout_templat = *template; struct renderonly_scanout *scanout; struct winsys_handle handle; struct pipe_resource *res; scanout = renderonly_scanout_for_resource(&scanout_templat, pscreen->ro, &handle); if (!scanout) return NULL; assert(handle.type == WINSYS_HANDLE_TYPE_FD); /* TODO: handle modifiers? */ res = screen->resource_from_handle(screen, template, &handle, PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE); close(handle.handle); if (!res) return NULL; struct panfrost_resource *pres = pan_resource(res); pres->scanout = scanout; return res; } /* Setup the mip tree given a particular layout, possibly with checksumming */ static void panfrost_setup_slices(struct panfrost_resource *pres, size_t *bo_size) { struct pipe_resource *res = &pres->base; unsigned width = res->width0; unsigned height = res->height0; unsigned depth = res->depth0; unsigned bytes_per_pixel = util_format_get_blocksize(res->format); assert(depth > 0); /* Tiled operates blockwise; linear is packed. Also, anything * we render to has to be tile-aligned. Maybe not strictly * necessary, but we're not *that* pressed for memory and it * makes code a lot simpler */ bool renderable = res->bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_DEPTH_STENCIL); bool afbc = pres->layout == MALI_TEXTURE_AFBC; bool tiled = pres->layout == MALI_TEXTURE_TILED; bool should_align = renderable || tiled; /* We don't know how to specify a 2D stride for 3D textures */ bool can_align_stride = res->target != PIPE_TEXTURE_3D; should_align &= can_align_stride; unsigned offset = 0; unsigned size_2d = 0; for (unsigned l = 0; l <= res->last_level; ++l) { struct panfrost_slice *slice = &pres->slices[l]; unsigned effective_width = width; unsigned effective_height = height; unsigned effective_depth = depth; if (should_align) { effective_width = ALIGN_POT(effective_width, 16); effective_height = ALIGN_POT(effective_height, 16); /* We don't need to align depth */ } /* Align levels to cache-line as a performance improvement for * linear/tiled and as a requirement for AFBC */ offset = ALIGN_POT(offset, 64); slice->offset = offset; /* Compute the would-be stride */ unsigned stride = bytes_per_pixel * effective_width; if (util_format_is_compressed(res->format)) stride /= 4; /* ..but cache-line align it for performance */ if (can_align_stride && pres->layout == MALI_TEXTURE_LINEAR) stride = ALIGN_POT(stride, 64); slice->stride = stride; unsigned slice_one_size = slice->stride * effective_height; unsigned slice_full_size = slice_one_size * effective_depth; slice->size0 = slice_one_size; /* Report 2D size for 3D texturing */ if (l == 0) size_2d = slice_one_size; /* Compute AFBC sizes if necessary */ if (afbc) { slice->header_size = panfrost_afbc_header_size(width, height); offset += slice->header_size; } offset += slice_full_size; /* Add a checksum region if necessary */ if (pres->checksummed) { slice->checksum_offset = offset; unsigned size = panfrost_compute_checksum_size( slice, width, height); offset += size; } width = u_minify(width, 1); height = u_minify(height, 1); depth = u_minify(depth, 1); } assert(res->array_size); if (res->target != PIPE_TEXTURE_3D) { /* Arrays and cubemaps have the entire miptree duplicated */ pres->cubemap_stride = ALIGN_POT(offset, 64); *bo_size = ALIGN_POT(pres->cubemap_stride * res->array_size, 4096); } else { /* 3D strides across the 2D layers */ assert(res->array_size == 1); pres->cubemap_stride = size_2d; *bo_size = ALIGN_POT(offset, 4096); } } static void panfrost_resource_create_bo(struct panfrost_screen *screen, struct panfrost_resource *pres) { struct pipe_resource *res = &pres->base; /* Based on the usage, figure out what storing will be used. There are * various tradeoffs: * * Linear: the basic format, bad for memory bandwidth, bad for cache * use. Zero-copy, though. Renderable. * * Tiled: Not compressed, but cache-optimized. Expensive to write into * (due to software tiling), but cheap to sample from. Ideal for most * textures. * * AFBC: Compressed and renderable (so always desirable for non-scanout * rendertargets). Cheap to sample from. The format is black box, so we * can't read/write from software. * * Tiling textures is almost always faster, unless we only use it once. * Only a few types of resources can be tiled, ensure the bind is only * (a combination of) one of the following */ const unsigned valid_binding = PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET | PIPE_BIND_BLENDABLE | PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_DISPLAY_TARGET; unsigned bpp = util_format_get_blocksizebits(res->format); bool is_2d = (res->target == PIPE_TEXTURE_2D); bool is_sane_bpp = bpp == 8 || bpp == 16 || bpp == 32 || bpp == 64 || bpp == 128; bool should_tile = (res->usage != PIPE_USAGE_STREAM); bool must_tile = (res->bind & PIPE_BIND_DEPTH_STENCIL) && (screen->quirks & MIDGARD_SFBD); bool can_tile = is_2d && is_sane_bpp && ((res->bind & ~valid_binding) == 0); /* FBOs we would like to checksum, if at all possible */ bool can_checksum = !(res->bind & ~valid_binding); bool should_checksum = res->bind & PIPE_BIND_RENDER_TARGET; pres->checksummed = can_checksum && should_checksum; /* Set the layout appropriately */ assert(!(must_tile && !can_tile)); /* must_tile => can_tile */ pres->layout = ((can_tile && should_tile) || must_tile) ? MALI_TEXTURE_TILED : MALI_TEXTURE_LINEAR; size_t bo_size; panfrost_setup_slices(pres, &bo_size); /* We create a BO immediately but don't bother mapping, since we don't * care to map e.g. FBOs which the CPU probably won't touch */ pres->bo = panfrost_bo_create(screen, bo_size, PAN_BO_DELAY_MMAP); } void panfrost_resource_set_damage_region(struct pipe_screen *screen, struct pipe_resource *res, unsigned int nrects, const struct pipe_box *rects) { struct panfrost_resource *pres = pan_resource(res); struct pipe_box *damage_rect = &pres->damage.biggest_rect; struct pipe_scissor_state *damage_extent = &pres->damage.extent; unsigned int i; if (!nrects) { panfrost_resource_reset_damage(pres); return; } /* We keep track of 2 different things here: * 1 the damage extent: the quad including all damage regions. Will be * used restrict the rendering area * 2 the biggest damage rectangle: when there are more than one damage * rect we keep the biggest one and will generate 4 wallpaper quads * out of it (see panfrost_draw_wallpaper() for more details). We * might want to do something smarter at some point. * * _________________________________ * | | * | _________________________ | * | | rect1| _________| | * | |______|_____ | rect 3: | | * | | | rect2 | | biggest | | * | | |_______| | rect | | * | |_______________|_________| | * | damage extent | * |_______________________________| * resource */ memset(&pres->damage, 0, sizeof(pres->damage)); damage_extent->minx = 0xffff; damage_extent->miny = 0xffff; for (i = 0; i < nrects; i++) { int x = rects[i].x, w = rects[i].width, h = rects[i].height; int y = res->height0 - (rects[i].y + h); /* Clamp x,y,w,h to prevent negative values. */ if (x < 0) { h += x; x = 0; } if (y < 0) { w += y; y = 0; } w = MAX2(w, 0); h = MAX2(h, 0); if (damage_rect->width * damage_rect->height < w * h) u_box_2d(x, y, w, h, damage_rect); damage_extent->minx = MIN2(damage_extent->minx, x); damage_extent->miny = MIN2(damage_extent->miny, y); damage_extent->maxx = MAX2(damage_extent->maxx, MIN2(x + w, res->width0)); damage_extent->maxy = MAX2(damage_extent->maxy, MIN2(y + h, res->height0)); } } static struct pipe_resource * panfrost_resource_create(struct pipe_screen *screen, const struct pipe_resource *template) { /* Make sure we're familiar */ switch (template->target) { case PIPE_BUFFER: case PIPE_TEXTURE_1D: case PIPE_TEXTURE_2D: case PIPE_TEXTURE_3D: case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_RECT: case PIPE_TEXTURE_2D_ARRAY: break; default: DBG("Unknown texture target %d\n", template->target); assert(0); } if (template->bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED)) return panfrost_create_scanout_res(screen, template); struct panfrost_resource *so = rzalloc(screen, struct panfrost_resource); struct panfrost_screen *pscreen = (struct panfrost_screen *) screen; so->base = *template; so->base.screen = screen; so->internal_format = template->format; pipe_reference_init(&so->base.reference, 1); util_range_init(&so->valid_buffer_range); panfrost_resource_create_bo(pscreen, so); panfrost_resource_reset_damage(so); if (template->bind & PIPE_BIND_INDEX_BUFFER) so->index_cache = rzalloc(so, struct panfrost_minmax_cache); return (struct pipe_resource *)so; } static void panfrost_resource_destroy(struct pipe_screen *screen, struct pipe_resource *pt) { struct panfrost_screen *pscreen = pan_screen(screen); struct panfrost_resource *rsrc = (struct panfrost_resource *) pt; if (rsrc->scanout) renderonly_scanout_destroy(rsrc->scanout, pscreen->ro); if (rsrc->bo) panfrost_bo_unreference(rsrc->bo); util_range_destroy(&rsrc->valid_buffer_range); ralloc_free(rsrc); } static void * panfrost_transfer_map(struct pipe_context *pctx, struct pipe_resource *resource, unsigned level, unsigned usage, /* a combination of PIPE_TRANSFER_x */ const struct pipe_box *box, struct pipe_transfer **out_transfer) { struct panfrost_context *ctx = pan_context(pctx); int bytes_per_pixel = util_format_get_blocksize(resource->format); struct panfrost_resource *rsrc = pan_resource(resource); struct panfrost_bo *bo = rsrc->bo; struct panfrost_gtransfer *transfer = rzalloc(pctx, struct panfrost_gtransfer); transfer->base.level = level; transfer->base.usage = usage; transfer->base.box = *box; pipe_resource_reference(&transfer->base.resource, resource); *out_transfer = &transfer->base; /* If we haven't already mmaped, now's the time */ panfrost_bo_mmap(bo); if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { /* If the BO is used by one of the pending batches or if it's * not ready yet (still accessed by one of the already flushed * batches), we try to allocate a new one to avoid waiting. */ if (panfrost_pending_batches_access_bo(ctx, bo) || !panfrost_bo_wait(bo, 0, PAN_BO_ACCESS_RW)) { struct panfrost_screen *screen = pan_screen(pctx->screen); /* We want the BO to be MMAPed. */ uint32_t flags = bo->flags & ~PAN_BO_DELAY_MMAP; struct panfrost_bo *newbo = NULL; /* When the BO has been imported/exported, we can't * replace it by another one, otherwise the * importer/exporter wouldn't see the change we're * doing to it. */ if (!(bo->flags & (PAN_BO_IMPORTED | PAN_BO_EXPORTED))) newbo = panfrost_bo_create(screen, bo->size, flags); if (newbo) { panfrost_bo_unreference(bo); rsrc->bo = newbo; bo = newbo; } else { uint32_t access = PAN_BO_ACCESS_RW; /* Allocation failed or was impossible, let's * fall back on a flush+wait. */ panfrost_flush_batches_accessing_bo(ctx, bo, access); panfrost_bo_wait(bo, INT64_MAX, access); } } } else if ((usage & PIPE_TRANSFER_WRITE) && resource->target == PIPE_BUFFER && !util_ranges_intersect(&rsrc->valid_buffer_range, box->x, box->x + box->width)) { /* No flush for writes to uninitialized */ } else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) { if (usage & PIPE_TRANSFER_WRITE) { panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_RW); panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_RW); } else if (usage & PIPE_TRANSFER_READ) { panfrost_flush_batches_accessing_bo(ctx, bo, PAN_BO_ACCESS_WRITE); panfrost_bo_wait(bo, INT64_MAX, PAN_BO_ACCESS_WRITE); } } if (rsrc->layout != MALI_TEXTURE_LINEAR) { /* Non-linear resources need to be indirectly mapped */ if (usage & PIPE_TRANSFER_MAP_DIRECTLY) return NULL; transfer->base.stride = box->width * bytes_per_pixel; transfer->base.layer_stride = transfer->base.stride * box->height; transfer->map = rzalloc_size(transfer, transfer->base.layer_stride * box->depth); assert(box->depth == 1); if ((usage & PIPE_TRANSFER_READ) && rsrc->slices[level].initialized) { if (rsrc->layout == MALI_TEXTURE_AFBC) { DBG("Unimplemented: reads from AFBC"); } else if (rsrc->layout == MALI_TEXTURE_TILED) { panfrost_load_tiled_image( transfer->map, bo->cpu + rsrc->slices[level].offset, box->x, box->y, box->width, box->height, transfer->base.stride, rsrc->slices[level].stride, resource->format); } } return transfer->map; } else { /* Direct, persistent writes create holes in time for * caching... I don't know if this is actually possible but we * should still get it right */ unsigned dpw = PIPE_TRANSFER_MAP_DIRECTLY | PIPE_TRANSFER_WRITE | PIPE_TRANSFER_PERSISTENT; if ((usage & dpw) == dpw && rsrc->index_cache) return NULL; transfer->base.stride = rsrc->slices[level].stride; transfer->base.layer_stride = panfrost_get_layer_stride( rsrc->slices, rsrc->base.target == PIPE_TEXTURE_3D, rsrc->cubemap_stride, level); /* By mapping direct-write, we're implicitly already * initialized (maybe), so be conservative */ if ((usage & PIPE_TRANSFER_WRITE) && (usage & PIPE_TRANSFER_MAP_DIRECTLY)) { rsrc->slices[level].initialized = true; panfrost_minmax_cache_invalidate(rsrc->index_cache, &transfer->base); } return bo->cpu + rsrc->slices[level].offset + transfer->base.box.z * transfer->base.layer_stride + transfer->base.box.y * rsrc->slices[level].stride + transfer->base.box.x * bytes_per_pixel; } } static void panfrost_transfer_unmap(struct pipe_context *pctx, struct pipe_transfer *transfer) { /* Gallium expects writeback here, so we tile */ struct panfrost_gtransfer *trans = pan_transfer(transfer); struct panfrost_resource *prsrc = (struct panfrost_resource *) transfer->resource; /* Mark whatever we wrote as written */ if (transfer->usage & PIPE_TRANSFER_WRITE) prsrc->slices[transfer->level].initialized = true; if (trans->map) { struct panfrost_bo *bo = prsrc->bo; if (transfer->usage & PIPE_TRANSFER_WRITE) { if (prsrc->layout == MALI_TEXTURE_AFBC) { DBG("Unimplemented: writes to AFBC\n"); } else if (prsrc->layout == MALI_TEXTURE_TILED) { assert(transfer->box.depth == 1); panfrost_store_tiled_image( bo->cpu + prsrc->slices[transfer->level].offset, trans->map, transfer->box.x, transfer->box.y, transfer->box.width, transfer->box.height, prsrc->slices[transfer->level].stride, transfer->stride, prsrc->base.format); } } } util_range_add(&prsrc->base, &prsrc->valid_buffer_range, transfer->box.x, transfer->box.x + transfer->box.width); panfrost_minmax_cache_invalidate(prsrc->index_cache, transfer); /* Derefence the resource */ pipe_resource_reference(&transfer->resource, NULL); /* Transfer itself is RALLOCed at the moment */ ralloc_free(transfer); } static void panfrost_transfer_flush_region(struct pipe_context *pctx, struct pipe_transfer *transfer, const struct pipe_box *box) { struct panfrost_resource *rsc = pan_resource(transfer->resource); if (transfer->resource->target == PIPE_BUFFER) { util_range_add(&rsc->base, &rsc->valid_buffer_range, transfer->box.x + box->x, transfer->box.x + box->x + box->width); } else { unsigned level = transfer->level; rsc->slices[level].initialized = true; } } static void panfrost_invalidate_resource(struct pipe_context *pctx, struct pipe_resource *prsc) { //DBG("TODO %s\n", __func__); } static enum pipe_format panfrost_resource_get_internal_format(struct pipe_resource *rsrc) { struct panfrost_resource *prsrc = (struct panfrost_resource *) rsrc; return prsrc->internal_format; } static bool panfrost_generate_mipmap( struct pipe_context *pctx, struct pipe_resource *prsrc, enum pipe_format format, unsigned base_level, unsigned last_level, unsigned first_layer, unsigned last_layer) { struct panfrost_context *ctx = pan_context(pctx); struct panfrost_resource *rsrc = pan_resource(prsrc); /* Generating a mipmap invalidates the written levels, so make that * explicit so we don't try to wallpaper them back and end up with * u_blitter recursion */ assert(rsrc->bo); for (unsigned l = base_level + 1; l <= last_level; ++l) rsrc->slices[l].initialized = false; /* Beyond that, we just delegate the hard stuff. We're careful to * include flushes on both ends to make sure the data is really valid. * We could be doing a lot better perf-wise, especially once we have * reorder-type optimizations in place. But for now prioritize * correctness. */ panfrost_flush_batches_accessing_bo(ctx, rsrc->bo, PAN_BO_ACCESS_RW); panfrost_bo_wait(rsrc->bo, INT64_MAX, PAN_BO_ACCESS_RW); /* We've flushed the original buffer if needed, now trigger a blit */ bool blit_res = util_gen_mipmap( pctx, prsrc, format, base_level, last_level, first_layer, last_layer, PIPE_TEX_FILTER_LINEAR); /* If the blit was successful, flush once more. If it wasn't, well, let * the state tracker deal with it. */ if (blit_res) { panfrost_flush_batches_accessing_bo(ctx, rsrc->bo, PAN_BO_ACCESS_WRITE); panfrost_bo_wait(rsrc->bo, INT64_MAX, PAN_BO_ACCESS_WRITE); } return blit_res; } /* Computes the address to a texture at a particular slice */ mali_ptr panfrost_get_texture_address( struct panfrost_resource *rsrc, unsigned level, unsigned face) { bool is_3d = rsrc->base.target == PIPE_TEXTURE_3D; return rsrc->bo->gpu + panfrost_texture_offset(rsrc->slices, is_3d, rsrc->cubemap_stride, level, face); } /* Given a resource that has already been allocated, hint that it should use a * given layout. These are suggestions, not commands; it is perfectly legal to * stub out this function, but there will be performance implications. */ void panfrost_resource_hint_layout( struct panfrost_screen *screen, struct panfrost_resource *rsrc, enum mali_texture_layout layout, signed weight) { /* Nothing to do, although a sophisticated implementation might store * the hint */ if (rsrc->layout == layout) return; /* We don't use the weight yet, but we should check that it's positive * (semantically meaning that we should choose the given `layout`) */ if (weight <= 0) return; /* Check if the preferred layout is legal for this buffer */ if (layout == MALI_TEXTURE_AFBC) { bool can_afbc = panfrost_format_supports_afbc(rsrc->base.format); bool is_scanout = rsrc->base.bind & (PIPE_BIND_DISPLAY_TARGET | PIPE_BIND_SCANOUT | PIPE_BIND_SHARED); if (!can_afbc || is_scanout) return; } /* Simple heuristic so far: if the resource is uninitialized, switch to * the hinted layout. If it is initialized, keep the original layout. * This misses some cases where it would be beneficial to switch and * blit. */ bool is_initialized = false; for (unsigned i = 0; i < MAX_MIP_LEVELS; ++i) is_initialized |= rsrc->slices[i].initialized; if (is_initialized) return; /* We're uninitialized, so do a layout switch. Reinitialize slices. */ size_t new_size; rsrc->layout = layout; panfrost_setup_slices(rsrc, &new_size); /* If we grew in size, reallocate the BO */ if (new_size > rsrc->bo->size) { panfrost_bo_unreference(rsrc->bo); rsrc->bo = panfrost_bo_create(screen, new_size, PAN_BO_DELAY_MMAP); } /* TODO: If there are textures bound, regenerate their descriptors */ } static void panfrost_resource_set_stencil(struct pipe_resource *prsrc, struct pipe_resource *stencil) { pan_resource(prsrc)->separate_stencil = pan_resource(stencil); } static struct pipe_resource * panfrost_resource_get_stencil(struct pipe_resource *prsrc) { return &pan_resource(prsrc)->separate_stencil->base; } static const struct u_transfer_vtbl transfer_vtbl = { .resource_create = panfrost_resource_create, .resource_destroy = panfrost_resource_destroy, .transfer_map = panfrost_transfer_map, .transfer_unmap = panfrost_transfer_unmap, .transfer_flush_region = panfrost_transfer_flush_region, .get_internal_format = panfrost_resource_get_internal_format, .set_stencil = panfrost_resource_set_stencil, .get_stencil = panfrost_resource_get_stencil, }; void panfrost_resource_screen_init(struct panfrost_screen *pscreen) { //pscreen->base.resource_create_with_modifiers = // panfrost_resource_create_with_modifiers; pscreen->base.resource_create = u_transfer_helper_resource_create; pscreen->base.resource_destroy = u_transfer_helper_resource_destroy; pscreen->base.resource_from_handle = panfrost_resource_from_handle; pscreen->base.resource_get_handle = panfrost_resource_get_handle; pscreen->base.transfer_helper = u_transfer_helper_create(&transfer_vtbl, true, false, true, true); } void panfrost_resource_context_init(struct pipe_context *pctx) { pctx->transfer_map = u_transfer_helper_transfer_map; pctx->transfer_unmap = u_transfer_helper_transfer_unmap; pctx->create_surface = panfrost_create_surface; pctx->surface_destroy = panfrost_surface_destroy; pctx->resource_copy_region = util_resource_copy_region; pctx->blit = panfrost_blit; pctx->generate_mipmap = panfrost_generate_mipmap; pctx->flush_resource = panfrost_flush_resource; pctx->invalidate_resource = panfrost_invalidate_resource; pctx->transfer_flush_region = u_transfer_helper_transfer_flush_region; pctx->buffer_subdata = u_default_buffer_subdata; pctx->texture_subdata = u_default_texture_subdata; }