/* * © Copyright 2018 Alyssa Rosenzweig * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ #include #include #include #include #include #include #include "pan_context.h" /* TODO: What does this actually have to be? */ #define ALIGNMENT 128 /* Allocate a mapped chunk directly from a heap */ struct panfrost_transfer panfrost_allocate_chunk(struct panfrost_context *ctx, size_t size, unsigned heap_id) { size = ALIGN(size, ALIGNMENT); struct pipe_context *gallium = (struct pipe_context *) ctx; struct panfrost_screen *screen = panfrost_screen(gallium->screen); struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, size, heap_id); struct panfrost_memory_entry *p_entry = (struct panfrost_memory_entry *) entry; struct panfrost_memory *backing = (struct panfrost_memory *) entry->slab; struct panfrost_transfer transfer = { .cpu = backing->cpu + p_entry->offset, .gpu = backing->gpu + p_entry->offset }; return transfer; } /* Transient command stream pooling: command stream uploads try to simply copy * into whereever we left off. If there isn't space, we allocate a new entry * into the pool and copy there */ struct panfrost_transfer panfrost_allocate_transient(struct panfrost_context *ctx, size_t sz) { /* Pad the size */ sz = ALIGN(sz, ALIGNMENT); /* Check if there is room in the current entry */ struct panfrost_transient_pool *pool = &ctx->transient_pools[ctx->cmdstream_i]; if ((pool->entry_offset + sz) > pool->entry_size) { /* Don't overflow this entry -- advance to the next */ pool->entry_offset = 0; pool->entry_index++; assert(pool->entry_index < PANFROST_MAX_TRANSIENT_ENTRIES); /* Check if this entry exists */ if (pool->entry_index >= pool->entry_count) { /* Don't overflow the pool -- allocate a new one */ struct pipe_context *gallium = (struct pipe_context *) ctx; struct panfrost_screen *screen = panfrost_screen(gallium->screen); struct pb_slab_entry *entry = pb_slab_alloc(&screen->slabs, pool->entry_size, HEAP_TRANSIENT); pool->entry_count++; pool->entries[pool->entry_index] = (struct panfrost_memory_entry *) entry; } /* Make sure we -still- won't overflow */ assert(sz < pool->entry_size); } /* We have an entry we can write to, so do the upload! */ struct panfrost_memory_entry *p_entry = pool->entries[pool->entry_index]; struct panfrost_memory *backing = (struct panfrost_memory *) p_entry->base.slab; struct panfrost_transfer ret = { .cpu = backing->cpu + p_entry->offset + pool->entry_offset, .gpu = backing->gpu + p_entry->offset + pool->entry_offset }; /* Advance the pointer */ pool->entry_offset += sz; return ret; } mali_ptr panfrost_upload_transient(struct panfrost_context *ctx, const void *data, size_t sz) { struct panfrost_transfer transfer = panfrost_allocate_transient(ctx, sz); memcpy(transfer.cpu, data, sz); return transfer.gpu; } // TODO: An actual allocator, perhaps // TODO: Multiple stacks for multiple bases? int hack_stack_bottom = 4096; /* Don't interfere with constant offsets */ int last_offset = 0; static inline int pandev_allocate_offset(int *stack, size_t sz) { /* First, align the stack bottom to something nice; it's not critical * at this point if we waste a little space to do so. */ int excess = *stack & (ALIGNMENT - 1); /* Add the secret of my */ if (excess) *stack += ALIGNMENT - excess; /* Finally, use the new bottom for the allocation and move down the * stack */ int ret = *stack; *stack += sz; return ret; } inline mali_ptr pandev_upload(int cheating_offset, int *stack_bottom, mali_ptr base, void *base_map, const void *data, size_t sz, bool no_pad) { int offset; /* We're not positive about the sizes of all objects, but we don't want * them to crash against each other either. Let the caller disable * padding if they so choose, though. */ size_t padded_size = no_pad ? sz : sz * 2; /* If no specific bottom is specified, use a global one... don't do * this in production, kids */ if (!stack_bottom) stack_bottom = &hack_stack_bottom; /* Allocate space for the new GPU object, if required */ if (cheating_offset == -1) { offset = pandev_allocate_offset(stack_bottom, padded_size); } else { offset = cheating_offset; *stack_bottom = offset + sz; } /* Save last offset for sequential uploads (job descriptors) */ last_offset = offset + padded_size; /* Upload it */ memcpy((uint8_t *) base_map + offset, data, sz); /* Return the GPU address */ return base + offset; } /* Upload immediately after the last allocation */ mali_ptr pandev_upload_sequential(mali_ptr base, void *base_map, const void *data, size_t sz) { return pandev_upload(last_offset, NULL, base, base_map, data, sz, /* false */ true); } /* Simplified APIs for the real driver, rather than replays */ mali_ptr panfrost_upload(struct panfrost_memory *mem, const void *data, size_t sz, bool no_pad) { /* Bounds check */ if ((mem->stack_bottom + sz) >= mem->size) { printf("Out of memory, tried to upload %zd but only %zd available\n", sz, mem->size - mem->stack_bottom); assert(0); } return pandev_upload(-1, &mem->stack_bottom, mem->gpu, mem->cpu, data, sz, no_pad); } mali_ptr panfrost_upload_sequential(struct panfrost_memory *mem, const void *data, size_t sz) { return pandev_upload(last_offset, &mem->stack_bottom, mem->gpu, mem->cpu, data, sz, true); } /* Simplified interface to allocate a chunk without any upload, to allow * zero-copy uploads. This is particularly useful when the copy would happen * anyway, for instance with texture swizzling. */ void * panfrost_allocate_transfer(struct panfrost_memory *mem, size_t sz, mali_ptr *gpu) { int offset = pandev_allocate_offset(&mem->stack_bottom, sz); *gpu = mem->gpu + offset; return mem->cpu + offset; }