/* * © Copyright 2018 Alyssa Rosenzweig * Copyright © 2014-2017 Broadcom * Copyright (C) 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #include #include #include "pan_bo.h" #include "pan_context.h" #include "pan_minmax_cache.h" #include "panfrost-quirks.h" #include "util/macros.h" #include "util/format/u_format.h" #include "util/u_inlines.h" #include "util/u_upload_mgr.h" #include "util/u_memory.h" #include "util/u_vbuf.h" #include "util/half_float.h" #include "util/u_helpers.h" #include "util/format/u_format.h" #include "util/u_prim.h" #include "util/u_prim_restart.h" #include "indices/u_primconvert.h" #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_from_mesa.h" #include "util/u_math.h" #include "pan_screen.h" #include "pan_blending.h" #include "pan_blend_shaders.h" #include "pan_cmdstream.h" #include "pan_util.h" #include "pandecode/decode.h" struct midgard_tiler_descriptor panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count) { struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen); bool hierarchy = !(screen->quirks & MIDGARD_NO_HIER_TILING); struct midgard_tiler_descriptor t = {0}; unsigned height = batch->key.height; unsigned width = batch->key.width; t.hierarchy_mask = panfrost_choose_hierarchy_mask(width, height, vertex_count, hierarchy); /* Compute the polygon header size and use that to offset the body */ unsigned header_size = panfrost_tiler_header_size( width, height, t.hierarchy_mask, hierarchy); t.polygon_list_size = panfrost_tiler_full_size( width, height, t.hierarchy_mask, hierarchy); /* Sanity check */ if (vertex_count) { struct panfrost_bo *tiler_heap; tiler_heap = panfrost_batch_get_tiler_heap(batch); t.polygon_list = panfrost_batch_get_polygon_list(batch, header_size + t.polygon_list_size); /* Allow the entire tiler heap */ t.heap_start = tiler_heap->gpu; t.heap_end = tiler_heap->gpu + tiler_heap->size; } else { struct panfrost_bo *tiler_dummy; tiler_dummy = panfrost_batch_get_tiler_dummy(batch); header_size = MALI_TILER_MINIMUM_HEADER_SIZE; /* The tiler is disabled, so don't allow the tiler heap */ t.heap_start = tiler_dummy->gpu; t.heap_end = t.heap_start; /* Use a dummy polygon list */ t.polygon_list = tiler_dummy->gpu; /* Disable the tiler */ if (hierarchy) t.hierarchy_mask |= MALI_TILER_DISABLED; else { t.hierarchy_mask = MALI_TILER_USER; t.polygon_list_size = MALI_TILER_MINIMUM_HEADER_SIZE + 4; /* We don't have a WRITE_VALUE job, so write the polygon list manually */ uint32_t *polygon_list_body = (uint32_t *) (tiler_dummy->cpu + header_size); polygon_list_body[0] = 0xa0000000; /* TODO: Just that? */ } } t.polygon_list_body = t.polygon_list + header_size; return t; } static void panfrost_clear( struct pipe_context *pipe, unsigned buffers, const union pipe_color_union *color, double depth, unsigned stencil) { struct panfrost_context *ctx = pan_context(pipe); /* TODO: panfrost_get_fresh_batch_for_fbo() instantiates a new batch if * the existing batch targeting this FBO has draws. We could probably * avoid that by replacing plain clears by quad-draws with a specific * color/depth/stencil value, thus avoiding the generation of extra * fragment jobs. */ struct panfrost_batch *batch = panfrost_get_fresh_batch_for_fbo(ctx); panfrost_batch_add_fbo_bos(batch); panfrost_batch_clear(batch, buffers, color, depth, stencil); } /* Reset per-frame context, called on context initialisation as well as after * flushing a frame */ void panfrost_invalidate_frame(struct panfrost_context *ctx) { /* TODO: When does this need to be handled? */ ctx->active_queries = true; } bool panfrost_writes_point_size(struct panfrost_context *ctx) { assert(ctx->shader[PIPE_SHADER_VERTEX]); struct panfrost_shader_state *vs = panfrost_get_shader_state(ctx, PIPE_SHADER_VERTEX); return vs->writes_point_size && ctx->active_prim == PIPE_PRIM_POINTS; } void panfrost_vertex_state_upd_attr_offs(struct panfrost_context *ctx, struct midgard_payload_vertex_tiler *vp) { if (!ctx->vertex) return; struct panfrost_vertex_state *so = ctx->vertex; /* Fixup offsets for the second pass. Recall that the hardware * calculates attribute addresses as: * * addr = base + (stride * vtx) + src_offset; * * However, on Mali, base must be aligned to 64-bytes, so we * instead let: * * base' = base & ~63 = base - (base & 63) * * To compensate when using base' (see emit_vertex_data), we have * to adjust src_offset by the masked off piece: * * addr' = base' + (stride * vtx) + (src_offset + (base & 63)) * = base - (base & 63) + (stride * vtx) + src_offset + (base & 63) * = base + (stride * vtx) + src_offset * = addr; * * QED. */ unsigned start = vp->offset_start; for (unsigned i = 0; i < so->num_elements; ++i) { unsigned vbi = so->pipe[i].vertex_buffer_index; struct pipe_vertex_buffer *buf = &ctx->vertex_buffers[vbi]; /* Adjust by the masked off bits of the offset. Make sure we * read src_offset from so->hw (which is not GPU visible) * rather than target (which is) due to caching effects */ unsigned src_offset = so->pipe[i].src_offset; /* BOs aligned to 4k so guaranteed aligned to 64 */ src_offset += (buf->buffer_offset & 63); /* Also, somewhat obscurely per-instance data needs to be * offset in response to a delayed start in an indexed draw */ if (so->pipe[i].instance_divisor && ctx->instance_count > 1 && start) src_offset -= buf->stride * start; so->hw[i].src_offset = src_offset; } } /* Compute number of UBOs active (more specifically, compute the highest UBO * number addressable -- if there are gaps, include them in the count anyway). * We always include UBO #0 in the count, since we *need* uniforms enabled for * sysvals. */ unsigned panfrost_ubo_count(struct panfrost_context *ctx, enum pipe_shader_type stage) { unsigned mask = ctx->constant_buffer[stage].enabled_mask | 1; return 32 - __builtin_clz(mask); } /* The entire frame is in memory -- send it off to the kernel! */ void panfrost_flush( struct pipe_context *pipe, struct pipe_fence_handle **fence, unsigned flags) { struct panfrost_context *ctx = pan_context(pipe); struct util_dynarray fences; /* We must collect the fences before the flush is done, otherwise we'll * lose track of them. */ if (fence) { util_dynarray_init(&fences, NULL); hash_table_foreach(ctx->batches, hentry) { struct panfrost_batch *batch = hentry->data; panfrost_batch_fence_reference(batch->out_sync); util_dynarray_append(&fences, struct panfrost_batch_fence *, batch->out_sync); } } /* Submit all pending jobs */ panfrost_flush_all_batches(ctx, false); if (fence) { struct panfrost_fence *f = panfrost_fence_create(ctx, &fences); pipe->screen->fence_reference(pipe->screen, fence, NULL); *fence = (struct pipe_fence_handle *)f; util_dynarray_foreach(&fences, struct panfrost_batch_fence *, fence) panfrost_batch_fence_unreference(*fence); util_dynarray_fini(&fences); } if (pan_debug & PAN_DBG_TRACE) pandecode_next_frame(); } #define DEFINE_CASE(c) case PIPE_PRIM_##c: return MALI_##c; static int g2m_draw_mode(enum pipe_prim_type mode) { switch (mode) { DEFINE_CASE(POINTS); DEFINE_CASE(LINES); DEFINE_CASE(LINE_LOOP); DEFINE_CASE(LINE_STRIP); DEFINE_CASE(TRIANGLES); DEFINE_CASE(TRIANGLE_STRIP); DEFINE_CASE(TRIANGLE_FAN); DEFINE_CASE(QUADS); DEFINE_CASE(QUAD_STRIP); DEFINE_CASE(POLYGON); default: unreachable("Invalid draw mode"); } } #undef DEFINE_CASE static bool panfrost_scissor_culls_everything(struct panfrost_context *ctx) { const struct pipe_scissor_state *ss = &ctx->scissor; /* Check if we're scissoring at all */ if (!(ctx->rasterizer && ctx->rasterizer->base.scissor)) return false; return (ss->minx == ss->maxx) || (ss->miny == ss->maxy); } /* Count generated primitives (when there is no geom/tess shaders) for * transform feedback */ static void panfrost_statistics_record( struct panfrost_context *ctx, const struct pipe_draw_info *info) { if (!ctx->active_queries) return; uint32_t prims = u_prims_for_vertices(info->mode, info->count); ctx->prims_generated += prims; if (!ctx->streamout.num_targets) return; ctx->tf_prims_generated += prims; } static void panfrost_update_streamout_offsets(struct panfrost_context *ctx) { for (unsigned i = 0; i < ctx->streamout.num_targets; ++i) { unsigned count; count = u_stream_outputs_for_vertices(ctx->active_prim, ctx->vertex_count); ctx->streamout.offsets[i] += count; } } static void panfrost_draw_vbo( struct pipe_context *pipe, const struct pipe_draw_info *info) { struct panfrost_context *ctx = pan_context(pipe); /* First of all, check the scissor to see if anything is drawn at all. * If it's not, we drop the draw (mostly a conformance issue; * well-behaved apps shouldn't hit this) */ if (panfrost_scissor_culls_everything(ctx)) return; int mode = info->mode; /* Fallback unsupported restart index */ unsigned primitive_index = (1 << (info->index_size * 8)) - 1; if (info->primitive_restart && info->index_size && info->restart_index != primitive_index) { util_draw_vbo_without_prim_restart(pipe, info); return; } /* Fallback for unsupported modes */ assert(ctx->rasterizer != NULL); if (!(ctx->draw_modes & (1 << mode))) { if (mode == PIPE_PRIM_QUADS && info->count == 4 && !ctx->rasterizer->base.flatshade) { mode = PIPE_PRIM_TRIANGLE_FAN; } else { if (info->count < 4) { /* Degenerate case? */ return; } util_primconvert_save_rasterizer_state(ctx->primconvert, &ctx->rasterizer->base); util_primconvert_draw_vbo(ctx->primconvert, info); return; } } /* Now that we have a guaranteed terminating path, find the job. * Assignment commented out to prevent unused warning */ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx); panfrost_batch_add_fbo_bos(batch); panfrost_batch_set_requirements(batch); /* Take into account a negative bias */ ctx->vertex_count = info->count + abs(info->index_bias); ctx->instance_count = info->instance_count; ctx->active_prim = info->mode; struct midgard_payload_vertex_tiler vt, tp; unsigned vertex_count; panfrost_vt_init(ctx, PIPE_SHADER_VERTEX, &vt); panfrost_vt_init(ctx, PIPE_SHADER_FRAGMENT, &tp); panfrost_vt_set_draw_info(ctx, info, g2m_draw_mode(mode), &vt, &tp, &vertex_count, &ctx->padded_count); panfrost_statistics_record(ctx, info); /* Dispatch "compute jobs" for the vertex/tiler pair as (1, * vertex_count, 1) */ panfrost_pack_work_groups_fused(&vt.prefix, &tp.prefix, 1, vertex_count, info->instance_count, 1, 1, 1); /* Emit all sort of descriptors. */ panfrost_emit_vertex_data(batch, &vt); panfrost_emit_varying_descriptor(batch, ctx->padded_count * ctx->instance_count, &vt, &tp); panfrost_emit_shader_meta(batch, PIPE_SHADER_VERTEX, &vt); panfrost_emit_shader_meta(batch, PIPE_SHADER_FRAGMENT, &tp); panfrost_emit_vertex_attr_meta(batch, &vt); panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_VERTEX, &vt); panfrost_emit_sampler_descriptors(batch, PIPE_SHADER_FRAGMENT, &tp); panfrost_emit_texture_descriptors(batch, PIPE_SHADER_VERTEX, &vt); panfrost_emit_texture_descriptors(batch, PIPE_SHADER_FRAGMENT, &tp); panfrost_emit_const_buf(batch, PIPE_SHADER_VERTEX, &vt); panfrost_emit_const_buf(batch, PIPE_SHADER_FRAGMENT, &tp); panfrost_emit_viewport(batch, &tp); /* Fire off the draw itself */ panfrost_emit_vertex_tiler_jobs(batch, &vt, &tp); /* Adjust the batch stack size based on the new shader stack sizes. */ panfrost_batch_adjust_stack_size(batch); /* Increment transform feedback offsets */ panfrost_update_streamout_offsets(ctx); } /* CSO state */ static void panfrost_generic_cso_delete(struct pipe_context *pctx, void *hwcso) { free(hwcso); } static void * panfrost_create_rasterizer_state( struct pipe_context *pctx, const struct pipe_rasterizer_state *cso) { struct panfrost_rasterizer *so = CALLOC_STRUCT(panfrost_rasterizer); so->base = *cso; return so; } static void panfrost_bind_rasterizer_state( struct pipe_context *pctx, void *hwcso) { struct panfrost_context *ctx = pan_context(pctx); ctx->rasterizer = hwcso; if (!hwcso) return; /* Gauranteed with the core GL call, so don't expose ARB_polygon_offset */ assert(ctx->rasterizer->base.offset_clamp == 0.0); /* Point sprites are emulated */ struct panfrost_shader_state *variant = panfrost_get_shader_state(ctx, PIPE_SHADER_FRAGMENT); if (ctx->rasterizer->base.sprite_coord_enable || (variant && variant->point_sprite_mask)) ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]); } static void * panfrost_create_vertex_elements_state( struct pipe_context *pctx, unsigned num_elements, const struct pipe_vertex_element *elements) { struct panfrost_vertex_state *so = CALLOC_STRUCT(panfrost_vertex_state); so->num_elements = num_elements; memcpy(so->pipe, elements, sizeof(*elements) * num_elements); for (int i = 0; i < num_elements; ++i) { so->hw[i].index = i; enum pipe_format fmt = elements[i].src_format; const struct util_format_description *desc = util_format_description(fmt); so->hw[i].unknown1 = 0x2; so->hw[i].swizzle = panfrost_get_default_swizzle(desc->nr_channels); so->hw[i].format = panfrost_find_format(desc); } /* Let's also prepare vertex builtins */ so->hw[PAN_VERTEX_ID].format = MALI_R32UI; so->hw[PAN_VERTEX_ID].swizzle = panfrost_get_default_swizzle(1); so->hw[PAN_INSTANCE_ID].format = MALI_R32UI; so->hw[PAN_INSTANCE_ID].swizzle = panfrost_get_default_swizzle(1); return so; } static void panfrost_bind_vertex_elements_state( struct pipe_context *pctx, void *hwcso) { struct panfrost_context *ctx = pan_context(pctx); ctx->vertex = hwcso; } static void * panfrost_create_shader_state( struct pipe_context *pctx, const struct pipe_shader_state *cso, enum pipe_shader_type stage) { struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants); so->base = *cso; /* Token deep copy to prevent memory corruption */ if (cso->type == PIPE_SHADER_IR_TGSI) so->base.tokens = tgsi_dup_tokens(so->base.tokens); /* Precompile for shader-db if we need to */ if (unlikely((pan_debug & PAN_DBG_PRECOMPILE) && cso->type == PIPE_SHADER_IR_NIR)) { struct panfrost_context *ctx = pan_context(pctx); struct panfrost_shader_state state; uint64_t outputs_written; panfrost_shader_compile(ctx, PIPE_SHADER_IR_NIR, so->base.ir.nir, tgsi_processor_to_shader_stage(stage), &state, &outputs_written); } return so; } static void panfrost_delete_shader_state( struct pipe_context *pctx, void *so) { struct panfrost_shader_variants *cso = (struct panfrost_shader_variants *) so; if (cso->base.type == PIPE_SHADER_IR_TGSI) { DBG("Deleting TGSI shader leaks duplicated tokens\n"); } for (unsigned i = 0; i < cso->variant_count; ++i) { struct panfrost_shader_state *shader_state = &cso->variants[i]; panfrost_bo_unreference(shader_state->bo); shader_state->bo = NULL; } free(cso->variants); free(so); } static void * panfrost_create_sampler_state( struct pipe_context *pctx, const struct pipe_sampler_state *cso) { struct panfrost_sampler_state *so = CALLOC_STRUCT(panfrost_sampler_state); so->base = *cso; panfrost_sampler_desc_init(cso, &so->hw); return so; } static void panfrost_bind_sampler_states( struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start_slot, unsigned num_sampler, void **sampler) { assert(start_slot == 0); struct panfrost_context *ctx = pan_context(pctx); /* XXX: Should upload, not just copy? */ ctx->sampler_count[shader] = num_sampler; memcpy(ctx->samplers[shader], sampler, num_sampler * sizeof (void *)); } static bool panfrost_variant_matches( struct panfrost_context *ctx, struct panfrost_shader_state *variant, enum pipe_shader_type type) { struct pipe_rasterizer_state *rasterizer = &ctx->rasterizer->base; struct pipe_alpha_state *alpha = &ctx->depth_stencil->alpha; bool is_fragment = (type == PIPE_SHADER_FRAGMENT); if (is_fragment && (alpha->enabled || variant->alpha_state.enabled)) { /* Make sure enable state is at least the same */ if (alpha->enabled != variant->alpha_state.enabled) { return false; } /* Check that the contents of the test are the same */ bool same_func = alpha->func == variant->alpha_state.func; bool same_ref = alpha->ref_value == variant->alpha_state.ref_value; if (!(same_func && same_ref)) { return false; } } if (is_fragment && rasterizer && (rasterizer->sprite_coord_enable | variant->point_sprite_mask)) { /* Ensure the same varyings are turned to point sprites */ if (rasterizer->sprite_coord_enable != variant->point_sprite_mask) return false; /* Ensure the orientation is correct */ bool upper_left = rasterizer->sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT; if (variant->point_sprite_upper_left != upper_left) return false; } /* Otherwise, we're good to go */ return true; } /** * Fix an uncompiled shader's stream output info, and produce a bitmask * of which VARYING_SLOT_* are captured for stream output. * * Core Gallium stores output->register_index as a "slot" number, where * slots are assigned consecutively to all outputs in info->outputs_written. * This naive packing of outputs doesn't work for us - we too have slots, * but the layout is defined by the VUE map, which we won't have until we * compile a specific shader variant. So, we remap these and simply store * VARYING_SLOT_* in our copy's output->register_index fields. * * We then produce a bitmask of outputs which are used for SO. * * Implementation from iris. */ static uint64_t update_so_info(struct pipe_stream_output_info *so_info, uint64_t outputs_written) { uint64_t so_outputs = 0; uint8_t reverse_map[64] = {0}; unsigned slot = 0; while (outputs_written) reverse_map[slot++] = u_bit_scan64(&outputs_written); for (unsigned i = 0; i < so_info->num_outputs; i++) { struct pipe_stream_output *output = &so_info->output[i]; /* Map Gallium's condensed "slots" back to real VARYING_SLOT_* enums */ output->register_index = reverse_map[output->register_index]; so_outputs |= 1ull << output->register_index; } return so_outputs; } static void panfrost_bind_shader_state( struct pipe_context *pctx, void *hwcso, enum pipe_shader_type type) { struct panfrost_context *ctx = pan_context(pctx); ctx->shader[type] = hwcso; if (!hwcso) return; /* Match the appropriate variant */ signed variant = -1; struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) hwcso; for (unsigned i = 0; i < variants->variant_count; ++i) { if (panfrost_variant_matches(ctx, &variants->variants[i], type)) { variant = i; break; } } if (variant == -1) { /* No variant matched, so create a new one */ variant = variants->variant_count++; if (variants->variant_count > variants->variant_space) { unsigned old_space = variants->variant_space; variants->variant_space *= 2; if (variants->variant_space == 0) variants->variant_space = 1; /* Arbitrary limit to stop runaway programs from * creating an unbounded number of shader variants. */ assert(variants->variant_space < 1024); unsigned msize = sizeof(struct panfrost_shader_state); variants->variants = realloc(variants->variants, variants->variant_space * msize); memset(&variants->variants[old_space], 0, (variants->variant_space - old_space) * msize); } struct panfrost_shader_state *v = &variants->variants[variant]; if (type == PIPE_SHADER_FRAGMENT) { v->alpha_state = ctx->depth_stencil->alpha; if (ctx->rasterizer) { v->point_sprite_mask = ctx->rasterizer->base.sprite_coord_enable; v->point_sprite_upper_left = ctx->rasterizer->base.sprite_coord_mode == PIPE_SPRITE_COORD_UPPER_LEFT; } } } /* Select this variant */ variants->active_variant = variant; struct panfrost_shader_state *shader_state = &variants->variants[variant]; assert(panfrost_variant_matches(ctx, shader_state, type)); /* We finally have a variant, so compile it */ if (!shader_state->compiled) { uint64_t outputs_written = 0; panfrost_shader_compile(ctx, variants->base.type, variants->base.type == PIPE_SHADER_IR_NIR ? variants->base.ir.nir : variants->base.tokens, tgsi_processor_to_shader_stage(type), shader_state, &outputs_written); shader_state->compiled = true; /* Fixup the stream out information, since what Gallium returns * normally is mildly insane */ shader_state->stream_output = variants->base.stream_output; shader_state->so_mask = update_so_info(&shader_state->stream_output, outputs_written); } } static void * panfrost_create_vs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso) { return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX); } static void * panfrost_create_fs_state(struct pipe_context *pctx, const struct pipe_shader_state *hwcso) { return panfrost_create_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT); } static void panfrost_bind_vs_state(struct pipe_context *pctx, void *hwcso) { panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_VERTEX); } static void panfrost_bind_fs_state(struct pipe_context *pctx, void *hwcso) { panfrost_bind_shader_state(pctx, hwcso, PIPE_SHADER_FRAGMENT); } static void panfrost_set_vertex_buffers( struct pipe_context *pctx, unsigned start_slot, unsigned num_buffers, const struct pipe_vertex_buffer *buffers) { struct panfrost_context *ctx = pan_context(pctx); util_set_vertex_buffers_mask(ctx->vertex_buffers, &ctx->vb_mask, buffers, start_slot, num_buffers); } static void panfrost_set_constant_buffer( struct pipe_context *pctx, enum pipe_shader_type shader, uint index, const struct pipe_constant_buffer *buf) { struct panfrost_context *ctx = pan_context(pctx); struct panfrost_constant_buffer *pbuf = &ctx->constant_buffer[shader]; util_copy_constant_buffer(&pbuf->cb[index], buf); unsigned mask = (1 << index); if (unlikely(!buf)) { pbuf->enabled_mask &= ~mask; pbuf->dirty_mask &= ~mask; return; } pbuf->enabled_mask |= mask; pbuf->dirty_mask |= mask; } static void panfrost_set_stencil_ref( struct pipe_context *pctx, const struct pipe_stencil_ref *ref) { struct panfrost_context *ctx = pan_context(pctx); ctx->stencil_ref = *ref; } static enum mali_texture_type panfrost_translate_texture_type(enum pipe_texture_target t) { switch (t) { case PIPE_BUFFER: case PIPE_TEXTURE_1D: case PIPE_TEXTURE_1D_ARRAY: return MALI_TEX_1D; case PIPE_TEXTURE_2D: case PIPE_TEXTURE_2D_ARRAY: case PIPE_TEXTURE_RECT: return MALI_TEX_2D; case PIPE_TEXTURE_3D: return MALI_TEX_3D; case PIPE_TEXTURE_CUBE: case PIPE_TEXTURE_CUBE_ARRAY: return MALI_TEX_CUBE; default: unreachable("Unknown target"); } } static struct pipe_sampler_view * panfrost_create_sampler_view( struct pipe_context *pctx, struct pipe_resource *texture, const struct pipe_sampler_view *template) { struct panfrost_screen *screen = pan_screen(pctx->screen); struct panfrost_sampler_view *so = rzalloc(pctx, struct panfrost_sampler_view); pipe_reference(NULL, &texture->reference); struct panfrost_resource *prsrc = (struct panfrost_resource *) texture; assert(prsrc->bo); so->base = *template; so->base.texture = texture; so->base.reference.count = 1; so->base.context = pctx; unsigned char user_swizzle[4] = { template->swizzle_r, template->swizzle_g, template->swizzle_b, template->swizzle_a }; /* In the hardware, array_size refers specifically to array textures, * whereas in Gallium, it also covers cubemaps */ unsigned array_size = texture->array_size; if (template->target == PIPE_TEXTURE_CUBE) { /* TODO: Cubemap arrays */ assert(array_size == 6); array_size /= 6; } enum mali_texture_type type = panfrost_translate_texture_type(template->target); unsigned size = panfrost_estimate_texture_size( template->u.tex.first_level, template->u.tex.last_level, template->u.tex.first_layer, template->u.tex.last_layer, type, prsrc->layout); so->bo = panfrost_bo_create(screen, size, 0); panfrost_new_texture( so->bo->cpu, texture->width0, texture->height0, texture->depth0, array_size, template->format, type, prsrc->layout, template->u.tex.first_level, template->u.tex.last_level, template->u.tex.first_layer, template->u.tex.last_layer, prsrc->cubemap_stride, panfrost_translate_swizzle_4(user_swizzle), prsrc->bo->gpu, prsrc->slices); return (struct pipe_sampler_view *) so; } static void panfrost_set_sampler_views( struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start_slot, unsigned num_views, struct pipe_sampler_view **views) { struct panfrost_context *ctx = pan_context(pctx); unsigned new_nr = 0; unsigned i; assert(start_slot == 0); for (i = 0; i < num_views; ++i) { if (views[i]) new_nr = i + 1; pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i], views[i]); } for (; i < ctx->sampler_view_count[shader]; i++) { pipe_sampler_view_reference((struct pipe_sampler_view **)&ctx->sampler_views[shader][i], NULL); } ctx->sampler_view_count[shader] = new_nr; } static void panfrost_sampler_view_destroy( struct pipe_context *pctx, struct pipe_sampler_view *pview) { struct panfrost_sampler_view *view = (struct panfrost_sampler_view *) pview; pipe_resource_reference(&pview->texture, NULL); panfrost_bo_unreference(view->bo); ralloc_free(view); } static void panfrost_set_shader_buffers( struct pipe_context *pctx, enum pipe_shader_type shader, unsigned start, unsigned count, const struct pipe_shader_buffer *buffers, unsigned writable_bitmask) { struct panfrost_context *ctx = pan_context(pctx); util_set_shader_buffers_mask(ctx->ssbo[shader], &ctx->ssbo_mask[shader], buffers, start, count); } /* Hints that a framebuffer should use AFBC where possible */ static void panfrost_hint_afbc( struct panfrost_screen *screen, const struct pipe_framebuffer_state *fb) { /* AFBC implemenation incomplete; hide it */ if (!(pan_debug & PAN_DBG_AFBC)) return; /* Hint AFBC to the resources bound to each color buffer */ for (unsigned i = 0; i < fb->nr_cbufs; ++i) { struct pipe_surface *surf = fb->cbufs[i]; struct panfrost_resource *rsrc = pan_resource(surf->texture); panfrost_resource_hint_layout(screen, rsrc, MALI_TEXTURE_AFBC, 1); } /* Also hint it to the depth buffer */ if (fb->zsbuf) { struct panfrost_resource *rsrc = pan_resource(fb->zsbuf->texture); panfrost_resource_hint_layout(screen, rsrc, MALI_TEXTURE_AFBC, 1); } } static void panfrost_set_framebuffer_state(struct pipe_context *pctx, const struct pipe_framebuffer_state *fb) { struct panfrost_context *ctx = pan_context(pctx); panfrost_hint_afbc(pan_screen(pctx->screen), fb); util_copy_framebuffer_state(&ctx->pipe_framebuffer, fb); ctx->batch = NULL; panfrost_invalidate_frame(ctx); } static void * panfrost_create_depth_stencil_state(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *depth_stencil) { return mem_dup(depth_stencil, sizeof(*depth_stencil)); } static void panfrost_bind_depth_stencil_state(struct pipe_context *pipe, void *cso) { struct panfrost_context *ctx = pan_context(pipe); struct pipe_depth_stencil_alpha_state *depth_stencil = cso; ctx->depth_stencil = depth_stencil; if (!depth_stencil) return; /* Alpha does not exist in the hardware (it's not in ES3), so it's * emulated in the fragment shader */ if (depth_stencil->alpha.enabled) { /* We need to trigger a new shader (maybe) */ ctx->base.bind_fs_state(&ctx->base, ctx->shader[PIPE_SHADER_FRAGMENT]); } /* Bounds test not implemented */ assert(!depth_stencil->depth.bounds_test); } static void panfrost_delete_depth_stencil_state(struct pipe_context *pipe, void *depth) { free( depth ); } static void panfrost_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { } static void panfrost_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *clip) { //struct panfrost_context *panfrost = pan_context(pipe); } static void panfrost_set_viewport_states(struct pipe_context *pipe, unsigned start_slot, unsigned num_viewports, const struct pipe_viewport_state *viewports) { struct panfrost_context *ctx = pan_context(pipe); assert(start_slot == 0); assert(num_viewports == 1); ctx->pipe_viewport = *viewports; } static void panfrost_set_scissor_states(struct pipe_context *pipe, unsigned start_slot, unsigned num_scissors, const struct pipe_scissor_state *scissors) { struct panfrost_context *ctx = pan_context(pipe); assert(start_slot == 0); assert(num_scissors == 1); ctx->scissor = *scissors; } static void panfrost_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *stipple) { //struct panfrost_context *panfrost = pan_context(pipe); } static void panfrost_set_active_query_state(struct pipe_context *pipe, bool enable) { struct panfrost_context *ctx = pan_context(pipe); ctx->active_queries = enable; } static void panfrost_destroy(struct pipe_context *pipe) { struct panfrost_context *panfrost = pan_context(pipe); if (panfrost->blitter) util_blitter_destroy(panfrost->blitter); if (panfrost->blitter_wallpaper) util_blitter_destroy(panfrost->blitter_wallpaper); util_unreference_framebuffer_state(&panfrost->pipe_framebuffer); u_upload_destroy(pipe->stream_uploader); ralloc_free(pipe); } static struct pipe_query * panfrost_create_query(struct pipe_context *pipe, unsigned type, unsigned index) { struct panfrost_query *q = rzalloc(pipe, struct panfrost_query); q->type = type; q->index = index; return (struct pipe_query *) q; } static void panfrost_destroy_query(struct pipe_context *pipe, struct pipe_query *q) { struct panfrost_query *query = (struct panfrost_query *) q; if (query->bo) { panfrost_bo_unreference(query->bo); query->bo = NULL; } ralloc_free(q); } static bool panfrost_begin_query(struct pipe_context *pipe, struct pipe_query *q) { struct panfrost_context *ctx = pan_context(pipe); struct panfrost_query *query = (struct panfrost_query *) q; switch (query->type) { case PIPE_QUERY_OCCLUSION_COUNTER: case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: /* Allocate a bo for the query results to be stored */ if (!query->bo) { query->bo = panfrost_bo_create( pan_screen(ctx->base.screen), sizeof(unsigned), 0); } unsigned *result = (unsigned *)query->bo->cpu; *result = 0; /* Default to 0 if nothing at all drawn. */ ctx->occlusion_query = query; break; /* Geometry statistics are computed in the driver. XXX: geom/tess * shaders.. */ case PIPE_QUERY_PRIMITIVES_GENERATED: query->start = ctx->prims_generated; break; case PIPE_QUERY_PRIMITIVES_EMITTED: query->start = ctx->tf_prims_generated; break; default: DBG("Skipping query %u\n", query->type); break; } return true; } static bool panfrost_end_query(struct pipe_context *pipe, struct pipe_query *q) { struct panfrost_context *ctx = pan_context(pipe); struct panfrost_query *query = (struct panfrost_query *) q; switch (query->type) { case PIPE_QUERY_OCCLUSION_COUNTER: case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: ctx->occlusion_query = NULL; break; case PIPE_QUERY_PRIMITIVES_GENERATED: query->end = ctx->prims_generated; break; case PIPE_QUERY_PRIMITIVES_EMITTED: query->end = ctx->tf_prims_generated; break; } return true; } static bool panfrost_get_query_result(struct pipe_context *pipe, struct pipe_query *q, bool wait, union pipe_query_result *vresult) { struct panfrost_query *query = (struct panfrost_query *) q; struct panfrost_context *ctx = pan_context(pipe); switch (query->type) { case PIPE_QUERY_OCCLUSION_COUNTER: case PIPE_QUERY_OCCLUSION_PREDICATE: case PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE: /* Flush first */ panfrost_flush_all_batches(ctx, true); /* Read back the query results */ unsigned *result = (unsigned *) query->bo->cpu; unsigned passed = *result; if (query->type == PIPE_QUERY_OCCLUSION_COUNTER) { vresult->u64 = passed; } else { vresult->b = !!passed; } break; case PIPE_QUERY_PRIMITIVES_GENERATED: case PIPE_QUERY_PRIMITIVES_EMITTED: panfrost_flush_all_batches(ctx, true); vresult->u64 = query->end - query->start; break; default: DBG("Skipped query get %u\n", query->type); break; } return true; } static struct pipe_stream_output_target * panfrost_create_stream_output_target(struct pipe_context *pctx, struct pipe_resource *prsc, unsigned buffer_offset, unsigned buffer_size) { struct pipe_stream_output_target *target; target = rzalloc(pctx, struct pipe_stream_output_target); if (!target) return NULL; pipe_reference_init(&target->reference, 1); pipe_resource_reference(&target->buffer, prsc); target->context = pctx; target->buffer_offset = buffer_offset; target->buffer_size = buffer_size; return target; } static void panfrost_stream_output_target_destroy(struct pipe_context *pctx, struct pipe_stream_output_target *target) { pipe_resource_reference(&target->buffer, NULL); ralloc_free(target); } static void panfrost_set_stream_output_targets(struct pipe_context *pctx, unsigned num_targets, struct pipe_stream_output_target **targets, const unsigned *offsets) { struct panfrost_context *ctx = pan_context(pctx); struct panfrost_streamout *so = &ctx->streamout; assert(num_targets <= ARRAY_SIZE(so->targets)); for (unsigned i = 0; i < num_targets; i++) { if (offsets[i] != -1) so->offsets[i] = offsets[i]; pipe_so_target_reference(&so->targets[i], targets[i]); } for (unsigned i = 0; i < so->num_targets; i++) pipe_so_target_reference(&so->targets[i], NULL); so->num_targets = num_targets; } struct pipe_context * panfrost_create_context(struct pipe_screen *screen, void *priv, unsigned flags) { struct panfrost_context *ctx = rzalloc(screen, struct panfrost_context); struct pipe_context *gallium = (struct pipe_context *) ctx; gallium->screen = screen; gallium->destroy = panfrost_destroy; gallium->set_framebuffer_state = panfrost_set_framebuffer_state; gallium->flush = panfrost_flush; gallium->clear = panfrost_clear; gallium->draw_vbo = panfrost_draw_vbo; gallium->set_vertex_buffers = panfrost_set_vertex_buffers; gallium->set_constant_buffer = panfrost_set_constant_buffer; gallium->set_shader_buffers = panfrost_set_shader_buffers; gallium->set_stencil_ref = panfrost_set_stencil_ref; gallium->create_sampler_view = panfrost_create_sampler_view; gallium->set_sampler_views = panfrost_set_sampler_views; gallium->sampler_view_destroy = panfrost_sampler_view_destroy; gallium->create_rasterizer_state = panfrost_create_rasterizer_state; gallium->bind_rasterizer_state = panfrost_bind_rasterizer_state; gallium->delete_rasterizer_state = panfrost_generic_cso_delete; gallium->create_vertex_elements_state = panfrost_create_vertex_elements_state; gallium->bind_vertex_elements_state = panfrost_bind_vertex_elements_state; gallium->delete_vertex_elements_state = panfrost_generic_cso_delete; gallium->create_fs_state = panfrost_create_fs_state; gallium->delete_fs_state = panfrost_delete_shader_state; gallium->bind_fs_state = panfrost_bind_fs_state; gallium->create_vs_state = panfrost_create_vs_state; gallium->delete_vs_state = panfrost_delete_shader_state; gallium->bind_vs_state = panfrost_bind_vs_state; gallium->create_sampler_state = panfrost_create_sampler_state; gallium->delete_sampler_state = panfrost_generic_cso_delete; gallium->bind_sampler_states = panfrost_bind_sampler_states; gallium->create_depth_stencil_alpha_state = panfrost_create_depth_stencil_state; gallium->bind_depth_stencil_alpha_state = panfrost_bind_depth_stencil_state; gallium->delete_depth_stencil_alpha_state = panfrost_delete_depth_stencil_state; gallium->set_sample_mask = panfrost_set_sample_mask; gallium->set_clip_state = panfrost_set_clip_state; gallium->set_viewport_states = panfrost_set_viewport_states; gallium->set_scissor_states = panfrost_set_scissor_states; gallium->set_polygon_stipple = panfrost_set_polygon_stipple; gallium->set_active_query_state = panfrost_set_active_query_state; gallium->create_query = panfrost_create_query; gallium->destroy_query = panfrost_destroy_query; gallium->begin_query = panfrost_begin_query; gallium->end_query = panfrost_end_query; gallium->get_query_result = panfrost_get_query_result; gallium->create_stream_output_target = panfrost_create_stream_output_target; gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy; gallium->set_stream_output_targets = panfrost_set_stream_output_targets; panfrost_resource_context_init(gallium); panfrost_blend_context_init(gallium); panfrost_compute_context_init(gallium); /* XXX: leaks */ gallium->stream_uploader = u_upload_create_default(gallium); gallium->const_uploader = gallium->stream_uploader; assert(gallium->stream_uploader); /* Midgard supports ES modes, plus QUADS/QUAD_STRIPS/POLYGON */ ctx->draw_modes = (1 << (PIPE_PRIM_POLYGON + 1)) - 1; ctx->primconvert = util_primconvert_create(gallium, ctx->draw_modes); ctx->blitter = util_blitter_create(gallium); ctx->blitter_wallpaper = util_blitter_create(gallium); assert(ctx->blitter); assert(ctx->blitter_wallpaper); /* Prepare for render! */ panfrost_batch_init(ctx); panfrost_invalidate_frame(ctx); return gallium; }