/* * © Copyright 2018 Alyssa Rosenzweig * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #ifndef __BUILDER_H__ #define __BUILDER_H__ #define _LARGEFILE64_SOURCE 1 #define CACHE_LINE_SIZE 1024 /* TODO */ #include #include #include "pan_resource.h" #include "pan_job.h" #include "pan_blend.h" #include "pan_encoder.h" #include "pipe/p_compiler.h" #include "pipe/p_config.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" #include "pipe/p_format.h" #include "pipe/p_screen.h" #include "pipe/p_state.h" #include "util/u_blitter.h" #include "util/hash_table.h" #include "midgard/midgard_compile.h" #include "compiler/shader_enums.h" /* Forward declare to avoid extra header dep */ struct prim_convert_context; #define MAX_VARYINGS 4096 //#define PAN_DIRTY_CLEAR (1 << 0) #define PAN_DIRTY_RASTERIZER (1 << 2) #define PAN_DIRTY_FS (1 << 3) #define PAN_DIRTY_FRAG_CORE (PAN_DIRTY_FS) /* Dirty writes are tied */ #define PAN_DIRTY_VS (1 << 4) #define PAN_DIRTY_VERTEX (1 << 5) #define PAN_DIRTY_VERT_BUF (1 << 6) //#define PAN_DIRTY_VIEWPORT (1 << 7) #define PAN_DIRTY_SAMPLERS (1 << 8) #define PAN_DIRTY_TEXTURES (1 << 9) #define SET_BIT(lval, bit, cond) \ if (cond) \ lval |= (bit); \ else \ lval &= ~(bit); struct panfrost_constant_buffer { struct pipe_constant_buffer cb[PIPE_MAX_CONSTANT_BUFFERS]; uint32_t enabled_mask; uint32_t dirty_mask; }; struct panfrost_query { /* Passthrough from Gallium */ unsigned type; unsigned index; union { /* For computed queries. 64-bit to prevent overflow */ struct { uint64_t start; uint64_t end; }; /* Memory for the GPU to writeback the value of the query */ struct panfrost_transfer transfer; }; }; struct panfrost_fence { struct pipe_reference reference; int fd; }; struct panfrost_streamout { struct pipe_stream_output_target *targets[PIPE_MAX_SO_BUFFERS]; uint32_t offsets[PIPE_MAX_SO_BUFFERS]; unsigned num_targets; }; struct panfrost_context { /* Gallium context */ struct pipe_context base; /* Compiler context */ struct midgard_screen compiler; /* Bound job and map of panfrost_job_key to jobs */ struct panfrost_job *job; struct hash_table *jobs; /* panfrost_resource -> panfrost_job */ struct hash_table *write_jobs; /* Within a launch_grid call.. */ const struct pipe_grid_info *compute_grid; /* Bit mask for supported PIPE_DRAW for this hardware */ unsigned draw_modes; struct pipe_framebuffer_state pipe_framebuffer; struct panfrost_streamout streamout; struct panfrost_memory cmdstream_persistent; struct panfrost_memory scratchpad; struct panfrost_memory tiler_heap; struct panfrost_memory tiler_dummy; struct panfrost_memory depth_stencil_buffer; bool active_queries; uint64_t prims_generated; uint64_t tf_prims_generated; struct panfrost_query *occlusion_query; /* Each draw has corresponding vertex and tiler payloads */ struct midgard_payload_vertex_tiler payloads[PIPE_SHADER_TYPES]; /* The fragment shader binary itself is pointed here (for the tripipe) but * also everything else in the shader core, including blending, the * stencil/depth tests, etc. Refer to the presentations. */ struct mali_shader_meta fragment_shader_core; /* Per-draw Dirty flags are setup like any other driver */ int dirty; unsigned vertex_count; unsigned instance_count; enum pipe_prim_type active_prim; /* If instancing is enabled, vertex count padded for instance; if * it is disabled, just equal to plain vertex count */ unsigned padded_count; union mali_attr attributes[PIPE_MAX_ATTRIBS]; /* TODO: Multiple uniform buffers (index =/= 0), finer updates? */ struct panfrost_constant_buffer constant_buffer[PIPE_SHADER_TYPES]; struct panfrost_rasterizer *rasterizer; struct panfrost_shader_variants *shader[PIPE_SHADER_TYPES]; struct panfrost_vertex_state *vertex; struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS]; uint32_t vb_mask; struct pipe_shader_buffer ssbo[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS]; uint32_t ssbo_mask[PIPE_SHADER_TYPES]; struct panfrost_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS]; unsigned sampler_count[PIPE_SHADER_TYPES]; struct panfrost_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; unsigned sampler_view_count[PIPE_SHADER_TYPES]; struct primconvert_context *primconvert; struct blitter_context *blitter; /* Blitting the wallpaper (the old contents of the framebuffer back to * itself) uses a dedicated u_blitter instance versus general blit() * callbacks from Gallium, as the blit() callback can trigger * wallpapering without Gallium realising, which in turns u_blitter * errors due to unsupported reucrsion */ struct blitter_context *blitter_wallpaper; struct panfrost_job *wallpaper_batch; struct panfrost_blend_state *blend; struct pipe_viewport_state pipe_viewport; struct pipe_scissor_state scissor; struct pipe_blend_color blend_color; struct pipe_depth_stencil_alpha_state *depth_stencil; struct pipe_stencil_ref stencil_ref; /* True for t6XX, false for t8xx. */ bool is_t6xx; uint32_t out_sync; /* While we're busy building up the job for frame N, the GPU is * still busy executing frame N-1. So hold a reference to * yesterjob */ int last_fragment_flushed; struct panfrost_job *last_job; }; /* Corresponds to the CSO */ struct panfrost_rasterizer { struct pipe_rasterizer_state base; /* Bitmask of front face, etc */ unsigned tiler_gl_enables; }; /* Variants bundle together to form the backing CSO, bundling multiple * shaders with varying emulated features baked in (alpha test * parameters, etc) */ #define MAX_SHADER_VARIANTS 8 /* A shader state corresponds to the actual, current variant of the shader */ struct panfrost_shader_state { /* Compiled, mapped descriptor, ready for the hardware */ bool compiled; struct mali_shader_meta *tripipe; /* Non-descript information */ int uniform_count; bool can_discard; bool writes_point_size; bool reads_point_coord; bool reads_face; bool reads_frag_coord; struct mali_attr_meta varyings[PIPE_MAX_ATTRIBS]; gl_varying_slot varyings_loc[PIPE_MAX_ATTRIBS]; struct pipe_stream_output_info stream_output; uint64_t so_mask; unsigned sysval_count; unsigned sysval[MAX_SYSVAL_COUNT]; /* Information on this particular shader variant */ struct pipe_alpha_state alpha_state; uint16_t point_sprite_mask; unsigned point_sprite_upper_left : 1; /* Should we enable helper invocations */ bool helper_invocations; struct panfrost_bo *bo; }; /* A collection of varyings (the CSO) */ struct panfrost_shader_variants { /* A panfrost_shader_variants can represent a shader for * either graphics or compute */ bool is_compute; union { struct pipe_shader_state base; struct pipe_compute_state cbase; }; struct panfrost_shader_state variants[MAX_SHADER_VARIANTS]; unsigned variant_count; /* The current active variant */ unsigned active_variant; }; struct panfrost_vertex_state { unsigned num_elements; struct pipe_vertex_element pipe[PIPE_MAX_ATTRIBS]; struct mali_attr_meta hw[PIPE_MAX_ATTRIBS]; }; struct panfrost_sampler_state { struct pipe_sampler_state base; struct mali_sampler_descriptor hw; }; /* Misnomer: Sampler view corresponds to textures, not samplers */ struct panfrost_sampler_view { struct pipe_sampler_view base; struct mali_texture_descriptor hw; bool manual_stride; }; static inline struct panfrost_context * pan_context(struct pipe_context *pcontext) { return (struct panfrost_context *) pcontext; } struct pipe_context * panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags); void panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data); struct panfrost_transfer panfrost_vertex_tiler_job(struct panfrost_context *ctx, bool is_tiler); unsigned panfrost_get_default_swizzle(unsigned components); void panfrost_flush( struct pipe_context *pipe, struct pipe_fence_handle **fence, unsigned flags); bool panfrost_is_scanout(struct panfrost_context *ctx); mali_ptr panfrost_sfbd_fragment(struct panfrost_context *ctx, bool has_draws); mali_ptr panfrost_mfbd_fragment(struct panfrost_context *ctx, bool has_draws); struct bifrost_framebuffer panfrost_emit_mfbd(struct panfrost_context *ctx, unsigned vertex_count); struct mali_single_framebuffer panfrost_emit_sfbd(struct panfrost_context *ctx, unsigned vertex_count); mali_ptr panfrost_fragment_job(struct panfrost_context *ctx, bool has_draws); void panfrost_shader_compile( struct panfrost_context *ctx, struct mali_shader_meta *meta, enum pipe_shader_ir ir_type, const void *ir, gl_shader_stage stage, struct panfrost_shader_state *state, uint64_t *outputs_written); /* Instancing */ mali_ptr panfrost_vertex_buffer_address(struct panfrost_context *ctx, unsigned i); void panfrost_emit_vertex_data(struct panfrost_job *batch); struct pan_shift_odd { unsigned shift; unsigned odd; }; struct pan_shift_odd panfrost_padded_vertex_count( unsigned vertex_count, bool primitive_pot); unsigned pan_expand_shift_odd(struct pan_shift_odd o); /* Compute */ void panfrost_compute_context_init(struct pipe_context *pctx); /* Varyings */ void panfrost_emit_varying_descriptor( struct panfrost_context *ctx, unsigned vertex_count); #endif