/* * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors (Collabora): * Alyssa Rosenzweig * */ #include "pan_context.h" #include "util/u_memory.h" /* Compute CSOs are tracked like graphics shader CSOs, but are * considerably simpler. We do not implement multiple * variants/keying. So the CSO create function just goes ahead and * compiles the thing. */ static void * panfrost_create_compute_state( struct pipe_context *pctx, const struct pipe_compute_state *cso) { struct panfrost_context *ctx = pan_context(pctx); struct panfrost_shader_variants *so = CALLOC_STRUCT(panfrost_shader_variants); so->cbase = *cso; so->is_compute = true; struct panfrost_shader_state *v = &so->variants[0]; so->variant_count = 1; so->active_variant = 0; v->tripipe = malloc(sizeof(struct mali_shader_meta)); panfrost_shader_compile(ctx, v->tripipe, cso->ir_type, cso->prog, MESA_SHADER_COMPUTE, v, NULL); return so; } static void panfrost_bind_compute_state(struct pipe_context *pipe, void *cso) { struct panfrost_context *ctx = pan_context(pipe); struct panfrost_shader_variants *variants = (struct panfrost_shader_variants *) cso; ctx->shader[PIPE_SHADER_COMPUTE] = variants; } static void panfrost_delete_compute_state(struct pipe_context *pipe, void *cso) { free(cso); } /* Launch grid is the compute equivalent of draw_vbo, so in this routine, we * construct the COMPUTE job and some of its payload. */ static void panfrost_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info) { struct panfrost_context *ctx = pan_context(pipe); /* TODO: Do we want a special compute-only batch? */ struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx); ctx->compute_grid = info; struct mali_job_descriptor_header job = { .job_type = JOB_TYPE_COMPUTE, .job_descriptor_size = 1, .job_barrier = 1 }; /* TODO: Stub */ struct midgard_payload_vertex_tiler *payload = &ctx->payloads[PIPE_SHADER_COMPUTE]; panfrost_emit_for_draw(ctx, false); /* Compute jobs have a "compute FBD". It's not a real framebuffer * descriptor - there is no framebuffer - but it takes the place of * one. As far as I can tell, it's actually the beginning of a * single-render-target framebuffer descriptor with almost everything * zeroed out. */ struct mali_compute_fbd compute_fbd = { .unknown1 = { 0, 0x1F, 0, 0, 0, 0, 0, 0 } }; payload->postfix.framebuffer = panfrost_upload_transient(batch, &compute_fbd, sizeof(compute_fbd)); /* Invoke according to the grid info */ panfrost_pack_work_groups_compute(&payload->prefix, info->grid[0], info->grid[1], info->grid[2], info->block[0], info->block[1], info->block[2], false); /* Upload the payload */ struct panfrost_transfer transfer = panfrost_allocate_transient(batch, sizeof(job) + sizeof(*payload)); memcpy(transfer.cpu, &job, sizeof(job)); memcpy(transfer.cpu + sizeof(job), payload, sizeof(*payload)); /* Queue the job */ panfrost_scoreboard_queue_compute_job(batch, transfer); panfrost_flush_all_batches(ctx, true); } void panfrost_compute_context_init(struct pipe_context *pctx) { pctx->create_compute_state = panfrost_create_compute_state; pctx->bind_compute_state = panfrost_bind_compute_state; pctx->delete_compute_state = panfrost_delete_compute_state; pctx->launch_grid = panfrost_launch_grid; }