/* * Copyright (C) 2014 Broadcom * Copyright (C) 2019 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors (Collabora): * Tomeu Vizoso * Alyssa Rosenzweig * */ #include "pan_context.h" #include "util/u_format.h" static void panfrost_blitter_save( struct panfrost_context *ctx, struct blitter_context *blitter) { util_blitter_save_vertex_buffer_slot(blitter, ctx->vertex_buffers); util_blitter_save_vertex_elements(blitter, ctx->vertex); util_blitter_save_vertex_shader(blitter, ctx->vs); util_blitter_save_rasterizer(blitter, ctx->rasterizer); util_blitter_save_viewport(blitter, &ctx->pipe_viewport); util_blitter_save_scissor(blitter, &ctx->scissor); util_blitter_save_fragment_shader(blitter, ctx->fs); util_blitter_save_blend(blitter, ctx->blend); util_blitter_save_depth_stencil_alpha(blitter, ctx->depth_stencil); util_blitter_save_stencil_ref(blitter, &ctx->stencil_ref); util_blitter_save_so_targets(blitter, 0, NULL); /* For later */ // util_blitter_save_sample_mask(blitter, ctx->sample_mask); util_blitter_save_framebuffer(blitter, &ctx->pipe_framebuffer); util_blitter_save_fragment_sampler_states(blitter, ctx->sampler_count[PIPE_SHADER_FRAGMENT], (void **)(&ctx->samplers[PIPE_SHADER_FRAGMENT])); util_blitter_save_fragment_sampler_views(blitter, ctx->sampler_view_count[PIPE_SHADER_FRAGMENT], (struct pipe_sampler_view **)&ctx->sampler_views[PIPE_SHADER_FRAGMENT]); } static bool panfrost_u_blitter_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) { struct panfrost_context *ctx = pan_context(pipe); if (!util_blitter_is_blit_supported(ctx->blitter, info)) { fprintf(stderr, "blit unsupported %s -> %s\n", util_format_short_name(info->src.resource->format), util_format_short_name(info->dst.resource->format)); return false; } /* TODO: Scissor */ panfrost_blitter_save(ctx, ctx->blitter); util_blitter_blit(ctx->blitter, info); return true; } void panfrost_blit(struct pipe_context *pipe, const struct pipe_blit_info *info) { /* We don't have a hardware blit, so we just fake it with * u_blitter. We could do a little better by culling * vertex jobs, though. */ if (panfrost_u_blitter_blit(pipe, info)) return; fprintf(stderr, "Unhandled blit"); return; } /* Blits a framebuffer to "itself". Mali is a tiler, so the * framebuffer is implicitly cleared every frame, so if there is * no actual glClear(), we have to blit it back ourselves. */ void panfrost_blit_wallpaper(struct panfrost_context *ctx) { struct pipe_blit_info binfo = { }; panfrost_blitter_save(ctx, ctx->blitter_wallpaper); struct pipe_surface *surf = ctx->pipe_framebuffer.cbufs[0]; unsigned level = surf->u.tex.level; unsigned layer = surf->u.tex.first_layer; assert(surf->u.tex.last_layer == layer); binfo.src.resource = binfo.dst.resource = ctx->pipe_framebuffer.cbufs[0]->texture; binfo.src.level = binfo.dst.level = level; binfo.src.box.x = binfo.dst.box.x = 0; binfo.src.box.y = binfo.dst.box.y = 0; binfo.src.box.z = binfo.dst.box.z = layer; binfo.src.box.width = binfo.dst.box.width = ctx->pipe_framebuffer.width; binfo.src.box.height = binfo.dst.box.height = ctx->pipe_framebuffer.height; binfo.src.box.depth = binfo.dst.box.depth = 1; binfo.src.format = binfo.dst.format = ctx->pipe_framebuffer.cbufs[0]->format; assert(ctx->pipe_framebuffer.nr_cbufs == 1); binfo.mask = PIPE_MASK_RGBA; binfo.filter = PIPE_TEX_FILTER_LINEAR; binfo.scissor_enable = FALSE; util_blitter_blit(ctx->blitter_wallpaper, &binfo); }